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Standard Espeon/Garbodor with Umbreon

bateloche

Aspiring Trainer
Member
I'm trying to update the common Espeon/Garbodor list to deal better with Necrozma (DW hard counters it) and maybe to improve the Zoroark match up.

The idea that seems to be working better is to have an Umbreon-GX alongside Espeon as another evolution of Eevee, it could be a small change and Umbreon spread can hep get some KOs latter with Espeon's Divide.

What I got so far was the following. How could it be improved?


****** Pokémon Trading Card Game Deck List ******

##Pokémon - 16

* 3 Eevee SUM 101
* 1 Umbreon-GX SUM 80
* 2 Tapu Lele-GX GRI 137
* 1 Trubbish BKP 56
* 3 Trubbish GRI 50
* 2 Espeon-GX PR-SM SM35
* 2 Garbodor GRI 51
* 2 Garbodor BKP 57

##Trainer Cards - 32

* 1 Acerola BUS 112
* 1 Rescue Stretcher GRI 130
* 4 Choice Band GRI 121
* 3 Professor Sycamore BKP 107
* 1 Brigette BKT 134
* 3 Cynthia UPR 119
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 4 N NVI 92
* 4 Ultra Ball SUM 135
* 2 Parallel City BKT 145
* 4 Float Stone BKT 137

##Energy - 12

* 7 Psychic Energy 5
* 3 Double Colorless Energy SUM 136
* 2 Darkness Energy 7

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

I though of adding Professor's Letter to this deck to help getting the right energy kind, and some consistency tweaks might be appreciated by this list too...
 
Umbreon does nothing to help. Espeon already has the KO potential to kill Necrozma, Dawn Wings, Buzzwole, and is better against Zoroark than Umbreon. With a Choice Band, Espeon OHKOs Necrozma with 0 Energy on it, a Dawn Wings with 3 Energy, a Buzzwole with 1 Energy, and against Zoroark, you have this equation:
T2 Divide 60:40 to 2 Zorua. If the opponent evolves the damaged Zorua to prevent more prizes being taken by Guzma or Koko, which is a much better sniper than Umbreon, then with Choice Band, Psybeam does 60(-20)=40+40(previous damage)=80. Zoroark attacking with a DCE means you can KO with Psychic next turn(60 base+60[2 energy]+30[band]=150[-20]=130+80[previous damage]=210). If they don't attach a DCE, you can just set up your other Pokemon and Psybeam Zoro until they do something.

This is small, but play all BKP Trubbish. They're just better. Crushing Hammer as an attack is better than discarding 1 wild card. Plus 10 damage, in case that ever matters.
 
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