‘Rebellious Clash’ Fully Revealed!

All regular cards from S2 Rebellious Clash has been revealed on the official Japanese Pokemon TCG website! The set will release in Japan next week and will then become part of our Rebel Clash set in May.

S2 ‘Rebellious Clash’ Cards

S2 ‘Rebellious Clash’ Card Translations

I am currently in an extended film meeting, so I am trying to post translations as our translators send them. There may be delays.

Thanks goes to Bangiras and Jake C. for the translations!

Update: All translations are now up!

Scyther – Grass – HP80
Basic Pokemon

[C] Swords Dance: During your next turn, the base damage of this Pokemon’s Speed Sickle is increased by 70.

[C] Speed Sickle: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Heracross – Grass – HP130
Basic Pokemon

[C][C] Push Down: 30 damage. Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.

[G][G][C] Strong Horn: 110 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Lotad – Grass – HP60
Basic Pokemon

[C] Blot: 10 damage. Heal 10 damage from this Pokemon.

[G][C] Ram: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Lombre – Grass – HP90
Stage 1 – Evolves from Lotad

Ability: Top Entry
If you draw this card from your deck at the beginning of your turn and there is room on your Bench, instead of putting it into your hand, you may play it directly onto your Bench.

[G][C][C] Fury Swipes: 40x damage. Flip 3 coins. This attack does 40 damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Ludicolo – Grass – HP160
Stage 2 – Evolves from Lombre

[C][C] Energized Rush: 60x damage. This attack does 60 damage for each Prize card you’ve taken.

[G][C][C] Mega Drain: 120 damage. Heal 30 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Surskit – Grass – HP50
Basic Pokemon

[C] Agility: 10 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Masquerain – Grass – HP90
Stage 1 – Evolves from Surskit

[C] Pattern Menace: 30 damage. Your opponent can’t attach Energy from their hand to the Defending Pokemon during their next turn.

[C][C] U-Turn: 40 damage. Switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Phatump – Grass – HP60
Basic Pokemon

[C] Dark Guidance: Choose a Basic Pokemon from your discard pile and play it onto your Bench.

[G][C] Seed Bomb: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Trevenant – Grass – HP130
Basic Pokemon

[G] Seed Bomb: 40 damage.

[G][G][C] Shadow Cage: 120 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Eldegoss V – Grass – HP180
Basic Pokemon

Ability: Happy March
Once during your turn, when you play this card from your hand to your Bench, you may put a Supporter card from your discard pile into your hand.

[C][C] Soar Upward: 50 damage. You may shuffle this Pokemon and all cards attached to it into your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Applin – Grass – HP40
Basic Pokemon

[C] Withdraw: Flip a coin. If heads, prevent all damage from attacks done to this Pokemon during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Flapple – Grass – HP80
Stage 1 – Evolves from Applkin

Ability: Apple Drop
Once during your turn, you may put 2 damage counters on 1 of your opponent’s Pokemon. Then, shuffle this Pokemon and all cards attached to it into your deck.

[C][C]Acid Bomb: 60 damage. Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Ninetales V – Fire – HP200
Basic Pokemon

[R][C][C] Nine Tailed Transformation: Choose 1 of your opponent’s Active Pokemon’s attacks and use it as this attack.

[R][C][C][C] Flamethrower: 180 damage. Discard an Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Magmar – Fire – HP90
Basic Pokemon

[C] Punch: 10 damage.

[R][C] Heat Breath: 20+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Magmortar – Fire – HP140
Stage 1 – Evolves from Magmar

[R]C] Burst Punch: 30 damage. Your opponent’s Active Pokemon is now Burned.

[R][R][C] Ground Burn: 80+ damage. Each player discards a card from the top of their deck. This attack does 100 more damage for each Energy card discarded in this way.

Weakness: Water (x2)
Resistance: none
Retreat: 3


Litwick – Fire – HP60
Basic Pokemon

[R] Scorch: Your opponent’s Active Pokemon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Lampent – Fire – HP80
Stage 1 – Evolves from Litwick

Ability: Top Entry
If you draw this card from your deck at the beginning of your turn and there is room on your Bench, instead of putting it into your hand, you may play it directly onto your Bench.

[R] Rekindle: 20 damage. Attach a [R] Energy card from your discard pile to this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Chandelure – Fire – HP140
Stage 2 – Evolves from Lampent

Ability: Protection Lamp
Each of your Pokemon that has any Energy attached to it has no Weakness.

[R][C] Mirage Flare: 110 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Heatmor – Fire – HP120
Basic Pokemon

[C] Lick: 20 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[R][R][C] Flamethrower: 120 damage. Discard an Energy from this Pokemon.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Wingull – Water – HP70
Basic Pokemon

[C] Collect: Draw a card.

