1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
1. 180 hp, x2 weakness, no resistance, and 4 retreat, this is the basic outline of a tank.
2. has to rely on another card to increase the speed and playability of it's attack (especially a stage 2 card), overall not worth it as a valid water tech.
3. feraligator prime to increase the speed of it's attack
4. donphan, or any other fighting type to counter electric.
5. 2/5 it's nice.
6. Overall this is a crutch card, meaning it needs to rely on a bench tech to increase the playability of the card, it has no resistance so even at 180 wailord just come's across as meat bag to sit in front while you setup. Having it's usefulness as a tank it also has it's uselessness as a slow attacker, even if you where to use wailords attack it could come in handy but again rely's on another to deal that dmg 1/5.