this is a deck i came up with when thinking of starters to use and then i realised how good this deck could be- with it doing fairly well against a few possible top decks equaling all around goodness. i would really like some big help with this deck as i think there is a possibility it could win something. i don't have a lot of the cards yet but will have soon so cant test the deck- don't like redshark.
so this is the deck:
4 Spirtomb
2-2 Mandibuzz
3-1-3 Krockodile
2-1-2 Kingdra prime
1 Mr mime
1 Mew prime
23 pokemon
1 collector
4 dual ball
2 prof elm
2 prof juniper
3 rare candy
3 communication
4 energy exchanger
1 seeker
2 Interviewers questions
23 trainers (i/s/s)
3 {C}{C}
3 SP{D}
4 {F}
2 {W}
2 {P}
14 energies
the idea of the deck.
using spirtomb i will put damage onto my opponents pokemon set up mandibuzz, krockodile and kingdra in that order ready to attack. plow through opponents is the main idea...
the cards i chose:
Spirtomb:
The starter of the deck. this card may be considered a tech, and i would normally agree but in this deck it is both a starter and a tech. starter: it does 10 damage each of your opponents pokemon of your chosen type setting any pokemon up nicely ready to be hit by either mandibuzz (snipeing) or Krockodile. tech: it can also be used to ruin someones set up when comboed with mr mime.
Mandibuzz
The sniper of the deck. this card is my evil dark sniper and gengar enemy. this in combo with spirtomb and kingdra will be used to take down my opponent. this is my new garchomp c lvx...
Krockodile
The big hitter. this card is my monster, the ultimate enemy to all electric pokemon. this will be hitting for around 100 damage each turn with its krockoroll attack i know that there aren't many pokemon that can withstand 110-130 damage done to them. this card should withstand a few attacks and should be able to get rid of a fair few of pokemon even without the extra 40 damage with many pokemon having weakness to it.
Kingdra prime
the tech of hell. this card is the big sea horse with an evil objective. the main idea of the deck is to deal more damage when the defending pokemon is already damaged so this card is the perfect candidate with a format that may include so much healing that the damage that spirtomb did wont be there anymore i thought that this might help. this will also help when i come against fighting decks like donphan.
Mr Mime
the slightly unexpected tech. I know what you were thinking when you saw this, spirtomb and mew- its ____gar!!!!! well its not as you can see no gengar!!!!!! (i don't know why i put exclamation marks again) this card is for checking to see what my opponent maybe is planing to use so that i can set up certain cards. the card is also used to know when to ruin my opponent with spirtomb.
Mew prime
The lost super-effective tech. this card will be used for mainly super-effective damage on to cards with psychic weakness'. i know it may seem like a very odd tech but in fact a very useful tech that will help to take down my opponent. i will mainly be coping my main attackers depending on the pokemon: stage two- mandibuzz. anything else- krockodile. i know it is a complicated tech that i will probably remove who knows.
Match-ups:
Vs Reshiboar- unfavourable
Vs Zekrom- favourable
Vs Donphan- favourable/equal
Vs Machamp- favourable
Vs LostGar- favourible
please help me with this deck!
i am hoping to get it finished at some point... if someone could test i would be very happy!!!!
so this is the deck:
4 Spirtomb
2-2 Mandibuzz
3-1-3 Krockodile
2-1-2 Kingdra prime
1 Mr mime
1 Mew prime
23 pokemon
1 collector
4 dual ball
2 prof elm
2 prof juniper
3 rare candy
3 communication
4 energy exchanger
1 seeker
2 Interviewers questions
23 trainers (i/s/s)
3 {C}{C}
3 SP{D}
4 {F}
2 {W}
2 {P}
14 energies
the idea of the deck.
using spirtomb i will put damage onto my opponents pokemon set up mandibuzz, krockodile and kingdra in that order ready to attack. plow through opponents is the main idea...
the cards i chose:
Spirtomb:
The starter of the deck. this card may be considered a tech, and i would normally agree but in this deck it is both a starter and a tech. starter: it does 10 damage each of your opponents pokemon of your chosen type setting any pokemon up nicely ready to be hit by either mandibuzz (snipeing) or Krockodile. tech: it can also be used to ruin someones set up when comboed with mr mime.
Mandibuzz
The sniper of the deck. this card is my evil dark sniper and gengar enemy. this in combo with spirtomb and kingdra will be used to take down my opponent. this is my new garchomp c lvx...
Krockodile
The big hitter. this card is my monster, the ultimate enemy to all electric pokemon. this will be hitting for around 100 damage each turn with its krockoroll attack i know that there aren't many pokemon that can withstand 110-130 damage done to them. this card should withstand a few attacks and should be able to get rid of a fair few of pokemon even without the extra 40 damage with many pokemon having weakness to it.
Kingdra prime
the tech of hell. this card is the big sea horse with an evil objective. the main idea of the deck is to deal more damage when the defending pokemon is already damaged so this card is the perfect candidate with a format that may include so much healing that the damage that spirtomb did wont be there anymore i thought that this might help. this will also help when i come against fighting decks like donphan.
Mr Mime
the slightly unexpected tech. I know what you were thinking when you saw this, spirtomb and mew- its ____gar!!!!! well its not as you can see no gengar!!!!!! (i don't know why i put exclamation marks again) this card is for checking to see what my opponent maybe is planing to use so that i can set up certain cards. the card is also used to know when to ruin my opponent with spirtomb.
Mew prime
The lost super-effective tech. this card will be used for mainly super-effective damage on to cards with psychic weakness'. i know it may seem like a very odd tech but in fact a very useful tech that will help to take down my opponent. i will mainly be coping my main attackers depending on the pokemon: stage two- mandibuzz. anything else- krockodile. i know it is a complicated tech that i will probably remove who knows.
Match-ups:
Vs Reshiboar- unfavourable
Vs Zekrom- favourable
Vs Donphan- favourable/equal
Vs Machamp- favourable
Vs LostGar- favourible
please help me with this deck!
i am hoping to get it finished at some point... if someone could test i would be very happy!!!!