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Donphan Dragons (Reshiram and Zekrom) + Samurott

TehBrownSauce

Gourmet Brown Sauce =3
Member
TOTAL CARDS: 60

POKEMON: 15
Stage 2: 2
2 : Samurott, BW-32
Stage 1: 4
3 : Donphan (Prime), GS-107
1 : Dewott, BW-29
Basic: 9
1 : Reshiram, BW-113
2 : Oshawott, BW-28
3 : Phanpy, GS-77
3 : Zekrom, BW-114

TRAINERS: 34
Trainers: 17
2 : PlusPower, BW-96
4 : Pokemon Communication, BW-99
2 : Switch, BW-104
3 : Pokemon Catcher
3 : Rare Candy, UL-82
3 : Junk Arm, TM-87
Supporters: 17
4 : Professor Oak's New Theory, CL-83
2 : Sage's Training, CL-85
1 : Bianca
2 : Professor Juniper, BW-101
2 : Twins, TM-89
4 : Pokemon Collector, GS-97
2 : Copycat, CL-77

ENERGY: 11
Special Energy: 4
4 : Double Colorless Energy, GS-103
Basic Energy: 7
7 : Fighting Energy, BW-110

Strategy:
So, elephants are cool, right? You know what else is cool? Mother-loving Dragons and Samurai-Otters, that's what! Basically this deck is what the title claims it to be. Battle Roads are almost here (I live in Toronto and we literally have 1 on Oct. 2/2011... in Hamilton, Ontario - a ~1.5 hour long drive!...derp) and I am quite confident that TyRam/ Reshiphlosion/TyphloRam as well as other Donphan variants will be running about in droves. Basically, Samurott is here to deal with opposing Donphans and *insert fire pokemon with water weakness here.* It can also tank with 2 energies (DCE + fighting) in Donphan's place. Reshiram and Zekrom help against Kingdra by nerfing it and hitting it for weakness. Zekrom is also an obvious utility for Yanmega as well.

Additional Improvement Related Comments:
I'm currently trying to find a balance between consistency and adaptability with this deck. I'd like it to be able to have a series of good counters to a lot of the metagame without struggling to keep consistent results. I have a pretty good blend of the two right now, but I am ready to accept any criticisms that could make this deck better.

Testing History:

Total Matches: 12

Stage 1's: 4 games played, zero losses. I find this a little tough to swallow and I think I might have an issue with the list I'm testing against:
Here it is:

http://www.pokebeach.com/forums/thread-stage-1s-galore-donphan-yanmega-zoroark

TyphloRam: 6 games played, 1 loss. I can get at least one Samurott going per game and they really help against the Reshirams that I would otherwise struggle with a bit. I test against the Pokebeach Community Decklist:

http://www.pokebeach.com/forums/thread-pok%C3%A9beach-community-decklist-3-reshiplosion-reshiram-typhlosion-prime?highlight=community+decklist

The Mirror (Standard Donphan + Dragons): 2 games played, zero losses. They get an early lead on prizes but Samurott does bad things to opposing Donphan Primes and can be out by T2 if they get an early catcher KO on a phanpy or oshawott and I use twins. I also test against the Community Decklist for this:

http://www.pokebeach.com/forums/thread-community-decklist-4-donphan-dragons-donphan-reshiram-zekrom?highlight=community+decklist

MegaZone\MegaJudge + Variants: No matches yet. I kinda need a list for testing here. I feel like Magnezone will definitely hurt Samurott especially with Donphan's Earthquake constantly hitting by bench, but I can always prioritize Donphan over Samurott and attempt to avoid the issue altogether. Kingdra and Jirachi are notable techs to worry about with Jirachi devolving my active tank (Donphan or Samurott) and Kingdra being able to snipe the way it does. I'm hoping Reshiram and Catcher will help with these.

