EX: Legendary Acent

don()shinobi

PokeBeach's Yu-Gi-Oh enthusiast. I guess.
Member
I decided to make a new set. There will be 99 cards, including stadiums, new energy, and even pokemon star! Here it is so far!

Card #1
Articuno
water
120 hp
poke-power: Freezing Contact
When you put Articuno from your hand onto your bench, you may use this power. The defending pokemon is now paralyzed.
WC Healing Ice Shards 20
Remove damage counters equal to half of the damage this attack does. (Round down to the nearest 10)
WWWW Weakening Blizzard 120-
This attack does 120 damage minus 10 damage for each damage counter on Articuno.
weakness:lightning
resistance:none
retreat cost:3

Card #2
Zapdos
lightning
110 hp
poke-power: Confusing Contact
When you play Zapdos from your hand onto your bench, you may use this power. The defending pokemon is now confused.
LC Lightning Ambush 50
Flip a coin. If tails, this attack does nothing.
LLL Thunder Barrage 120
Put 4 damage counters on Zapdos.
weakness:lightning
ressitance:none
retreat cost:3

Card #3
Moltres
fire
110 hp
poke-power: Burning Contact
When you play Moltres from your hand onto your bench, you may use this power. The defending pokemon is now burned.
RC Flickering Flames 10
The defending pokemon is now asleep.
RRCC Pester 50+
This attack does 50 damage plus 20 more damage for each special condition on the defending pokemon.
weakness:water
Resistance:none
Retreat cost:3

Card #4
Raikou
lightning
120 hp
poke-power: Overculculate
In between turns, put 1 damage counter on each active pokemon. (Both yours and your opponents)
LCC Thunder Jolt 30
The defending pokemon is now paralyzed. You cannot attack during your next turn.
LLCC Thunder Rage 60+
This attack does 60 damage plus 10 more damage for each damage counter on Raikou. Then, put 1 damage counter on Raikou for each energy attached to Raikou.
weakness:fighting
resistance:metal
retreat cost:2

Card #5
Suicune
water
120 hp
poke-body: Spirit Touch
In between turns, you may remove 1 damage counter from Suicune.
WC Energy Slap
Put 1 damage counter on the defending pokemon for each basic energy card in your discard pile. You can't put more than 6 damage counters in this way.
WWWW Purify 50
If the defending pokemon is a dark type, it is now knocked out. Don't draw a prize card if you use this effect.
weakness:lightning
resistance:fire
retreat cost:2

Card #6
Entei
fire
120 hp
poke-body: Trans-Burn
All basic energy cards attached to Entei are treated as fire energy.
RR Crystal Fire 60
Entei is now confused.
RRRR Flame Explosion 200
Discard all energy cards attached to Entei.
weakness:fire
resistance:none
retreat cost:2

Card #7
Mew
psychic
70 hp
poke-body: Evil Protection
When Mew takes damage from a dark pokemon, reduce that damage by 40. (After applying weakness and resistance)
P Psy Bubble 10x
Flip 3 coins. This attack does 10 damage times the number of heads.
PPC Psychic Protector 40
Any damage done to Mew during your opponent's next turn is reduced by 30. (After applying weakness and resistance)
weakness:psychic
resistance:none
retreat cost:1

Card #8
Mewtwo
psychic
90 hp
poke-power: Mind Control
Once during your turn, before you attack, you may remove 1 damage counter on 1 of your opponent's pokemon and put it on another of your opponent's pokemon. This power can't be used if Mewtwo is affected by a special condition.
PP Psychic Aim
Choose one of your opponent's pokemon and put 4 damage counters on it. Then, put 1 damage counter on Mewtwo.
PPP Mind Blast 80
If Mewtwo and the defending pokemon have a different amount of energy attached, this attack's base damage is 30 instead of 80.
weakness:psychic
resistance:none
retreat cost:2

Card #9
Flygon
colorless
110 hp
poke-body: Sandstorm
Put 1 damage counter on each of your opponent's pokemon-ex in between turns.
C Flight Ambush
Flip a coin. If heads, choose one of your opponent's pokemon. This attack does 30 damage to that pokemon. If you flip heads, put 1 damage counter on Flygon.
CCC Damage Blast 40+
If the defending pokemon has at least 2 damage counters on it, this attack does 40 damage plus 20 more damage and don't apply weakness and resistance.
weakness:colorless
resistance:none
retreat cost:2

Card #10
Salamence
colorless
110 hp
poke-body: Angry Stare
Any damage done to Salamence by your opponent's pokemon-ex is reduced by 30. (After applying weakness and resistance)
CC Quick Jolt 20
The defendng pokemon is now paralyzed. Salamence can't attack during your next turn.
CCC Dragon Blast 50
If you discard an energy card attached to Salamence, the defending pokemon is now burned.
weakness:colorless
resistance:none
retreat cost:2

