I think you need to add
+1-2 Lt. Surge Strategy (2 supporters per turn)
+1 Blacephalon GX (beastdown)
+1-2 Volcanion from UBB (acceleration)
+2-3 Green’s Exploration from UBB (draw support)
+2-3 Fiery Flint (acceleration)
+1 Beast energy {*} (beatdown)
Take out all of the Salazar and salandit...
I found a damage mover so I will use Pokémon town with dumbbells and move the damage from evolved Floette to Shedinja to do lots of damage...
Should I use devolution spray to get 30 more damage?
Shedinja - Expanded
Pokémon 16
4 Nincada
4 Shedinja
4 Flabebé
4 Floette
Trainers 35
4 Team Magma’s...
I was wondering if anyone had suggestions for this deck
Shedinja - Expanded
Pokémon 16
4 Nincada
4 Shedinja
4 Flabebé
4 Floette
Trainers 34
4 Team Magma’s Secret Base
4 Bodybuilding Dumbbells
2 Rescue Stretcher
3 Professor Sycamore
4 Nest Ball
4 Timer Ball
4 Ultra Ball
3 Guzma
3 N
3 Acro...
I played this lost March deck at my local tournament and did ok with it...
4 Jumpluff
4 Skiploom
4 Hopip
4 Natu
4 Trumbeak
1 Alolan Vulpix
1 Oranguru
1 Tapu Lele
4 Cynthia
3 Guzma
2 Professor Elm’s Lecture
2 Lillie
1 Switch (Going use Tate & Liza instead)
4 Ultra Ball
4 Great Ball
2 Net Ball
3...
I made a list for a zeraora deck...
POKÉMON 12
3 zeraora gx
2 blitzle
2 zebstrika
2 tapu lele gx noibat
2 Tapu Koko gx
1 Celesteela
TRAINERS 33
4 electric power
3 cynthia magnemite
1 thunder mountain
3 choice band
4 ultra ball
3 guzma goomy
3 aether paradise conservation area
2 field blower...
Apollo I just recently learned that zeraora is coming out in sm8 not celestial storm so we both might have to wait for our decks. Otherwise I see good potential for this deck in the future! Also your 4 Acro bike on your list will most likely be rotated after worlds so you might want to think...