Discussion “My First Battle” - Custom Format

Lord Hierarch

Aspiring Trainer
Member
A few years ago my kids found a Pokemon card and that started their collection. When they wanted to learn how to play, I made them 30-card half decks. The
games last like 5-10 min, and I made them several decks. They've since moved on to real decks. When Pocket was released, I was reminded of these (of which the Brock theme is the only one left!)

So for nostalgia sake, I made this skeleton of a homebrew format. Its 7 cards a hand, no prizes (optional 3), only 2 of a kind, and the bench is just 3. No rule boxes cause most of them have outrageous HP.

Trainers. These 12 don't change. Got too many. This is the "core":
2 Potion. For the Healing.
2 Draw 3. For the Draw.
2 Poke Ball. For the Coin Flip (always fun!)
2 Pokemon Catcher. For the Swap + Coin Flip (!).
1 Great Ball. For the Searching.
1 Youngster/Shauna. For Hand Refresh.
1 Switch. For the Switch.
1 Vitality Band. MOAR POWAAAAAH!!!

The idea is to use as cheap of cards I have on hand to make decks out of.

For Energy I averaged 8-10. This brings us to 20-22. Leaving 8-10 Pokemon.

The idea of this format would be to be like the actual MFB/Pocket, but a MFB+/Pre-Battle Academy in the TCG style.

For Pokemon I'd say from any set, but 1 limit I liked was just using 151 Pokemon. IDK.

I'm hoping to try and test this in my apt and look for a club so my kids can find more people to play with.

What cards can I use to expand the Trainer Pool? What are your thoughts?

TY.
 
To be honest if youre running two of a kind then just use the tcg pocket format with 20 card decks, separate pile of energies and a 3 prize point system.
 
To be honest if youre running two of a kind then just use the tcg pocket format with 20 card decks, separate pile of energies and a 3 prize point system.
This was my idea before Pocket was even a thing 🤬!

Nyaah!

Wish Pocket was just the half deck thing XD XD. Felt bummed!


Although when teaching a niece how to play I used the PokeCatch format to teach energy/types, then moved it to Catch-Attack. Using the Pokemon they'd 'caught' we'd battle. Winner is the 1st to knock out your opponent's team (6). Players attach energy each turn, and return them to their energy pile after every attack.
 
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