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5.5 Corners of Outrage

Pikachu6319

Scooby
Member
This is my first time really designing a deck since the end of Neo/beginning of RSE era. Here we go:

Pokemon:
4 Zekrom
4 Reshiram
4 Kyurem
4 Virizion
1 Tornadus
1 Regigas ex
2 Terrakion

Trainers/Supporters:
3 Cheren
3 Professor Juniper
3 Professor Oak's New Theory
3 Switch
4 Eviloite
2 Super Rod
4 Junk Arm
2 Pokemon Catcher

Energy
4 Prism Energy
4 Grass
4 Rainbow
4 Double Colorless

I call it 5,5 because it does have Tornadus but he's colorless so doesn't really count as typing for a Corners deck, but despite the prescense of Terrakion and Virizion the dragons are supposed to be the main attackers. So basically the idea is to use Eviloite on Kyurem, Reshiram, or Zekrom to mimimize the amount of damage I take from attacks while using the damage I do end up taking (along with Zekrom's own ability if it happens) to take advantage of Outrage. Tornadus is there to help distribute the energy around so if I want to (or end up needing to) I can use the dragons second attacks.
 
RE: Experiment: Outrage

I was gonna do something like this but I'm waiting until Prism Energy gets released.
Take out Victini. He doesn't do much damage and has a mere 60HP.
He's just gonna get catcher'd or KO'd by Blue Flare/Bolt Strike. Not a Pokemon I'd like to put my energy on.
 
RE: Experiment: Outrage

Interesting. However, you have way to much energy and not enough drawpower.

You'll never be wanting to use the dragon's attacks either without energy acceleration too.

-4 Victini

3 Damage is nothing, and you'd be better off attaching. Instead, you can use Virizion. Virizion draws cards for you, and during that time you can be attaching to you benched Pokémon. Also, the ability is useless because none of those Pokémon has flip related effects.

+4 Virizion

For your energy lines, to be able to use Outrage better, use Double Colorless Energy. This way if a dragon is Catcher'd up and damaged, instead of not being able to attack and just having to let the dragon be ko'd, you can attach a Double Colorless and use outrage. For what cards to remove, it has to be energy. 21 is a huge amount of energy, and leads to bad starts (1 basic and all energy? Not gonna fly). Fire
is the most obvious energy to take out, because after a Blue Flare, you discard the energy, and cannot use Blue Flare the next turn. I am going to take out all 7 because in a deck similar to this, 6 Corners, all the dragons use outrage for ko's, not their "main" attacks.

-7 Fire Energy
+4 Double Colorless Energy

Also, in a deck like this were there are multiple energy types, use Rainbow Energy. The 10 damage won't hurt much, and it is awful to not have the energy type you need when you need it.

I am going to take out 4 Lightning Energy, because you really shouldn't be using Bolt Strike when there is no form of energy acceleration to set up multiple attackers. Bolt Strike also makes it easier for counter knockouts.

-4 Lightning Energy
+4 Rainbow Energy

With the remaining 3 spots, I'd add Terrakion for revenge knockouts. This really helps when playing against Magnezone and Zekrom. It really hurts EelZone because if you knockout a Magnezone early enough, it may be hard for them to get another out.

+2 Terrakion

Because Terrakion is a really bad starter, add a switch to get it out of the active position when you start with it. There are many other situations where switch can come in handy in a deck of mainly 2+ Retreat Cost Pokémon, such as switching attackers.

+1 Switch

For your trainer line, there is not enough consistency cards. 3 Cheren is not enough. In a deck with only basics, Juniper is the best drawpower. This is because you won't be discarding important Stage 1s or Stage 2s when you use Juniper. There are no Stage 1s you may need later in your deck, and you can just bench you basics, so Juniper won't hurt you.

For what to take out, one word- Potion. You do not need Potion. With big attackers in this format such as Magnezone and Dragons, 30 damage heal is not going to do much.

-4 Potion
+4 Professor Juniper

For an even better T/S/S line, use Junk Arm. This will let you reuse trainers and tools that you need. It also gives for options for what trainer to use.

I am going to cut out 2 of each of the trainers that would be good in this deck, but where having 4 is overkill.

