Project Attack Name Resource: Records on Many Repeated Attacks in the TCG!

GadgetJax

Traveling Storyteller and Card Faker
When coming up with fake cards, one of the biggest problems that I and many others face is attack naming. Coming up with something original can be difficult, and because of how many different attack names there are within the entirety of the official TCG, it can be hard to keep track of what each attack name is and what it does.

This page is dedicated to organizing any attack names that have been used in the official TCG, including what they do. This should be able to help Fake Card writers to be able to find attack names that suit the effect of the attack in mind. Anyone can help fill this page in by leaving the attacks they've found in a format like this:

Code:
Attack Name:  (Attack name goes here)
Function: (List 'damage' for attacks that inflict damage and 'no damage' for attacks that don't inflict damage. Damage counters are NOT considered damage)
Additional notes: (Write what the attack does here)

For easier copy-pasting...

Attack Name:
Function:
Additional notes:

Please don't list any attacks that are often exclusive to a specific Pokémon, such as Mega Lucario-EX's 'Rising Fist' and Heliolisk's 'Parabolic Spark'. I will update the main page here with attacks you guys have listed.

Common Colorless Type Attacks
Attack Name: Tackle
Function: Damage
Additional notes: No additional effect

Attack Name: Quick Attack / Rising Lunge
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Surprise Attack/Lunge
Function: Damage
Additional notes: Flip a coin. If tails, this attack does nothing.

Attack Name: Fury Swipes
Function: Damage
Additional notes: Flip coins (usually 3). This attack does X (usually 10) damage times the number of heads.

Attack Name: Collect / Double Draw
Function: No Damage
Additional notes: Draw a card, or 'Draw X cards'.

Attack Name: Second Bite
Function: Damage
Additional notes: This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon

Attack Name: Boomburst
Function: Damage
Additional notes: This attack does (usually 10 to 30) damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Attack Name: Fake Out
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Call For Family
Function: No Damage
Additional notes: Search your deck for X Basic Pokémon and put them on your bench (usually 2). Shuffle your deck afterward.

Attack Name: Reckless Charge
Function: Damage
Additional notes: This Pokémon does X damage to itself. May use coin flip.

Attack Name: Fly
Function: Damage
Additional Notes: Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Attack Name: Push Down/Knock Back/Whirlwind/Circle Throw/Wing Flick
Function: Varies
Additional notes: Your opponent switches his or her Active Pokémon with 1 of his or her benched Pokémon. Attack effect may be optional for the user.

Attack Name: Giga Impact
Function: Damage (high)
Additional notes: This Pokémon can’t attack during your next turn.

Attack Name: Amnesia
Function: Damage
Additional notes: Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.


Attack Name: Clutch
Function: Damage
Additional notes: The Defending Pokémon can’t retreat during your opponent’s next turn.

Attack Name: Double Stab/Double Spin/Dual Cut/Double Slap
Function: Damage
Additional notes: Flip X coins (always 2). This attack does 10 damage time the number of heads.

Attack Name: Acrobatics
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X damage for each heads.

Attack Name: Sing/Yawn
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.

Attack Name: Body Slam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.

Attack Name: Incessant Peck
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X more damage for each heads.

Attack Name: Aerial Ace
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage
Common Grass Type Attacks
Attack Name: Stun Spore/Sleep Powder
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed/Asleep.

Attack Name: Spore
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Asleep.

Attack Name: Harden
Function: No Damage
Additional notes: During your opponent’s next turn, if this Pokémon would be damaged by an attack, prevent that attack’s damage done to this Pokémon if that damage is X (often 60) or less.

Attack Name: Mega Drain
Function: Damage
Additional notes: Heal X damage from this Pokémon (usually rounded down to half of the damage dealt, so 50 damage attack would heal 20)

Attack Name: Grass Knot
Function: Damage
Additional notes: Does X more damage (usually 20) for each [C] in your opponent's Active Pokémon's Retreat Cost.

Attack Name: Air Slash
Function: Damage
Additional Notes: Discard an Energy attached to this Pokémon.

Attack Name: Lead
Function: No Damage
Additional notes: Search your deck for a Supporter Card, reveal it, and put it into your hand. Shuffle your deck afterwards.

Attack Name: Pin Missile
Function: Damage
Additional notes: Flip 4 coins. This attack does X damage times the number of heads. (usually around 40)

Attack Name: Magical Leaf
Function: Damage
Additional Notes: Flip a coin. If heads, this attack does X more damage and heal X damage from this Pokémon. (Amount healed is equal to the amount done extra on the coin flip)

Attack Name: X-Scissor
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: String Shot
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Leaf Blade
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X (often 20/30) more damage.

Attack Name: Leaf Storm
Function: Damage
Additional notes: Heal X (normally 20) damage from each of your [G] Pokémon.

Attack Name: Petal Dance
Function: Damage
Additional notes: Flip X coins (always 3). This attack does X damage times the number of heads. This Pokémon is now Confused.

Attack Name: Signal Beam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.

Attack Name: Leech Life
Function: Damage
Additional notes: Heal from this Pokémon the same amount of damage you did to your opponent's Active Pokémon.
Common Fire Type Attacks
Attack Name: Flamethrower / Ember
Function: Damage
Additional notes: Discard an Energy attached to this Pokémon.

Attack Name: Searing Flame
Function: Damage
Additional notes: Your opponent's Active Pokémon is now Burned. (Burned status condition was discontinued in XY era)

Attack Name: Live Coal
Function: Damage
Additional notes: No Additional Effect

Attack Name: Roar
Function: No Damage
Additional Notes: Your opponent switches his or her Active Pokémon with 1 of his or her Benched Pokémon.

Attack Name: Flame Charge
Function: No Damage
Additional notes: Search your deck for a [R] energy and attach it to this Pokémon. Shuffle your deck afterward.

Attack Name: Firebreathing
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Singe
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Burned. May use coin flip. (Burned status condition was discontinued in XY era)
Common Water Type Attacks
Attack Name: Seafaring
Function: No Damage
Additional notes: Flip 3 coins. For each heads, attach a [W] Energy card from your discard pile to your Benched Pokémon in any way you like.

