DPPt Sacred Sign

MS Eeveelution

GM DracLord
Member
Please look at my card grammar and you can critic (but don't to much)

a/A - Alpha Species = High Attack, HP -20, High RC, must have resistence
b/B - Beta Species = HP +20, low attack, low RC, Different type, no resistence, energy type same as normal card
d/D - Delta Species = Same as the old Delta Pokemon,, different type and attack cost
g/G - Gamma Species (I know i should use y but g easier to remember = attack cost type different from Pokemon type

The Holon Region is Back with new power

Need Card Maker and People to check my spelling

HOLO​

#001 Aggron
#002 Azumarill
#003 Camerupt
#004 Heatran
#005 Honchkrow
#006 Houndoom
#007 Kingdra
#008 Machamp
#009 Parasect
#010 Quagsire
#011 Sandslash
#012 Shiftry
#013 Spiritomb
#014 Victreebel

RARE​

#015 Azumarill
#016 Blaziken
#017 Darkrai
#018 Dusknoir
#019 Houndoom
#020 Lanturn
#021 Luxray
#022 Magmortar
#023 Probospass
#024 Quagsire
#025 Raichu
#026 Roserade
#027 Sandslash
#028 Sudowoodo
#029 Ursaring

UNCOMMON​

#030 Combusken
#031 Corsola
#032 Delcatty
#033 Dusclops
#034 Forretress
#035 Grumpig
#036 Lairon
#037 Lunatone
#038 Luxio
#039 Machoke
#040 Nuzleaf
#041 Persian
#042 Purugly
#043 Qwilfish
#044 Seadra
#045 Seviper
#046 Solrock
#047 Torkoal
#048 Tropius
#049 Weepinbell
#050 Wobbuffet

COMMON​

#051 Aron
#052 Azurill
#053 Bellsprout
#054 Bonsly
#055 Budew
#056 Chinchou
#057 Duskull
#058 Glameow
#059 Horsea
#060 Houndour
#061 Machop
#062 Magby
#063 Magmar
#064 Marill
#065 Mawile
#066 Meowth
#067 Murkrow
#068 Nosepass
#069 Numel
#070 Pachrisu
#071 Paras
#072 Pichu
#073 Pikachu
#074 Pineco
#075 Roselia
#076 Sableye
#077 Sandshrew
#078 Seedot
#079 Shinx
#080 Skitty
#081 Spoink
#082 Teddiursa
#083 Torchic
#084 Wooper
#085 Wynaut

TRAINER RARE​

#086 Alpha TM 01
#087 Beta TM 01
#088 Delta TM 01
#089 Exp. Share
#090 Gamma TM 01
#091 Holon Professors

TRAINER UNCOMMON​

#092 Alpha Mountain
#093 Beta Field
#094 Delta Lake
#095 Energy Restore
#096 Energy Root
#097 Field Worker
#098 Full Restore
#099 Gamma Cave
#100 Holon Mantee
#101 Holon Mentor
#102 Holon Ruins
#103 Prof. Birch's Research
#104 Prof. Elm's Lectures
#105 Prof. Oak's Studies
#106 Prof. Rowan's Visit
#107 Ultra Ball
#108 Warp Point

TRAINER COMMON​

#109 Energy Search
#110 Poke Ball
#111 Potion
#112 Switch

ENERGY​

#113 Alpha Life Energy
#114 Beta Boost Energy
#115 Delta Rainbow Energy
#116 Gamma Shield Energy

Level X​

#117 Aggron Lv. X
#118 Azumarill Lv. X
#119 Heracross Lv. X
#120 Houndoom Lv. X
#121 Lanturn Lv. X
#122 Luxray Lv. X
#123 Quagsire Lv. X
#124 Sandslash Lv. X
#125 Sudowoodo Lv. X

BOX TOPPER​

#126 Professor's Conversation

SECRET HOLO​

#127 Advance Removal

MATRIX ENERGY​

#128 Grass Energy
#129 Fire Energy
#130 Water Energy
#131 Lightning Energy
#132 Fighting Energy
#133 Psychic Energy
#134 Darkness Energy
#135 Metal Energy