Card #11
Registeel
metal
90 hp
poke-body: Defensive Barrier
Any damage done to Registeel by your opponent's evolved pokemon is reduced by 20 after applying weakness and resistance.
M Metal-ize
Until the end of your next turn, the defending pokemon's type is (M). The defending pokemon can't retreat during your opponent's next turn.
MMC Repeating Claw 30
During your next turn, if any of your pokemon does damage to the defending pokemon (after applying weakness and resistance), that attack does 30 more damage.
weakness:fire
resistance:none
retreat cost:3

Card #12
Regice
water
90 hp
poke-power: Quickfreeze
When you play Regice from your hand onto your bench, you may use this poer. The defending pokemon is now paralyzed.
W Aquafy
Until the end of your next turn, the defending pokemon's type is (W). The defending pokemon can't retreat during your opponent's next turn.
WWC Flashfreeze 20
The defending pokemon is now paralyzed. You cannot attack during your next turn.
weakness:fire
resistance:none
retreat cost:2

Card #13
Regirock
fighting
80 hp
poke-body: Extra Defense
Any damage done to Registeel by your opponent's pokemon-ex is reduced by 30. (After applying weakness and resistance)
F Rockify
Until the end of your next turn, the defending pokemon's type is (F). The defending pokemon can't retreat during your opponent's next turn.
FFC Power Punch 100
Regirock can't attack during your next turn.
weakness:grass
resistance:lightning
retreat cost:3

Card #14
Ludicolo
water
110 hp
poke-body: Rain Miracle
In between turns, you may remove 1 damage counter from each of your pokemon that has the poke-body Rain Miracle or Rain Dance.
W Aqua Blast
Put 1 damage counter on up to 3 of your opponent's pokemon.
WWW Aqua Curse
Put 1 damage counter on each of your opponent's pokemon that already have at least 1 damage counter on it.
weakness:lightning
resistance:none
retreat cost:2

Card #15
Lombre
water
70 hp
poke-body: Rain Dance
In between turns, you may remove 1 damage counter from Lombre.
WW Ambush
Put 1 damage counter on each of your opponent's pokemon.
WW Slash 30
weakness:lightning
resistance:none
retreat cost:1

Card #16
Lotad
water
50 hp
poke-body: Rain Dance
In between turns, you may remove 1 damage counter from Lotad.
WC Fury Swipes 10x
Flip 4 coins. This attack does 10 damage times the number of heads.
weakness:lightning
resistance:none
retreat cost:0

What do you think so far?
 
PLEASE don't let this thread die like the other one. 2 new cards!

Card #7
Mew
psychic
70 hp
poke-body: Evil Protection
When Mew takes damage from a dark pokemon, reduce that damage by 40. (After applying weakness and resistance)
P Psy Bubble 10x
Flip 3 coins. This attack does 10 damage times the number of heads.
PPC Psychic Protector 40
Any damage done to Mew during your opponent's next turn is reduced by 30. (After applying weakness and resistance)
weakness:psychic
resistance:none
retreat cost:1

Card #8
Mewtwo
psychic
90 hp
poke-power: Mind Control
Once during your turn, before you attack, you may remove 1 damage counter on 1 of your opponent's pokemon and put it on another of your opponent's pokemon. This power can't be used if Mewtwo is affected by a special condition.
PP Psychic Aim
Choose one of your opponent's pokemon and put 4 damage counters on it. Then, put 1 damage counter on Mewtwo.
PPP Mind Blast 80
If Mewtwo and the defending pokemon have a different amount of energy attached, this attack's base damage is 30 instead of 80.
weakness:psychic
resistance:none
retreat cost:2
 
I like a lot of the attack and PokéPower effects, especially Suicune's Energy Slap. As the cards are, I think they are a bit overpowered in both attack power and HP. I would recommend making them all Pokémon-ex. If you decide to do that, go ahead and increase Mewtwo and Mew's HP by 10-20.

Most of the fake cards that I made in the past using Photoshop (during the days of Nick15's Pokémon Aaah!) involved incredibly overpowered attacks with extremely nasty drawbacks. I still have a bunch of them on my computer! From the cards that you have made up, it would appear as though you are headed in that direction as well.

Good job so far!
 
