Introduction
I've played Ubers for a long time now, well, not totally. I've been playing on and off here and there, but really, I'm starting to get back into the near dead metagame, and I must say, I've had a lot of success with this team I've made. The name is derived from the combination of Salamence, Kyogre, and Tentacruel, the three pillars of the team. Even if one of them fall though, this doesn't mean the team has been destroyed. Now, let's get on with the team!
Changes in Bold
At A Glance






A Closer Look

Kyogre @ Lum Berry
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Hydro Pump
- Ice Beam
- Thunder
My leader & weather starter, Kyogre! I LOVE this set, literally. It doesn't fear Thunder from Choice Scarf Kyogre, and Choice Specs Kyogre 2HKOs, meaning I can at least easily cripple opposing Kyogres. Palkia can only 2HKO as well, and with all the other threats Kyogre lures in I can easily cripple my foe's team. I chose Hydro Pump over Surf and Scald because I wanted more power with this set, and really, I don't miss that much. Thunder and Ice Beam of course give Kyogre coverage, and will be on almost all Kyogre sets.

Giratina (Giratina-O) @ Griseous Orb
Trait: Levitate
EVs: 104 HP / 252 Def / 148 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Calm Mind
- Sleep Talk
- Dragon Pulse
I really LOVE this set, especially when used in Conjunction with Kyogre. Kyogre cripples, I can switch, get the CM, if the opponent swaps another free Calm Mind, and do what's necessary from here. Another reason why I love this set is because most people think it's the other CM set, so they'll try and put a status on Giratina, but it's fun to see the surprise of Rest. Sure, most people think mono Dragon is terrible, but this is ubers, where Dragon-types are HIGHLY common, so in reality Dragon Pulse is quite useful.

Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Earthquake
- Outrage
- Dragon Claw
Thanks to Salamence's huge attack, with Moxie and Choice Scarf, I can clear teams well within late game. Another good mention is Kyogre, again, having the ability to cripple faster revenge killers like Palkia, Zekrom, Reshiram, and other friends, allowing for Salamence to run right on through. Fire Blast is a must on Salamence, like any other revenge killer in Ubers, unless you want to be walled by Steel-types. Earthquake takes care of Dialga, which doesn't fear Outrage. Outrage is the main move, allowing Salamence to put holes into teams easily. Dragon Claw is situational, when Outrage seems too risky.

Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Protect
Tentacruel does a lot of good for my team. With her, I can utilize TS to hit and cripple Groudon and any Pokemon that hasn't been crippled thanks to Thunder Wave. Rapid Spin is a must for any Ubers team, otherwise entry hazards can really pile up and cripple your team. Scald adds a good burn chance, and allows for Tentacruel to not be total Taunt bait. Protect is very useful, and helps me stall out poison, or get back HP for free.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Ferrothorn is a big priority for Ubers teams. With him, I can switch into the very real and very common threat known as Dragon attacks. Not just that, but I can stack on entry hazards, get back HP with Leech Seed, and stall with Protect. I find Ferrothorn to be a stellar wall, he doesn't afraid of anything and is a great guy. But seriously, Dragons, ExtremeSpeed Arceus, and Kyogre are very common, and if you don't have a Pokemon that can take their hits, than you need to rethink your team, and Ferrothorn plays an important part in being able to take hits.

Mewtwo @ Leftovers
Trait: Pressure
EVs: 212 HP / 80 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Recover
- Will-O-Wisp
- Psystrike
Mewtwo is usually seen as offensive pivot, a bulky attacker of sorts, but I've made him into something else...Stalltwo. While he isn't so offensive, he can help quell down Substitute Lugia, as well as put a status on him, something Toxic Spikes can't do. Taunt makes sure Rayquaza, Arceus, Giratina-O, etc. can't set up, and also makes sure Dialga, Groudon, Ferrothorn, etc. can't put up Entry hazards. Recover is a must on Stalltwo. Psystrike is my last move, for two reasons: I wanted my Mewtwo to be able to attack, and with Pystrike, I can bluff a Calm Mind set. Two: I didn't want Mewtwo to be total taunt bait as well. 216 Speed makes sure Mewtwo can outspeed Darkrai, which is a huge problem for this team otherwise.
Export:
Kyogre @ Lum Berry
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Hydro Pump
- Ice Beam
- Thunder
Giratina (Giratina-O) @ Griseous Orb
Trait: Levitate
EVs: 104 HP / 252 Def / 148 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Calm Mind
- Sleep Talk
- Dragon Pulse
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Earthquake
- Outrage
- Dragon Claw
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Protect
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Mewtwo @ Leftovers
Trait: Pressure
EVs: 212 HP / 80 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Recover
- Will-O-Wisp
- Psystrike
Trait: Drizzle
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Hydro Pump
- Ice Beam
- Thunder
Giratina (Giratina-O) @ Griseous Orb
Trait: Levitate
EVs: 104 HP / 252 Def / 148 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Rest
- Calm Mind
- Sleep Talk
- Dragon Pulse
Salamence (F) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- Fire Blast
- Earthquake
- Outrage
- Dragon Claw
Tentacruel (F) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Rapid Spin
- Toxic Spikes
- Scald
- Protect
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Atk / 208 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Mewtwo @ Leftovers
Trait: Pressure
EVs: 212 HP / 80 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Recover
- Will-O-Wisp
- Psystrike
Threat List
Color key:
- Minor threat (defensive Pokemon, Pokemon that can sometimes be quite a threat; something like Unaware Quagsire, etc.) -
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -
- Medium threat (can take some turns to properly be a threat, can at times be speedy attackers like Latios) -
- Major threat (can easily take my team down, is a bad problem) -
Darkrai - If I can't cripple him with Kyogre, KO him with Salamence or Taunt him away with Mewtwo, he is highly dangerous.