Attack Name: Hail
Function: Damage
Additional notes: This attack does X damage to each of your opponent’s Pokémon. (don’t apply Weakness or Resistance for Benched Pokémon.) May use coin flip.

Attack Name: Icy Wind / Powder Snow
Function: Varies
Additional notes: The Defending Pokémon is now Asleep.

Attack Name: Hydro Pump
Function: Damage
Additional notes: Colorless attack cost. Does more damage for each Water Energy attached to the Attacker.

Attack Name: Blizzard
Function: Damage
Additional notes: This attack does x damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon) (usually 10 damage to bench.)

Attack Name: Bubble
Function: No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.

Attack Name: Water Arrow
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Attack Name: Recover
Function: No Damage
Additional notes: Discard an Energy attached to this Pokémon and heal all damage from it.

Attack Name: Water Splash
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Muddy Water
Function: Damage
Additional notes: This attack does X (normally same as Base) to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance to Benched Pokémon.)

Attack Name: Bubble Beam
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack Name: Reflect Energy
Function: Damage
Additional notes: Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Common Lightning Type Attacks
Attack Name: Nuzzle / Paralyzing Gaze / Glare / Thunder Wave
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

Attack Name: Thunderbolt
Function: Damage
Additional notes: Discard all Energy attached to this Pokémon.

Attack Name: Random Spark
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Attack Name: Discharge
Function: Damage
Additional notes: Discard all [L] Energy attached to this Pokémon. This attack does X damage times the number of Energy cards you discarded.
Common Psychic Type Attacks
Attack Name: Poison Ring
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Poisoned. That Pokémon can’t retreat during your opponent’s next turn.

Attack Name: Psychic
Function: Damage
Additional notes: Does x more damage for each Energy attached to your opponent's Active Pokémon.

Attack Name: Poison Sting / Jab
Function: Damage
Additional notes: Poisons the opponent.

Attack Name: Venoshock
Function: Damage
Additional notes: If your opponent’s Active Pokémon is Poisoned, this attack does X more damage.

Attack Name: Confuse Ray
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Confused.

Attack Name: Cursed Drop
Function: No Damages
Additional Notes: Put X damage counters on your opponent's Pokémon in any way you like.

Attack Name: Psybeam
Function: Damage
Additional notes: The Defending Pokémon is now Confused. NOTES: May use coin flip.

Attack Name: Absorb Life
Function: Damage
Additional notes: Heal X damage from this Pokémon.

Attack Name: Mind Bend
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.

Attack Name: Hypnotic Gaze
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.

Attack Name: Future Sight
Function: No Damage
Additional notes: Look at the top X (always 5) cards of your deck and put them back on top of your deck in any order.

Attack Name: Shadow Punch
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.

Attack Name: Lure Poison
Function: No Damage
Additional notes: Switch 1 of your opponent’s Benched Pokémon with your opponent’s Active Pokémon. You opponent’s new Active Pokémon is now Poisoned. May use coin flip.

Attack Name: Psy Bolt
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Hex
Function: Damage
Additional notes: If the Defending Pokémon is affected by a Special Condition, this attack does X more damage.

Attack Name: Shadow Claw
Function: Damage
Additional notes: Discard a random card from your opponent’s hand. May use coin flip.

Attack Name: Extrasensory
Function: Damage
Additional notes: If you have the same number of cards in your hand as your opponents, this attack does X more damage.

Attack Name: Telekinesis
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Pokemon. (Don’t apply Weaknes of Resistance to Benched Pokemon.)
Common Fighting Type Attacks
Attack Name: Earthquake
Function: Damage
Additional Notes: This attack does X damage to each of your Benched Pokémon(don't apply Weakness and Resistance for Benched Pokémon) (usually 10 damage)

Attack Name: Wreck
Function: Damage
Additional notes: If there is any Stadium card in play, this attack does X more damage. Discard that Stadium card.

Attack Name: Hammer Arm
Function: Damage
Additional notes: Discard the top card of your opponent's deck.


Attack Name: Dig Out
Function: Damage
Additional notes: Discard the top card of your deck. If that card is a basic/[F] Energy card, attach it to this/1 of your Pokemon.

Attack Name: Superpower
Function: Damage
Additional Notes: You may do X (often 20) more damage. If you do, this Pokémon does X (often 20) damage to itself.

Attack Name: Dynamic Punch
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage and your opponent's Active Pokémon is now Confused.

Attack Name: Rock Tumble
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.

Attack Name: Close Combat
Function: Damage
Additional notes: During your opponent's next turn, any damage done to this Pokémon by attacks is increased by X (after applying Weakness and Resistance). (usually 20)

Attack Name: Karate Chop
Function: Damage
Additional notes: Does X damage minus X (always 10) damage for each damage counter on this Pokémon.

Attack Name: Drain Punch
Function: Damage
Additional notes: Heal X damage from this Pokémon

Common Dark Type Attacks
Attack Name: Crunch
Function: Damage
Additional notes: Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.

Attack Name: Dark Clamp
Function: Damage
Additional notes: The Defending Pokémon can't Retreat during your opponent's next turn.

Attack Name: Torment
Function: Damage
Additional notes: Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.

Attack Name: Hard Bite
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Knock Off
Function: No Damage
Additional notes: Discard a random card from your opponent’s hand. May use coin flip.

Common Metal Type Attacks

Attack Name: Iron Head
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X damage times the number of heads.

Attack Name: Metal Sound
Function: No Damage
Additional notes: Your opponent's Active Pokémon is now Confused. (so am i)

Attack Name: Heavy Bullet
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokemon)

Attack Name: Slashing Strike
Function: Damage
Additional notes: This Pokémon can't use Slashing Strike during your next turn.

Attack Name: Swords Dance
Function: No Damage
Additional notes: During your next turn, this Pokémon's <attack name> attack's base damage is X <doubled the original; i.e. 80>.

