Hail. That one weather condition in the world of Pokemon that no one really pays attention to. Without the boost in power for Water- and Fire-type moves that sun and rain provide (respectively), and with fewer, less versatile Pokemon to resist it compared to sandstorm, I myself have never seen hail in the competitive environment. Furthermore, this generation, weather abilities (in hail's case, Snow Warning) have been nerfed to where the flurry only lasts five turns instead of the entire battle, causing it to fall further in to obscurity. However, it's still a viable strategy, and I myself have attempted to build a team around the strategy of Hail.
Obamasnow
@Abomasite, 252 HP, 110 Def, 148 Sp Def, Relaxed Nature
Ability: Snow Warning/Snow Warning (Mega)
- Leech Seed
- Substitute
- Blizzard
- Wood Hammer/Protect
Abomasnow, a must for any hail team. This guy comes out first every single battle, and for good reason. Like any weather-based team has, Abomasnow has the ability to spontaneously create hail once sent out of it's Pokeball. Not only does Abomasnow possess the handy Snow Warning, but with 105 defensive stats, it has pretty decent bulk. After inducing hail, Abomasnow becomes a staller, using Leech Seed and sapping his opponents HP while hiding behind a handy-dandy Substitute. Blizzard is a no brainer, as it becomes a 110 BP, 100% accurate STAB in the hail. For the last slot, I'm still deciding between Wood Hammer and Protect. Wood Hammer provides extra coverage (despite a nasty recoil), however Protect further stalls the opponent.
Wooly Bully
@Life Orb, 252 HP, 252 Atk, 6 Spd, Adamant Nature
Ability: Snow Cloak
- Ice Shard
- Icicle Crash
- Earthquake
- Ancient Power
Up next, Mamoswine, the powerhouse of the team. With 130 Attack, Mamoswine seemed like a good choice as an attacking Pokemon, and with Life Orb in hand (or however a Mamoswine would hold an orb), it becomes a recognizable threat. Ice Shard makes up for it's lack of speed, giving it a 60 BP STAB priority move. Icicle Crash is a powerful alternative for Ice Shard when Mamoswine finds itself against slower opponents. Earthquake takes care of the pesky Steel-types running around the tier, like Aegislash and Mega Mawile. I couldn't decide on the last move, so I chose Ancient Power, which provides Rock-type coverage and has a chance to boost each of Mamoswine's stats.
Clystrphobic
@King's Rock, 4 HP, 252 Atk, 252 Spd, Adamant Nature
Ability: Skill Link
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
Ah, Cloyster, the glass cannon of the team. The strategy behind Cloyster is simple: Switch in with Wish Support from Glaceon, hope it doesn't faint, get a Shell Smash off, and wreak havoc. After a Shell Smash, Cloyster's Attack and Speed reach impressive levels, allowing it to sweep an entire team with guarenteed 5 hit multi-strike moves. Anything that doesn't immediately die from Cloyster's attacks may flinch through King's Rock, saving Cloyster from certain death. Hydro Pump is for anything that resists it's other moves.
Hax2DaMax
@Bright Powder, 252 HP, 252 Sp Atk, 4 Spd, Modest Nature
Ability: Snow Cloak
- Spikes
- Thunder Wave
- Shadow Ball
- Blizzard
Through Froslass, I'm sure I've become the biggest derp in all of Battle Spot. With Snow Cloak and Bright Powder available to make Froslass become unhittable, she is able to spread some paralysis, lay down some Spikes, and spam some Blizzard. Not only that, but she has become a counter for the pesky Aegislash running rampant throughout the competitive metagame.
Haileon
@Icy Rock, 252 HP, 108 Def, 150 Sp Atk, Calm Nature
Ability: Ice Body
- Blizzard
- Hail
- Wish
- Protect
Glaceon serves as the back-up hail setter once Abomasnow get's knocked out. The only reason besides being a back-up hail setter for Glaceon being on the tean is that she makes an effective BlizzSpammer. She spews out powerful 100% accurate Blizzards that bring opponents to their knees. He can also stall a bit, with Protect and Wish. Wish could also be passed on to ally's who have been worn down in battle.
Oven Mitts
@Safety Goggles, 4 HP, 252 Sp Atk, 252 Spd, Modest Nature
Ability: Levitate
- Overheat
- Volt Switch
- Will-O-Wisp
- Shadow Ball
Rotom came about one day when I realized that Pokemon like Talonflame and Mega Charizard Y were putting my team to shame. With a great Special Attack stat and Volt Switch, Rotom-H was immediately the answer. The reason I picked Heat over Wash was because Heat could do something that Wash couldn't: Kill Spore users. With Safety Goggles, Rotom-H becomes immune to Spore (as well as residual damage from Hail), and can easily destroy an Amoongus or Breloom with Overheat. Not only can Overheat answer to these threats, but it can also manage to wreck Steel-types, which my team also had a problem with.
Obamasnow

