The Jumplume I know of runs a 1-1 Shaymin and 2-2 Sunflora. Not getting OHKO'd every turn helps a lot.
Call is all or nothing. I'd go nothing with this deck. And probably no trainers also, maybe 1 or 2 Rare Candy.
@ gliscor: thanks, that helps alot, updated the first list
@ avocado: Its an idea, but I think the idea is to get set up ASAP so im sticking with max spiritomb and bebes for now.
@ scizzor: what do you recomend taking out?
I would take out 1 grass energy and 1 Copycat. You should have enough hand refresh to last the game, and that much grass energy just isn't necessary if you're running a good number of Palmer's.