Does Anyone Play Gechamp?

nabby101

Needs a new user title.
Member
The title says it all. Does anyone still play Gechamp? If not, why? I do, and it works well against most stuff except Gyarados.
Oh, and BTW, Gechamp is with SF Gengar and SF Machamp. Not Machamp Prime.
 
I haven't seen it at all, ever. Maybe it's not in my area, but I've never even heard of it and I don't really see any strategy with the card combination (maybe I'm just missing something obvious?)
 
Gechamp really needed Claydol, since it wasn't really consistent. Without Claydol, Gechamp is going to depend on Uxie, which still doesn't replace Claydol as well.

I wasn't a Gechamp player either (nor do I have experience with Gechamp), but I think it had problems to Trainer lock too.
 
It was a inconsitant deck to begin with. Claydol gone does make it worse. Plus it doesn't really deal any consistent damage it was only meant to counter SP decks of the old format and i doubt it can do that now. Against a stage 2 deck, if you can't land the donk, you'll be in for a hard time.
 
Gechamp does NOT work anymore. I mean Gengar with like 1-0-1 Machamp Tech can still work, but straight Gechamp won't. Take this from a person who ran Gechamp at Worlds.
 
Inconsistent? How is it inconsistent? Decks can be run without Claydol. (right?) Just run 2 Uxies, 4 Pokedrawers, 2 Smeargle and a couple PONT. It's still pretty fast. Machamp donks and kills SP decks, Gengar hits anything with Powers.
 
Most 2-stage decks sort of needed Claydol for setup. With that gone, lots of speed goes away.
Machamp can be countered by Toxitank (not fun to be against).
Gengar does 60 to 1 'mon, assuming it has a 'power. Most decks can beat that fairly easily (Garchomp C X helps recover SPs, and can also snipe for 80 w/ DCE and Energy Gain on any 'mon while not even being evolved).
 
Yeah, lots of decks lost speed without Claydol, but I think people are overreacting to the loss of him. Garchomp C X is OHKO'd by Machamp for 1 energy. Toxitank decks usually have lots of trainers so they it can be OHKO'd by Poltergeist if they have 2 T/S/S in their hand.
 
Toxitank is more of a tech in SP, and good luck setting up 2 energies on gengar that fast and just when you need to.
 
To get it active, too, by switching it w/ Machamp and also getting the 2 energy on it is tough. Not JUST 2 energy. By the time you do all that, you'll have had at least 1 'mon KO'd.
And Toxitank is just a tech in an SP deck to counter Machamp. Lots of SP decks run it (DialgaChomp, LuxChomp, BlazeChomp even); it isn't that uncommon. To keep switching actives can be tough.
 
Well that's what Warp Point is for. And besides if Tox G kills something, I bring up the Gengar, attach, and attack.
 
Without the use of something locking trainers all game (Vileplume) Gengar's damage output can be easily manipulated by the opponent. No DCE means you're going to be using Machamps's hurricane punch alot and everybody whiffs on that 90 damage from Hurricane punch and misses a KO.

Gechamp has nothing working for it this format. Inconsitant damage is one of it's biggest downfalls, this is why VileGar is better than Gechamp. or even straight machamp with Machamp prime is better than Gechamp.
 
nabby101 said:
Inconsistent? How is it inconsistent? Decks can be run without Claydol. (right?) Just run 2 Uxies, 4 Pokedrawers, 2 Smeargle and a couple PONT. It's still pretty fast. Machamp donks and kills SP decks, Gengar hits anything with Powers.

While these cards would help an ordinary deck that lost Claydol, you have to take this in perspective. These are two fast Stage 2 Pokemon that also need one of a DIFFERENT type of Energy to do the quick attack. Without Claydol to cycle through the deck every turn, while using other Supporters for even more search, this kind of deck can just not function. Not to mention the deck's horrible damage output and the matchup against everything non-SP.

dmaster out.
 
Back
Top