Attack Name: Joust
Function: Damage
Additional notes: Before doing damage, discard a Pokémon Tool card attached to the Defending Pokémon.
Common Fairy Type Attacks
Attack Name: Fairy Wind
Function: Damage
Additional notes: No additional effect

Attack Name: Draining Kiss
Function: Damage
Additional Effect: Heal X damage from this Pokémon (damage healed is equal to damage done)

Attack Name: Moonblast
Function: Damage
Additional notes: During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by X (usually equal to damage done) (before applying Weakness and Resistance).
Common Dragon Type Attacks
Attack Name: Shred
Function: Damage
Additional notes: This attack isn't affected by any effects on your opponent's Active Pokémon.

Attack Name: Dragon Pulse
Function: Damage
Additional notes: Discard the top X card(s) of your deck.

Attack Name: Wrap
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack Name: Sand Tomb
Function: Damage
Additional notes: The Defending Pokémon can't retreat during your opponent's next turn.
Etcetera Type Attacks
Attack Name: Selfdestruct
Function: Damage
Additional notes: This Pokémon does X damage to itself. Usually equal to damage done or this Pokémon's HP.

Attack Name: Echoed Voice
Function: Damage
Additional notes: During your next turn, this Pokémon's Echoed Voice attack does X (usually double) more damage. (before applying Weakness and Resistance)

Attack Name: Gold Breaker
Function: Damage
Additional Notes: If your opponent's Active Pokémon is a Pokémon-EX, this attack does X (usually double) more damage.

Attack Name: Agility/Dig/Dive
Function: Damage
Additional notes: Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.

Attack Name: Rest
Function: No Damage
Additional notes: Heal damage from this Pokémon. This Pokémon is now Asleep.

Attack Name: Round
Function: Damage
Additional Notes: This attack does X damage times the number of your Pokémon in play that have the Round attack.

Attack Name: Powerful Storm
Function: Damage
Additional notes: This attack does X damage times the amount of Energy attached to all of your Pokémon.

Attack Name: Wild Charge / Take Down / Double-Edge / Heat Tackle
Function: Damage
Additional notes: This Pokémon does X damage (often 10) to itself.

Attack Name: Flail/Rage
Function: Damage
Additional notes: Does X (always 10) damage times the number of damage counters on this Pokémon.

Attack Name: Smokescreen/Sand-Attack
Function: Damage or No Damage
Additional notes: If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

Attack Name: Revenge / Retaliate
Function: Damage
Additional notes: If any of your Pokémon were Knocked Out by damage from an opponent’s attack during his or her next turn, this attack does X more damage.

Attack Name: Derail
Function: Damage
Additional notes: Discard a Special Energy attached to the Defending Pokémon.

Attack Name: Continuous Tumble/Headbutt
Function: Damage
Additional Effect: Flip a coin until you get tails. This attack does X damage times the number of heads (usually 30 damage)

Attack Name: Rapid Spin/Gyro Ball
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches his or her Active Pokémon with his or her Benched Pokémon.

Attack Name: Recycle
Function: No Damage
Additional notes: Put a card from your discard pile on the top of your deck.

Attack Name: Astonish
Function: Damage or No Damage
Additional notes: Choose a random card/X random cards from your opponent’s hand. Your opponent reveals that/those cards and shuffles it/them into his or her deck. NOTE: May use coin flip.

Attack Name: Metal Wallop/Leaf Wallop
Function: Damage
Additional notes: During your next turn, this Pokémon’s '--- Whallop' attack does X more damage (before applying Weakness and Resistance).

Attack Name: Captivate
Function: No Damage
Additional notes: Switch 1 of your opponent’s Benched Pokémon with his or her Active Pokémon.

Attack Name: Cleave
Function: No Damage
Additional notes: Flip X coins (always 2). If both of them are heads, discard all Energy attached to the Defending Pokémon.

Attack Name: Spiral Drain
Function: Damage
Additional notes: Heal X (10-30) damage from this Pokémon.

Attack Name: Guard Press
Function: Damage
Additional notes: During your opponent’s next turn, and damage done to this Pokemon by attack is reduced by X (often 20) (after applying Weakness and Resistance.)

Attack Name: Energy Press
Function: Damage
Additional notes: This attack does X more damage for each Energy attached to the Defending Pokémon.

Attack Name: Nap
Function: No damage
Additional notes: Heal X damage from this Pokémon.

Attack Name: Return
Function: Damage
Additional notes: Draw cards until you have X (always 6) cards in your hand.

Attack Name: Bang Heads
Function: Damage
Additional notes: Both this Pokémon and the Defending Pokémon are now Confused.

Attack Name: Slam
Function: Damage
Additional notes: Flip X (normally 2) coins. This attack does X damage times the number of heads.

Attack Name: Payback
Function: Damage
Additional notes: If your opponent has only 1 Prize card left, this attack does X (often double or triple base damage) more damage and discard an Energy attached to the Defending Pokémon or discard the top X cards of your opponent’s deck or your opponent’s Active Pokémon is now X (status condition).

Attack Name: Spinning Turn/Reverse Thrust/Smash Turn/Splashing Turn
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon. Attack effect may be optional for the user.

Attack Name: Signs of Evolution
Function: No Damage
Additional notes: Search you deck for X/for a Pokémon that evolves from X (this card name). Reveal them/it and put them/it into your hand. Shuffle your deck afterward.

Attack Name: Random Peck
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X more damage for each heads.

Attack Name: Poltergeist
Function: Damage
Additional notes: Your opponent reveals his or her hand. This attack does X damage times the number of Trainer cards in your opponent’s hand.

Attack Name: Reflect/Growl
Function: No Damage
Additional notes: During you opponent’s next turn, any damage done this Pokémon by attacks is reduced by X (after applying Weakness and Resistance).

Attack Name: Supersonic
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.

Attack Name: Giga Horn
Function: Damage
Additional notes: Flip 2 coins. If both of them are tails, this attack does nothing.

Attack Name: Scout
Function: No Damage
Additional notes: Your opponent reveals his or her hand.

Attack Name: Destructive Beam/Hyper Beam
Function: Damage
Additional notes: Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Attack Name: Swift
Function: Damage
Additional notes: This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on the Defending Pokémon.

Attack Name: Healing Melody
Function: No Damage
Additional notes: Heal X damage from each of your Pokémon. May use coin flip.

Attack Name: Energy Assist
Function: Damage or No Damage
Additional notes: Attach X/a basic Energy card/s from your discard pile to 1 of your Benched Pokémon.