Special Holo​

#R01 Heracross
#R02 Heracross
#R03 Heracross
#R04 Heracross
#R05 Heracross
#R06 Heracross Lv. X

Look post #3 for unfinish Pokemon Cards Spoiler
Post #5 for Supporters/Technical Machine/Stadium/Pokemon Tool/Trainer
Post #7 Energy
 

MS Eeveelution

GM DracLord
Member
RE: DPPt Sacred Sign..... I need Comments!!!!!!!!11

Finished Spoilers of Pokemon


#117 Aggron Lv.X d 160HP [P]

Poke-Power : Metal Crash
Once during your turn (before your attack), when you put Aggron LV.X from your hand onto your Active Aggron, choose 1 of your opponent's Pokemon. Put 2 damage counters on that Pokemon equal to the number of [M] energy card attach to Aggron.

[P][M][C] Crush Grip
Choose 1 of your opponent's Pokemon that have at least 2 energy card attach to it. This attack does 80 damage to that Pokemon.

R x2 / P -20 / CCCC

Put this card onto your Active Aggron. Aggron Lv.X can use any attack, Poke-Power, or Poke-Body from its previous level.

#001 Aggron Lv. 49 d 140HP [P]

Poke Body: Species Survival D
If there is any G Pokemon in play, each of your D Pokemon pay less [C] to use its attack. You can't use more than 1 Species Survival D Poke-Body each turn.

[P][C][C] Heavy Damage 100-
This attack does 100 minus 10 more damage for each damage counter on Aggron.

R +30 / P -20 / CCCC

#036 Lairon Lv. 28 d 90HP [P]

[P][C] Ram 40

[P][C][C] Double-Edge 80
Lairon does 20 damage to itself.

R +20 / P -20 / CCC

#051 Aron Lv. 12 d 60HP [P]

[C] Rage 10+
This attack does 10 damage plus 10 more damage for each damage counter on Aron.

[P][C] Ram 30

R +10 / P -20 /CC

#118 Azumarill Lv.X 120HP [M]

Poke-Power : Beta Blaster
Once during your turn (before you attack), you may choose 1 of your opponent's Pokemon (excluding any B Pokemon). Put 2 damage counters on that Pokemon. You can't use this power if Azumarill is effected by a Special Condition.

[M][M][C][C] Smash About 100-
Does 100 damage minus 10 more damage for each damage counters on all of your opponent's Pokemon.

R +40 / - / C

Put this card onto your Active Azumarill. Azumarill Lv.X can use any attack, Poke-Power, or Poke-Body from its previous level.

#002 Azumarill Lv. 35 80HP [W]

Poke Body: Species Counter A
Both player's A Pokemon attacks does 20 less to all Pokemon in play. You can't use more than 1 Species Counter A Poke-Body each turn.

[W][C] Bubble Beam 30
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

L +20 / - / C

#015 Azumarill Lv. 42 b 100HP [M]

Poke-Body: Beta Bubble
Any damage done to your B Pokemon is reduced by 20. You can't use more than 1 Beta Bubble Poke-Body each turn.

[M][C][C] Iron Tail 40x
Flip 2 coins. This attack does 40 damages
Time the number of heads.

R +10 / - / -

#064 Marill Lv. 29 b 70HP [M]

[C] Tackle 10

[M][C] Bubble 10
Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

R +10 / - / -

#052 Azurill Lv. 12 b 60HP [M]

Poke-Power : Baby Evolution
Once during your turn (before your attack), you may put Marill from your hand onto Azurill (this counts as evolving Azurill) and remove all damage counters from Azurill.

[C] Feed Up
Draw a card

R +10 / - / -

#003 Camerupt Lv. 47 a 80HP [R]

[R][F] Fire Counter 30
This attack does 20 damage to all [W] Pokemon in play.

[R][R][F] Cool Down Eruption 120-
Discard the tops card of each player's deck. This attack does 100 damage minus 50 damage for each non energy card discarded in this way.

W x2 / L -20 / CCCC

#069 Numel Lv. 18 a 40HP [R]

Item : Charcoal
Any damage done by this Pokemon is increase by 10.

