Been testing this team in PO, however i have huge problems with trick room teams and Sigilyph or Reuniclus using teams. The pokemon must be blue colored according to this: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_color
Timid Thundurus @ Focus sash
Ability: Prankster
EV:t 252 sp.atk, 252 speed, 4 def
-Volt Switch
-Thunder Wave
-Taunt
-Hidden power ice
This is lead, the purpose is to taunt/cripple enemy leads then escape with volt switch or keep attacking if it has 4x ice weakness.
Timid Latios @ Life orb
Ability: Levitate
EV:t 252 sp.atk, 252 speed, 4 hp
-Dragon pulse
-Hidden power fire
-Surf
-Recover
Point is to strike consistently and hard while recovering the life orb dmg. Also works as scout to which and start doing stuff with Suicune or Tangrowth
Bold Suicune @ Leftovers
Ability: Pressure (Water absorb perhaps when it's released?)
EV:t 252 HP, 252 Defense, 4 sp.def
-Scald
-Calm mind
-Rest
-Sleep talk
Main point is to switch in on something that doesn't even 2hko this then calm mind 4-6 times and start sweeping with scald. If needed, always can rest and sleep talk.
Jolly Metagross @ Air Balloon
Ability: Clear body
EV:t 48 hp, 252 atk, 208 speed
-Agility
-Meteor mash
-Earthquake
-Ice Punch
Basic agilicross which has ice punch against rather common ice weak things.
Relaxed Tangrowth @ Leftovers
Ability: Regenerator
EV:t 252 hp, 252 def, 4 sp.def
-Sleep powder
-Leech seed
-Giga drain
-Hidden power ice
Team's physical wall which will sleep powder and leech seed stall all non-grass types. Grass types apart from ferrothorn will fall to HP ice.
Naive Salamence @ Leftovers
Ability: Intimidate
EV:t 252 atk, 4 sp. atk, 252 speed
-Dragon dance
-Dragon claw
-Earthquake
-Fire blast
This one's job is to sweep and hard, also break opponent's physical walls with fire blast.

Timid Thundurus @ Focus sash
Ability: Prankster
EV:t 252 sp.atk, 252 speed, 4 def
-Volt Switch
-Thunder Wave
-Taunt
-Hidden power ice
This is lead, the purpose is to taunt/cripple enemy leads then escape with volt switch or keep attacking if it has 4x ice weakness.

Timid Latios @ Life orb
Ability: Levitate
EV:t 252 sp.atk, 252 speed, 4 hp
-Dragon pulse
-Hidden power fire
-Surf
-Recover
Point is to strike consistently and hard while recovering the life orb dmg. Also works as scout to which and start doing stuff with Suicune or Tangrowth

Bold Suicune @ Leftovers
Ability: Pressure (Water absorb perhaps when it's released?)
EV:t 252 HP, 252 Defense, 4 sp.def
-Scald
-Calm mind
-Rest
-Sleep talk
Main point is to switch in on something that doesn't even 2hko this then calm mind 4-6 times and start sweeping with scald. If needed, always can rest and sleep talk.

Jolly Metagross @ Air Balloon
Ability: Clear body
EV:t 48 hp, 252 atk, 208 speed
-Agility
-Meteor mash
-Earthquake
-Ice Punch
Basic agilicross which has ice punch against rather common ice weak things.

Relaxed Tangrowth @ Leftovers
Ability: Regenerator
EV:t 252 hp, 252 def, 4 sp.def
-Sleep powder
-Leech seed
-Giga drain
-Hidden power ice
Team's physical wall which will sleep powder and leech seed stall all non-grass types. Grass types apart from ferrothorn will fall to HP ice.

Naive Salamence @ Leftovers
Ability: Intimidate
EV:t 252 atk, 4 sp. atk, 252 speed
-Dragon dance
-Dragon claw
-Earthquake
-Fire blast
This one's job is to sweep and hard, also break opponent's physical walls with fire blast.