Can you help me build teams around these?

Chocolate Death

I should be the Water Trial Captain now!
Member
Okay, first, let me just say that the previous thread I made in March ended up... uhh.. being abandoned since I had to leave the internet for a bit. So, I still need help but I understand a little more about competitive. Just... Not really what role a pokemon should play based on their movepool... Or really what each role does lol.

But, what I do know is I have a few pokemon I'd like to put into some teams. All of which are valuable to me in their own special way. So, without further ado...

Zyntia (Charizard) (F)
Ability: Blaze
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Solar Beam
- Roost
- Focus Blast
- Fire Blast

Bertholdt (Garchomp) (M)
Ability: Rough Skin
EVs: 252 Atk / 64 Def / 192 SpD
Adamant Nature
IVs: NaN HP / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Dragon Claw
- Poison Jab
- Earthquake
- Fire Fang

Big Dipper (Gallade)
Ability: Steadfast
Shiny: Yes
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Brick Break
- Psycho Cut
- Swords Dance
- Leaf Blade

Natalia (Ivysaur) (F)
Ability: Overgrow
Shiny: Yes
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Take Down
- Razor Leaf
- Sweet Scent
- Growth

Maybelle (Gardevoir) (F)
Ability: Trace
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: NaN HP / NaN Atk / NaN Def / 30 SpA / NaN SpD / NaN Spe
- Light Screen
- Moonblast
- Heal Pulse
- Calm Mind

Atlantica (Empoleon) (F)
Ability: Torrent
Calm Nature
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Hydro Pump
- Ice Beam
- Protect
- Return

November (Abomasnow) (F)
Ability: Snow Warning
EVs: 252 HP / 128 Atk / 128 SpA
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Blizzard
- Seed Bomb
- Toxic
- Leech Seed

Kalt (Glaceon) (M)
Ability: Ice Body
Shiny: Yes
Modest Nature
IVs: 24 Atk
- Blizzard
- Hail
- Frost Breath
- Barrier

Tsuki (Umbreon) (F)
Ability: Synchronize
Shiny: Yes
Impish Nature
IVs: 26 SpA
- Foul Play
- Payback
- Wonder Room
- Guard Swap

Rivére (Vaporeon) (M)
Ability: Water Absorb
Shiny: Yes
Calm Nature
IVs: 26 Atk
- Helping Hand
- Ice Beam
- Hydro Pump
- Acid Armor

Winta (Articuno)
Ability: Pressure
Shiny: Yes
Modest Nature
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Freeze-Dry
- Defog
- Agility
- Signal Beam

Reiner (Haxorus) (M)
Ability: Mold Breaker
Shiny: Yes
IVs: NaN HP / NaN SpA / NaN SpD
- Swords Dance
- Dragon Claw
- Poison Jab
- Some other move

A shiny Cherrim who's info I cant access atm...

All the info was recreated from notes into Showdown so its easier to understand.

Yes, I know there's lots of shinies and high IVs... I did tons of breeding for close to perfect, if not perfect, shiny eeveelutions over the past months. I've also been hunting for a shiny 3+ IV fraxure in FS, and a shiny female Ivysaur in FS. So, yeah, any suggestions for how to build a team around or with these pokemon. Singles or Doubles are fine.
 