[R] Flare 30

[R][F] Magnitude 50
Does 10 damage to all Pokemon in play (both yours and your opponent's).

W x2 / L -20 / CCC





#004 Heatran Lv. 70 a 60HP [R]

Poke Power: Flaming Distortion
As often as you like (before you attack), you may move a [R] energy card attach to your Pokemon to 1 of your [R] Pokemon. You can't use this power if Heatran is affected by a Special Condition.

[R][R][M][M] Hot Metal 200
Discard all [R] and [M] Energy card attach to Heatran.

W x4 / G -20 / CCCCC

#005 Honchkrow Lv. 30 d 90HP [P]

[C][C] Nose Dive 50
Flip a coin. If tails, Honchkrow does 20 damage to itself.

[P][C][C] Hide in Shadow 60
Switch Honchkrow with 1 of your Bench Pokemon.

L +20 / F -20 / -

#067 Murkrow Lv. 12 d 60HP [P]

Poke-Power : Flock
Once during your turn (before your attack), when you attach an Energy card from your hand to Murkow (excluding effects of attacks or Poke-Powers), you may search your deck for Murkrow and put in onto your Bench. Shuffle your deck afterward. This power can't be used if Murkrow is affected by a Special Condition.

[P] Peck 20

L +10 / F -20 / -

#120 Houndoom Lv.X a 80HP [D]

Poke-Power : Alpha Return
Once during your turn (before your attack), you may attach a [R] Energy card from your discard pile to 1 of your A Benched Pokemon. This power can't be used if Houndoom is affected by a Special Condition.

[R][D] Fire Fiesta 50x
You may discard as many [R] energy card in play. This attack does 50 damage time the number of energy card discarded in this way.

W x2 / P -20 / CCC

Put this card onto your Active Houndoom Houndoom Lv.X can use any attack, Poke-Power, or Poke-Body from its previous level.

#006 Houndoom Lv. 35 90HP [R]

Poke-Body: Species Counter D
Both player’s D Pokemon pay [C] more to use its attack. You can't use more than 1 Species Counter D Poke-Body each turn.

[R][C][C] Flamethrower 80
Discard a [R] energy attach to Houndoom.

W +20 / P -20 / C


#019 Houndoom Lv. 46 a 70HP [D]

Poke-Body: Alpha Flare
Any damage done by A Pokemon is increase by 20. You can’t use more than 1 Alpha Flare Poke-Body each turn.

[R][D] Fire Fiesta 50+
You may discard as many [R] energy card in play. This attack does 50 damage plus 20 more damage for each [R] energy card discarded in this way.

W x2 / P -20 / -

#060 Houndour Lv. 28 a 40HP [D]

[D] Bite 30

[R] Ember 50
Flip a coin. If tails, discard a [R] energy card attach to Houndour.

W x2 / P -20 / CC

#007 Kingdra Lv. 45 d 130HP [L]

Poke Body: Dragon Veil
Each of your Active Pokemon have no Weakness.

[L][C] Twister 50
Flip 2 coins. Discard an energy card attach to the Defending Pokemon for each head. If both are tails, this attack does nothing not even damage.

[L][L][C] Mega Stream 100
You may discard as many energy card as you like attached to your Pokemon in play. Discard that many energy attach to your opponent's Pokemon in any way you like.

L +30 / - / C

#044 Seadra Lv. 35 d 80HP [L]

[C][C] Aqua Tail 30

[L][C] Poison Sting 30
Flip a coin. If heads, the Defending Pokemon is now Poisoned.

L +20 / - / C

#059 Horsea Lv. 14 d 60HP [L]

[.] Splash 10

[L][C] Reverse Trust 30
Switch Horsea with 1 of your Bench Pokemon.

L +10 / - / C

#008 Machamp Lv.49 g 140HP [F]

Poke Body: Species Survival G
If there is any B Pokemon in play, each of your G Pokemon has 20 more HP. You can't use more than 1 Species Survival G Poke-Body each turn.

[M][C][C] Speed Punch 50x
Flip until you get tails. This attack does 50 damage time the number of head.

