Infernape X/ Heatran X

Chillarmy

El problemo?
Member
I am new to the TGC, and have thought of a combo that I think would work decently. I'd like your opinions:

Infernape X RR
Heatran X SF

Infernape X RR- 3-2
Heatran X SV/SF- 2-2

Basically, Infernape sweeps with Fire Spin, dealing 100 damage while Heatran recovers the 2 discarded Fire Energies. I'm not sure which supporters I should run though. Maybe Bertha's warmth, or Flint's Willpower. Anyway, thanks for reading!
 
A better combo with heatran is to use blaziken Lv.x which adds 40 damage to any poke thats burned. Add blaziken PLatinum which lets you burn an opponents pokemon each turn means all you attacks will do 40 extra damage, you get to keep 2 NRG after each attack and do 20 damage to any pokemon between turns. Use blaziken Lv.x or blaziken platinum tio do the atacking.

Also add ninetales from HGSS for draw power
 
How are you going to run a 3-2 Infernape line when you're only allowed 4 in a deck?
Anyways, I suppose this could work okay. It'd have some problems with getting Heatran back to the bench after being Leveled Up and possibly Bright Looked or Reversaled, so you'd have to include Switches, Warp Points, Warp Energy, etc. Also, its damage output will need an E-Belt to get at lots of popular cards (mainly SPs). Getting 3 energy on Infernape will be a bit tough, but Energy Gain will help. Gyara is basically an autoloss.
I'd say make it an almost full-fledged SP engine due to your need for Energy Gain. Include some Level Maxes to get Heatran leveled-up on bench, and then keep attacking with Infernape 4. Since it has free retreat, you could possibly even consider using Garchomp C X and a good number of Switches/PokéTurns/Warp Points to keep it healed a lot of the time.
 
I ran this deck for Regionals except it had Gardevior and Palkia :p

Anyways, as Scizorliscious said, you can't run 3-2. I'd have an Aarons Collection and a Palmers in this deck also. Because Luxchomp is still popular, make sure to run Power Spray so you are unaffected by Bright Look. Run 2-4 DCE for a backup, along with Garchomp C X.
 
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