I think you're missing the fact that the previous falinks does 30 damage for each pokemon with falinks in its name on the bench. That's 150 for 1 twin energy not including modifiers like martial arts dojo. Falinks V doesn't need to attack, just benchsit and reduce damage done to the active...
Every evolution deck will now need to turn 1 (going second) Red & Blue for Evo.
I don't think this rule change breaks the game, but it's definitely a major shift. There will now be a bunch of decks that will shift to always wanting to go second. And this severely hurts Malamar.
Jirachi is an amazing addition to psychic decks, will make MewMew amazing.
Weavile GX is a great addition to ZoroNag because you won't need energy switches anymore. Too clunky in ZoroRoar, but not bad in a deck with other stage 1s, plus gives a better matchup vs 1 prize attacking decks as you...
This is an amazing card. The only issue is getting it out when you need it. The UPR Shiinotic has the same issue as it's a stage 1 as well, but if you based a deck around continuous search with Devolution spray Z and Shiinotic that could potentially work. I think it'll basically be teched into...
G&G TTGX is meh due to the fighting energy requirement, but this could be a fun expanded deck.
Could run it with jirachis and Cyrus prism star as well as double dragon energy to lower the amount of Pokemon your opponent has on the field, then discard 2 of them.
Heatran GX is gonna be a fire...