Vileplume Lock + Variants: No matches yet, need decklist(s). google' Deck (aka The Truth, aka The Smexiest Collection of Cards I've Ever Seen), Bearplume (nuff hype), etc. are some of the more dangerous decks to play if they are allowed to set up. Fortunately, DD+Samurott is reliably fast and can help knock out those low hp basics (oddish, gothi-err basic form of gothitelle, solosis etc.) and stagger their already slow set up. Beartic doesn't frighten me too much as he can be played around and can be denied prizes so long as the Water-weak pokemon in this deck stay out of the active while Samurott/Zekrom (who likes being active and taking damage for Outrage) 1/2/3HKO him.

Concluding Thoughts:
Any criticism is more than appreciated and will always be considered. I sincerely do appreciate any help. Thanks a (metric) tonne.
 
*bump* Any thoughts? I've been considering Lanturn as an alternative to Samurrot, but I'm not sure what it will do for the deck's consistency.
 
I think a good MegaZone deck tears this apart. Especcialy if it runs Kingdra + Jirachi. They just snipe Hit Multiple Donphans and then use Jirachi to kill them in 1 turn. U can't depend on Donphan so much. Against all other meta decks (excluding Gothithelle/Reuniclus, Magneboar and Megazone) it stands up pretty well. Magnezone Based decks have good counters to Donphan, and Gothitelle can't be 1HKO by ur Pokémon if they Catcher ur Zekrom when he is in KO range. Also, I like this idea just I don't know if it can beat Magnezone and Gothitelle. Now onto the deck changes: Use or 3 Bianca or 3 Cheren, don't use 1 Bianca and 2 Copycat. Maybe u should add a 3rd Plus Power and some more Energy. That will make ur deck a bit more consistent. I Hope I Helped!
 
Hagane said:
I think a good MegaZone deck tears this apart. Especcialy if it runs Kingdra + Jirachi. They just snipe Hit Multiple Donphans and then use Jirachi to kill them in 1 turn. U can't depend on Donphan so much. Against all other meta decks (excluding Gothithelle/Reuniclus, Magneboar and Megazone) it stands up pretty well. Magnezone Based decks have good counters to Donphan, and Gothitelle can't be 1HKO by ur Pokémon if they Catcher ur Zekrom when he is in KO range. Also, I like this idea just I don't know if it can beat Magnezone and Gothitelle. Now onto the deck changes: Use or 3 Bianca or 3 Cheren, don't use 1 Bianca and 2 Copycat. Maybe u should add a 3rd Plus Power and some more Energy. That will make ur deck a bit more consistent. I Hope I Helped!

I can see an obvious issue with the decks inability to one hit Gothitelle. Slower decks often have a difficult time setting up against this one because it starts off so quickly. As for MegaZone, from what I hear\read, people generally refrain from playing Jirachi and\or Kingdra in otherwise viable quantities because of Catcher. Feel free to correct me on this or state otherwise as these thoughts are based mostly on speculation. I'll try playing around with the counts for pluspowers and Bianca\Cherens. Thanks for the input =)
 
Kingdra and Jirach combo is very played, cuz it counters Donphan very well (and pretty much all that is an Evolution). Catcher doesn't really matter, cuz u should play Jirachi when u have 1 Psychic Energy on discard and 1 on hand, so u get 2 Energys in one turn. Anyway u should only use him once, so Catcher doesn't make a difference.
If u notice, against a Megazone u have Donphan. Against u they have 4 Magnezones, 3 Yanmega Primes and Kingdra + Jirachi combo. Of course u will kill one or maybe 2 magnemites if ur lucky, but if u notice they have completely advantage, also they have draw power. U will have a hard time getting all u want in late game, but they won't.
Another thing is, if u want to 1HKO Magnezone with 1 of ur dragons, u will be low HP, so Yanmega Linear Attack will kill u.
If a Gothitelle deck gets a Gothitelle and a Reuniclus Set-Up u probably should scoop, cuz u have no way of 1HKO it.

Well, I only talked about the Matchups, but I did that cuz u got to find a way to win those matchups (wich I didn't find yet). If I get an idea I will post here. :D
 
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