P +30 / - / CCC

#039 Machoke Lv. 38 g 90HP [M]

Poke-Power : Evolutionary Smash
Once during your turn (before your attack), when you play Machoke from your hand to evolve 1 of your Pokemon, you may choose 1 of your opponent's Pokemon. Put 3 damage counter on that Pokemon.

[M][C] Karate Chop 80-
Does 80 damage minus 20 damage for each damage counters on Machoke.

P +20 / - / CC

#061 Machop Lv. 18 60HP [M]

[.] Chop 10

[M][C] Mega Punch 30

P +10 / - / C

#009 Parasect Lv. 40 b 110HP [R]

[C][C] Acid Spore
The Defending Pokemon is now Burned and Asleep.

[G][G][C] Sneak Slash 40
If the Defending Pokemon is Asleep, this attack base damage is 70 instead.

W +10 / - / 1

#071 Paras Lv. 20 b 80HP [R]

Poke-Power : Spore Scent
Once during your turn, when you put Paras from your hand onto your Bench, you may choose 1 Special Condition. The Defending Pokemon is now effected by that Condition.

[G] Scratch 10

[C][C] Spore
'The Defending Pokemon is now Asleep and Poisoned

W +10 / - / -

#123 Quagsire Lv. X g 110HP [F]

Poke-Power : Gamma Healer
Once during your turn (before you attack), you may choose 1 of your G Pokemon. Remove 2 damage counters on that Pokemon. You can't use this power if Quagsire is effected by a Special Condition.

[D][C] Double Headbutt 40x
Flip 2 coins. This attack does 40 damages time the numbers of heads.

G x2 / L -20 / CC

Put this card onto your Active Quagsire , Quagisre Lv.X can use any attack, Poke-Power, or Poke-Body from its previous level.

#010 Quagsire Lv. 35 90HP [W]

Poke-Body: Species Counter B
Both player's B Pokemon have its maximum HP decrease by 20. You can't use more than 1 Species Counter B Poke-Body each turn.

[W][F] Muddy Water 30
Does 10 damage to each of your opponent’s Benched Pokemon (Don’t apply Weakness and Resistance for Benched Pokemon).

G +20 / L -20 / CC

#024 Quagsire Lv. 38 g 90HP [F]

Poke-Body : Gamma Flow
Each of you G Pokemon pay less 1 energy to use it's attack. You can't use more than 1 Gamma Flow Poke-Body each turn.

[D][D][C] Double Head Smash
Does 40 damage to 2 of your opponent's Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

G +20 / L -20 / CC

#084 Wooper Lv. 18 60HP [F]

[C] Slap 10

[D][C] Mud Bomb
Does 20 damage to 1 of your opponent's Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

G +10 / L -20 / C

#124 Sandslash Lv. X d 110HP [R]

Poke-Power : Delta Return
Once during your turn (before you attack), you may return an energy card attach to 1 D Pokemon in play. If you do, remove 1 damage counters form that Pokemon. You can't use this power if Sandslash is effected by a Special Condition.

[R][M] Sneak Slash
Does 50 damage to 1 of your opponent's Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

W x2 / L -20 / CC

Put this card onto your Active Sandslash. Sandslash Lv.X can use any attack, Poke-Power, or Poke-Body from its previous level.

#011 Sandslash Lv. 35 90HP [F]

Poke-Body: Species Counter G
Both player's G Pokemon have now [C][C] more Retreat Cost. You can't use more than 1 Species Counter G Poke-Body each turn.

[F][C] Spike Payback 30
If Sandslash was damage during your opponent's last turn, put 1 damage counter on all of your opponent's Benched Pokemon.

W +20 / L -20 / C

#027 Sandslash Lv. 39 d 90HP [R]

Poke-Body : Delta Slide
Each of your D Pokemon's Retreat Cost are now 2 less. You can't use more than 1Delta Slide Poke-Body each turn.

[R][C] Slash 50

[M][C][C] Spinning Spike
Flip a coin for each Bench Pokemon (both yours and your opponent's). If that coin flip is heads, put 2 damage counter on that Pokemon (Don't apply Weakness and Resistance for Benched Pokemon).

