Been playing Volc/ Turt/ Ho-oh for a few weeks now, but I've started to wonder if there isn't a better way to play fire. This was my theory crafted combo, and now I need some input before I try putting this together and bringing it to local challenges:
See the Fire Rainbow
Pokemon
4 x Ho-Oh GX
1 x Turtonator GX
2 x Lurantis PR-SM25
3 x Fomantis
3 x Tapu Lele GX
The focus here is entirely around getting out Ho-oh and one Luratis and powering up Ho-oh with Kiawe. With this combo you can one shot every threat in the meta with Choice Band, hitting 230. Everything else in the current meta with more HP is fire-weak.
Turt GX is here because you don't want to lose all of your momentum after losing the first ho-oh GX. Nitro Tank will refill your bench and keep them OHKOs coming.
3 Tapu Lele GX will increase your chances of hitting that T1 Kiawe.
I am a little hesitant to exclude a one prize attacker, but honestly I'm not sure what to play here, and I don't think the threat of Alolan Ninetales from BUS is that high.
Item/Supporter/Stadium
4 x Professor Sycamore
4 x N
4 x Guzma
3 x Kiawe
1 x Brigette
4 x Ultra Ball
1 x Nest Ball
4 x Max Elixir
3 x Choice Band
2 x Field Blower
2 x Switch
1 x Rescue Stretcher
1 x Super Rod
Focused on consistency here and adjusting for the lack of VS seeker I'm going heavy on my draw supporter line and Guzma/ Kiawe Supporters as they are what enables me to continue attacking turn after turn. Max Elixir allows me to keep my bench well supplied. I chose to do a 1-1 Super rod/ Stretcher split. Hopefully I won't need to discard my important Pokemon but in case they do I want the ability to fish them from the discard open to me. I also want to be able to shuffle energy back into my deck to preserve some of my resources in the late game. I wanted to fit in Float Stones for some of my heavier Pokemon like Turt GX, but I'm having trouble finding the space.
Energy
13 x Fire Energy - Basic
Please give me your thoughts on the general idea of the deck and the construction of the deck. This is very much still a work in progress.
See the Fire Rainbow
Pokemon
4 x Ho-Oh GX
1 x Turtonator GX
2 x Lurantis PR-SM25
3 x Fomantis
3 x Tapu Lele GX
The focus here is entirely around getting out Ho-oh and one Luratis and powering up Ho-oh with Kiawe. With this combo you can one shot every threat in the meta with Choice Band, hitting 230. Everything else in the current meta with more HP is fire-weak.
Turt GX is here because you don't want to lose all of your momentum after losing the first ho-oh GX. Nitro Tank will refill your bench and keep them OHKOs coming.
3 Tapu Lele GX will increase your chances of hitting that T1 Kiawe.
I am a little hesitant to exclude a one prize attacker, but honestly I'm not sure what to play here, and I don't think the threat of Alolan Ninetales from BUS is that high.
Item/Supporter/Stadium
4 x Professor Sycamore
4 x N
4 x Guzma
3 x Kiawe
1 x Brigette
4 x Ultra Ball
1 x Nest Ball
4 x Max Elixir
3 x Choice Band
2 x Field Blower
2 x Switch
1 x Rescue Stretcher
1 x Super Rod
Focused on consistency here and adjusting for the lack of VS seeker I'm going heavy on my draw supporter line and Guzma/ Kiawe Supporters as they are what enables me to continue attacking turn after turn. Max Elixir allows me to keep my bench well supplied. I chose to do a 1-1 Super rod/ Stretcher split. Hopefully I won't need to discard my important Pokemon but in case they do I want the ability to fish them from the discard open to me. I also want to be able to shuffle energy back into my deck to preserve some of my resources in the late game. I wanted to fit in Float Stones for some of my heavier Pokemon like Turt GX, but I'm having trouble finding the space.
Energy
13 x Fire Energy - Basic
Please give me your thoughts on the general idea of the deck and the construction of the deck. This is very much still a work in progress.