ELECTRIC SPARK
Pokémon (16):
1 Galarian Zigzagoon S4a (enable)
2 Zeraora SM12a (beatdown)
3 Regieleki S7R (beatdown)
2 Zapdos S4a (beatdown)
4 Flaaffy S7R (accelerate)
4 Mareep S6K (evolve)
Trainer (32):
3 Zinnia's Resolve (draw)
2 Boss's Orders (control)
3 Prof. Research (draw)
3 Marnie (draw)
4 Scoop Up Net (retrieval)
3 Air Balloon (retreat)
4 Quick Ball (search)
4 Level Ball (search)
3 Switch (retreat)
3 Stormy Range (search)
Energy (12):
9 Lightning Energy
3 Speed Energy
STRATEGY:
Start with either Basic Pokémon and make sure to have two to three Mareep and another attacker on the battlefield on the first turn. Next turn evolve Mareep into Flaafy to accelerate to the benched attackers. Switch the three main attacker as needed to knock out most defender in two hits. Galarian Zigzagoon combos well with the bench snipe attacks and Scoop Up Net to enable the three main attackers to hit relevant numbers in two attacks.
SPOILER:
Regieleki
Basic Lightning Pokémon
HP: 120
[C] Static Shock: 20
[L][L][C] Terravolt: 120
Discard all [L] Energy attached to this Pokémon. This attack does 40 damage to 2 of your opponent’s benched Pokémon.
Retreat Cost: CC
Weakness: F
Flaaffy
Stage 1 Lightning Pokémon - evolves from Mareep
HP: 90
Ability: Dynamotor
Once during your turn, you may attach a [L] energy card from your discard pile to 1 of your benched Pokémon.
[L][L][C] Electric Ball: 50
Retreat Cost: CC
Weakness: F
Zinnia's Resolve
Trainer - Supporter
You must discard 2 cards from your hand in order to play this card. Draw 1 card for each of your opponent’s Pokémon in play.
Stormy Range
Trainer - Stadium
Once during each player’s turn, that player may search their deck for a Basic [L] or [N] Pokémon and put it to their bench. Then, that player shuffles their deck.
Pokémon (16):
1 Galarian Zigzagoon S4a (enable)
2 Zeraora SM12a (beatdown)
3 Regieleki S7R (beatdown)
2 Zapdos S4a (beatdown)
4 Flaaffy S7R (accelerate)
4 Mareep S6K (evolve)
Trainer (32):
3 Zinnia's Resolve (draw)
2 Boss's Orders (control)
3 Prof. Research (draw)
3 Marnie (draw)
4 Scoop Up Net (retrieval)
3 Air Balloon (retreat)
4 Quick Ball (search)
4 Level Ball (search)
3 Switch (retreat)
3 Stormy Range (search)
Energy (12):
9 Lightning Energy
3 Speed Energy
STRATEGY:
Start with either Basic Pokémon and make sure to have two to three Mareep and another attacker on the battlefield on the first turn. Next turn evolve Mareep into Flaafy to accelerate to the benched attackers. Switch the three main attacker as needed to knock out most defender in two hits. Galarian Zigzagoon combos well with the bench snipe attacks and Scoop Up Net to enable the three main attackers to hit relevant numbers in two attacks.
SPOILER:
Regieleki
Basic Lightning Pokémon
HP: 120
[C] Static Shock: 20
[L][L][C] Terravolt: 120
Discard all [L] Energy attached to this Pokémon. This attack does 40 damage to 2 of your opponent’s benched Pokémon.
Retreat Cost: CC
Weakness: F
Flaaffy
Stage 1 Lightning Pokémon - evolves from Mareep
HP: 90
Ability: Dynamotor
Once during your turn, you may attach a [L] energy card from your discard pile to 1 of your benched Pokémon.
[L][L][C] Electric Ball: 50
Retreat Cost: CC
Weakness: F
Zinnia's Resolve
Trainer - Supporter
You must discard 2 cards from your hand in order to play this card. Draw 1 card for each of your opponent’s Pokémon in play.
Stormy Range
Trainer - Stadium
Once during each player’s turn, that player may search their deck for a Basic [L] or [N] Pokémon and put it to their bench. Then, that player shuffles their deck.
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