Suicune-GX/Quagsire
Current List:
-Pokémon (16)-
3x Wooper DGM
2x Quagsire DGM
3x Suicune-GX ---
2x Articuno-GX CES
2x Tapu Lele-GX GRI
1x Volcanion <> FLI
1x Necrozma-GX BUS
1x Lapras-GX SUM
1x Palkia-GX ULP/FLI
-Trainers (34)-
-Supporters (16)-
4x Guzma
4x Cynthia
3x Copycat
2x Tate & Liza
2x Lillie
1x Acerola
-Stadiums (4)-
4x Brooklet Hill
-Items (14)-
4x Ultra Ball
4x Aqua Patch
3x Choice Band
1x Rescue Stretcher
1x Field Blower
1x Energy Recycle System
-Energies (10)-
10x Water Energy
Strategy:
This is mainly a prize denial and 2hko deck. As soon as you can get 3 energy on the field, you can start swinging with Suicune-GX and healing up with Suicune's ability + Brooklet Hill. I think it's definitely worth trying out when Lost Thunder comes out and should it become viable I'd be pretty happy about that.
Notes:
To me, it feels like this deck might lack speed or the ability to get a turn 2 attack going. I'm not sure if Nest Balls would help in the beginning, or if they'd be unnecessary. Lusamine is also a possibility here, as a way to get your Brooklet Hills back into play, but I don't know what to get rid of without sacrificing consistency.
Any and all suggestions are welcomed! Feel free to post your opinions on the list at present, and any other ideas you have.
Current List:
-Pokémon (16)-
3x Wooper DGM
2x Quagsire DGM
3x Suicune-GX ---
2x Articuno-GX CES
2x Tapu Lele-GX GRI
1x Volcanion <> FLI
1x Necrozma-GX BUS
1x Lapras-GX SUM
1x Palkia-GX ULP/FLI
-Trainers (34)-
-Supporters (16)-
4x Guzma
4x Cynthia
3x Copycat
2x Tate & Liza
2x Lillie
1x Acerola
-Stadiums (4)-
4x Brooklet Hill
-Items (14)-
4x Ultra Ball
4x Aqua Patch
3x Choice Band
1x Rescue Stretcher
1x Field Blower
1x Energy Recycle System
-Energies (10)-
10x Water Energy
Pokémon (13):
3 Wooper
2 Quagsire
4 Suicune-GX
3 Tapu Lele-GX
1 Volcanion <>
Trainers (38):
4 Cynthia
2 Tate & Liza
1 Copycat
1 Lillie
2 Apricorn Maker
3 Nest Ball
4 Ultra Ball
3 Brooklet Hill
1 Rescue Stretcher
4 Aqua Patch
1 Energy Recycle System
1 Field Blower
4 Max Potion
1 Acerola
2 Guzma
3 Choice Band
Energy (9):
9 Water Energy
3 Wooper
2 Quagsire
4 Suicune-GX
3 Tapu Lele-GX
1 Volcanion <>
Trainers (38):
4 Cynthia
2 Tate & Liza
1 Copycat
1 Lillie
2 Apricorn Maker
3 Nest Ball
4 Ultra Ball
3 Brooklet Hill
1 Rescue Stretcher
4 Aqua Patch
1 Energy Recycle System
1 Field Blower
4 Max Potion
1 Acerola
2 Guzma
3 Choice Band
Energy (9):
9 Water Energy
-Pokemon (17)-
3x Wooper DGM
2x Quagsire DGM
3x Suicune-GX ---
3x Articuno-GX CES
2x Tapu Lele-GX GRI
1x Volcanion <> FLI
1x Palkia-GX ULP / FLI
1x Lapras-GX SUM
1x Necrozma-GX BUS
-Trainers (33)-
-Supporters (16)-
4x Guzma
4x Cynthia
3x Copycat
2x Tate and Liza
2x Lillie
1x Acerola
-Stadiums (4)-
4x Brooklet Hill
-Items (13)-
4x Aqua Patch
4x Ultra Ball
3x Choice Band
1x Rescue Stretcher
1x Field Blower
-Energies (10)-
10x Water Energy
3x Wooper DGM
2x Quagsire DGM
3x Suicune-GX ---
3x Articuno-GX CES
2x Tapu Lele-GX GRI
1x Volcanion <> FLI
1x Palkia-GX ULP / FLI
1x Lapras-GX SUM
1x Necrozma-GX BUS
-Trainers (33)-
-Supporters (16)-
4x Guzma
4x Cynthia
3x Copycat
2x Tate and Liza
2x Lillie
1x Acerola
-Stadiums (4)-
4x Brooklet Hill
-Items (13)-
4x Aqua Patch
4x Ultra Ball
3x Choice Band
1x Rescue Stretcher
1x Field Blower
-Energies (10)-
10x Water Energy
This is mainly a prize denial and 2hko deck. As soon as you can get 3 energy on the field, you can start swinging with Suicune-GX and healing up with Suicune's ability + Brooklet Hill. I think it's definitely worth trying out when Lost Thunder comes out and should it become viable I'd be pretty happy about that.
Notes:
To me, it feels like this deck might lack speed or the ability to get a turn 2 attack going. I'm not sure if Nest Balls would help in the beginning, or if they'd be unnecessary. Lusamine is also a possibility here, as a way to get your Brooklet Hills back into play, but I don't know what to get rid of without sacrificing consistency.
Any and all suggestions are welcomed! Feel free to post your opinions on the list at present, and any other ideas you have.
Last edited: