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Eelektrik deck - need advice before tomorrow!

masterz13

Aspiring Trainer
Member
So this is my take on the Eelektrik deck for cities tomorrow. Originally I had wanted to run a Cobalion-Zekrom variant, but I thought this would be more consistent.

I feel like this isn't a very stable deck though. I don't think I have enough drawing cards, and I'd like to add another Druddigon and take out Cleffa. I also may add another DCE in case they catcher my Eels or if I want quick KO's from Cinccino. What do you guys think?


Pokemon: 19
3-3 Eelektrik (1 Tynamo is the 30HP, free retreat in case I get to a bad start)
3 Thundurus
2 Zekrom (wanted 3-4, but I only own 2)
2-2 Cinccino (do the wave)
2 Tornadus
1 Druddigon (Gothitelle counter)
1 Cleffa

TSS: 28
3 Collector
3 Catcher
2 Communication
2 PONT
2 Juniper
2 Seeker
2 Sage's Training
2 Switch
2 PlusPower
2 Eviolite
2 Junk Arm
1 Engineer's Adjustments (wanted 2, but only own 1)
1 Max Potion
1 Rocky Helmet (to KO Pokes with 130-140 HP with Zekrom)
1 N

Energy: 13
10 electric energy
3 DCE
 
Well, my advice is just thicken the lines. The Best way to increase consistency is to consolidate your deck and maximise the chance of getting what you want. You also don't really need, or even want, the techs like Cinccino or Druddigon, as they don't help you any. Poor Ol' Thundrus is outshined in pretty much every way by either Tornadus or Zekrom, and if your rationale is that he discards energy for you to retrieve with Elektrik...well, Tornadus accomplishes the exact same thing.

Druddigon doesn't really work as a counter for Goth, because they don't need to attack it. Their TSS allows them to completely disregard Druddigon by poking around it with Catcher. When they want to get rid of it, they just finish setting up their second Gothitelle and calmly remove that Druddigon from the field. You can then Revenge KO with Zekrom...but then they just premote the Second Gothitelle. No tangible benefit to trying to take on Gothitelle in the late game unless you want to tech Mew Primes and some Rainbow Energy (Or something like Xatu, maybe...).

The suggestions for your TSS line are just to improve consistency. More PONTs, J'arms and PlusPowers means you don't compromise any matchups and improve your options. Collector and PokeCom set you up faster, which'll get you the Consistency you want. Evolite is just amazing in all ways, all the time.

If you don't have access to the Lanturns, then that would be sad. Lanturn Prime is the best finisher for Elektrik based decks, because even when you're not putting energy on them, you're helping them be better. If you can get 9 Energy into play, Lanturn can KO Gothitelle if she worries you, and you can pull the energy back onto a benched Lanturn once the first goes down; they're infinitely more replaceable than Goth, even though the reality will likely have them Catchered to death if you don't play them smart.

If you don't have them, Cinccino might be the best option as a backup attacker D=

-3 Thundurus
-2-2 Cinccino
-1 Druddigon

+2 Tornadus
+3 Chinchou/Minccino
+3 Lanturn Prime/Cinccino

-2 Seeker
-1 Switch
-1 Engineer's Adjustments
-1 Max Potion
-1 Rocky Helmet
-1 N

+2 PONT
+1 Pokemon Collector
+2 Pokemon Communication
+1 PlusPower
+2 Junk Arm
+1 Evolite

+1 DCE

Hope this helps and Good Luck for tommorrow
 
Thanks for the advice. I got 4th place at cities with this deck. Only lost to a Yanmega/Magnezone deck, and even then it was incredibly close.
 
Congrats on your win, I'm glad you did as well as you did :D

and those Primetime decks are tricky buggers at the best of times...
 
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