Grass-Type Gym Leader
A new story has just been posted to PokéBeach's front page:
If you mean like... What happened to it being the focus of Crown Tundra, I actually have no clue.Also what happened to that little deer thing? With the giant ass antlers/crown thing?
Well that's just your opinion man
Interesting you mention that, since that's actually something that came up in a conversation I was having with someone. They don't seem to get their demographics-Switch owners-are largely in their 20s and 30s.Pokemon really needs to up it´s game fast, or it´s going to lose a lot of the older fans, soon. Yeah yeah I know, they won´t because the games are still selling as purely ´kids games´. Such is life.
These games already sold well... Somehow. But they're continuing to alienate so much of their fanbase because they're tone-deaf. We don't want games that are becoming more handholdy and all that, we want games with quality that everyone can enjoy. How about multiple difficulties? How about a little bit more ambition like BW did at the time? How about just, like... Polish? The people who enjoy Pokemon regardless would enjoy it anyways, so why not include the people who enjoy Pokemon when it's at its best?
It's also poor management, understaffing, and Pokemon rushing GF to get the game out. Part of it is a lack of ambition, and yet at the same time, I guarantee you those with the ambition can't even use it because there's no time and nobody around to help. Doubly so when they're split down the middle of their 100-person staff working on Town, a game nobody cared about because it wasn't that great anyways.Agree. I too have been having this converstion with peers. What you mention about the difficuty, has been mentioned for about ten years now, so yeah. They really do not care ,that was very evident for the first time with Gen 8. Leaving Pokemon out, because the kids do not care anyway. Leave difficulty out because the kids do not care anyway. Leave any real character-design out because the kids do not care anyway.. The only reason I can think of why they give us no effort at all is money. The only question they seem to be asking themselves is; how can we maximize profit. That also includes saving costs (no polish, complete dex ect. only gimmicks because, again, the kids do not care anyway and love a big Pikachu even though it makes no sense at all)
I didn't even grow up with them, honestly. I got into them when I was a teenager, and during this time I got immersed in games like Platinum, HGSS, and the Unova games. Each of those had a level of difficulty, polish, and-especially in the case of Unova-ambition that you really don't see anymore because they want to "play it safe" because a few people complained about BW being new and different.We grew up with Pokemon games that were results of well thought out ideas and years of creativity. It´s not needed anymore. The brand sells and apparently superficial is the norm now? I don´t get that either.. But yeah, the easier the better. In Sword/Shield there is a cut scene every other vife minutes and if you had a battle.. Some dude comes along to hand you potions. The music was bad too..
Each of those had a level of difficulty, polish, and-especially in the case of Unova-ambition that you really don't see anymore because they want to "play it safe" because a few people complained about BW being new and different.
And yet... Which are the games being talked about, years later, and largely beloved by the fans nowadays? The ones that actually had love, care, polish, and ambition in them. Nobody's going to be talking about Sword and Shield in a few years besides how poorly put together it was, because that's all that really stands out, lol. The designs of the Pokemon themselves are mostly solid, at least. A couple bad ones but mostly solid.