[W][C] Wave Splash: 20 damage.

Weakness: Lightning (x2)
Resistnace: Fighting (-30)
Retreat: 1


Pelipper – Water – HP120
Stage 1 – Evolves from Wingull

[C][C] Wing Attack: 50 damage.

[W][C][C] Power Cyclone: 110 damage. Move an Energy from this Pokemon to 1 of your Benched Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


Milotic V – Water – HP210
Basic Pokemon

[W][C][C] Aqua Impact: 10+ damage. This attack does 50 more damage for each [C] in your opponent’s Active Pokemon’s Retreat Cost.

[W][C][C][C] Hypno Splash: 150 damage. Your opponent’s Active Pokemon is now Asleep.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat:


Tympole – Water – HP60
Basic Pokemon

[C] Spin: Your opponent’s Active Pokemon is now Confused.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


Palpitoad – Water – HP90
Stage 1 – Evolves from Tympole

[C][C] Twirling Sign: 30 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Seismitoad – Water – HP170
Stage 2 – Evolves from Palpitoad

[W] Split Spiral Punch: 30 damage. Your opponent’s Active Pokemon is now Confused.

[W][C][C][C] Resonance: 120 damage. If your opponent’s Active Pokemon is Confused, this attack does 120 more damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


Galarian Darumaka – Water – HP80
Basic Pokemon

[W][C] Ice Punch: 30 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Galarian Darmanitan – Water – HP140
Stage 1 – Evolves from Galarian Darumaka

[W][C][C] Blizzard: 80 damage. This attack does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[W][W][C][C] Crushed Ice Head: 170 damage. This Pokemon can’t use Crushed Ice Head during your next turn.

Weakness: Metal (x2)
Resistance: none
Retreat: 3


Eiscue – Water – HP120
Basic Pokemon

Ability: Ice Face
If this Pokemon’s HP is at max, any damage done to it by opponent’s attacks is reduced by 60.

[W][C][C] Blizzard: 70 damage. This attack does 10 damage to each of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Metal (x2)
Resistance: none
Retreat: 2


Voltorb – Lightning – HP50
Basic Pokemon

[C] Continuous Tumble: Flip a coin until you get tails. This attack does 20 damage times the number of heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Electrode – Lightning – HP90
Stage 1 – Evolves from Voltorb

[C] Orb Collection: Search your deck for up to 3 Energy cards, reveal them, and put them in your hand. Then, shuffle your deck.

[L][C] Ball Attack: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 0


Electabuzz – Lightning – HP90
Basic Pokemon

[C] Knuckle Punch: 10 damage.

[L][L][C] Electroslug: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Electivire – Lightning – HP 140
Stage 1 – Evolves from Electabuzz

[L][C] Thundershock: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[L][L][C] Powered Volt: 90 damage. If this Pokemon has a Special Energy card attached to it, this attack does 90 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Shinx – Lightning – HP60
Basic Pokemon

[L] Adversity: 10 damage. If your opponent has 3 or fewer Prize cards remaining, this attack does 50 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Luxio – Lightning – HP90
Stage 1 – Evolves from Shinx

Ability: Top Entry
If you draw this card from your deck at the beginning of your turn and there is room on your Bench, instead of putting it into your hand, you may play it directly onto your Bench.

[L] Elekick: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Luxray – Lightning – HP160
Stage 2 – Evolves from Luxio

[L] Raid: 60 damage. If this Pokemon evolved from Luxio during your turn, this attack does 100 more damage.

[L][C] Head Bolt: 120 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Toxtricity V – Lightning – HP210
Basic Pokemon

[L] Poison Jab: 20 damage. Your opponent’s Active Pokemon is now Poisoned.

[L][L][C] Electric Riot: 90+ damage. This attack does 90 more damage if your opponent’s Active Pokemon is Poisoned.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Toxtricity VMAX – Lightning – HP320
VMAX Pokemon (Gigantamax) – Evolves from Toxtricity V

[L][L][C] Giganto Riot: 160+ damage. This attack does 80 more damage if your opponent’s Active Pokemon is Poisoned.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Morpeko – Lightning – HP80
Basic Pokemon

[C] Torment: 20 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. The Defending Pokemon can’t use that attack during your opponent’s next turn.

[L][C] Spark: 50 damage. This attack does 20 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Clefairy – Psychic – HP60
Basic Pokemon

[C] Glowing Finger: Your opponent’s Active Pokemon is now Asleep.

[P] Magical Shot: 10 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Clefable – Psychic – HP110
Stage 1 – Evolves from Clefairy

Ability: Playful
Once during your turn, when you play this card from your hand to evolve a Pokemon, you may choose an Energy attached to your  opponent’s Active Pokemon and return it to the top of your opponent’s deck.

