Deck to the future! Ko'ing Rayquaza for 1 energy!

The Pikachu Mafia

HTL is the Flippy Beam of Doom.
Member
okay so I was looking at the highly anticipated Dragon Blade/Dragon blast sets that we are going to get this summer I was also thinking about Rayquaza/eels and how the deck was hyped to do so well (functioning kinda like magnezone but faster and the deck wont run out of energy if you can keep up the Eel support) so I was thinking as building this as a semi competitive rouge deck to stop if he gets too popular. First off we have altaria here's what he does:

Altaria - Dragon - HP70
Stage 1 - Evolves from Swablu

Ability: Battle Song
As long as this Pokemon is in play, your Dragon-type Pokemon's attacks do an additional 20 damage to any Active Pokemon.

[W][M][C] Glide: 40 damage.

Weakness: Dragon (x2)
Resistance: none
Retreat: 1


so he used for his ability to power up dragon attacks that's nice. then we have our next pokemon:

Garchomp - Dragon - HP140
Stage 2- Evolves from Gabite

[F] Sonic Cutter: 60 damage. Discard a Special Energy attached to the Defending Pokemon.
[W][F] Dragon Blade: 100 damage. Discard the top 2 cards from your deck.

Weakness: Dragon (x2)
Resistance: none
Retreat: 1


so the point of this deck is to get two altaria on the field and thus make garchomp's base damage of his first attack 100 instead of 60. Hitting for rayquaza's weakness that's 200 damage which is a HOKO for 1 energy! you can also use big cloak to up his HP to 160 instead of 140 putting him out of reshi/zeky EX OHKO range and with two altaria on the field garchomp can also hit any non dragon pokemon for 140 damage for 2 energy which is also great! also as a tech you could add in Sligiph to take care of EX pokemon here's what he does:

Sigilyph - Psychic - HP90
Basic Pokemon

Ability: Safeguard
Prevent all effects of attacks, including damage, done to Sigilyph by your opponent's Pokemon-EX.

[P][C][C] Psychic: 50+ damage. Does 10 more damage for each Energy card attached to the Defending Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


so you theoretically kill all their non EX/rayquaza attackers with garchomp, then finish the game with Sigilyph ^^ plus you can use a level ball engine, and all these guys have 1 retreat, meaning they wont be effected by catcher stalling!!!

so I was thinking about the pokemon lines being something like this:

4-2-4 Garchomp
4-3 Altaria
2x Sigilyph
1-2x support/starter pokemon....

lmk what you think about this rouge idea! (I know garchomp is weak to himself :( )
 
I think this will be pretty good. It has built-in search, speed, late-game power, and type-support.

You left Gabite off this combo, though, which is really what makes it go from Tier 3 to Tier 2+.
 
oh yeah sorry about that :p I'll add him in.....

what about giratina/blend energy? maybe I could add that in as a tech to abuse altaria's ability some more? (plus I think garchomp can abuse blend too.....)
 
I really just don't think Stage 2s can work in this format, no matter how powerful they are. They just lose horribly to Darkrai and other fast decks we might get after the rotation.
 
alexmf2 said:
I really just don't think Stage 2s can work in this format, no matter how powerful they are. They just lose horribly to Darkrai and other fast decks we might get after the rotation.

actually after the rotation the faster decks lose Junk Arm. This may also hurt stage 2 decks a bit but it will make zekeels think twice before playing down that Juniper., Plus power wont be as popular, no more Junk arm-ing catcher to speed things up etc. also even now slow decks are doing okay, just not as well as fast deck but imho after the rotation the format will actually get slower (besides if build right garchomp will almost always be swinging for 60-100 damage on T2 which is pretty impressive....)
 
its an interesting idea

but heres the problem
you need to get 2 stage 1s and a stage 2 out by the time they get a basic and a stage 1 out

with level ball and rare candy it is possible, but without collector and possibly dual ball, i dont think its enough

and catcher stalling isnt the problem, its catchering and killing, rayquaza also hits you for weakness.
and catcher is also why i dont think sigilyph will help much (that and i can see zekrom being paired with rayquaza ex)
 
Though I agree that this will be good, I think more of a 4-4-3 line of garchomp is needed, because if you set up gabite, you can swarm, witth more garchomps coming right after one is Koed, but the downside is that it takes longer to set up. But the idea of gabite immediately setting up garchomp itself, makes this deck think a lot. The have to configure what they want to grab with gabite, what to grab with level ball, and what to grab with anything else. Check here for a deck list.
 
Garchomp will definitally become metagame, and a good deck at that. It has the ability to easily Ko basics with low energy costs, and with the Altaria you put, it can be devastating. Gabite makes it awesome, and it will definitally keep Rayquza in check. The only problem I see is the consistency, but it isn't a huge problem at all. Also, you can tech in Terrakion because Garchomp already uses fighting energies.
 