W +20 / L -20 / C

#077 Sandshrew Lv. 18 d 60HP [R]

[C] Scratch 10

[R][C] Fury Swipe 20x
Flip 3 coins. Does 20 damage times the number of heads.

W +10 / L -20 / C

#012 Shiftry Lv. 49 b 150HP [R]

Poke Body: Species Survival B
If there is any A Pokemon in play, each of your B Pokemon attacks does 20 more damage. You can't use more than 1 Species Survival B Poke-Body each turn.

[D][C][C] Extrasensory 20+
If you and your opponent have the same number hand, this attack does 20 plus 30 more damage.

W +20 / - / C

#040 Nuzleaf Lv. 38 b 100HP [R]

[D][C] Razor Wind 40
Flip a coin. If tails, this attack does nothing.

[D][D] Fake Out 20+
Flip a coin. If heads, this attack does 20 plus 10 more damage.

W +10 / - / -

#078 Seedot Lv. 15 b 70HP [R]

[C] Collect
Flip a coin. If head, draw 3 card.

[C][C] Supprise Attack 20
Flip a coin. If tail, this attack does nothing.

W +10 / - / -

#013 Spiritomb Lv. 34 d 70HP [G]

Poke-Power: Spirit Movement
Once during your turn, you may move 1 damage counter from your Pokemon to 1 of your opponent’s Pokemon. You can't use this power if Spiritomb is affected by a Special Condition.

[.] Damage Cursed
Put 1 damage counters on all Pokemon in play with damage counter on it.

- / C -20 / C

#014 Victreebel Lv. 49 a 100HP [G]

Poke Body: Species Survival A
If there is any D Pokemon in play, each of your A Pokemon pay less [C] to Retreat. You can't use more than 1 Species Survival A Poke-Body each turn.

[G][P][P] Leaf Storm 120
Victreebel can't attack next turn.

R x2 / W -20 / CCCC

#049 Weepinbell Lv. 28 a 60HP [G]

[G][P] Razor Leaf 60

[G][P] Strike and Hide
Put 4 damage counters on 1 of your opponent's Bench Pokemon. Then switch Weepinbell with one of your Bench Pokemon.

R x2 / W -20 / CCC

#053 Bellsprout Lv. 18 a 40HP [G]

[G] Vine Whip 30

[G][P] Lure
Switch the Defending Pokemon with 1 of your opponent's Bench Pokemon.

R x2 / W -20 / CC

#016 Blaziken Lv. 47 g 130HP [R]

[L][C] Mega Punch 40

[L][L][C][C] Field Strike
Does 30 damage to all of your opponent’s Benched Pokemon. (Don’t apply Weakness and resistance for Benched Pokemon).

W +30 / - / CC

#030 Combusken Lv. 29 g 80HP [R]

[L] Mega Punch 20

[L][C] Double Kick 20x
Flip 2 coin. Does 20 damage times the number of heads.

W +20 / - / C



#083 Torchic Lv. 14 g 50HP [R]

[C] Peck 10

[L][C] Fire Lite 30
You may discard a card from your hand. If you do, the Defending Pokemon is now Burned.

W +20 / - / C

#017 Darkrai Lv. 38 g 80HP [D]

Poke-Power: Darkness Roar
Once during your turn, when you play Darkrai from your hand to your Benched. You may switch the Defending Pokemon with 1 of your opponent’s Benched Pokemon.

[C] Nightmare 10
The Defending Pokemon is now Asleep.

[R][R] Black Hole 30
Put 1 card from your opponent’s hand into the Lost Zone.

F +20 / P -20 / C

#018 Dusknoir Lv. 46 a 100HP [P]

Poke-Power: Alpha Spirit
Once during your turn (before you attack), you may search your discard pile for a A Pokemon and put it in your Benched. Treat the new Benched Pokemon as a Basic Pokemon. You can’t use this Power if your Bench is full or if Dusknoir is affected by a Special Condition.

[P][P] Night Clash
Put 3 damage counters on all of your opponent’s Pokemon with energy card attach to it. Dusknoir can’t use Night Clash during your next turn.

