GHOST SHELL
Pokémon (18):
STRATEGY:
Start with either Jirachi or Galarian Cursola V to punish energy attachments from hand. Use Clefable to slow the opponent down and activate Galarian Cursola once more. When there is a decent amount of damage counters on the field clean house with Max Phantom.
SPOILER:
Galarian Cursola
Basic Psychic Pokémon
HP: 190
Ability: Eating Aura
As long as this Pokémon is your active Pokémon, when your opponent attaches an energy from their hand to 1 of their Pokémon, put 3 damage to that Pokémon.
[P][C] Hallow Missile: 60
Put 3 damage counters on your opponent’s benched Pokémon in any way you like.
Retreat Cost: CC
Weakness: D
Resistance: F
Mimikyu
Basic Psychic Pokémon
HP: 70
Ability: Heal Stop
Your opponent’s benched Pokémon can’t be healed.
[P][C] Claw Slash: 30
Retreat Cost: C
Weakness: D
Resistance: F
Bird Keeper
Trainer - Supporter
Switch your active Pokémon with 1 of your benched Pokémon. Then draw 3 cards.
Spikemuth
Trainer - Stadium
Whenever a player’s Pokémon is moved from the active spot to the bench during their turn, put 2 damage counters on that Pokémon.
Pokémon (18):
- 3 Galarian Cursola V (beatdown)
- 3 Dragapult Vmax (beatdown)
- 3 Dragapult V (beatdown)
- 1 Mewtwo S10 (retrieve)
- 3 Jirachi SM8a (search)
- 1 Mimikyu S3 (disable)
- 2 Clefable S2 (disable)
- 2 Clefairy S2 (evolve)
- 2 Boss's Order (control)
- 3 Prof. Research (draw)
- 3 Bird Keeper (draw)
- 3 Marnie (draw)
- 3 Pokémon Communication (search)
- 4 Scoop Up Net (retrieval)
- 4 Giant Bomb (beatdown)
- 4 Quick Ball (search)
- 3 Switch (retreat)
- 3 Spikemuth (disable)
- 6 Psychic Energy
- 4 Horror Energy
STRATEGY:
Start with either Jirachi or Galarian Cursola V to punish energy attachments from hand. Use Clefable to slow the opponent down and activate Galarian Cursola once more. When there is a decent amount of damage counters on the field clean house with Max Phantom.
SPOILER:
Galarian Cursola
Basic Psychic Pokémon
HP: 190
Ability: Eating Aura
As long as this Pokémon is your active Pokémon, when your opponent attaches an energy from their hand to 1 of their Pokémon, put 3 damage to that Pokémon.
[P][C] Hallow Missile: 60
Put 3 damage counters on your opponent’s benched Pokémon in any way you like.
Retreat Cost: CC
Weakness: D
Resistance: F
Mimikyu
Basic Psychic Pokémon
HP: 70
Ability: Heal Stop
Your opponent’s benched Pokémon can’t be healed.
[P][C] Claw Slash: 30
Retreat Cost: C
Weakness: D
Resistance: F
Bird Keeper
Trainer - Supporter
Switch your active Pokémon with 1 of your benched Pokémon. Then draw 3 cards.
Spikemuth
Trainer - Stadium
Whenever a player’s Pokémon is moved from the active spot to the bench during their turn, put 2 damage counters on that Pokémon.
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