Attack Name: Tight Jaw
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
-

Many thanks to...

-Reggie McGigas
-Vomit
-Steffenka
-bbninjas (huge help, still working on his submissions)
-Tails
 

Reggie McGigas

-
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

Attack Name: Gold Breaker
Function: Damage
Additional Notes: does 2x damage to Pokemon EX
 

steffenka

Miss Vaanjie
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

Great idea Gadget! I'm sure it'll help a lot of people with attacks! ;)

(Fire)
Attack Name: Ember
Function: Damage
Additional notes: Discard an Energy

(Various)
Attack Name: Selfdestruct
Function: Damage
Additional notes: Deals high amount of damage to itself.

(Colorless)
Attack Name: Echoed Voice
Function: Damage
Additional notes: Does more damage each turn (if used consecutive)
 

Vom

livin' in a lonely world
Forum Mod
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

Attack Name: Round
Function: Damage
Additional Notes: x damage times the number of your Pokémon in play that have the Round attack.

For all the fakers out there: always try to find something fitting for the Pokémon/attack effect, and you should have no problem on finding a good name in a few seconds/minutes :)
 

Auride

Periodic Visitor
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

Not directly contributing here (sorry!), but wouldn't it be more appropriate to say "effect" or "non-damaging" rather than "gimmick"? Gimmicks generally refer to clever techniques or hidden catches. Damaging attacks can have clever or interesting attacks, and non-damaging attacks can be pretty straightforward.

Besides that, good luck with the thread. I see it being useful in making more standard cards (such as basics in Stage 1/2 lines) seem more like real cards.
 

GadgetJax

Traveling Storyteller and Card Faker
RE: Attack Name Resource (Accepting Help from Everyone!)

Auride said:
Not directly contributing here (sorry!), but wouldn't it be more appropriate to say "effect" or "non-damaging" rather than "gimmick"? Gimmicks generally refer to clever techniques or hidden catches. Damaging attacks can have clever or interesting attacks, and non-damaging attacks can be pretty straightforward.

Besides that, good luck with the thread. I see it being useful in making more standard cards (such as basics in Stage 1/2 lines) seem more like real cards.


Okay, I'll swap out the name!
 

GadgetJax

Traveling Storyteller and Card Faker
RE: Attack Name Resource (Accepting Help from Everyone!)

Here's a few more to add that aren't as common, but still used on several species.

(Grass)
Attack Name: Magical Leaf
Function: Damage
Additional Notes: Does more damage and heals the Attacker if a coin flip is heads.

(Fighting)
Attack Name: Earthquake
Function: Damage
Additional Notes: Does damage to the Attacker's Benched Pokemon, usually 10.

(Fire)
Attack Name: Roar
Function: No Damage
Additional Notes: The opponent switches the Defending Pokemon.
 

bbninjas

Ready or Not!
Advanced Member
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

Attack Name: Swords Dance
Function: No Damage
Additional Notes: During your next turn, this Pokémon's <attack name> attack's base damage is X <doubled the original; i.e. 80>.

Attack Name: Air Slash
Function: Damage
Additional Notes: Discard an Energy attached to this Pokémon.

Attack Name: Joust
Function: Damage
Additional Notes: Before doing damage, discard a Pokémon Tool card attached to the Defending Pokémon.

Attack Name: Fly
Function: Damage
Additional Notes: Flip a coin. If tails, this attack does nothing. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.

Attack Name: Superpower
Function: Damage
Additional Notes: You may do X (often 20) more damage. If you do, this Pokémon does X (often 20) damage to itself.

Attack Name: Cursed Drop
Function: No Damages
Additional Notes: Put X damage counters on your opponent's Pokémon in any way you like.

Attack Name: Icy Wind / Powder Snow
Function: Damage or No Damage
Additional notes: The Defending Pokémon is now Asleep.

Attack Name: Psy Report
Function: Damage
Additional notes: Your opponent reveals his or her hand.

Attack Name: Giga Impact
Function: Damage (high)
Additional notes: This Pokémon can’t attack during your next turn.

Attack Name: Venoshock
Function: Damage
Additional notes: If your opponent’s Active Pokémon is Poisoned, this attack does X more damage.

Attack Name: Knock Off
Function: No Damage
Additional notes: Discard a random card from your opponent’s hand. NOTES: May use coin flip.

Attack Name: Boomburst
Function: Damage
Additional notes: This attack does X damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Attack Name: Reckless Charge
Function: Damage
Additional notes: This Pokémon does X damage to itself. NOTE: May use coin flip.

Attack Name: Amnesia
Function: Damage
Additional notes: Choose 1 of the Defending Pokémon's attacks. That Pokémon can't use that attack during your opponent's next turn.

Attack Name: Push Down/Knock Back/Roar/Whirlwind/Circle Throw/Wing Flick
Function: Damage or No Damage
Additional notes: Your opponent switches his or her Active Pokémon with 1 of his or her benched Pokemon. NOTES: Attack effect may be optional for the user.

Attack Name: Harden
Function: No Damage
Additional notes: During your opponent’s next turn, if this Pokémon would be damaged by an attack, prevent that attack’s damage done to this Pokémon if that damage is X <often 60> or less.

Attack Name: Stun Spore/Sleep Powder
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed/Asleep.

Attack Name: Agility/Dig/Dive
Function: Damage
Additional notes: Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.

Attack Name: Surprise Attack/Lunge
Function: Damage
Additional notes: Flip a coin. If tails, this attack does nothing.

Attack Name: Rising Lunge
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Rest
Function: No Damage
Additional notes: Heal all/X damage from this Pokémon. This Pokémon is now Asleep.

Attack Name: Poison Ring
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Poisoned. That Pokémon can’t retreat during your opponent’s next turn.

Attack Name: Paralyzing Gaze / Glare
Function: No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Wild Charge/Take Down/Double-Edge
Function: Damage
Additional notes: This Pokémon does X damage (often 10) to itself.

Attack Name: Fake Out
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Flail/Rage
Function: Damage
Additional notes: Does X (always 10) damage time the number of damage counters on this Pokémon.

