On the point of Trevenant and Gothitelle ruining your accessibility for Delphox without the stage 1, just don't try and get it out if your playing an item-lock deck?
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
... If you are investigated by any means you will appear as a Wolf.
Sorry for the double-post, misclick :P
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
Teal, it's called 'Suspicious' and it says (paraphrased): You stole Proffesor Oak's Pokemon and many people don't like you/see you as a threat.
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
But do you really think anyone would be stupid enough to say it if it wasn't true?
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
My role said that I have the mason ability and that when seer's 'check' me I appear as a Wolf, despite not being one. That is why I think it's so unfair... James can kill someone while I can be wrongly accused, great!
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
I literally just said I was Green, the post above yours?
I have the ability 'Pokedex Texting' which is the thing James and Blui have been talking about but no other abilities, (which I find slightly unfair)...
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
For anyone who was wondering I am Green, but assuming someone's alignment based on their characters and nothing else AND then lynching them is not a smart move.
Especially when that person is town :/
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
Teal is too smart...
And well played James, taking one for the team :P
BLUI
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
No, i'm saying that the scum will kill a townie every night, so why give them a night where they effectively have immunity from being killed themselves.
RE: Werewolf XVII III: Team Rocket's Takeover - Day 1 Ends September 9th 4 PM EST
I personally think No Lynch is silly idea, it gives a 0% chance of killing scum, but the chance of the scum killing that night stays at 100%.
In short(er) there is no benefit.
Blargh means that you can't be using both at the same time, so having both is a waste of space other cards can be more useful. As soon as you want to only use only one set you suddenly have 4 dead cards in your deck, this is never a good thing.