1. 90 hp is fairly common for a stage 1...not good but not bad. weakness is typical for a psychic. no resistance stinks and a free retreat cost would be nice to make up for no resistance and common hp amount, but 1 cost is better than 2 I guess.
2. solar suggestion is deceiving. it could heal 4 counters in any way you like which is nice and you can snipe, but since e-belt won't help this attack, you're kind of stuck at 4. plus you need to be damaged before being able to use this attack which isn't good because only being able to attack as a counter means you're losing in some area. but could be a good snipe if you have another pokemon retreated after heavy damage to reset it while hurting/sniping opponent. Psybeam isn't very good. only 30 damage for 2 energy and a coin flip for paralyze e-belt only puts it up to 50 but even then, 2 energy with e-belt for 50 damage just won't cut it outside of casual play.
3. GarGar (or gengarchomp...whatever you want to call it) because of the sniping abilities. use gengar or garchomp x as main attackers sniping and retreat them to bench. bring out espeon and heal them while continuing to snipe.
4. as mentioned earlier, e-belt but that wouldn't help by much. when I used this as a casual deck I like dodrio UD's ability of pokemon having two energy less for retreat. I had 3 espeons out and retreated them at will. one would be damaged and I'd bring out another to heal first while doing damage. the repeat. works until opponent gets set up and deals heavy damage (over 100).
5, meh, it's ok. not sure what's going on with the front two limbs. awkward slanted angle. I like the one from UD better.
6. 3.5/5 this is a fairly good support for a sniping deck (most likely with gengarchomp because of use of psychic energy) as a backup but it wouldn't stand a chance as a primary in the metagame and you could probably fill your deck with something a little more useful instead of compromising for this. would be good to put into your sniping deck until you get the better cards needed.
edit: first!