Attack Name: Smokescreen/Sand-Attack
Function: Damage or No Damage
Additional notes: If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

Attack Name: X-Scissor
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Revenge
Function: Damage
Additional notes: If any of your Pokémon were Knocked Out by damage from an opponent’s attack during his or her next turn, this attack does X more damage.

Attack Name: Clutch
Function: Damage
Additional notes: The Defending Pokémon can’t retreat during your opponent’s next turn.

Attack Name: Bounce/U-Turn/Smash Turn/Night Slash/Spinning Turn
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon.

Attack Name: Rapid Spin/Gyro Ball
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon. Then, your opponent switches his or her Active Pokémon with his or her Benched Pokémon.

Attack Name: Wreck
Function: Damage
Additional notes: If there is any Stadium card in play, this attack does X more damage. Discard that Stadium card.

Attack Name: Lead
Function: No Damage
Additional notes: Search your deck for a Supporter Card, reveal it, and put it into your hand. Shuffle your deck afterwards.

Attack Name: Flame Charge
Function: No Damage
Additional notes: Search your deck for a [R] energy and attach it to this Pokémon. Shuffle your deck afterward.

Attack Name: Recover
Function: No Damage
Additional notes: Discard an Energy attached to this Pokémon and heal all damage from it.

Attack Name: Recycle
Function: No Damage
Additional notes: Put a card from your discard pile on the top of your deck.

Attack Name: Gastro Acid
Function: Damage
Additional notes: The Defending Pokémon has no abilities until the end of your next turn.

Attack Name: Psybeam
Function: Damage
Additional notes: The Defending Pokémon is now Confused. NOTES: May use coin flip.

Attack Name: Continuous Tumble
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X damage times the number of heads.

Attack Name: Rock Tumble
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.

Attack Name: Astonish
Function: Damage or No Damage
Additional notes: Choose a random card/X random cards from your opponent’s hand. Your opponent reveals that/those cards and shuffles it/them into his or her deck. NOTE: May use coin flip.

Attack Name: Dig Out
Function: Damage
Additional notes: Discard the top card of your deck. If that card is a basic/[F] Energy card, attach it to this/1 of your Pokemon.

Attack Name: Nasty Plot
Function: No Damage
Additional notes: Search your deck for a card and put it into your hand. Shuffle your deck afterwards.

Attack Name: Rock Wrecker
Function: Damage (High)
Additional notes: This attack’s damage isn’t affected by Weakness or Resistance. This Pokémon can’t attack during your next turn.

Attack Name: Metal Wallop/Leaf Wallop
Function: Damage
Additional notes: During your next turn, this Pokémon’s <attack name> attack does X more damage (before applying Weakness and Resistance).

Attack Name: Double Draw
Function: No Damage
Additional notes: Draw 2 cards.

Attack Name: Second Bite
Function: Damage
Additional notes: This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon

Attack Name: Bubble
Function: No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.

Attack Name: Captivate
Function: No Damage
Additional notes: Switch 1 of your opponent’s Benched Pokémon with his or her Active Pokémon.

Attack Name: Powerful Storm
Function: Damage
Additional notes: This attack does X damage times the amount of Energy attached to all of your Pokémon.

Attack Name: Bubble
Function: No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.

Attack Name: Water Arrow
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness or Resistance to Benched Pokémon.)

Attack Name: Charge
Function: No Damage
Additional notes: Search your deck for a é Energy card and attach it to this Pokémon. Shuffle your deck afterwards.

Attack Name: Stick and Absorb
Function: Damage
Additional notes: Heal X <typically same as attack base> damage from this Pokémon. The Defending Pokémon can’t retreat during your opponent’s next turn.

Attack Name: Derail
Function: Damage
Additional notes: Discard a Special Energy attached to the Defending Pokémon.
Feel free to do whatever you like with these; no need to add them if you don't think it is necessary.

You can add Poison Gas and Poison Powder to Psychics (same as Sting + Jab) (also may use coin flip), Explosion to Normal (same as Self-Destruct), Absorb to Grass (same as Mega Drain) and Fire Blast to Fire (same as Flamethrower / Ember)

Moonblast is always one word.

Also, should we have Attack Effect/Wording included in each resource (although I’ve already sort of done that)?
Attack Name: Stick and Absorb
Function: Damage
Additional notes: Healed damage is generally the same as the attack’s base damage.
Wording: Heal X damage from this Pokémon. The Defending Pokémon can’t retreat during your opponent’s next turn.


Abilities (attacks and ability from the VG) that I gathered in the process:

Ability Name: Justified
Additional notes: Each of this Pokémon’s attacks do X more damage to [D] Pokémon (before applying Weakness and Resistance).

Ability Name: Safeguard
Additional notes: Prevent all effects of attacks, including damage, done to this Pokémon by Pokémon-EX

Ability Name: Rough Skin/Spiky Shield
Additional notes: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put X <always 2/3> damage counters on the Attacking Pokémon.

Ability Name: Poison Point
Additional notes: If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is poisoned.

Ability Name: Softboiled
Additional notes: Once during your turn (before your attack), you may flip a coin. If heads, heal 30 damage from your Active Pokémon.

Ability Name: Heal Block
Additional notes: Damage can't be healed from any Pokémon (both yours and your opponent's). (Damage counters can still be moved.)

Ability Name: Sturdy
Additional notes: If this Pokémon has full HP and would be Knocked Out by damage from an attack, this Pokémon is not Knocked Out and its remaining HP becomes 10 instead.

Ability Name: Magic Room
Additional notes: As long as this Pokémon is your Active Pokémon, your opponent can't play any Item cards from his or her hand.

Ability Name: Cursed Body
Additional notes: If this Pokémon is your Active Pokémon and is damaged by an opponent's attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Confused.

Ability Name: Shift Gear
Additional notes: As often as you like during your turn (before your attack), you may move a [M] Energy attached to 1 of your Pokémon to another of your Pokémon.

Ability Name: Rain Dish
Additional notes: At any time between turns, heal X damage <normally 20> from this Pokémon.

Ability Name: Forewarn
Additional notes: Once during your turn (before your attack), you may look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card back on top of your deck.

Ability Name: Block
Additional notes: As long as this Pokémon is your Active Pokémon, your opponent's Active Pokémon can't Retreat.