Thanks for all your replies! 2 new cards, not too broken! :D

Card #9
Flygon
colorless
110 hp
poke-body: Sandstorm
Put 1 damage counter on each of your opponent's pokemon-ex in between turns.
C Flight Ambush
Flip a coin. If heads, choose one of your opponent's pokemon. This attack does 30 damage to that pokemon. If you flip heads, put 1 damage counter on Flygon.
CCC Damage Blast 40+
If the defending pokemon has at least 2 damage counters on it, this attack does 40 damage plus 20 more damage and don't apply weakness and resistance.
weakness:colorless
resistance:none
retreat cost:2

Card #10
Salamence
colorless
110 hp
poke-body: Angry Stare
Any damage done to Salamence by your opponent's pokemon-ex is reduced by 30. (After applying weakness and resistance)
CC Quick Jolt 20
The defendng pokemon is now paralyzed. Salamence can't attack during your next turn.
CCC Dragon Blast 50
If you discard an energy card attached to Salamence, the defending pokemon is now burned.
weakness:colorless
resistance:none
retreat cost:2
 
For Raikou: Never have anything auto-paralyse. Even though Raikou cannot attack next turn that doesnt mean you cant have a Fluffy Berry attached to it, free retreat and kill with something big. Rinse and Repeat. If you had to have it have an effect make it something like: "The defending pokemon cannot attack during its next turn... etc." That at least gives the opponent a chance for retreating or using poke-powers. Auto-Paralysis is far too broken, no matter how the attack is worded.
 
I'll edit the Raikou. In the meantime...

Card #11
Registeel
metal
90 hp
poke-body: Defensive Barrier
Any damage done to Registeel by your opponent's evolved pokemon is reduced by 20 after applying weakness and resistance.
M Metal-ize
Until the end of your next turn, the defending pokemon's type is (M). The defending pokemon can't retreat during your opponent's next turn.
MMC Repeating Claw 30
During your next turn, if any of your pokemon does damage to the defending pokemon (after applying weakness and resistance), that attack does 30 more damage.
weakness:fire
resistance:none
retreat cost:3

Card #12
Regice
water
90 hp
poke-power: Quickfreeze
When you play Regice from your hand onto your bench, you may use this poer. The defending pokemon is now paralyzed.
W Aquafy
Until the end of your next turn, the defending pokemon's type is (W). The defending pokemon can't retreat during your opponent's next turn.
WWC Flashfreeze 20
The defending pokemon is now paralyzed. You cannot attack during your next turn.
weakness:fire
resistance:none
retreat cost:2

Card #13 (DUN DUN DUUUUUUUUN!!!)
Regirock
fighting
80 hp
poke-body: Extra Defense
Any damage done to Registeel by your opponent's pokemon-ex is reduced by 30. (After applying weakness and resistance)
F Rockify
Until the end of your next turn, the defending pokemon's type is (F). The defending pokemon can't retreat during your opponent's next turn.
FFC Power Punch 100
Regirock can't attack during your next turn.
weakness:grass
resistance:lightning
retreat cost:3
 
NEW CARDS!

Card #14
Ludicolo
water
110 hp
poke-body: Rain Miracle
In between turns, you may remove 1 damage counter from each of your pokemon that has the poke-body Rain Miracle or Rain Dance.
W Aqua Blast
Put 1 damage counter on up to 3 of your opponent's pokemon.
WWW Aqua Curse
Put 1 damage counter on each of your opponent's pokemon that already have at least 1 damage counter on it.
weakness:lightning
resistance:none
retreat cost:2

Card #15
Lombre
water
70 hp
poke-body: Rain Dance
In between turns, you may remove 1 damage counter from Lombre.
WW Ambush
Put 1 damage counter on each of your opponent's pokemon.
WW Slash 30
weakness:lightning
resistance:none
retreat cost:1

Card #16
Lotad
water
50 hp
poke-body: Rain Dance
In between turns, you may remove 1 damage counter from Lotad.
WC Fury Swipes 10x
Flip 4 coins. This attack does 10 damage times the number of heads.
weakness:lightning
resistance:none
retreat cost:0

Card #17
Shiftry
dark
110 hp
poke-body: Dark Defense
Reduce damage done to Shiftry by 10 for every (D) energy card attached to it. (After applying weakness and resistance)
DDC Dark Wave
Put 2 damage counters on each of your opponent's pokemon.
weakness:fighting
resistance:psychic
retreat cost:2

Card #18
Nuzleaf
dark
80 hp
poke-body: Dash
If Nuzleaf doesn't have any energy attached to it, Nuzleaf's retreat cost is 0.
DC Daring Trick
Flip a coin. If heads, put 4 damage counters on the defending pokemon. Then, put 1 damage counter on Nuzleaf.
weakness:fighting
resistance:psychic
retreat cost:1

Card #19
Seedot
grass
50 hp
G Spin Tackle 30
Seedot can't attack during your next turn.
weakness:fire
resistance:water
retreat cost:0
 
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