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Standard Vikavolt/Charjibug deck consistency help

iGeek256

I only use Electric types. Help me
Member
I have a deck focusing on the charjibug and vikavolt cards coming in may, but I think it is not as consistent as it could be and could use suggestions to fix that. If you don't know what any of the unbroken bonds cards do they are all here.

Pokémon: 16
4 Grubbin (evolving)
3 Dedene-GX (draw)
1 Tapu Koko - LT 51/181 (acceleration)
————————
4 Chargibug (acceleration)
————————
4 Vikavolt (attacking)

Trainer: 38
4 Volkner - UP 135/156 (search)
4 Cynthia - UP 119/156 (draw)
2 Guzma - BS 115/147 (controll)
————————
4 Electropower - LT 172/214 (damage boost)
4 Ultra ball - SL 68/73 (search)
4 Rare candy - CS 147/168 (evolve)
2 Rescue stretcher - GR 30/145 (retrieve charjibug)
2 Lure ball - CS 138/168 (retrieve charjibug)
2 Max Potion - GR 128/145 (heal after vikavolt's 220)
2 Pokémon Communication - TU 152/181 (search)
2 Choice Band - GR 121/145 (damage boost)
2 Pokégear 3.0 (search)
1 Electrocharger - TU 139/181 (recover)
————————
2 Aether Paradise Conservation Area - GR 116/145 (activate vikavolt ability)
1 Thunder Mountain - LT 191/214 (enable)

Energies 6
6 Lightning
 
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FOUND IT
You don’t have enough Timer Ball or Nest Ball. I’d take out Pokegear 3.0 and Lure Ball for 2 of each.
 
Hi iGeek256,

Nice list. Consider these modifications:

Pokémon:
- 1 Dedenne GX (two seem to be sufficient and the card still is a liability on the board)

+ 1 Tapu Koko (nice starter Pokémon) or Tapu Koko Prism (nice additional acceleration option which also enables Dedenne GX to attack and return to your hand)

Trainer:
- 1 Cynthia (nice but I needed the room)
- 1 Electric Charger (not a fan of coin flip cards)
- 1 Electro Power (needed the space here to fit in more consistency cards)
- 2 Pokémon Communication (the Pokémon count in this deck means that this could be a dead card quite often)
- 2 PokéGear 3.0 (While this card is great for decks that run 16 or more supporters it is often a dead card resulting in a miss in decks with a low supporter count)
- 2 Aether Paradise Conservation Area (since it does not protect Vikavolt I would go with a more offensive stadium like Shrine of Punishment)

+ 4 Lillie (still a great card in this deck)
+ 3 Nest Ball (helps a lot to set up in combination with Lillie)
+ 2 Shrine of Punishment (helps Vikavolt to hit numbers rather well)

You could also test out one more Lure Ball and one more Rescue Stretcher instead of the two Max Potion but this depends heavily on the local meta. Personally I do run three copies each and tend to use and need them rather frequent. Hope this provides some initial assistance.
 
Alright, I updated the deck list with your suggestions, I just don’t prefer timer ball.

Pokémon: 15
4 Grubbin
2 Dedene-GX
1 Tapu Koko* - LT 51/181
————————
4 Chargibug
————————
4 Vikavolt

Trainer: 39
4 Volkner - UP 135/156
4 Lillie - UP 125/156
3 Cynthia - UP 119/156
2 Guzma - BS 115/147
————————
4 Electropower - LT 172/214
4 Ultra ball - SL 68/73
4 Rare candy - CS 147/168
3 Nest Ball - SM 123/149
2 Rescue stretcher - GR 30/145
2 Lure ball - CS 138/168
2 Max Potion - GR 128/145
2 Choice Band - GR 121/145
————————
2 Shrine of Punishment
1 Thunder Mountain - LT 191/214

Energies 6
6 Lightning
 
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