This is my deck at the moment (save for Raichu BREAK and Bronzor from BREAKThrough I included).
Pokémon: 17
Explanation's on a couple things:
Sacred Ash (FLF) x1 -- Only one as it's just in there to slightly extend the deck, and bring back things like Aegislash EX and Shaymin EX (as well asHoopaDialga EX?) to be replayed, and for if I lose Sky Field a couple times and don't have enough in the deck to bench for Circle Circuit.
Crushing Hammer (KSS)Enhanced Hammer x2 -- Had some spare slots, decided to take a more offensive approach with the spaces though I could consider Muscle Bands.
Raichu BREAK (BTH) x2 -- The attack isn't really much useful to the deck, so it'd just be to give Raichu that bit more HP (90hp is an easyish KO).
Escape Rope x2 -- I was suggested while playing with a Professor (or less suggested, and more of a "you could've won if you were using this"). I think it fits nice into the deck as Raichu has free retreat, so I can use it to get rid of the opponent's baddies, switch to a Raichu then switch to whatever I want. Also handy for more ways out of Aegislash-EX as I'm often using it as a wall.
Battle Reporter x2 -- This is a card I just personally like, it's surprisingly not too situational and handy if you want more cards but have a few things you want to hold on to (evolutions/hammers/other supporters)
Shauna x2 instead of Sycamore x2 -- I tried running Sycamore, but it really doesn't work with my style of play (I was also advised to swap back to Shauna by one of my local Professors). With Sycamore in, I often end up milling myself very quickly as I play hand shufflers (sycamore/birch/shauna etc.) very often.
No Lugia-EX, Aegislash-EX x2 -> x1, Dialga-EX -- I found myself focusing on the EXs a bit too much when the main part of the deck is actually CC Raichu. So I now have an Aegislash and a Dialga as back up attackers. Considering having 2 Dialga-EX instead of 1 as it's a very solid fighter and good for dealing with the EXs that Raichu can't quite kill (160 isn't quite enough for some EXs as they can OHKO Raichu often as it just has 90hp).
Stuff I'm looking at putting in:
Brigette (BTH) x2 -- Benching 3 Pokemon just like that sounds decent, though maybe not necessary (esp. as my turn's supporter? maybe leave in for later game?)
Zorua/Zoroark x1/x1 (??/BTH) - As a Keldeo EX sort of free movement. Perhaps not necessary as Raichu is free retreat.
Reserve Ticket (BTH) x2-4 -- Free card search on a coin flip is a card I definitely want to include. Could fit in the Crushing Hammer spots.
Others:
Lugia EX (AOR) x1/2 -- Simply because it's a DCE deck, I think Lugia EX might fit in nicely as a 1/2 just as a backup attacker? It only really needs a DCE / a couple metal links and it's powered up to fight targets that need to use lots of energy / power over more energy (ie Aegislash EX, Burst Ball Mewtwo EX [BTH]).
Energy Recycler (AOR) x1 -- Same deal as Sacred Ash, not really as necessary as Bronzor/Bronzong and Sacred Ash if they get KO'd / are discarded.
Strategy / Description
So this is my main deck I've been playing about with for a bit now (minus Raichu BREAK and Bronzor BTH), and it works pretty well against some other competitive decks (especially Metal Ray, with Rayquaza being weak to electric, and Aegislash forcing them to not use DCEs) but I'm looking for some advice on how to make it better and what I should have a go with including from XY8/BREAKThrough.
Translations: http://www.pokebeach.com/2015/09/red-flash-blue-impact-translations
Pokémon: 17
- 4 Pikachu (XY)
- 4 Raichu (XY)
- 1 Dialga-EX (PHF)
- 1 Aegislash-EX (PHF)
- 1 Shaymin-EX (ROS)
- 3 Bronzor (PHF, to be BRT)
- 3 Bronzong (PHF)
- 4 Ultra Ball
- 4 VS Seeker
- 3 Trainer's Mail
- 3 Sky Field
- 2 Shauna
- 2 Professor Birch's Observations
- 2 Battle Reporter
- 2 Switch
- 2 Escape Rope
- 2 Lysandre
- 2 Pokémon Fan Club
- 2 Enhanced Hammer
- 1 Sacred Ash
- 1 Battle Compressor
- 4 Double Colorless Energy
- 7 Metal Energy
Explanation's on a couple things:
Sacred Ash (FLF) x1 -- Only one as it's just in there to slightly extend the deck, and bring back things like Aegislash EX and Shaymin EX (as well as
Escape Rope x2 -- I was suggested while playing with a Professor (or less suggested, and more of a "you could've won if you were using this"). I think it fits nice into the deck as Raichu has free retreat, so I can use it to get rid of the opponent's baddies, switch to a Raichu then switch to whatever I want. Also handy for more ways out of Aegislash-EX as I'm often using it as a wall.
Battle Reporter x2 -- This is a card I just personally like, it's surprisingly not too situational and handy if you want more cards but have a few things you want to hold on to (evolutions/hammers/other supporters)
Shauna x2 instead of Sycamore x2 -- I tried running Sycamore, but it really doesn't work with my style of play (I was also advised to swap back to Shauna by one of my local Professors). With Sycamore in, I often end up milling myself very quickly as I play hand shufflers (sycamore/birch/shauna etc.) very often.
No Lugia-EX, Aegislash-EX x2 -> x1, Dialga-EX -- I found myself focusing on the EXs a bit too much when the main part of the deck is actually CC Raichu. So I now have an Aegislash and a Dialga as back up attackers. Considering having 2 Dialga-EX instead of 1 as it's a very solid fighter and good for dealing with the EXs that Raichu can't quite kill (160 isn't quite enough for some EXs as they can OHKO Raichu often as it just has 90hp).
Stuff I'm looking at putting in:
Brigette (BTH) x2 -- Benching 3 Pokemon just like that sounds decent, though maybe not necessary (esp. as my turn's supporter? maybe leave in for later game?)
Zorua/Zoroark x1/x1 (??/BTH) - As a Keldeo EX sort of free movement. Perhaps not necessary as Raichu is free retreat.
Reserve Ticket (BTH) x2-4 -- Free card search on a coin flip is a card I definitely want to include. Could fit in the Crushing Hammer spots.
Others:
Lugia EX (AOR) x1/2 -- Simply because it's a DCE deck, I think Lugia EX might fit in nicely as a 1/2 just as a backup attacker? It only really needs a DCE / a couple metal links and it's powered up to fight targets that need to use lots of energy / power over more energy (ie Aegislash EX, Burst Ball Mewtwo EX [BTH]).
Energy Recycler (AOR) x1 -- Same deal as Sacred Ash, not really as necessary as Bronzor/Bronzong and Sacred Ash if they get KO'd / are discarded.
Strategy / Description
So this is my main deck I've been playing about with for a bit now (minus Raichu BREAK and Bronzor BTH), and it works pretty well against some other competitive decks (especially Metal Ray, with Rayquaza being weak to electric, and Aegislash forcing them to not use DCEs) but I'm looking for some advice on how to make it better and what I should have a go with including from XY8/BREAKThrough.
Translations: http://www.pokebeach.com/2015/09/red-flash-blue-impact-translations
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