-2 Super Rod

Super Rod is good, but 2 is enough. You won't need it much anyways because you have 4 of each of the main Pokémon.

-2 Revive

Again, you won't need this much because you have 4 of Reshiram, Zekrom, Kyurem, and Virizion.

+4 Junk Arm

Lets you reuse trainers, very helpful.

You can read more about Junk Arm at Esa's report on it here: http://www.thedeckout.com/2011/12/great-junk-arm.html

-3 Lightning

This is also important, because early game Zekrom won't attack, but Virizion can because it will already is active using Double Draw. A turn 2 40 isn't much, but can knockout Pokémon like Solosis, Tynamo, and Oddish. Then it can do 80 the next turn, knockout out Gloom, Duosion, Gothorita, Magneton, Quilava, and other Stage 1 Pokémon that you often see turn 2/3.

+3 Grass

Lastly you need Pokémon Catcher to take full advantage of Leaf Wallop, and to knockout key Pokémon.

+ at least 2 Pokémon Catcher

I'd take out energy for these too, because they can be inconsistent starts, and Glaciate can be hard to set up
-2 Water
 
RE: Experiment: Outrage

Well, I told you that my last days of any sort of play was during the Neo/RSE era. That was back in the day when one was told a deck needs at least twenty energy to run, twenty four to be on the safe side. Of course that was also in the day of Pokemon Breeder and Pokemon Trader, and you could likely end up with Blastoise and a Professor Oak to make a 60 damage attack all on turn two (I know I did alot).

I want to test out the Victini, mainly to see how well it works but I suspect I'll be trying to find 4 Virizion for this deck before long.

With that in mind, at the moment I took out the 7 Lightning energy for 4 Rainbow Energy (which in turn will probably be replaced by Prism Energy when we get Next Destinies if it is that set) and 3 Double Colorless (it was all I had or I would have put in a fourth one). I'll take out 3 Fire for 3 Grass if/when I replace Victini (I really would like to find a way to use these cards) with Virizion as well as replacing fire energy with Grass Energy and Pokemon Catcher (if I have them). I took out the Potions and half of the Revives/Super Rods for Juniper and Junk Arm.

I have my doubts about Terrakion/Switch. I acknowledge that Retaliate is a good thing, I'm just not sure I want that for this deck. Since I would only have 1 Switch I'm not really sure I want to take the risk of an easy knockout.
 
RE: Experiment: Outrage

Replaced 4 Victini with 4 Virizion.

Replaced 7 Fire Energy with 4 Grass Energy and 3 Electric Energy.

Replaced 2 Water Energy for 2 Pokemon Catcher.

Replaced 2 Revive for 2 Switch.

While I haven't heard any major comments against Tornadus in this deck, I haven't heard anything against it either. So unless I get reasons to go back on this I've replaced 2 Torandus with 2 Terrakion.

I'm wondering if anyone else agrees with iisnumber12's suggestion about adding in two Shaymin, maybe taking out the last two Torandus for these? That would make it an official five corners deck rather than 5.5.
 
I think this deck needs more draw power. A couple of PONTs would be nice or a sage's training since this deck runs super rod. I think it is better if there is about 1 less Zekrom because there are not many good pokemon that have a weakness to electric. I'd say drop some water and electric energies because rainbow pretty much covers it and because there are too many. This deck definitely needs some collectors to help set up too. Shaymin could be added to move energy but I do not really think it is essential because this deck is more of an Outrage deck, not as much as a Six Corners. The dragons would usually already have a double colorless attached to them anyway.
 
I don't think this deck needs more draw supporters. It would be better to just have different ones. I'd suggest taking out current for ponts or juniper for a cheren a sage's and 2 pont. You only need one type of draw.
 
Adjusted for some Professor Oak's New Theory. Don't forget that if I can get Virizion and an energy then I have draw power there as well at least for a while.

I'm not going to be dropping any of the Dragons, I've played this deck and with 4 of each in here I've always gotten a great start. Because of that I also don't need Collectors for this deck.
 
I'd say drop the Cherens for more shuffle supporters. All they will do is draw 3 cards which will only be shuffled into your deck the nex time you hit a shuffle supporter. I'd say take out all 3 for a PONT, a juniper, and an N
 
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