All right so as we all should know by now, Deoxys-Defense, Speed, and Normal formes have been unbanned for the time being. Attack still resides up in Ubers (screw base 180 attacking stats), but the rest are legitimate threats that we have to deal with. (At least for now.) With 3 different formes and a plethora of attacking options, I figured this would be a great pokemon to have some discussion on.
Just a couple things to note:
1) Don't turn this into a debate thread on whether or not Deoxys as a whole, or any of its formes should be banned.
2) Don't turn this into a debate on which Forme is the best. There's 2 different formes that perform in completely different ways. Even though it's the same pokemon, it's still like comparing apples to oranges.
Deoxys
Type: Psychic
Stats:
Defense: 50/70/160/70/160/90
Speed: 50/95/90/95/90/180
Notable Moves:
Spikes
Taunt
Extremespeed
Knock Off
Superpower
Zen Headbutt
Psychic
Psycho Boost
Taunt
Extremespeed
Knock Off
Superpower
Zen Headbutt
Psychic
Psycho Boost
Stealth Rock
Thunder Wave
Reflect
Light Screen
Energy Ball
Focus Blast
Grass Knot
Ice Beam
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Reflect
Light Screen
Energy Ball
Focus Blast
Grass Knot
Ice Beam
Psyshock
Shadow Ball
Thunderbolt
Nasty Plot
Seismic Toss
Dark Pulse
Magic Coat
Fire Punch
Ice Punch
Thunder Punch
Seismic Toss
Dark Pulse
Magic Coat
Fire Punch
Ice Punch
Thunder Punch
Thoughts and Possible Sets:
*nuked*
Defensive Hazarder
Deoxys-Defense @Leftovers/Rocky Helmet
Trait: Pressure
Calm
252 HP/4 Def/252 SpDef
~Stealth Rock/Knock Off
~Spikes
~Recover
~Toxic/Seismic Toss
Deo-D was the last Deoxys forme to be banned last generation, starting the format all the way down in UU. The defenses on this pokemon are absurd, and Recover allows it to stick around longer than its other formes. Spikes is pretty standard, and with Rocky Helmet you can kill off the opposing Spinners more quickly. Toxic/Seismic Toss is up to you. Seismic Toss is more consistent for damage, but Toxic can cripple a lot of pokemon. Just beware if you see Gengar on the opposing side of the field, if you get trapped, you an kiss your hazard setter goodbye.
I just want to throw out the disclaimer I'm not sure if Specially Defensive or Physically Defensive is better for the EV Spread with this generation. I put SpDef up since it was the go-to last generation with Rain being the dominant playstyle. However that's definitely subject to change this gen, feel free to let me know.
Fast Hazarder
Deoxys-Speed @Focus Sash
Trait: Pressure
Jolly
252 HP/4 SpAtk/252 Spe
~Spikes
~Stealth Rock/Magic Coat
~Taunt
~Psycho Boost
Set up hazards and then die. Proceed to nuke opposing team with the five offensive pokemon you have running behind this Deoxys. Spikes is standard, Stealth Rock is the main 2nd option since Taunt will shut down most opposing Hazard users. However, Magic Coat is an option specifically for Prankster Taunt users. Psycho Boost goes into the last slot because there's not much else to use.
Dual Screens
Deoxys-Speed @Light Clay
Trait: Pressure
Jolly
252 HP/4 /252 Spe
~Reflect
~Light Screen
~Stealth Rock
~Taunt/Magic Coat
Deoxys is probably the best Dual Screener in the tier at the moment. Due to its blistering base 180 speed and solid-ish 50/90/90 bulk, it gets both screens up very consistently. Stealth Rock and Taunt are primary options but again, Magic Coat can be used in case of Prankster Taunt-users, since Taunt makes this set completely useless.
Nasty Plot - props to unsheathed
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 SpAtk / 252 Speed
Timid Nature
- Nasty Plot
- Psyshock
- Thunderbolt
- Hidden Power Fire / Ice Beam / Grass Knot
Psyshock for Blissey, who I think will be 2hko'd after SR. Thunderbolt for bulky Water-types and Jellicent, who would be a decent answer to tank your attacks otherwise. Final moveslot is for getting a little extra coverage. Hidden Power Fire hits Ferrothorn, Scizor, and Genesect (who you outspeed even if scarf lol) hard. Ice Beam provides decent coverage viw BoltBeam and handles Lati@s and Hippowdon. Grass Knot still hits Hippowdon, while also helping vs Tyranitar and Gastrodon.
Overall Thoughts and Other Options:
Deoxys got nerfed pretty hard this generation. Deoxys-Speed got shafted the most by far with the buff to Defog. Having a move that not only removes all hazard but also both Reflect and Light Screen makes a hazarder or Dual Screener that dies within the first 2-4 turns of the game a lot less desirable than in previous generations. It's not completely worthless though, since most Defogers are weak to Stealth Rock, and Defog, unlike Rapid Spin, can be shut down by Taunt. It will require some savvy play, however.
Deoxys-Defense remains much the same threat it was last generation. The Defog buff hurts it but not nearly as much, since it can reliably use Recover to ensure its longevity. There used to be a Deoxys-Defense set that was more offensive. It ran Spikes and followed it up with Psycho Boost paired with either Fire Gem-boosted Hidden Power Fire or Thunderbolt.The goal was to run hazards and then run coverage options that prevented the opposition from using Rapid Spin. (Psycho Boost nuked Tentacruel and Donphan, HP Fire beat down Forretress while Thunderbolt beat Starmie.) However, I'm not sure how viable this set ends up being this generation as Thunderbolt got slightly nerfed in power, while HP Fire took a 10-point hit. I'm not sure if it will still manage an OHKO on Forretress, but it definitely won't come close against Excadrill.
*nuked*