EX: Energetic Revolution (Needs fakers and illustrators!)

For Luxray's poke-body effect, you should put something like this...

Poke-Body: Conductivity
Whenever your opponent attaches an Energy card to his or her Pokemon from her hand, flip a coin. If heads, put 1 damage counter on that Pokemon. This power stops working if Luxray is affected by a Special Condition.
 
Ok, here comes the next pokemon...

Lickitung 70 HP (c)

(c) Supersonic 10
Flip a coin. If heads, the Defending Pokemon is now Confused.

(c)(c) Power Whip 30

Weakness: (F)
Resistance: (P)-30
Retreat Cost: (c)
_____________________________________________________________________________

Lickilicky ex 120 HP (c)

Poke-Body: Own Tempo
Lickilicky ex can't be Confused.

(c)(c) Slam 40

(c)(c)(c) Gyro Ball 50
If the Defending Pokemon HP is more than 100, this attack does 100 damage instead.

Weakness: (F)
Resistance: (P)-30
Retreat Cost: (c)(c)
 
Here comes the Probopass line.

Nosepass 60HP (F)
Basic

Poke-Body:Exoskeleton
Any damage done to Nosepass is reduced by 10 (after applying Weakness and Resistance.)

(FC) Ascencion
Search your deck for a Probopass or Probopass ex and put it on Nosepass (this counts as evolving Nosepass.) Shuffle your deck afterward.

Weakness:W Resistance: Retreat Cost:CC
--------------------------------------------------------------------
Probopass ex 110HP (M)
Stage 1
Evolves from Nosepass

Poke-Power:Compass Direction
If Probopass ex is your Active Pokemon, you may use this power. Discard 2 cards from your hand in order to search your deck for any 1 card and put it into your hand. Shuffle your deck afterward. You can't use more than 1 Compass Direction power each turn.

(MM) Metal Charge 40
Probopass ex does 10 damage to itself.

(MMC) Mega Thunder
Discard all (M) Energy attached to Probopass ex. Then choose 1 of your opponent's Pokemon. This attack does 80 damage to that Pokemon. This attack's damage is not affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effect on that Pokemon.

Weakness:W Resistance:G-30 Retreat Cost:CCC
 
Sorry, I don't really know how to make fake cards & I'm in the exam season, so I'll be extremely busy...
Anyway, i can help you to do the spoilers, so here comes the Bronzong line... :D

Bronzor 50 HP(M)

(M) Tackle 10

Weakness: (r)
Resistance: -
Retreat Cost: (c)
_____________________________________________________________________________

Bronzong 90 HP(M)

Poke-Body: Heatproof
Any damage done to Bronzong by your opponent's Fire Pokemon is reduced by 20.

(M)(c) Extrasensory 30
Flip a coin. If heads, the Defending Pokemon is now Confused.

(M)(M)(c) Future Sight 50

Weakness: (r)
Resistance: -
Retreat Cost: (c)(c)
 
I'll do the Garchomp line.

Garchomp 120 HP (F)

Poke-Power Dragon Shift:
Once during your turn you may use this power.  Garchomp's type is (C), and is weak to (C) in addition to (W) until the beginning of your next turn.

(F)(C)  Fire Fang  30
If the defending pokemon is weak to metal, this attck does 30 damage plus 20 more damage.

(F)(C)(C)  Dragon Rush 40
If Garchomp is a (C) pokemon, this attack does 40 plus 30 more damage.

Weak: (W)
Resist:
Retreat: (C)

Gabite 80 HP (F)

(C) Bite 20
(F)(C) Dig 20
flip a coins, if heads prevent all effects of an attack during you opponents next turn.

Weak:  (W)
Resist:
Retreat: (C)

Gible (50) (F)

(C) Scratch 10

Weak:  (W)
Resist:
Retreat: (C)
 
Mr.Monday1 said:
I'll do the Garchomp line.

Garchomp 120 HP (F)

Poke-Power Dragon Shift:
Once during your turn you may use this power.  Garchomp's type is (C), and is weak to (C) in addition to (W) until the beginning of your next turn.

(F)(C)  Fire Fang  40
If the defending pokemon is weak to metal, this attck does 40 damage plus 40 more damage.
2 Energy for 40 damage & has a 50-50 chance of doing 80 damage??!!!!
I suggest you to change it...

(F)(C)(C)Â Â Dragon Rush 50
If Garchomp is a (C) pokemon, this attack does 50 plus 30 more damage, and 10 to two of your opponents benched pokemon.
3 Energy for 50 damage is already ok but 3 energy for 100 damage??!!!!
Please change the attack....

Weak: (W)
Resist:
Retreat: (C)
 
Ok, here comes the Honchkrow line.... :D

Murkrow 60 HP (D)

(D) Peck 10

Weakness: -
Resistance: (P) -30
Retreat Cost: -
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Honchkrow 110 HP (D)

Poke-Body: Insomnia
Honchkrow can't be Asleep.

(D)(c) Faint Attack 30

(D)(D)(c) Dark Pulse 50

Weakness: -
Resistance: (P) -30
Retreat Cost: -
 
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