Porygon-Z from Triumphant (#7) [2/23]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

Posts MUST be more than one sentence long with proper grammar and spelling or they will be deleted.
 
1. HP is about average for a Stage 2, and its weakness isn't a huge issue, although, like most x2 weaknesses, it's quite an Achilles heel. Retreat Cost is a bit much, but thanks to its Pokepower it can abuse Warp Point if necessary. Though really, it should never be in the active position.

2. The main highlight of this card is its Pokepower, Dimension Transfer. It is essentially a built-in Junk Arm with only a 50% chance of success but not needing to discard 2 cards. It can also be used every turn with no drawbacks. This makes it an interesting consideration for a tech in certain decks, but not quite enough to give it a prominent place in decks. Its attack is horrible, just don't use it.

3. Trainer-Heavy decks love this card, but no true "combos" that I can think of.

4. A tech to combat the weak points of a tech? I don't think anything really fits here.

5. An ANGRY Porygon-Z.... That's new. Love the glowing Dubious Disc as well. Pretty nice art if you ask me. 4/5

6. I'd give this card a 2.5/5. It's a great tech, but sticking another Stage 2 in a deck just to get back trainers really isn't worth the trouble or the deckspace.

First :p
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
Decent HP, bad weakness with donphan prime able to 1shot it, and solid retreat.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
The power is great you can get back any supporters or general trainers used. The attack however is terrible if you attach a rainbow energy (which is nice to have in decks).
3. What combos can you use it with? How so?
Anything really, it can be used as a tech to just get back trainers you've lost.
4. What techs can you use to combat the weak points?
Not sure, maybe feraligatr prime or any strong water type.
5. How's the artwork?
Pretty good, I like the disk. 3/5
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
Pretty bad card, it has a good power but by being a stage 2 it takes far too long to set up and it has a terrible attack. 2/5
 
vexel said, "Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
The power is great you can get back any supporters or general trainers used. The attack however is terrible if you attach a rainbow energy (which is nice to have in decks)."

Uh.. you don't make any sense dude.. read the attack. It loses it's drawbacks when you attach a Rainbow.. so it's BETTER if you attach a rainbow, not worse.

1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
110 isn't bad, but if you were to try to attack with it you might as well just assume that it has 100 HP since the Rainbow Energy it needs will reduce Porygon-Z's HP by 10. Weakness is pretty standard for a Normal type, and everyone is moving back to 2x weakness so no shock there. Retreat is meh. Not amazing, but not horrible.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
The Poké-Power isn't bad when combo'd with a draw card or power/body for drawing depending. There aren't a whole lot of uses for it yet. Most decks use Junk Arm to get trainer's back if they really need 'em. If you don't want to have to toss 2 cards to use the Junk Arm, then I guess it works. The attack is iffy. For a Rainbow and a Double Colorless it's a great 80 with no drawbacks (just watch out for Scizor Prime). Without the Rainbow, however, it's horrible.

3. What combos can you use it with? How so?
This Porygon evo will REALLY shine when Leveled up. When used with the Porygon Z Lv X from Majestic Dawn, this guy is crazy. When leveled up, Porygon-Z will discard all of your opponents Special Energies (buh bye Rescue, Call, Rainbow, Metal, Dark, Double Colorless..). THEN every turn you can search your deck for 2 cards and top deck them AND use this Porygon-Z's power to top deck one trainer from your discard pile.

4. What techs can you use to combat the weak points?
Any card with draw power, like Uxie, could take full advantage of both Porygon-Z and Porygon-Z Lv X's ability to top deck like crazy.

5. How's the artwork?
I like all pokémon art that includes the item that is used to evolve the guy. 3/5

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I feel this guy would be better if we weren't about to lose the Lv X soon. I may try to toy around him before it goes, but being a Stage 2 does reduce it's usefulness. Rare Candy and Lv Max help.. but that's a lot of work to get a tech into play. It has the potential to be in any type deck.. but sadly it probably will never be in any. 2.5/5
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
Given that it's a stage 2, it's stats are below average. 110HP isn't great for a stage 2, and the fighting weakness isn't the best, one to have, since most popular fighting pokemon can do the 60 damage required to OHKO it for little cost. The 2 Energy Retreat cost isn't ideal as well, but can be worked around with the right trainers. One advantage it has is that, being colourless, it can use any energy to pay for it's attack cost.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Starting with it's attack, Suspicious Beam Beta has the potential to do 80 damage for 2 energy (if a DCE is used), which is fairly fast. The catch is that you either have to have one of them be a Rainbow Energy (doing 10 damage to Porygon-Z when it's attached), otherwise Porygon-Z takes 20 damage and becomes confused. It's not the worst attack, but it requires a very specific setup dependent on special energy, meaning it could take an extra turn to set up, it'll be useless against Scizor Prime, and can be prone to lost remover, or other energy discarding attacks such as Machamp Prime or Typhlosion Prime.

It's Power, Dimension Transfer, is definitely an interesting one when you read it. You flip a coin and, if heads, put a trainer from your discard pile on top of your deck. The main advantage to this is that it allows you to reuse important trainers (duh). Also, in a worst-case scenario, the power can prevent you from losing due to decking out, by adding one card to your deck.

The disadvantages outweigh it though. Unless you can play something that lets you draw cards during the rest of your turn, you won't be able to use the trainer until your next turn, and if your opponent plays something like judge, you won't recieve it anyway. The power also prevents you from drawing something new during your next turn, which, unless you know you aren't going to draw something good, is a slight gamble. The power is sprayable, and requires a coin flip to work. Although 2 Porygon-Z's increase your chances of a success to 75%, it might take up too much bench room and deck space to be used as a tech. In the long run, using a card like Junk Arm is better.

3. What combos can you use it with? How so?
Not many combos come to mind just now. To speed up it's attack, using Cyrus Conspiracy/Energy Excanger to guarentee a special energy might be useful.

4. What techs can you use to combat the weak points?
Porygon-Z LvX will boost it's HP to a healthier 130hp, and gives it 2 additional powers which can make it a more powerful card. Energy Exchangers will let you get the desired special energy you need, provided you have an energy in your hand already. You might also need something to heal Porygon-Z, after using Rainbow Energy. Finally,if you ever want to run a deck with this card as the main attacker, you will need a psychic tech to deal with Machamp (Nidoqueen RR can do that, and heal Rainbow Energy Damage at the same time) and a fire tech to deal with Scizor Prime.

5. How's the artwork?
Fairly basic, but with plenty of colour, and it's a holo. 4/5

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
I would give it 2.75/5. It's not a horrible card, and can be used to make a fun deck just now. It might even be more popular in future formats. But right now, it's not going to be a tournament winner.
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost):The HP is average for a stage 2 and the retreat cost is fine. But it can easily be knocked out by the many Machamp decks out there.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card: The attack is good, three energy for 80 damage,but the side affect is horrible if you have no rainbow energy attached to him. The poke power is good for getting trainers instead of junk arm.

3. What combos can you use it with? How so?: use it to get team galactic's inventions in SP decks.

4. What techs can you use to combat the weak points?: attach a rainbow energy to it to stop the side affect of it's attack

5. How's the artwork? Very good. I love the sparkling disk

6. Give it a rating, and explain why you have given it that rating: 3/5
 
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