Hey, it’s that one card nobody knows what does! (Besides Shiny Zygarde, Raikou, and Zekrom, of course.)
Pokémon: 11
2 Tapu Lele-GX (GRI 60)
1 Tapu Koko Prism Star (TEU 51)
1 Zebstrika (LOT 82)
3 Thundurus-GX (SMP 133)
1 Blitzle (LOT 81)
1 Tapu Koko-GX (GRI 47)
1 Marshadow (SLG 45)
1 Raikou (LOT 79)
Trainers: 40
1 Lost Blender (LOT 181)
4 Electrocharger (TEU 139)
2 Bill's Analysis (TEU 133)
4 Ultra Ball (SM 135)
2 Volkner (UPR 135)
1 Thunder Mountain Prism Star (LOT 191)
2 Erika's Hospitality (TEU 140)
3 Cynthia (UPR 119)
1 Field Blower (GRI 125)
4 Acro Bike (CLS 123)
3 Wishful Baton (BUS 128)
4 Nest Ball (SM 123)
4 Electropower (LOT 172)
2 Guzma (BUS 115)
2 Rescue Stretcher (GRI 130)
1 Acerola (BUS 112)
Energy: 9
9 Lightning Energy
The whole strategy here is to charge up a Thundurus GX’s Electric Ball to hit easy 170s with Electropower, more with Electrocharger. I find Wishful Baton to be better than Choice Band in the sense that you can go a lot longer without charging up again (a deadly task) for the sacrifice of damage, which is a good trade-off IMO.
Thoughts, questions, comments, concerns! Anything will be taken into consideration as long as it doesn’t involve killing the deck.
Pokémon: 11
2 Tapu Lele-GX (GRI 60)
1 Tapu Koko Prism Star (TEU 51)
1 Zebstrika (LOT 82)
3 Thundurus-GX (SMP 133)
1 Blitzle (LOT 81)
1 Tapu Koko-GX (GRI 47)
1 Marshadow (SLG 45)
1 Raikou (LOT 79)
Trainers: 40
1 Lost Blender (LOT 181)
4 Electrocharger (TEU 139)
2 Bill's Analysis (TEU 133)
4 Ultra Ball (SM 135)
2 Volkner (UPR 135)
1 Thunder Mountain Prism Star (LOT 191)
2 Erika's Hospitality (TEU 140)
3 Cynthia (UPR 119)
1 Field Blower (GRI 125)
4 Acro Bike (CLS 123)
3 Wishful Baton (BUS 128)
4 Nest Ball (SM 123)
4 Electropower (LOT 172)
2 Guzma (BUS 115)
2 Rescue Stretcher (GRI 130)
1 Acerola (BUS 112)
Energy: 9
9 Lightning Energy
The whole strategy here is to charge up a Thundurus GX’s Electric Ball to hit easy 170s with Electropower, more with Electrocharger. I find Wishful Baton to be better than Choice Band in the sense that you can go a lot longer without charging up again (a deadly task) for the sacrifice of damage, which is a good trade-off IMO.
Thoughts, questions, comments, concerns! Anything will be taken into consideration as long as it doesn’t involve killing the deck.
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