Charizard looks fine for Mega Y. You should put items for your mons though. What does NaN mean?
Bertholdt aka literally no personality (Garchomp) (M)
Ability: Rough Skin
EVs: 252 Atk / 64 Def / 192 SpD
Adamant Nature
IVs: NaN HP / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Dragon Claw
- Poison Jab
- Earthquake
- Fire Fang
Is there a specific reason for these EV's. Fire Blast is pretty much always better than Fire Fang, even with -SpA. Here's a better tank set:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 16 Spe
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Fire Blast / Toxic
and then put the rest in Speed if you want to outspeed Jolly Bisharp or in SpD to survive powerful hits from Pokemon such as Mega Charizard Y, Landorus, Gengar, Keldeo, and Mega Diancie. This set is pretty cool take take advantage of chomp's bulk and to chip off 30% health against mons that use contact moves in addition to setting up rocks and forcing out mons who would otherwise threaten you on the switch or just to rack up hazard damage.
For doubles something like max Atk max Spe Jolly with EQ/Dragon Claw/Protect/ Rock Slide or Stone Edge with Focus Sash, Lum, or LO would probably be good. I checked nuggetbridge and they made mention of 12 HP and 202 Atk, 36 SpD and 4 Def with Sub as a viable option over Rock Slide.
Big Dipper (Gallade)
Ability: Steadfast
Shiny: Yes
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Brick Break
- Psycho Cut
- Swords Dance
- Leaf Blade
I assume/hope this is for Mega Gallade. You pretty much always want to use Close Combat or HJK when it's an option because the power is really worth it. Mega Gallade really works better ad a sweeper than a special tank, so max speed and Jolly/Adamant should be used instead of SpD. Leaf Blade doesn't really give you much coverage, but Knock Off or maybe Ice Punch will. I feel like ZHB is better because it's stronger and still pretty accurate, but Psycho Cut is fine I guess. A VGC set would probably be the same, but with Protect over SD. Regular Gallade is fine in RU to my knowledge.
Natalia (Ivysaur) (F)
Ability: Overgrow
Shiny: Yes
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Take Down
- Razor Leaf
- Sweet Scent
- Growth
I've heard of people using Chloro Venu with Mega Zard Y in VGC14, but idk if that's still any good and this is overgrow. Mega Venu is still usable, though. Here are some links because I'm lazy
Maybelle (Gardevoir) (F)
Ability: Trace
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
IVs: NaN HP / NaN Atk / NaN Def / 30 SpA / NaN SpD / NaN Spe
- Light Screen
- Moonblast
- Heal Pulse
- Calm Mind
I assume this is regular Gardevoir because you don't have Hyper Voice. For a specially defensive Fairy type, Sylveon pretty much outclasses it, but regular Gardevoir is an okay attacker with LO or a choice item. Mega Gardevoir is /better/, though. For doubles, Telepathy is much better, though. When you're investing in an offense stat and putting the rest in defenses, HP is usually the default because it helps you take hits on both sides. nuggetbridge or something probably has better sets to look at. I have my doubts about CM and would rather use Psychic or something instead. For a reg Garde singles set I'd suggest Moonblast, Psyshock, Focus Blast, and Shadow Ball. I don't really know if max HP or max Spe would be better for a specs set, but Spe all the way for scarf.
Atlantica (Empoleon) (F)
Ability: Torrent
Calm Nature
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Hydro Pump
- Ice Beam
- Protect
- Return
I don't know why you have Return on this? It gets Flash Cannon, Scald, and Surf. Nuggetbridge came up with zero results for Empoleon after 2012, so I assume it's pretty hopeless in VGC. It's good in UU and solid in OU, though. Here's the set:
chopleyawniceknocktecttox (Empoleon) @ Leftovers
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Stealth Rock
- Defog
248 HP to live an extra SR or get more lefties recovery or something. Other options include Chople Berry to take Focus Blasts or Yawn to force out switches, Ice Beam for coverage, Knock Off to cripple switch-ins, Protect to scout and get more leftovers recovery, and Toxic.
November (Abomasnow) (F)
Ability: Snow Warning
EVs: 252 HP / 128 Atk / 128 SpA
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Blizzard
- Seed Bomb
- Toxic
- Leech Seed
You really never want to do a 128 split as you can always optimize things better. Mega Abomasnow is garbage in OU, but it's good in UU and RU. I'd probably use max SpA, Quiet, Protect, and Giga drain in doubles with the last move as EQ or Ice Shard or something and put it on a Trick Room team.
Kalt (Glaceon) (M)
Ability: Ice Body
Shiny: Yes
Modest Nature
IVs: 24 Atk
- Blizzard
- Hail
- Frost Breath
- Barrier
There's really no redeeming Glaceon in VGC or singles. Ice is that bad of a defensive type and being slow makes it even worse. You should really just use Ice Beam and not bother wasting 2 movesets just to have Hail and Blizzard instead of coverage moves. Here's the least shitty I could come up with:
Glaceon @ Choice Specs
Ability: Ice Body
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Ice Beam
- Shadow Ball
- Hidden Power [Ground]
- Baton Pass
Trading the power of Ice Beam for the ability to ignore special defense boosts of Frost Breath is never worth it. If you can't/won't use HP Ground, then I guess Signal Beam is the only other decent option. For a doubles set, swap Ice Beam for Blizzard maybe, Specs for LO, and BP for Protect.
