I haven't posted a deck on here... possibly ever. I read the example and I noticed it referenced "Trainers/Supporters/Stadiums" so I am sensing a Copy/Paste that forgot as of the BW-era, we are back to Trainers including those last two (alongside Items). As such I was uncertain if I should sort those out separately or have them all together. Erring on the side of more work but more information, I figured I'd separate the three major categories out... and then figured I might as well do the same breakdown for Pokémon (Basics Vs Evolutions) and Energy (Basic Vs Special). My apologies if I have erred! Pokémon x 13 10 Basics 1 Absol (ROS) 3 Gligor (ROS) 2 Hawlucha (FFI) 2 Lucario-EX (FFI) 2 Shaymin-EX (ROS) 3 Stage 1 3 Gliscor (ROS) Trainers x 38 20 Items 1 Eco Arm 1 Energy Recycler 1 Enhanced Hammer 2 Focus Sash 2 Muscle Band 1 Paint Roller 1 Professor's Letter 1 Sacred Ash 1 Startling Mega Phone 3 Super Scoop Up 3 Ultra Ball 3 Vs Seeker 14 Supporters 1 Ace Trainer 1 AZ 1 Hex Maniac 3 Korrina 1 Lysandre 1 Pokémon March 1 Professor Birch 4 Professor Sycamore 1 Shauna 4 Stadiums 2 Faded Town 2 Fighting Stadium Energy Cards x 9 5 Basic Energy 5 Fighting Energy 4 Special Energy 4 Strong Energy Strategy: According to the situation, go for fast damage with either Gliscor, Hawlucha or Lucario-EX. Factors that determine this of course your hand/field versus their field, with specifics being which of your Weaknesses you need to avoid (if any) and whether there are Pokémon-EX present and lastly, how much Energy you have available. If need be an Active Gligar can attempt to stall. If available, either use a Focus Sash to prevent a OHKO or Muscle Band to push for one of your own. Absol is used to streamline KOs either diminishing overkill or faking a sniping Ability by moving damage counters already in play: originally I tried this deck with Crobat (PHF) but there didn't seem to be enough room. Shaymin-EX does its usual job of being supplementary draw power you can fetch with an Ultra Ball. While it might seem excessive, the deck includes three different replenishment cards; one for Pokémon, one for Energy and one for Tools. This may be excessive; the PTCGO has an ample supply of stalling decks. I did however want to minimize the dangers of discards from Professor Sycamore, Ultra Ball and my opponent's own specific efforts. Eco Arm is probably the one that is least justified, but it effectively doubles the availability of my two Focus Sash and Muscle Band. Sacred Ash is pretty essential from general experience. Energy Recycler falls somewhere in between; it is also partial justification (in addition to actual need) for running five basic Fighting Energy. If I were to drop it, it would be replaced with Energy Retrieval unless I missed a similar option that snags Special Energy. Korrina is a good card for decks with even a few Fighting-Types, so here where there are only three Pokémon in this deck that it can't snag directly is is great! Still as I run three VS Seeker I wonder if I should cut back to two. Korrina affected many Trainer choices because of the Item it grabs. It is why I am tempted to use Energy Retrieval instead of Energy Recycler; the latter rarely ever gets the full five, with three probably being the mean, median and mode result, so just one less but going directly to the hand is great unless it is right before a Shaymin-EX or Professor Sycamore (and just to complicate things more, that seems to be the case). Enhanced Hammer, Paint Roller, Professor's Letter and Starling Megaphone are in the deck specifically because of perceived general usefulness enhanced by Korrina snagging them for that one key play. Focus Sash, Muscle band, Super Scoop Up, Ultra Ball and VS Seeker are also enhanced by it (pardon me if that should have gone without saying). Super Scoop Up may seem odd but this deck evolved from Landobats; Gliscor being a stand in for Landorus-EX while Absol fakes being the Crobat line. This also allows the two Shaymin-EX to do wonders and both Hawlucha and Lucario-EX to shed all damage and effects before getting back into play and reattaching at least one Energy. AZ also is here because of that past experience with "bounce"; I'd use it in more decks if I had room but this one in particular benefits just a bit more from it. Ace Trainer is here because I noticed myself falling behind unless I went aggressive with Lucario-EX right away or lucked into a quick KO otherwise. If I can make do without another support, I might simply replace it with a Red Card. Hex Maniac is a bit specialized and yet is general usage; I find shutting down Abilities on a whim too useful to pass up. Of course Lysandre is that but more so; if I had room I'd run another copy or two of it. Pokémon March can be a bit iffy, but it is another way to snag Shaymin-EX or Absol, usually with a Basic Fighting-Type as a "bonus". Professor Birch and Shauna are duking it out to be my "secondary" draw supporter, or maybe I'll just keep them split because sometimes I just need a guaranteed five while others I can chance getting only four while hoping for seven. If I cut a Korrina one of these two is the likely replacement. Professor Sycamore is a staple and it seems easier to adjust the deck to the massive discard cost and go for four than to settle for three. Faded Town and Fighting Stadium are obviously here to boost damage, and at four copies because Stadium dominance is becoming pretty clutch (Mountain Ring or Rough Seas are brutal if they stay in play against this deck). Fighting Stadium can be turned against me hence the split, though Faded Town is actually more niche. I might shift to 3/1 instead of 2/2. Helping them out is another reason for Paint Roller, especially if I have to discard a copy early. That leaves just the Energy and again it is pretty obvious; I can't rely on Strong Energy alone so basic Fighting Energy picks up the slack.