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Darkrai / Sableye

phenom98

charizard rules!
Member
Pokemon: 9
  • 1 Keldeo EX
  • 2 Absol
  • 3 Sableye
  • 3 Darkrai EX
Supporters: 39
  • 2 Colress
  • 3 Skyla
  • 3 N
  • 4 Junipers
  • 1 Computer Search
  • 2 Virbank Gym
  • 2 Enhanced Hammer
  • 1 Dark Claw
  • 1 Energy Switch
  • 2 Eviolite
  • 3 Tool Scrapper
  • 4 Hypnotoxic Laser
  • 2 Crushing Hammer
  • 3 Ultra Ball
  • 2 Pokemon Catcher
  • 3 Dark Patch
  • 1 Super Rod
Energy
  • 12 Dark energy

Strategy: try to get darkrai powered up 2nd turn. sableye and absol are techs.

Questions:
How many Crushing hammers do people usually play?
Eviolite or Dark Claw?
How many energy switch should i play?
What should i take out for better consistency? Need these Answers ASAP! Thanks :)

Edited to coincide with the rules! :D ~Kecleon
 
RE: Darkrai sableye

I would run 4 Hammers.
Dark Claw over Eviolite.

Maybe run a Extra Dark Patch or switch out the energy search for a dark patch?
 
RE: Darkrai sableye

I would take out the two pokemon catcher for a dark patch and a dark claw. Dark claw will work better than eviolite. Why I'd take out the two catcher is because now you have to flip a coin for it to work and I strongly dislike coin flips.
 
RE: Darkrai sableye

I would Do these for sure:

- 3 Skyla
- 2 eviolite

+ 2 Random Reciver
+ 1 N
+ 1 Dark Claw
+ 1 Dark Patch

IMO, you dont need 3 tool scrappers or an energy search

- 2 Tool scrappers
- 1 energy search

+ 3 energy switch
.
 
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