D x2 / C -20 / CCCC

#033 Dusclops Lv. 28 a 60HP [P]

[P][P] Spirit Dance 40
Remove up to 5 damage counters from Dusclops.

[P][P][P] Roaming Glare
Flip a coin. If heads, put up to 3 damage counter on all Pokemon with Retreat Cost (Both yours and your opponent's). If tails, put up to 3 damage counters on all Pokemon with no Retreat Cost.

D x2 / C -20 / CCC

#057 Duskull Lv. 18 a 40HP [P]

Item : Eye Ball
Any damage done to this Pokemon is reduce by 10.

[P] Haunt Payback
Put 1 damage counters on 1 of your opponent's Pokemon. Move 2 damage counters from Duskull to the Defending Pokemon.

D x2 / C -20 / CC

#121 Lanturn Lv.X g 100HP [L]

Poke-Power : Light Dew
Once during your turn (before you attack), you may remove 2 damage counter from 1 of your [W] Pokemon and 1 of your [L] Pokemon. This power can't be used if Lanturn is effected by a Special Condition.

[G][C] Shock Vein
Does 10 damage to all Pokemon in play (excluding [G] , [W] or [L] Pokemon).

F x2 / M -20 / CC

#020 Lanturn Lv. 49 g 90HP [L]

[G][C] Highlight
Put 1 damage counters on all of your opponent's Benched Pokemon.

[G][G] Spash Turn 50
Switch Lanturn with 1 of your Benched Pokemon.

F +20 / M -20 / C

#056 Chinchou Lv. 18 g 60HP [G]

Poke-Body : Floatation
Each of your Chinchou's Retreat Cost are now 0.

[G] Fin Slap 20

F +10 / M -20 / C

#122 Luxray Lv.X b 160HP [G]

Poke-Power : Rival Charger
Once during your turn (before you attack) , you may look at your opponent's hand. Choose an energy card from your opponent's hand and attach tit to 1 of your opponent's Pokemon. Put 2 damage counters on that Pokemon. If you choose a Special Energy card put 4 damage counters instead. You can't use this Power if Luxray is effected by a Special Condition.

[L][L][C][C] Light Chain
Put 1 damage counter on each of your opponent's Pokemon equal to the number of energy card attach to that Pokemon.

R +50 / - / -

#021 Luxray Lv. 59 b 140HP [G]

[L][C][C] Hyper Beam 30
Flip a coin. If heads, discard an energy card attach to the Defending Pokemon.

[L][L][L] Voltage Bomb
Choose 1 of your opponent's Pokemon with at least 2 energy card attach to it. This attack does 50 damage to that Pokemon.

R +20 / - / -

#038 Luxio Lv. 34 b 100HP [G]

[L][C] Thunder Fang 10+
Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does 10 damage plus 10 more damage.

R +10 / - / -

#079 Shinx Lv. 12 b 80HP [G]

Item : Lucky Star
All coin flip for this Pokemon counts as heads.

[L] Suprise Bite 20
Flip a coin. If tails, this attack does nothing.

R +10 / - / -

#022 Magmortar Lv. 48 d 110HP [D]

Item : Black Flames
Treat all basic [D] energy attached to Magmortar as Special [D] energy.

[D][C] Fire Ball 30x
Does 30 damage time the number of [R] energy attached to Magmortar. Discard all [R] energy attach to Magmortar.

[D][M][C][C] Black Singe 100
If Magmotar have any [R] energy attached to it, the Defending Pokemon is now Burned, Discard all [R] energy attached to Magmortar.

W +30 / - / CCC

#063 Magmar Lv. 34 d 70HP [D]

[C][C] Fire Punch 20

[D][C][C] Flamethrower 70
Discard an energy attach to Magmar.

W +20 / - / CC

#062 Magby Lv. 5 d 50HP [D]

Poke Power: Baby Evolution
Once during your turn, you may use this power. Put a Magmar from your hand on top of Magby (this count as evolving Magby). Remove all damage counter and Special Condition from Magby.

[.] Re-Collect
Put up to 2 card from your discard pile in your hand.

W +10 / - / C

#023 Probospass Lv. 40 b 120HP [L]

Poke-Power : Compass Rule
Once during your turn (before you attack), you may discard a card from your hand. If you do, draw a card. You can’t use this power if Probopass is effected by a Special Condition.

