So in the forum discussion for the newly revealed Zeraora GX, manectric was brought up as attack-based energy acceleration, which is pretty decent. And that got me thinking. What variant of Rayquaza can we make using this, and can it be viable? Let's find out! Here's my list so far:
Pokemon (18):
Trainer (28):
In an ideal world, you are starting with a manectric or two in your starting hand. That way, you can play them down immediately. Then, you use a combination or Sycamore and Aero Blitz from Talonflame (risky) to refill your hand and Baequaza's ability to get energies on the board as you can as fast as you can. The main T1 supporter is obviously Lillie, since it allows for a quick hand fill to extend your turn and improve your early game set up. I know that Buzzwole is currently rocking the format and will undoubtedly have a massive presence at worlds, but I think that this deck, despite the weakness from manectric, has a decent chance of making waves.
Pokemon (18):
- Rayquaza GX (4)
Rayquaza-GX – Dragon – HP180
Basic Pokemon
Ability: Storm and Stress
When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. Then, attach a basic Energy card from your discard pile to this Pokemon.
[G][L][C] Dragon Break: 30x damage. This attack does 30 damage times the number of basic [G] and [L] Energy attached to your Pokemon in play.
[G] Tempest GX: Discard your hand, then draw 10 cards. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fairy (x2)
Resistance: none
Retreat: 3
Basic Pokemon
Ability: Storm and Stress
When you play this Pokemon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. Then, attach a basic Energy card from your discard pile to this Pokemon.
[G][L][C] Dragon Break: 30x damage. This attack does 30 damage times the number of basic [G] and [L] Energy attached to your Pokemon in play.
[G] Tempest GX: Discard your hand, then draw 10 cards. (You can’t use more than 1 GX attack in a game.)
When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fairy (x2)
Resistance: none
Retreat: 3
- Manectric (3)
Manectric – Lightning – HP110
Stage 1 – Evolves from Electrike
Ability: Volt Start
If you go second, you may play this card face down from your hand during setup.
[L] Double Charge: 40 damage. You may attach up to 2 basic Energy cards from your hand to 1 of your Benched Pokemon.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 0
Stage 1 – Evolves from Electrike
Ability: Volt Start
If you go second, you may play this card face down from your hand during setup.
[L] Double Charge: 40 damage. You may attach up to 2 basic Energy cards from your hand to 1 of your Benched Pokemon.
Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 0
- Tapu Lele GX (2)
- Zorua (2)
- Zoroark GX (2)
- Tapu Koko GX (1)
- Latias Prism Star (1)
Latias Prism Star – Dragon – HP130
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
[C] Dream Mist: 30 damage. Attach a basic Energy card from your discard pile to each of your Benched Basic [N] Pokemon.
Weakness: Fairy (x2)
Resistance: none
Retreat: 1
Basic Pokemon
You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
[C] Dream Mist: 30 damage. Attach a basic Energy card from your discard pile to each of your Benched Basic [N] Pokemon.
Weakness: Fairy (x2)
Resistance: none
Retreat: 1
- Sycamore (4)
- N (1)
- Cynthia (3)
- Guzma (3)
- Lillie (1)
- Ultra Ball (4)
- Mysterious Treasure (3)
- Fisherman (1)
- Puzzle of Time (4)
- Float Stone (2)
- Fighting Fury Belt (2)
- Field Blower (2)
- Lightning (8)
- Grass (6)
In an ideal world, you are starting with a manectric or two in your starting hand. That way, you can play them down immediately. Then, you use a combination or Sycamore and Aero Blitz from Talonflame (risky) to refill your hand and Baequaza's ability to get energies on the board as you can as fast as you can. The main T1 supporter is obviously Lillie, since it allows for a quick hand fill to extend your turn and improve your early game set up. I know that Buzzwole is currently rocking the format and will undoubtedly have a massive presence at worlds, but I think that this deck, despite the weakness from manectric, has a decent chance of making waves.
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