Personally, I believe that Garchomp is going to have a bad matchup against RayEels. This is because most RayEels will be teching non EX Rayquaza for the mirror to OHKO enemy Rayquaza EX, which means they can OHKO your Garchomp with a basic while you OHKO back with a Stage 2. The fact that Rayquaza requires more energy doesn't really matter since Eelektrik gets around that so easily. Rayquaza also kills Sigilyph off very easily.
 
Puff said:
Also, you play this deck, come up against Zebstrika/garbodor, and lose on the spot.

How? Garchomp's second attack KOs Zebstrika in one hit. Its also easy to set up 2 energies on one pokemon.
 
With Garbodor locking your Abilities, Altaria and Gabite will be useless. Also, not being able to use Rare Candy (among other set up trainers, but every deck would have that problem) makes this deck much slower, since Zebstrika can OHKO Altaria and I think Gabite as well with its second attack to make it even harder to set up.
 
Once one Garchomp is set up, GarbStrika is screwed. Thats pretty easy.

Also, ninetales bright looks Garbydor and the Garchomp kills it.
 
I see this thread has been getting some attention while I was at soccer ^^ anyways....

I was thinking about maybe adding mew EX as he can abuse psychic/prism/blend and sorta deals with the Rayquaza problem....

stage 1 and stage 2 combos are interesting (we had tyram w/ Ninetails and mageels, which was BDIF in a slightly slower format) but just because it's not all basics/stage 1 doesn't mean you just throw the deck out the window. I think it could still function well (I mean 100 for 1-2 energy is nothing to laugh at! even if he is a stage 2) he's a list I came up with, and will probably test when I can proxy the cards (assuming the format is going to be CL-On) :

Pokemon: 18

3-1-3 Garchomp
4-3 Altaria
2x Sigilyph
1x Mew EX
1x Cleffa CL

T/S/S: 31

3x PONT
3x Chearn/Sage's Training
3x N

4x Dual Ball
4x Level ball
3x Catcher
3x Rare Candy
3x Communication/Ultra Ball
2x Big Cloak
2x Random Receiver
1x Super Rod

Energy: 11

4x Fighting
4x Blend Energy (Fighting/Lighting/Water/Metal)
3x Psychic

yeah this list is a raw one but this would be my first approach on the deck going into testing phase just to give everyone an idea.... I don't fear Garbador/zebras since all you have to do is get a T2/T3 Garchomp and forget about Altaria (not to mention that they have to pull 2 stage 1's on T2 plus attach two energy to blitzle without it getting ko'd AND they have to have a pokemon tool to attach to garbador)
 
But ninetales can't bright look a garbodor, because bright look is an ability, which is locked.
Also, as you said, 2 energy on a pokemon is easy, so you can easily get a 2nd zebstrika ready on the bench, but since they'd be special energy on the opponent, you can remodeling hammer them away and keep locking.
 
okay so if you can constantly steam 2 energy on zebstrika AND can get a remolding hammer/Lost remover in your hand every turn, all I have to do is attach another one of my 4 Blend and there goes your second zebra (without eels it's impossible to keep up the zebstrika lock under those conditions) also even if I can't get another blend on garchomp zebstrika is 4HKO'ing garchomp while I 2hko you back (I can live with a 2 for 1 prize exchange) also may I mention that Mew EX can copy zebstrika's attack with blend energy if you get rid of garbador turning the tables very quickly...
 
Mew EX doesn't help the Rayquaza matchup at all because at best you're trading prizes with normal Rayquaza, but often you'll be going down on prizes to Zekrom (EX) or Rayquaza EX.
 
:/ that's what sigilyph and garchomp are for take down rayquaza EX/most non EX attackers using garchomp then finish with mew/sigi

also terrakion can easily fit into this list over mew....
 
Terrakion loses horribly against rayquaza. Since it can't hit for weakness, it's just a free prize.
Also, your opponent is going to be killing off your benched altaria's with raikou. and also, if they can set up lock on T2 as a zebstrika deck should, it is a real possibility that garchomp will die or be seriously injured by the time it gets evolved all the way. at least 80 damage on you by the time you evolve, assuming the zebstrika player goes first. In which case they can just use a pluspower for the win. Also, it's a possibility that zebstrika decks might run aerodactyl to increase their damage output to KOing levels. or they can tech in rayquaza, Registeel EX, or numerous other things to take down your chomps.
 
alexmf2 said:
I really just don't think Stage 2s can work in this format, no matter how powerful they are. They just lose horribly to Darkrai and other fast decks we might get after the rotation.

Darkrai isn't good. It's overhyped. It does 90 damage for crying out loud! Besides, when Rayquaza comes out, Darkrai will fall off the radar, and guess what this deck slaughters? That's right, Rayquaza.
 
Back
Top