[C][C] Metal Crash 10+
You may discard as many [M] energy attached to Probospass as you like. This attack does 10 damage plus 10 more damage for each energy discarded in this way.

F +10 / - / CC

#068 Nosepass Lv. 19 b 90HP [L]

[C] Collect
Draw a card.

[F][C][C] Heavy Headbutt 30

F +10 / - / C

#025 Raichu
#073 Pikachu
#072 Pichu

#026 Roserade Lv. 36 g 90HP [G]

Poke Power: Gamma Scent
Once during your turn, you may discard a card from your hand. If you do, draw a card from your deck. If you discard a g Pokemon draw 2 more card. You can't use this power if Roserade is affected by a Special Condition

[D][D][C] Poison Bouquet 50
The Defending Pokemon is now Poisoned. Put 2 damage counters between turn on the Poisoned Pokemon instead.

R +20 / - / CC

#075 Roselia Lv. 24 g 60HP [G]

[D] Razor Leaf 20

[D][C] Poison Sting 20
The Defending Pokemon is now Poisoned.

R +10 / - / C

#055 Budew Lv. 10 g 60HP [G]

Poke Power: Baby Evolution
Once during your turn, you may use this power. Put a Roselia from your hand on top of Budew (this count as evolving Budew). Remove all damage counter and Special Condition from Budew.

[D] Errand Running
Search your deck for up to 2 basic energy card and put them in to your hand.

R +10 / - / C

#125 Sudowoodo LV. X
#028 Sudowoodo
#054 Bonsly

#029 Ursaring
#082 Teddiursa

#031 Corsola

#032 Delcatty
#080 Skitty

#034 Forretress
#074 Pineco

#035 Grumpig
#081 Spoink

#037 Lunatone
#046 Solrock

#041 Persian
#066 Meowth

#042 Purugly
#058 Glameow

#043 Qwilfish

#045 Seviper

#047 Torkoal

#048 Tropius

#050 Wobbuffet
#085 Wynaut

#065 Mawile
#076 Sableye

#070 Pachrisu

#119 Heracross Lv. X 100HP [F]

Poke Body: Species Shield
As long as Heracross in evolved from a a, b, g, or d Pokemon, any damage don to Heracross by non a, b, g, and d Pokemon is reduced by 50.

[F][C][C] Force Crash 50
Discard all Special Energy attach to all Pokemon in play.

P x2 / F -20 / CC

#R01 Heracross Lv. 20 70HP [G]

[C] Slash 20

[G][C] Mega Horn 60
Flip a coin. If tail, this attack does nothing.

R +20 / - / C

#R02 Heracross Lv. 20 a 50HP [G]

[G] Slash 30

[G][F] Mega Horn 70
Flip a coin. If tail, this attack does nothing.

R x2 / F -20 / CC

#R03 Heracross Lv. 20 b 90HP [W]

[C] Slash 10

[G][C] Mega Horn 50
Flip a coin. If tail, this attack does nothing.

L +10 / - / -

#R04 Heracross Lv. 20 g 70HP [G]

[P] Slash 20

[P][P] Mega Horn 60
Flip a coin. If tail, this attack does nothing.

R +10 / - / C

#R05 Heracross Lv. 20 d 70P [D]

[C] Slash 20

[D][C] Mega Horn 60
Flip a coin. If tail, this attack does nothing.

R +20 / - / C

#R06 Heracross Lv.X 100HP [G]

Poke Body: Species Shield
As long as Heracross in evolved from a a, b, g, or d Pokemon, any damage don to Heracross by non a, b, g, and d Pokemon is reduced by 50.

[G][G][C] Bugz Crash 50x
You may discard as card with Heracross in it's name as you like . This attack does 50 damage time the number of card discarded in this way.

