The Fire in Your Mind - Typhlosion Prime/Espeon UD
Pokemon 22
2 Typlosion Prime HGSS
2 Quilava HGSS
3 Cyndaquil HGSS
2 Ninetales HGSS
2 Vulpix PL
1 Rapidash "Wild Mane" AR
1 Ponyta "Ascension" AR
2 Uxie LA
1 Jirachi UL
2 Espeon UD
2 Eevee RR
1 Dodrio UD
1 Dodou UD
Supporters 9
2 Proffessor Oak's New Theory
2 Interviewer's Questions
2 Fisherman
2 Pokemon Collector
1 Cynthia's Guidance
Trainers 12
3 Pokemon Communication
2 Dusk Ball
1 Luxury Ball
1 Super Scoop Up
3 Moomoo Milk
2 Expert Belt
Stadiums 2
1 Broken Time Space
1 Burnt Tower
Energy 15
12 Fire
3 Psychic
Hello everyone, I am vareki. I started playing the Pokemon TCG slightly before the release of Platinum Arceus, with what can be politely described as "a bunch of illegal psychic cards, with only the synergy of 4 Beldums using call for family"
Needless to say, it didn't do very well.
After that I moved onto a Hippowdon deck, using Hippowdon Lv X and Leafeon in combination. Slightly more synergy there, but stil not good. So, finally, I moved onto playing a Typhlosion deck (coinciding with the release of HGSS). I aqquired the cards I needed for it fairly quickly, and used some bizzare techs like Jirachi RR, Blaziken E4 and Heatran AR
I quickly decided that I didn't like the Charizard deck type that Typhlo' Prime is normally used in, mainly because I liked Typhlo's Disruption capability more than 'Zard's sheer power. It also conflicted with my then draw engine of Noctowl HGSS.
That I always liked Cyndaquil more than Charmander had nothing to do with it. No, Nothing to do with it at all [whistles]
However, that is mostly irrelevant to the deck at hand. This build is made to utilize the Damage counters produced by Typhlosion Prime as a a spread system with Espeon UD's Solar Suggestion, which doubles as heal. My main problem with Typhlosion is that 70 is such a fiddly damage output. There isn't really anything that I can comfortably get the KO on. Solar Suggestion means that I can make up an equivalent 110 damage to anything I choose, as well as spreading 10s to 80hp pokemon, bringing them in range of Typhlosion's Flare Destroy
Uxie and Ninetales provide a stable Draw Engine, which makes getting the combo pieces necessary for this deck easier and quicker. I hear that Claydol made decks work single handedly pre-rotation, normally in a 2-2 line. This deck achieves a similiar, if not greater, level of speed with its lineup of Bench support.
Dodrio UD is something to make the most of Espeon switching in and out. Everything needs less than two energy to retreat, so its like I'm playing Flygon for utility. Good fun.
Rapidash is used for free retreat and decent energy costs. It also helps out against SP based decks, but thats mostly a bonus. Jirachi is the opposite, a late game devoluter to deal with opposing lines of Gyarados, Gengar, Jumpluff or even Donphan. The Spread from Espeon allows me to get the damage required for a previous stage easily enough, but its still in testing
Finally, the oddities in my Trainer/Supporter lineup.
Interviewer's Questions is fully justified, and has a symbiotic relationship with my Energy count: 15 energy lets me play 2 Interviewer's, and 2 Interviewer's let me play 15 energy. How I arrived at either point is a mystery...
Cynthia's Guidance is mostly a method of pulling BTS early. And anything I find interesting
Burnt Tower will (hopefully) retrieve a fire for me to discard for Ninetales every turn, or alternatively use for powering my pokemon's attacks. No deck dumps as much energy as Fire builds, so my opponent wont be getting as much help from it as me.
