Pokemon
Trainers
Energy
+ 8 Cards
Strategy
Have Ampharos in active with frozen city out to make each energy attachement cost 5 damage counters to non plasma pokemon.
Being my second deck i'm trying to make use of the supporters i have left to build a coherent supporter pool.
Im not sure what to add in with ampharos in terms of pokemon. With my energy being limited to electric, theres not much i really considered using and Ampharos should always be in the active. Ideas were.
-Emolga: call for family
-Outragers: to damage themselves and outrage for the 2 other energy types.
-Leafeon: To deal with any deck that doesn't manually attach energy and grass coverage
-Plusle/Minun for tag draw
-Munna/Musharna for Long distance hypnosis and forewarn
-Electrode for magnetic draw
I also want to add in crushing/enhanced hammers after the release of legendary treasures.
No catchers because there isnt a real point to them since this deck is all about forcing the opponent to hurt themselves in order to attack. Maybe 2 catchers at most to get out those threats charging in the back that i cant take down with snipe damage.
Any suggestions for additional pokemon or changes to this deck?
- 4-2-4 Ampharos DRX
Trainers
- 4 Professor Juniper
- 2 N
- 3 Skyla
- 2 Cheren
- 1 Bianca
- 2 Ultra Ball
- 2 Level Ball
- 4 Rare Candy
- 3 Switch
- 2 Exp Share
- 1 Super Rod
- 2 Frozen City
- 1 Computer Search/Gold Potion
Energy
- 8 Electric
- 4 Double Colorless
+ 8 Cards
Strategy
Have Ampharos in active with frozen city out to make each energy attachement cost 5 damage counters to non plasma pokemon.
Being my second deck i'm trying to make use of the supporters i have left to build a coherent supporter pool.
Im not sure what to add in with ampharos in terms of pokemon. With my energy being limited to electric, theres not much i really considered using and Ampharos should always be in the active. Ideas were.
-Emolga: call for family
-Outragers: to damage themselves and outrage for the 2 other energy types.
-Leafeon: To deal with any deck that doesn't manually attach energy and grass coverage
-Plusle/Minun for tag draw
-Munna/Musharna for Long distance hypnosis and forewarn
-Electrode for magnetic draw
I also want to add in crushing/enhanced hammers after the release of legendary treasures.
No catchers because there isnt a real point to them since this deck is all about forcing the opponent to hurt themselves in order to attack. Maybe 2 catchers at most to get out those threats charging in the back that i cant take down with snipe damage.
Any suggestions for additional pokemon or changes to this deck?