Ability Name: Prehistoric Call
Additional notes: Once during your turn (before your attack), if this Pokémon is in your discard pile, you may put this Pokémon on the bottom of your deck.

Ability Name: Aftermath
Additional notes: When this Pokémon is Knocked Out by damage from an opponent's attack, discard the top 3 cards of your opponent's deck.

Ability Name: Thick Fat
Additional notes: Any damage done to this Pokemon by attacks from your opponent’s [R] and [W] Pokemon is reduced by 30 (after applying Weakness and Resistence).

Ability Name: Sap Sipper
Additional notes: This Pokémon’s attacks do 40 more damage to your opponent’s [G] Pokémon (before applying Weakness and Resistance.)
 

GadgetJax

Traveling Storyteller and Card Faker
RE: Attack Name Resource (Accepting Help from Everyone!)

The Ability help is nice. I could create a second post with Abilities down the line, but I'm not sure if it is the best idea, because of how only a few Pokemon here and there actually share Abilities. I'll consider it down the line, but for now, just attacks.

The wording help is nice, but I don't know if it is neccesary, because even though attacks always share similar functions, they often have wording changes between generations. Here's Base Set Electabuzz:
20-electabuzz.jpg
And his gold reprint:
128-electabuzz.jpg
Notice the re-translation?
 

bbninjas

Ready or Not!
Advanced Member
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

GadgetJax said:
The Ability help is nice. I could create a second post with Abilities down the line, but I'm not sure if it is the best idea, because of how only a few Pokemon here and there actually share Abilities. I'll consider it down the line, but for now, just attacks.

The wording help is nice, but I don't know if it is neccesary, because even though attacks always share similar functions, they often have wording changes between generations. Here's Base Set Electabuzz:

20-electabuzz.jpg


And his gold reprint:

128-electabuzz.jpg


Notice the re-translation?
Right, not many Pokemon share abilities, but the ones I have given are based of in-game attacks and abilities, meaning a wide variety of Pokemon can easily have the same ability. And you rarely have two of the same ability effect with different names, so this can help prevent those problems...

True, but could we just put in XY Wording? But, yeah, I get what you mean.
 

StarlightSearcher

The Blonde Brainiac
Forum Mod
Advanced Member
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

Attack Name: Thunder
Function: Damage
Additional Effect: Coin flip. If tails, damage is done to the user.
 

steffenka

Miss Vaanjie
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

(Colorless)
Attack Name: Continuous Tumble/Headbutt
Function: Damage
Additional Effect: Coin flip. Damage times heads until tails.
 

StarlightSearcher

The Blonde Brainiac
Forum Mod
Advanced Member
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RE: Attack Name Resource (Accepting Help from Everyone!)

Tails said:
Attack Name: Thunder
Function: Damage
Additional Effect: Coin flip. If tails, damage is done to the user.

Forgot to add the type of the attack (Thunder); Electric.

(Fairy)
Attack Name: Draining Kiss
Function: Damage
Additional Effect: Heals damage done to the user equal to the amount of damage dealt to the Opposing Pokemon.
 

bbninjas

Ready or Not!
Advanced Member
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

Tails said:
Tails said:
Attack Name: Thunder
Function: Damage
Additional Effect: Coin flip. If tails, damage is done to the user.

Forgot to add the type of the attack (Thunder); Electric.

(Fairy)
Attack Name: Draining Kiss
Function: Damage
Additional Effect: Heals damage done to the user equal to the amount of damage dealt to the Opposing Pokemon.

Just a point but Draining Kiss has only appeared on the Slurpuff line.
 

StarlightSearcher

The Blonde Brainiac
Forum Mod
Advanced Member
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

bbninjas said:
Just a point but Draining Kiss has only appeared on the Slurpuff line.

I know. I had a Slurpuff card that I was looking at then looked them up on Bulbapedia and only saw Swirlix and Slurpuff had the move.
 

AlexanderTheAwesome

Go! Chandelure!
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

bbninjas said:
Tails said:
Forgot to add the type of the attack (Thunder); Electric.

(Fairy)
Attack Name: Draining Kiss
Function: Damage
Additional Effect: Heals damage done to the user equal to the amount of damage dealt to the Opposing Pokemon.

Just a point but Draining Kiss has only appeared on the Slurpuff line.

Yes however it can be learned by many others
 

bbninjas

Ready or Not!
Advanced Member
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RE: Attack Name Resource (Accepting Help from Everyone!)

Common Effectless Attacks:
Beat
Ram
Gnaw
Bug Bite
Vine Whip
Razor Leaf
Solar Beam
Hammer In
Slash
Flare
Rollout
Surf
Mud Shot
Peck
Pound
Low Kick
Seismic Toss
Tail Whap
Punch
Scratch
Dragon Claw
Headbutt
Aurora Beam

Common Colorless Type Attacks
Attack Name: Double Stab/Double Spin/Dual Cut/Double Slap
Function: Damage
Additional notes: Flip X coins (always 2). This attack does 10 damage time the number of heads.

Attack Name: Acrobatics
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X damage for each heads.

Attack Name: Sing/Yawn
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.

Common Grass Type Attacks
Attack Name: String Shot
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Leaf Blade
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X (often 20/30) more damage.

Attack Name: Leaf Storm
Function: Damage
Additional notes: Heal X (normally 20) damage from each of your [G] Pokémon.

Attack Name: Petal Dance
Function: Damage
Additional notes: Flip X coins (always 3). This attack does X damage times the number of heads. This Pokémon is now Confused.

Attack Name: Signal Beam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.

Attack Name: Leech Life
Function: Damage
Additional notes: Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.


Common Fire Type Attacks
Attack Name: Firebreathing
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Singe
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Burned. May use coin flip. (Burned status condition was discontinued in XY era)

Common Water Type Attacks
Attack Name: Water Splash
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Muddy Water
Function: Damage
Additional notes: This attack does X (normally same as Base) to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance to Benched Pokémon.)

Attack Name: Bubble Beam
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack Name: Reflect Energy
Function: Damage
Additional notes: Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Common Lightning Type Attacks
Attack Name: Random Spark
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Attack Name: Thunder Wave
Common Psychic Type Attacks
Attack Name: Absorb Life
Function: Damage
Additional notes: Heal X damage from this Pokémon.

