Wait, is it me or does Aegislash's King's Shield broken? Can't players spam his King's Shield attack?! Am I missing something here?
xGallade said:Wait, is it me or does Aegislash's King's Shield broken? Can't players spam his King's Shield attack?! Am I missing something here?
In regard to what I bolded from your post...excuse me? Where do you find an attack that good on a non-EX for a cost like that? I'm not going to make my full judgement on Mega Pokemon until they're released and we can a chance to use them, but right now I'm thinking they have a lot of potential even with the "your turn ends" clause.Bisharp said:My only real problems is that Mega Blastoise hasn't really got anything special about it except 220 HP. It's attack can be found on cards that aren't even EX, so there are few benefits to it, considering you lose a turn by just putting the darn thing into play.
Just wait until it mega evolves. : PForeignDude said:
Reggie McGigas said:Mega Blastoise's art is fricken awesome
aaaannnnddd they put the attack name all over it
Even though I like 5ban Graphics it seems like they are doing the art for EVERY card in the set. Not good.
RiverShock said:Hey, I just realized... These Mega Evolutions are actually a proper Evolution (they have a "stage" and the same evolution box as regular Pokemon), so Soda works for them. o.o Also means stuff like Devolution Punch is slightly better now.
Otaku said:First let me state that all of the Evolving Pokémon are disappointing; while not all of them are pure vanilla, there is nothing to make using them worthwhile as you have beneficial but weak effects not worth using because said Pokémon is unlikely to survive.
A lot of people are excited about Evolutionary Soda; does it allow you to Evolve after it was played e.g. Basic Pokémon (that was already in play that turn), play Evolutionary Soda on it to search and play the Stage 1 form down, then manually Evolve into a Stage 2?
If you can use it for Mega Pokémon-EX, does the "Your turn ends" clause for Evolving into them still apply? Without these (or some unknown future combo) the card isn't that impressive; it isn't Evolution acceleration, just search that forces you to immediately Evolve a target that, had you just used another search card, you could manually Evolve into anyway.
Otaku said:... When it comes to evaluating the rest, I am reminded of the saying "Its not the size but how you use it." Blastoise EX hits hard for the Energy invested, but that doesn't mean it hits well; 120 won't OHKO most Pokémon-EX and thus you'll need boosting to do so. Bench damage is tricky now; more useful because of the Pokémon Catcher nerf but less because such damage already plays a role and now Mr. Mime can safely sit on the Bench in just about any deck, blocking such damage (as well as big snipe damage). The Energy cost is high enough you'll need Energy acceleration, and the best and most likely candidate amongst the current card pool is still regular Blastoise; no room for upping damage and so you might as well stick with established strategies that are more Energy intensive yet... but also score the important OHKOs. This is before considering that you'll lose a turn "Mega Evolving".
Otaku said:Greninja shows promise, but probably not alongside another Stage 2 Pokémon; I think you just need something it can "hide behind", especially if it can deliver a solid hit. Perhaps the Outrage Dragons? This is probably the most promising Pokémon of those leaked in this batch.
Otaku said:Delphox is the next most promising, but I haven't heard any good deck ideas for it yet. No, I am not sold on partnering with Emboar: "Magneboar" decks didn't have to load a single attacker up with Energy for big hits (Magnezone Prime could remove Energy from anything you had in play), the entire deck will have a common Weakness while said Weakness has one of the best decks in the game, and Magnezone also was big before we had Mewtwo EX or Frozen City. Not ruling this out completely, but like I said I need "more" before it seems legit.
Otaku said:Chestnaught might be fun, but not effective. If you try to partner it with Rock Guard, be aware that Tool Scrapper is likely to become more popular, not less and that Escape Rope also ruins the combo. I still think something can be done with it (though it might not fall into the "competitive" sphere), but you're better focusing on making it better able to soak damage... at least I think. ^^'
Otaku said:Both Aegislash are interesting, but I have no idea if they can be made "competitive". You're investing a lot for a Pokémon that appears designed to 2HKO just about everything while an attack effect protects it between turns. Same name means you can only run four total, and unless the translation was badly botched you're just keeping the cards you play down on the same form (not discarding them or returning them to your hand). So... use Stance Change once and now the most you can have are three Aegislash in play (and neither of the others can use Stance Change). Sure there are effects to reclaim them, but that means either luck (Super Scoop Up is getting a reprint, right?), burning your Ace Spec (Scoop Up Cyclone), or slowly reclaiming them after an Aegislsah has been KOed.
Otaku said:Talonflame requires we start playing very different for its Ability... wait, that's an attack? Okay, so its just bad; most decks can make a comeback from a four card hand. As an attack, it needed to force your opponent to discard and then draw seven. Why? Then it might work as a mill deck. The second attack needs a form of acceleration to be used over and over again... and even if you do its on a 130 HP Stage 2: no thanks.