R x2 / - / CC

If there is no Spoiler of that Pokemon you can do the spoiler
 

MS Eeveelution

GM DracLord
Member
Tainers


#086 Alpha TM 01
#087 Beta TM 01
#088 Delta TM 01
#089 Gamma TM 01
#090 Exp. Share (Reprint)
#091 Holon Professors
#092 Alpha Mountain
#093 Beta Field
#094 Delta Lake

#095 Energy Restore [Trainer]

Flip 3 coins. For each heads, put a basic Energy card from your discard pile into your hand. If you don't have that many basic Energy cards in your discard pile, put all of them into your hand.

#096 Energy Root [Trainer]

Attach Energy Root to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it.

As long as Energy Root is attached to a Pokemon, that Pokemon gets +20 HP and can't use any Poke-Powers or Poke-Bodies.

#097 Field Worker [Supporter]

You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Draw 3 cards. Your opponent may also draw a card.

#098 Full Restore
#099 Gamma Cave

#100 Holon Mentor [Supporter]

You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.

Search your deck for up to 3 Basic Pokemon that each has 100 HP or less, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

#101 Holon Mantee [Supporter]

You can play only one supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Discard a card from your hand. If you can't discard a card from your hand, you can't play this card.

Search your deck for up to 3 Evolution Card that each has 80 HP to 120HP, show them to your opponent, and put them into your hand. Shuffle your deck afterward.


#102 Holon Ruins [Supporter]

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each player that has any Pokemon in play that has Delta Species symbol on its card may draw a card once during his or her turn. If the player does, he or she discards a card from his or her hand.

#103 Prof. Birch's Research [Supporter]
#104 Prof. Elm's Lectures [Supporter]
#105 Prof. Oak's Studies [Supporter]
#106 Prof. Rowan's Visit [Supporter]
#107 Ultra Ball

#108 Warp Point [Trainer]

Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, is any.


#109 Energy Search [Trainer]

Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

#110 Poke Ball [Trainer]

Flip a coin. If heads, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

#111 Potion [Trainer]

Remove 2 damage counters from 1 of your Pokemon (remove 1 damage counter if that Pokemon has only 1).

#112 Switch [Trainer]

Switch 1 of your Active Pokemon with 1 of your Benched Pokemon.

#126 Professor's Conversation

#127 Advance Removal [Trainer]

Flip a coin for each energy attach to all Pokemon in play. If that coin flip is tails, put that energy in the Lost Zone.
 

marinepika

PB's only Searchman fan.
Member
Do you mind if I could help come up with spoilers? I need to get back in the game and this looks like a great start.
 

MS Eeveelution

GM DracLord
Member
#113 Alpha Life Energy [Special E]

Alpha Life Energy provides C Energy. While attached to a Pokemon that has A on its card, remove 1 damage counters from that Pokemon once the beginning of your turn (Remove 1 even if there is more than 1 Alpha Life Energy Card attach to the same Pokemon).

#114 Beta Boost Energy [Special E]

Beta Boost Energy provides C Energy. While attached to a Pokemon that has B on its card, this energy provide [C][C] instead (If there is more than 1 Beta Boost Energy attach to the same Pokemon. Ignore the special energy effect from the others)

#115 Delta Rainbow Energy [Special E]

Delta Rainbow Energy provides C Energy. While attached to a Pokemon that has D on its card, Delta Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)

#116 Gamma Shield Energy [Special E]

Gamma Shield Energy provides C Energy. While attached to a Pokemon that has A on its card, any damage done to that Pokemon is reduced by 20 (Reduce only even if there is more than 1 Gamma Shield Energy Card attach to the same Pokemon).
 

Tsukeo

Skitty is so cute! <3
Member
Skitty - HP60 - Normal

[C] Kitty Slap 10

Weakness- [F]+10 , Resistance - , Retreat Cost- [C]
--
Delcatty - HP90 - Normal

[Poke-BODY]: Energy Healer
Whenever you attach a Energy to Delcatty, remove 1 damage counter and 1 special condition from Delcatty.

[C] Energy Blade 20+
Count the number of Energy attached to Delcatty, this attack does 20 damage plus 10 more damage for each energy attached to Delcatty.

[C][C] Energy Storm 50+
If the defending Pokemon has more HP than Delcatty, this attack does 50 damage plus 50 more damage.

Weakness- [F]+20 , Resistance - , Retreat Cost- [C]
 
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