Focusing on "five weaknesses" is a terrible justification for removing Fairy and Dragon to me. This is a card game that had 11 (now 9) types based on a video game that had 18 types. If you want to focus in on 5 of those types hitting for weaknesses and not the others, why even bother having more than 5 types? Just delete Psychic, Darkness, Metal and Colorless along with Fairy and Dragon. Also kind of dumb that the closest justification there was to splitting Dragon out to its own type after 15 years was "it doesn't make sense for something like Rayquaza to be weak to something like Rattata." Well now nothing makes sense anyway, so what is the truth TCG designers?