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Energy Depletion (Krookodile EP and Machamp Prime)

DK Quagmire

Aspiring Trainer
Member
62-krookodile.jpg

92-crushing-hammer.jpg


well heres my deck list

#17
4-2-3 Krookodile EP (Sandile and Krokorok BW)
2-1-2 Machamp Prime
2 Zekrom
1 Cleffa

#31
3 Pokemon Collector
2 Professor Elm
3 Communication
3 Crushing Hammer EP
4 Rare Candy
3 PONT
4 Junk Arm
3 Switch
2 Lost Remover
2 Plus Power
2 Defender

#12
6 Fighting energy
3 Rainbow Energy
2 Double Colourless Energy
1 Rescue

Strategy:
The idea is to use Krookodile EP's Ability along with the new Crushing Hammer trainer, to discard your oponents energy as much as possible. during the game.
when ever it's in your opening hand, start with Cleffa and just Eeeeeek if you can't do anything and try to rely on staying asleep and praying for no catcher.
Zekrom is for the Yanmega match up and combos with rainbow energy to boost Outrage and the double colourless to get a quick turn 1 attack.
Lost remover gets rid of Double Colourless and rescue energies.
Pont for a nice hand Refresh mid game.
Junk arm to re-use Crushing Hammer's should you flip a tails, or any other trainer
Switch allow's for a cheap retreat of your active Krookodile to another of your waiting Krookodiles should you flip a tails on it's ability or you use Machamp Prime to send it into the active using it's poke power to transfer the energy across to it..
Professor Elm should get the evolution i need
Defender helps me to Survive the dragons 120 damage attacks, while Plus power would deal that little extra damage
 
RE: Masters: Energy Depletion (Excadrill and Krookodile EP)

At least include a Yanmega Prime plan if you want this to be taken seriously. Autolosing to the tier 1 deck does not seem smart.
(Ruins of Alph is not a plan btw, Yanmega still outspeeds you ridiculously and you have no good ways to deal 110)
 
RE: Masters: Energy Depletion (Excadrill and Krookodile EP)

i could try and include some plus powers, or use a card to disrupt the oponents hand size.
i know that Yanmega would be the biggest threat of all, to a deck like this, which is why any help improving it and by maybe building a tech for it would be also appriated.
i could pehaps include Zekrom and just use it's Outrage attack, but thats all i can think of at the moment.
 
RE: Energy Depletion (Excadrill and Krookodile EP)

I would suggest using Machamp Prime instead of Excadrill, sure you can discard any energy with Excadrill but Machamp Prime seriously deals some damage and you could replace 3-3 Excadrill with 2-1-2 Machamp Prime and 1 rare candy to support Machamp & Krookodile lines. + Since you have no Tyroque in this TM Machoke in the line could come handy since it hits 30 through the baby-body. And when you have to have Krookodile active when using the ability wouldn't Fighting Tag come handy ? Its a much better combo, and if you use some pluspowers and your Krookodile has damage counters its not too hard to one hit k.o that Yanmega either. Anyways, i would still change the Terrakions to Zekroms and some fighting energys to rainbow / dce[for the machamp & Zekroms] Since the Zekroms counter the water pokemons better than your Terrakions and you can counter Yanma with them too.
When you run to Yanmega you have the highest chances to run into YanmaZone so in that case you should discard Magnezones energys while loading you Zekrom, this way you can crush the Yanmega and the Magnezones aren't coming in just that fast.
I have my own list of this and it looks somewhat like this:

1x Tyroque
1x Cleffa
4-2-3 Krookodile [Lesser risk of donk in case of starting with baby or something and lesser risk of having your Sandiles in prizes.]
2-1-2 Machamp Prime
2x Zekrom OR 1-1 Zoroark [ Zekroms better, imo, but zoroark & pluspowers would counter ReshiTyphlosion, Reshiboar, etc]
= 17

3x PONT
2x Juniper
2x Professor Elm's Research
3x Pokémon Collector
2x Lost Remover
3x Crushing Hammer
4x Rare Candy
4x Junk Arm
2x Pokémon Communication
2x Switch
2x Pluspower
2x Defender [If you attack with Krookodile and flip it wrong Reshiram will one hit K.O you. ]
=31

6x Fighting Energy
3x Rainbow Energy
2x Double Colorless Energy
1x Rescue Energy
=12

Hope it helps, sorry for my bad english and feel free to point any mistakes / problems in the list, I made it at midnight yesterday so there might / propably is some minor or not so minor mistakes in the list.

E: And your Zekroms need more then 3 Rainbows so i suggest making some room or 1-2 Electrics.
 
RE: Energy Depletion (Excadrill and Krookodile EP)

This will never work consistently, or well for that fact. Your best bet would be to either focus on Excadrill OR Krookodile, they both have quite high/difficult energy requirements to meet. Excadrill would probably be the better choice as it discards energy without a flip. Krookodile is flippy plus its attack could damage you which is something you don't want as Charging Krookodiles take time.

3-3 Excadrill (4-4 is overkill, space is needed for speed/consistency cards)
2-2 Yanmega Prime
1-1 Electrode Prime (faster energy attachment)
1 Manaphy/Cleffa (preference. Or run both)

This is just a rough list of something that i would try to run.

Yanmega is here because you need to get energy onto Excadrills and Yanmega can attack for free if you use the correct support. Electrode prime is here for the same reason as above and with a trainer heavy T/S/S line you cam Junk Arm whatever you discarded from energymite, plus it allows you to use Black belt/Twins to help set up or to deal more damage. Electrode isn't a sure fit, its just an idea.

Whichever card you choose to base the deck around it would be wise to pair either with a pokemon that doesn't require alot of energy to attack as a majority of your energy drops should be aimmed towards Kroodile/Excadrill.
 
RE: Energy Depletion (Excadrill and Krookodile EP)

You really need a counter for Yanmega. Put some Zekrom into your list, 1 or 2. It will really help with the KYJ matchup.

I'd take out a Ruins of Alph (since Zekrom helps the matchup) and 1 {F} (11 is enough).
 
I decided to go along the lines of samppa123's list since Krookodile dosn't need to actually attack to use it's ability, but should be used with Switch and Machamp.
but i hate discarding my hand with Juniper, so just bumped up Switch and Comunication in it's replacement, since i'll likely be needing those cards more.

although the Electrode Energymite and Black belt combo might be worth experimenting with.
 
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