Pokemon (11):
I played this deck at one of the Cities tournaments as a test. Looking at the list of cards you would think with all the card retrieval that I would run more camerupt's to bulk him up. Not really the purpose of this deck. This deck is really designed to counter whatever your opponent is throwing at you. I actually never got to test all aspects of this deck as I milled 2 opponents with Houndoom and ended one off the start because of Pyroar. This deck has so much potential my head spins as I think about it. Here's some match-ups and how to deal with them with this deck.
Vs. Yveltal/Zoroark
Houndoom to stall/mill their deck while you get out your Pyroar. Once pyroar is out and you see a Zorua/Zoroark hit the table, immediately Lysandre or pokemon catcher it for the OHKO. Once those are taken care of the rest of the game is history unless you run into a Hex, but by that time you should have another Pyroar waiting in the reserves. Just dont do what I did and leave any other Ex's on the bench that can be brought up. Should of AZ'd those earlier.
Vs. Night March
This is another deck where it'll determine which pokemon you play. Base your main attacker on which Night March pokemon he's milling. Most will leave out Joltik, which is easy for Pyroar to take care of. The only other thing I did against this deck was additional milling. Since most Night March players will mill most of their deck for you to get the OHKO, help them out with a Houndoom Ex.
Vs. Mewtwo/Mega Mewtwo
This was one of my tougher match ups. Only because my opponent was almost completely setup by turn one. Really, your best bet here would be to setup Camerupt for the OHKO. Either using Houndoom's second attack to soften them up and gain energy on Camerupt or using your blacksmith, it shouldn't be too hard to power up a camerupt in 1-2 turns. With this deck I found it very easy to power him up, but didn't run into a lot of decks where I had to.
So please send me your feedback on this deck. Test it out, make changes, whatever, but let me know what worked and didn't work for you.
- 3 Houndoom EX
- 2 Camerupt EX
- 2 Litleo
- 2 Pyroar (Flashfire)
- 2 Shaymin EX
- 4 Professor Sycamore
- 3 Blacksmith
- 2 Professor Birch's Observations
- 2 Lysandre
- 1 Judge
- 1 Skyla
- 1 AZ
- 1 Hex Maniac
- 4 Ultra Ball
- 4 Trainers' Mail
- 4 VS Seekers
- 3 Muscle Band
- 2 Battle Compressor
- 2 Pokemon Catcher
- 2 Professor's Letter
- 2 Scorched Earth
- 6 Fire Energy
- 4 Burning Energy
- 1 DCE
I played this deck at one of the Cities tournaments as a test. Looking at the list of cards you would think with all the card retrieval that I would run more camerupt's to bulk him up. Not really the purpose of this deck. This deck is really designed to counter whatever your opponent is throwing at you. I actually never got to test all aspects of this deck as I milled 2 opponents with Houndoom and ended one off the start because of Pyroar. This deck has so much potential my head spins as I think about it. Here's some match-ups and how to deal with them with this deck.
Vs. Yveltal/Zoroark
Houndoom to stall/mill their deck while you get out your Pyroar. Once pyroar is out and you see a Zorua/Zoroark hit the table, immediately Lysandre or pokemon catcher it for the OHKO. Once those are taken care of the rest of the game is history unless you run into a Hex, but by that time you should have another Pyroar waiting in the reserves. Just dont do what I did and leave any other Ex's on the bench that can be brought up. Should of AZ'd those earlier.
Vs. Night March
This is another deck where it'll determine which pokemon you play. Base your main attacker on which Night March pokemon he's milling. Most will leave out Joltik, which is easy for Pyroar to take care of. The only other thing I did against this deck was additional milling. Since most Night March players will mill most of their deck for you to get the OHKO, help them out with a Houndoom Ex.
Vs. Mewtwo/Mega Mewtwo
This was one of my tougher match ups. Only because my opponent was almost completely setup by turn one. Really, your best bet here would be to setup Camerupt for the OHKO. Either using Houndoom's second attack to soften them up and gain energy on Camerupt or using your blacksmith, it shouldn't be too hard to power up a camerupt in 1-2 turns. With this deck I found it very easy to power him up, but didn't run into a lot of decks where I had to.
So please send me your feedback on this deck. Test it out, make changes, whatever, but let me know what worked and didn't work for you.