I sencerly scoured the internet for something similar and came up with nothing. I'm going going around and claiming I'm the most original person on the web, but it seems to me that the TCG community doesn't have much of an interest in exploring new ways to play the game.
If you scoured this message board, I think I had a thread a few years ago for a
Base Set through
Fossil format I was experimenting with and looking for help; I was going to experiment with various bans, but the few volunteers I had were in different time zones, so I gave up after just testing it with
Energy Removal and
Super Energy Removal banned. I could be mistaken, though, and have posted it elsewhere. Some of the older, great players have actually have been playing around with formats built around the first few sets. Apparently, the metagame for it isn't as settled as we might think, though most of the truly powerful cards are what you'd expect. I am
not one of those old-school greats, however, so I learned about it from a common acquaintance. XP There's a fan format that had a semi-decent following in certain areas for a time known as "Unlimited 150".
Not saying you can't add one more, just warning you that these projects rarely get much traction. Most people don't even know about the rules variants recognized by TPCi; they aren't legal for competitive play, but for side events, TPCi has rules for 2-On-2, 30-card, and Team Battle.
A legendary collection only format would be horribly limiting.
...
My suggestion was
Neo Genesis through
Legendary Collection, as it was temporarily the actual Standard Format, and came about
specifically because WotC looked at the Neo Block (
Neo Genesis,
Neo Discovery,
Neo Revelation, and
Neo Destiny) and then took cards from
Base Set,
Jungle,
Fossil,
Team Rocket, and the early
WotC: Black Star Promos and picked which ones were suitable to re-release for this express purpose.
Of course, I am aware the item cards didn't exist back then. I'm just say supporters, which also didn't exist, would function as modern items do.
Your initial comment didn't acknowledge Stadium cards as having existed prior to
Expedition, hence my comment. There were no Supporter cards prior to
Expedition, either, so they won't be acting like Items, they just won't exist. As per your comments about previous printings, older versions of
Bill would be played as "normal Trainers" e.g. Item cards. I guess
Pokémon Breeder joins that list thanks to
Shining Legends, but there actually are
not a lot of old school Trainers that were re-released as Supporters... at least with the same name.
Sorry for the confusion.
I feel like old vs. new Stadium rules is something that would have to be play tested out, ultimately stick with whatever the community decides is more fun.
Only a little sketchy on that due to how different people define "fun", but otherwise, sounds good.
Hmm, good point. I suppose we'd go with the pre-BW rules for first turn plays as well as the old confusion rules.
Which pre-BW first turn rules? The original first turn rules were just that neither player could Evolve first turn. The first revision came with
Ruby & Sapphire, at least if memory serves. There were two or three other revisions between then and the return of the original first turn rules for
Black & White. Then there is what we have now. I don't remember them exactly, but some prevented a player from using any Trainers whatsoever first turn, others allowed only Items, and I think others allowed only Supporters... but it has been a
long time since I used any of them, so we'll have to find a source to be certain.
There are many small rules changes you'll need to decide upon; if we can find an old rules book, it would be
really helpful. Originally, you could retreat as many times as you wished during your turn, so long as you could pay the cost and weren't stalling (so no infinitely retreating two free retreating Pokémon). Then it was changed to once per turn.
Under the original Confusion Rules, you had to flip a coin to attempt to retreat while Confused, paying any costs
before attempting the flip, and if it failed, that Pokémon couldn't attempt to retreat again. Honestly, I miss the bit about retreating requiring a coin flip. What I don't miss is Confusion doing 20 damage instead of placing three damage counters (as it does now); you had to worry about Weakness and Resistance and other effects back in the day, and it could get confusing for you and not just the Pokémon. @_@
Pokémon Powers were originally stopped by Confusion, Paralysis, and Sleep. Burn doesn't exist in the card pool we are discussing, and Poison wasn't added to the list until later. The term "Special Conditions" didn't debut until the
Legendary Collection, at which point the older cards were ruled to be treated as if they said that instead of listing individual Special Conditions. So this isn't a rulings issue so much as something you'll need to point out to people unfamiliar with the situation.
If the community agreed to community sanction erratas then Sneasel receiving a fighting weakness and Slowking getting its intended Japanese text would make both those cards playable. Super Energy Removal was actually banned based on a suggestion from reddit, since the card can effectively set your opponent back several turns. Originally, I decided to ban it but allow Energy Removal to fill the same control slot in a deck.
When I have more time, I'll have to check out the Reddit. The short version is that putting it to a vote of those involved sounds good, though I hope you'll relay my arguments about
Energy Removal. My testing gave the impression that sans S/ER,
Base Set through
Fossil went from having about three major archetypes
- Haymaker variants (beatdown/control)
- Raindance variants
- Turbo Wiggly variants
With the variants for the first and last sometimes including
Muk from
Fossil. Without S/ER, those all become the top tier, but decks like Turbo Arcanine become competitive, and most things are at least "functional".
I feel like one part of the Trapper deck should be banned, since Erika is actually a very fair card on its own, Imposter Oak's Revenge is fair in theory but not when run with Erika. The Rocket's Trap is a powerful hand control card that fails on a coin flip. Between the three of them, I'd say Imposter Oak's Revenge is the one to ban.
I am glad you understand my point about
Imposter Oak's Revenge. I would like to point out that "tails fails" doesn't balance a card; on paper, it looks like it, because either the card is awesome or does nothing,
but the practical side of things is that a lot of decks can afford room for an Item that does nothing half the time.
Focus Band does nothing half the time.

If you're still not convinced... okay. I mean, I could be mistaken. I just figure most folks won't want their entire hand got because getting down to a four or less card hand
naturally does happen quite a bit, and we've got
Computer Search and/or
Item Finder to spam just one or two copies of anything.
Erika's Jigglypuff doesn't look like much, but with DCE and PlusPower that's a turn one attack that can KO just about any basic in the format. DCE is arguably necessary and PlusPower isn't enharently broken, so Erika's Jiggs will get the ban.
Glad you understand what I was saying about
Erika's Jigglypuff; you know it had to be pretty potent considering it was hanging with (or outclassing) stuff like Haymaker. Well, actually I think it joined Haymaker, but that's splitting hairs at this point. Banning
Double Colorless Energy should
definitely be on the table; I don't know if it needs to be banned, but it has caused a
lot of trouble since it returned, though most folks will blame the Pokémon it breaks instead of
Double Colorless Energy itself.
If you try to attack a baby Pokemon there's a 50% chance your turn will just end. Doesn't that make setting up a baby Pokemon as your active a very powerful form of control that can stall out an opponent? Maybe they should be banned.
Yup, that was my point.
All of the Neo-era Baby Pokémon have only 30 HP and no Resistance,
but they have the Baby Rule, no Weakness, and a free Retreat Cost. The
best of them have great attacks, at least for their situation. You can
Gust of Wind or
Double Gust around them, at least some of the time, but it does slow things down and not in a fun way. It is hard for most openers to compete with
Cleffa (
Neo Genesis) or
Tyrogue (
Neo Discovery).
Focus Band is strong, if there's a solid census that its too good then it'll get banned.
Sounds good.
Okay... and I'm really out of time now, so sorry I didn't fully cite certain cards.