Attack Name: Mind Bend
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.

Attack Name: Hypnotic Gaze
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.

Attack Name: Future Sight
Function: No Damage
Additional notes: Look at the top X (always 5) cards of your deck and put them back on top of your deck in any order.

Attack Name: Shadow Punch
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.

Common Metal Type Attacks
Attack Name: Iron Head
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X damage times the number of heads.

Etcetera Type Attacks
Attack Name: Cleave
Function: No Damage
Additional notes: Flip X coins (always 2). If both of them are heads, discard all Energy attached to the Defending Pokémon.

Attack Name: Spiral Drain
Function: Damage
Additional notes: Heal X (10-30) damage from this Pokémon.

Attack Name: Guard Press
Function: Damage
Additional notes: During your opponent’s next turn, and damage done to this Pokemon by attack is reduced by X (often 20) (after applying Weakness and Resistance.)

Attack Name: Energy Press
Function: Damage
Additional notes: This attack does X more damage for each Energy attached to the Defending Pokémon.

Attack Name: Nap
Function: No damage
Additional notes: Heal X damage from this Pokémon.

Attack Name: Return
Function: Damage
Additional notes: Draw cards until you have X (always 6) cards in your hand.

Attack Name: Bang Heads
Function: Damage
Additional notes: Both this Pokémon and the Defending Pokémon are now Confused.

Attack Name: Slam
Function: Damage
Additional notes: Flip X (normally 2) coins. This attack does X damage times the number of heads.

Here's some more ^v

Add:
Poison Gas and Poison Powder to Poison Sting/Poison Jab
Explosion to Self Destruct
Absorb to Mega Drain
Fire Blast to Flamethrower/Ember
Trip Over, Ambush and Jump On to Quick Attack/Rising Lunge
Thunder Wave to Nuzzle
Continuous Slash and Continuous Slap
 

GadgetJax

Traveling Storyteller and Card Faker
RE: Attack Name Resource (Accepting Help from Everyone!)

bbninjas said:
Common Effectless Attacks:
Beat
Ram
Gnaw
Bug Bite
Vine Whip
Razor Leaf
Solar Beam
Hammer In
Slash
Flare
Rollout
Surf
Mud Shot
Peck
Pound
Low Kick
Seismic Toss
Tail Whap
Punch
Scratch
Dragon Claw
Headbutt
Aurora Beam

Common Colorless Type Attacks
Attack Name: Double Stab/Double Spin/Dual Cut/Double Slap
Function: Damage
Additional notes: Flip X coins (always 2). This attack does 10 damage time the number of heads.

Attack Name: Acrobatics
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X damage for each heads.

Attack Name: Sing/Yawn
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.

Common Grass Type Attacks
Attack Name: String Shot
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Leaf Blade
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X (often 20/30) more damage.

Attack Name: Leaf Storm
Function: Damage
Additional notes: Heal X (normally 20) damage from each of your [G] Pokémon.

Attack Name: Petal Dance
Function: Damage
Additional notes: Flip X coins (always 3). This attack does X damage times the number of heads. This Pokémon is now Confused.

Attack Name: Signal Beam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused.

Attack Name: Leech Life
Function: Damage
Additional notes: Heal from this Pokémon the same amount of damage you did to the Defending Pokémon.


Common Fire Type Attacks
Attack Name: Firebreathing
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Singe
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Burned. May use coin flip. (Burned status condition was discontinued in XY era)

Common Water Type Attacks
Attack Name: Water Splash
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Attack Name: Muddy Water
Function: Damage
Additional notes: This attack does X (normally same as Base) to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance to Benched Pokémon.)

Attack Name: Bubble Beam
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Attack Name: Reflect Energy
Function: Damage
Additional notes: Move an Energy from this Pokémon to 1 of your Benched Pokémon.

Common Lightning Type Attacks
Attack Name: Random Spark
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Attack Name: Thunder Wave
Common Psychic Type Attacks
Attack Name: Absorb Life
Function: Damage
Additional notes: Heal X damage from this Pokémon.

Attack Name: Mind Bend
Function: Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.

Attack Name: Hypnotic Gaze
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Asleep.

Attack Name: Future Sight
Function: No Damage
Additional notes: Look at the top X (always 5) cards of your deck and put them back on top of your deck in any order.

Attack Name: Shadow Punch
Function: Damage
Additional notes: This attack’s damage isn’t affected by Resistance.

Common Metal Type Attacks
Attack Name: Iron Head
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X damage times the number of heads.

Etcetera Type Attacks
Attack Name: Cleave
Function: No Damage
Additional notes: Flip X coins (always 2). If both of them are heads, discard all Energy attached to the Defending Pokémon.

Attack Name: Spiral Drain
Function: Damage
Additional notes: Heal X (10-30) damage from this Pokémon.

Attack Name: Guard Press
Function: Damage
Additional notes: During your opponent’s next turn, and damage done to this Pokemon by attack is reduced by X (often 20) (after applying Weakness and Resistance.)

Attack Name: Energy Press
Function: Damage
Additional notes: This attack does X more damage for each Energy attached to the Defending Pokémon.

Attack Name: Nap
Function: No damage
Additional notes: Heal X damage from this Pokémon.

Attack Name: Return
Function: Damage
Additional notes: Draw cards until you have X (always 6) cards in your hand.

Attack Name: Bang Heads
Function: Damage
Additional notes: Both this Pokémon and the Defending Pokémon are now Confused.

Attack Name: Slam
Function: Damage
Additional notes: Flip X (normally 2) coins. This attack does X damage times the number of heads.

Here's some more ^v

Add:
Poison Gas and Poison Powder to Poison Sting/Poison Jab
Explosion to Self Destruct
Absorb to Mega Drain
Fire Blast to Flamethrower/Ember
Trip Over, Ambush and Jump On to Quick Attack/Rising Lunge
Thunder Wave to Nuzzle
Continuous Slash and Continuous Slap

Oh, my... that's a lot...

You deserve a gold star, man.

I still haven't finished updating the rest of the page with what you've already done, but I'll make sure to get to it.