@Abomasite, 252 HP, 110 Def, 148 Sp Def, Relaxed Nature
Ability: Snow Warning/Snow Warning (Mega)
- Leech Seed
- Substitute
- Blizzard
- Wood Hammer/Protect
Abomasnow, a must for any hail team. This guy comes out first every single battle, and for good reason. Like any weather-based team has, Abomasnow has the ability to spontaneously create hail once sent out of it's Pokeball. Not only does Abomasnow possess the handy Snow Warning, but with 105 defensive stats, it has pretty decent bulk. After inducing hail, Abomasnow becomes a staller, using Leech Seed and sapping his opponents HP while hiding behind a handy-dandy Substitute. Blizzard is a no brainer, as it becomes a 110 BP, 100% accurate STAB in the hail. For the last slot, I'm still deciding between Wood Hammer and Protect. Wood Hammer provides extra coverage (despite a nasty recoil), however Protect further stalls the opponent.
Wooly Bully

@Life Orb, 252 HP, 252 Atk, 6 Spd, Adamant Nature
Ability: Snow Cloak
- Ice Shard
- Icicle Crash
- Earthquake
- Ancient Power
Up next, Mamoswine, the powerhouse of the team. With 130 Attack, Mamoswine seemed like a good choice as an attacking Pokemon, and with Life Orb in hand (or however a Mamoswine would hold an orb), it becomes a recognizable threat. Ice Shard makes up for it's lack of speed, giving it a 60 BP STAB priority move. Icicle Crash is a powerful alternative for Ice Shard when Mamoswine finds itself against slower opponents. Earthquake takes care of the pesky Steel-types running around the tier, like Aegislash and Mega Mawile. I couldn't decide on the last move, so I chose Ancient Power, which provides Rock-type coverage and has a chance to boost each of Mamoswine's stats.
Clystrphobic

@King's Rock, 4 HP, 252 Atk, 252 Spd, Adamant Nature
Ability: Skill Link
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump
Ah, Cloyster, the glass cannon of the team. The strategy behind Cloyster is simple: Switch in with Wish Support from Glaceon, hope it doesn't faint, get a Shell Smash off, and wreak havoc. After a Shell Smash, Cloyster's Attack and Speed reach impressive levels, allowing it to sweep an entire team with guarenteed 5 hit multi-strike moves. Anything that doesn't immediately die from Cloyster's attacks may flinch through King's Rock, saving Cloyster from certain death. Hydro Pump is for anything that resists it's other moves.
Hax2DaMax

@Bright Powder, 252 HP, 252 Sp Atk, 4 Spd, Modest Nature
Ability: Snow Cloak
- Spikes
- Thunder Wave
- Shadow Ball
- Blizzard
Through Froslass, I'm sure I've become the biggest derp in all of Battle Spot. With Snow Cloak and Bright Powder available to make Froslass become unhittable, she is able to spread some paralysis, lay down some Spikes, and spam some Blizzard. Not only that, but she has become a counter for the pesky Aegislash running rampant throughout the competitive metagame.
Haileon

@Icy Rock, 252 HP, 108 Def, 150 Sp Atk, Calm Nature
Ability: Ice Body
- Blizzard
- Hail
- Wish
- Protect
Glaceon serves as the back-up hail setter once Abomasnow get's knocked out. The only reason besides being a back-up hail setter for Glaceon being on the tean is that she makes an effective BlizzSpammer. She spews out powerful 100% accurate Blizzards that bring opponents to their knees. He can also stall a bit, with Protect and Wish. Wish could also be passed on to ally's who have been worn down in battle.
Oven Mitts

@Safety Goggles, 4 HP, 252 Sp Atk, 252 Spd, Modest Nature
Ability: Levitate
- Overheat
- Volt Switch
- Will-O-Wisp
- Shadow Ball
Rotom came about one day when I realized that Pokemon like Talonflame and Mega Charizard Y were putting my team to shame. With a great Special Attack stat and Volt Switch, Rotom-H was immediately the answer. The reason I picked Heat over Wash was because Heat could do something that Wash couldn't: Kill Spore users. With Safety Goggles, Rotom-H becomes immune to Spore (as well as residual damage from Hail), and can easily destroy an Amoongus or Breloom with Overheat. Not only can Overheat answer to these threats, but it can also manage to wreck Steel-types, which my team also had a problem with.