Finally, I apologise for such a long post, but I'm feeling slightly nervous, and want people to understand the deck. Please note with your fixes/rates/general thoughts that I don't own any (horror of horrors!!!) rare candies. At all
Pokemon 22
2 Typlosion Prime HGSS
2 Quilava HGSS
3 Cyndaquil HGSS
2 Ninetales HGSS
2 Vulpix PL
1 Rapidash "Wild Mane" AR
1 Ponyta "Ascension" AR
2 Uxie LA
1 Jirachi UL
2 Espeon UD
2 Eevee RR
1 Dodrio UD
1 Dodou UD
Supporters 9
2 Proffessor Oak's New Theory
2 Interviewer's Questions
2 Fisherman
2 Pokemon Collector
1 Cynthia's Guidance
Trainers 12
3 Pokemon Communication
2 Dusk Ball
1 Luxury Ball
1 Super Scoop Up
3 Moomoo Milk
2 Expert Belt
Stadiums 2
1 Broken Time Space
1 Burnt Tower
Energy 15
12 Fire
3 Psychic
Hello everyone, I am vareki. I started playing the Pokemon TCG slightly before the release of Platinum Arceus, with what can be politely described as "a bunch of illegal psychic cards, with only the synergy of 4 Beldums using call for family"
Needless to say, it didn't do very well.
After that I moved onto a Hippowdon deck, using Hippowdon Lv X and Leafeon in combination. Slightly more synergy there, but stil not good. So, finally, I moved onto playing a Typhlosion deck (coinciding with the release of HGSS). I aqquired the cards I needed for it fairly quickly, and used some bizzare techs like Jirachi RR, Blaziken E4 and Heatran AR
I quickly decided that I didn't like the Charizard deck type that Typhlo' Prime is normally used in, mainly because I liked Typhlo's Disruption capability more than 'Zard's sheer power. It also conflicted with my then draw engine of Noctowl HGSS.
That I always liked Cyndaquil more than Charmander had nothing to do with it. No, Nothing to do with it at all [whistles]
However, that is mostly irrelevant to the deck at hand. This build is made to utilize the Damage counters produced by Typhlosion Prime as a a spread system with Espeon UD's Solar Suggestion, which doubles as heal. My main problem with Typhlosion is that 70 is such a fiddly damage output. There isn't really anything that I can comfortably get the KO on. Solar Suggestion means that I can make up an equivalent 110 damage to anything I choose, as well as spreading 10s to 80hp pokemon, bringing them in range of Typhlosion's Flare Destroy
Uxie and Ninetales provide a stable Draw Engine, which makes getting the combo pieces necessary for this deck easier and quicker. I hear that Claydol made decks work single handedly pre-rotation, normally in a 2-2 line. This deck achieves a similiar, if not greater, level of speed with its lineup of Bench support.
Dodrio UD is something to make the most of Espeon switching in and out. Everything needs less than two energy to retreat, so its like I'm playing Flygon for utility. Good fun.
Rapidash is used for free retreat and decent energy costs. It also helps out against SP based decks, but thats mostly a bonus. Jirachi is the opposite, a late game devoluter to deal with opposing lines of Gyarados, Gengar, Jumpluff or even Donphan. The Spread from Espeon allows me to get the damage required for a previous stage easily enough, but its still in testing
Finally, the oddities in my Trainer/Supporter lineup.
Interviewer's Questions is fully justified, and has a symbiotic relationship with my Energy count: 15 energy lets me play 2 Interviewer's, and 2 Interviewer's let me play 15 energy. How I arrived at either point is a mystery...
Cynthia's Guidance is mostly a method of pulling BTS early. And anything I find interesting
Burnt Tower will (hopefully) retrieve a fire for me to discard for Ninetales every turn, or alternatively use for powering my pokemon's attacks. No deck dumps as much energy as Fire builds, so my opponent wont be getting as much help from it as me.
Finally, I apologise for such a long post, but I'm feeling slightly nervous, and want people to understand the deck. Please note with your fixes/rates/general thoughts that I don't own any (horror of horrors!!!) rare candies. At all