As for other things, thanks to everyone for their contributions! Since it can be difficult organizing this stuff, I'd say that we should be fine for at least the rest of the night without more submissions. hehe
 

bbninjas

Ready or Not!
Advanced Member
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

You'll get some more in 24 hours... still have to go through everything before LT...
 

bbninjas

Ready or Not!
Advanced Member
Member
RE: Attack Name Resource (Accepting Help from Everyone!)

And some more:
Common Effectless Attacks:
Beat
Ram
Gnaw
Bug Bite
Vine Whip
Razor Leaf
Solar Beam
Hammer In
Slash
Flare
Rollout
Surf
Mud Shot
Peck
Pound
Low Kick
Seismic Toss
Tail Whap
Punch
Scratch
Dragon Claw
Headbutt
Aurora Beam
*NEW*
Horn Attack
Smash Kick
Static Shock

Common Colorless Type Attacks
Attack Name: Body Slam
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is Paralyzed.

Attack Name: Incessant Peck
Function: Damage
Additional notes: Flip a coin until you get tails. This attack does X more damage for each heads.

Attack Name: Aerial Ace
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Common Water Type Attacks
Attack Name: Hail
Function: Damage
Additional notes: This attack does X damage to each of your opponent’s Pokémon. (don’t apply Weakness or Resistance for Benched Pokémon.) May use coin flip.

Common Lightning Type Attacks
Attack Name: Discharge
Function: Damage
Additional notes: Discard all [L] Energy attached to this Pokémon. This attack does X damage times the number of Energy cards you discarded.

Common Psychic Type Attacks
Attack Name: Lure Poison
Function: No Damage
Additional notes: Switch 1 of your opponent’s Benched Pokémon with your opponent’s Active Pokémon. You opponent’s new Active Pokémon is now Poisoned. May use coin flip.

Attack Name: Psy Bolt
Function: Damage or No Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Attack Name: Hex
Function: Damage
Additional notes: If the Defending Pokémon is affected by a Special Condition, this attack does X more damage.

Attack Name: Shadow Claw
Function: Damage
Additional notes: Discard a random card from your opponent’s hand. May use coin flip.

Attack Name: Extrasensory
Function: Damage
Additional notes: If you have the same number of cards in your hand as your opponents, this attack does X more damage.

Attack Name: Telekinesis
Function: Damage
Additional notes: This attack does X damage to 1 of your opponent’s Pokemon. (Don’t apply Weaknes of Resistance to Benched Pokemon.)

Common Fighting Type Attacks
Attack Name: Karate Chop
Function: Damage
Additional notes: Does X damage minus X (always 10) damage for each damage counter on this Pokémon.

Attack Name: Drain Punch
Function: Damage
Additional notes: Heal X damage from this Pokémon

Common Dark Type Attacks
Attack Name: Torment
Function: Damage
Additional notes: Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.

Attack Name: Hard Bite
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X more damage.

Common Metal Type Attacks
Attack Name: Heavy Bullet
Function: Damage
Additional notes: Flip a coin. If heads, this attack does X damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokemon)

Common Dragon Type Attacks
Attack Name: Wrap
Function: Damage
Additional notes: Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Etcetera Type Attacks
Attack Name: Payback
Function: Damage
Additional notes: If your opponent has only 1 Prize card left, this attack does X (often double or triple base damage) more damage and discard an Energy attached to the Defending Pokémon or discard the top X cards of your opponent’s deck or your opponent’s Active Pokémon is now X (status condition).

Attack Name: Spinning Turn/Reverse Thrust/Smash Turn/Splashing Turn
Function: Damage
Additional notes: Switch this Pokémon with 1 of your Benched Pokémon. Attack effect may be optional for the user.

Attack Name: Signs of Evolution
Function: No Damage
Additional notes: Search you deck for X/for a Pokémon that evolves from X (this card name). Reveal them/it and put them/it into your hand. Shuffle your deck afterward.

Attack Name: Random Peck
Function: Damage
Additional notes: Flip X (always 2) coins. This attack does X more damage for each heads.

Attack Name: Poltergeist
Function: Damage
Additional notes: Your opponent reveals his or her hand. This attack does X damage times the number of Trainer cards in your opponent’s hand.

Attack Name: Reflect/Growl
Function: No Damage
Additional notes: During you opponent’s next turn, any damage done this Pokémon by attacks is reduced by X (after applying Weakness and Resistance).

Attack Name: Supersonic
Function: No Damage
Additional notes: Your opponent’s Active Pokémon is now Confused. May use coin flip.

Attack Name: Giga Horn
Function: Damage
Additional notes: Flip 2 coins. If both of them are tails, this attack does nothing.

Attack Name: Scout
Function: No Damage
Additional notes: Your opponent reveals his or her hand.

Attack Name: Destructive Beam/Hyper Beam
Function: Damage
Additional notes: Flip a coin. If heads, discard an Energy attached to the Defending Pokémon.

Attack Name: Swift
Function: Damage
Additional notes: This attack’s damage isn’t affected by Weakness, Resistance, or any other effects on the Defending Pokémon.

Attack Name: Healing Melody
Function: No Damage
Additional notes: Heal X damage from each of your Pokémon. May use coin flip.

Attack Name: Energy Assist
Function: Damage or No Damage
Additional notes: Attach X/a basic Energy card/s from your discard pile to 1 of your Benched Pokémon.

Attack Name: Tight Jaw
Function: Damage
Additional notes: Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Add:
Add Poison Gas and Poison Powder to Poison Sting/Poison Jab
Add Explosion to Self Destruct
Add Absorb and Leech Seed to Mega Drain
Add Fire Blast to Flamethrower/Ember
Add Trip Over, Ambush, Knock Away and Jump On to Quick Attack/Rising Lunge
Add Continuous Slash and Continuous Slap to Continuous Tumble/Headbutt
Add Shed Skin to Nap
Add Duel Draw to Collect/Double Draw
Add Double Fire, Duel Claw, Double Whip, Double Lariat and Double Slash to Double Spin/Stab/Slap/Dual Cut
Add Hypnoblast to Sing/yawn
Add Wild Tackle to Wild Charge/Take Down/Double-Edge/
 
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