Tsuki (Umbreon) (F)
Ability: Synchronize
Shiny: Yes
Impish Nature
IVs: 26 SpA
- Foul Play
- Payback
- Wonder Room
- Guard Swap
Payback is a waste of a moveslot when you have Foul Play. Umbreon doesn't even have any nuggetbridge results for it, so I assume it's hopeless in doubles. Dobules mons that are good generally tend to be mons that can take a hit and deal hits while Umbreon can really only do the first one and it doesn't get cool support moves. Frailer offensive mons care usable, but stall mons really aren't very useful in 2v2 because of the nature of double targetting. I don't of any situation when Wonder Room would be useful to have and I guess Guard Swap would be okay to support teammates in doubles, but there are better support mons and moves. Umbreon is somewhat usable in OU due to its solid mixed bulk and good support movepool, although you'll likely want to use something else because mono-Dark is a really mediocre defensive typing and it's pretty weak offensively. Mandibuzz is strong competition for a defensive Dark type and Chansey/Sylveon for a cleric. Here's the only Umbreon set:
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Foul Play
- Wish
- Protect
- Heal Bell / Toxic / Baton Pass to ensure a safe switch into Wish.
Rivére (Vaporeon) (M)
Ability: Water Absorb
Shiny: Yes
Calm Nature
IVs: 26 Atk
- Helping Hand
- Ice Beam
- Hydro Pump
- Acid Armor
Similar to Empoleon, Nuggetbridge came up with zero results for it after 2012, so I assume it's pretty hopeless in VGC and is outclassed by Milotic or Suicune. Replace Acid Armor with Protect and Hydro Pump with Muddy WAter and that set is about the best you can do with it in VGC with max HP and I guess max SPA and Modest. It also has really stiff competition in Alomomola in singles and is debatably outclassed by it. Here's the only Vaporeon set:
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Wish
- Protect
- Heal Bell / Roar / Toxic / Haze / Ice Beam / Baton Pass
Winta (Articuno)
Ability: Pressure
Shiny: Yes
Modest Nature
IVs: NaN HP / NaN Atk / NaN Def / NaN SpA / NaN SpD / NaN Spe
- Freeze-Dry
- Defog
- Agility
- Signal Beam
Articuno is better than Glaceon, but not by much. It's good in PU I think. You're not going to be sweeping shit outside of PU with Agility. You should generally avoid trying to mix a sweeper and a support set, so Defog or Agility really don't belong together. I guess use Roost over Agility and Hurricane over Signal Beam for strong STAB. I guess max HP max SpD with calm is the best for it. For doubles I guess use Blizzard, Protect, Hurricane, and Tailwind I guess.
Reiner (Haxorus) (M)
Ability: Mold Breaker
Shiny: Yes
IVs: NaN HP / NaN SpA / NaN SpD
- Swords Dance
- Dragon Claw
- Poison Jab
- Some other move
Earthquake should always be of higher priority than Poison Jab. Not being walled by Steel types is really important for a sweeper, at least in OU. You'll most likely find yourself better off using something like Dragonite, Mega Zard X, or Garchomp, though. Dragon Dance is a good alternative to SD, if you want. You're probably better off using Outrage over Dragon Claw to take advantage of Haxorus's high Attack stat which is one of the few things it has over other Dragon types. I'd suggest LO or Lum and 16 HP/240 Spe to outspeed max base 80's if you use Adamant and max speed Gyarados/Kyurem-B if Jolly. Taunt is a nice option over Poison Jab to set up on Skarmory among other things. For doubles I guess give it Dragon Claw/Dual Chop over Outrage and maybe Sub/Protect/Rock Slide over DD and/or Poison Jab. I don't really know what EV's would be optimal, though.
A shiny Cherrim who's info I cant access atm...
Cherrim's highest stat is base 87...That should tell you how bad this thing is. Flower Gift is cool, but it's just not worth it. I guess give it a Heat Rock and Sunny Day, Solar Beam, HP Fire, and Synthesis/Morning Sun. Other decent moves include Leech Seed, Growth, Rest, Dazzling Gleam, Sub, Toxic, Growth, and HP Rock/Ground/Ice. For doubles I'd say Protect, Helping Hand, Sunny Day, and Solarbeam, but if you pair it with Mega Zard Y, then replace Sunny Day with HP Fire and give it lefties or something.


I think the best advice I can give for choosing teammates is to pick mons that can help you with mons your current team has trouble with. For example, Haxorus is walled by Skarmory and is weak to Dragon, Fairy, and Ice, so pairing it with something like Magnezone or Heatran would help it a lot. Smogon analyses have a section for potential teammates, so checking there could be a good idea. For doubles I think it would work similarly, but you'll want to focus on combinations that cover each-others weaknesses well or moves like Tailwind. Somebody else can give you better advice on that front.[/spoiler]
 
The EV info I got from my friend since I forgot how to check them. Also, the Ivysaur is HA, I just forgot to change the ability listed. My bad :p
By the way, all the info you see is currently what they have, which is completely untrained or just from the story playthrough. So, the Gardevoir not having hyper voice is just because I didnt/couldnt have her learn it when I got her in X. I should really just change the list to only show the pokemon, nature, and ability, huh? I dont know why I did all that..

Thanks for the help and advice.
 
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