[P][C] Moon Kick: 60 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Sigilyph – Psychic – HP110
Basic Pokemon

Ability: Strikes Back
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack, place 3 damage counters on the attacking Pokemon.

[P][C] Psychic Damage: Does 30 damage plus 10 damage for each damage counter on the opponent’s Active Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Sandygast – Psychic – HP80
Basic Pokemon

[P] Sneaky Placement: Put a damage counter on 1 of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3


Palossand – Psychic HP140
Stage 1 – Evolves from Sandygast

[C][C] Sand Burial: Discard a card from the top of your opponent’s deck. If this Pokemon has Cursed Shovel attached to it, discard 2 more cards.

[P][C][C] Super Absorption: 90 damage. Heal 30 damage from this Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 4


Hattena – Psychic – HP60
Basic Pokemon

[C] Find a Friend: Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

[C][C] Psychic Shot: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Hattrem – Psychic – HP80
Stage 1 – Evolves from Hattena

[C] Calm Mind: Heal 30 damage from this Pokemon.

[C][C] Brutal Swing: 30 damage. Flip a coin, If heads, this attack does 30 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Hatterene – Psychic – HP150
Stage 2 – Evolves from Hattrem

Ability: Mind Hat
Once during your turn, you may have each player discard 1 card from their hand. (Your opponent discards first. If either player has no cards in their hand, that player does not discard.)

[P] Regretful Droplets: Put damage counters on your opponent’s Active Pokemon equal to the number of Pokemon in your discard pile.

Weakness: Darkness: (x2)
Resistance: Fighting (-30)
Retreat: 2


Milcery – Psychic – HP50
Basic Pokemon

[C] Aromatherapy: Heal 10 damage from each of your Pokemon.

[P][C] Tackle: 20 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Alcremie – Psychic – HP110
Stage 1 – Evolves from Milcery

[C] Decorate: Attach any number of Basic Energy from your hand to your Pokemon in any way you like.

[P][C] Draining Kiss: 50 damage. Heal 30 damage from this Pokemon.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Dragapult V – Psychic – HP210
Basic Pokemon

[P] Bite: 30 damage.

[P][P] Assault Jet: 60+ damage. If this Pokemon was on your Bench and became your Active Pokemon during this turn, this attack does 80 more damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Dragapult VMAX – Psychic – HP320
VMAX Pokemon (Dynamax) – Evolves from Dragapult V

[P] Shred: 60 damage. This attack’s damage isn’t affected by effects on your opponents Active Pokemon.

[P][P] Giganto Phantom: 130 damage. Put 5 damage counters on your opponent’s Benched Pokemon in any way you like.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


Nosepass – Fighting – HP80
Basic Pokemon

[C] Tackle: 10 damage.

[C][C][C] Rolling Tackle: 50 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Meditite – Fighting – HP70
Basic Pokemon

[C] Meditate: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Medicham – Fighting – HP110
Stage 1 – Evolves from Meditite

[F] Yoga Kick: 40 damage. This attack’s damage isn’t affected by Weakness or Resistance.

[C][C][C] Psychic: 60+ damage. This attack does 20 more damage for each Energy attached to your opponent’s Active Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Barboach – Fighting – HP70
Basic Pokemon

[F] Razor Fin: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Whiscash – Fighting – HP140
Stage 1 – Evolves from Barboach

Ability: Submerge
As long as this Pokemon is on your Bench, it takes no damage from attacks.

[F][F] Earthquake: 140 damage. This attack does 20 damage to each of your Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Galarian Yamask – Fighting – HP70
Basic Pokemon

[C][C] Reckless Charge: 50 damage. This Pokemon does 30 damage to itself.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Galarian Runerigus – Fighting – HP100
Stage 1 – Evolves from Yamask

[C][C] Grudge Distribution: Count the number of damage counters on this Galarian Runerigus. Put twice as many damage counters on your opponent’s Active Pokemon.

[F][C][C] Mad Hammer: 120 damage. This Pokemon does 30 damage to itself.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Rolycoly – Fighting – HP70
Basic Pokemon

[C] Ram: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Carkoal – Fighting – HP100
Stage 1 – Evolves from Rolycoly

[C][C] Ram: 30 damage.

[F][C][C] Heat Stamp: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Coalossal – Fighting – HP160
Stage 2 – Evolves from Carkoal

Ability: Tar Generator
Once during your turn, you may search your discard pile for up to 1 [R] Energy and 1 [F] Energy and attach them to your Pokemon in any way you like.

[F][C][C][C] Burning Avalanche: 130 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Falinks V – Fighting – HP160
Basic Pokemon

Ability: Iron Defender
As long as this Pokemon is in play, damage done to any of your Pokemon with Falinks in its name by your opponent’s atacks is reduced by 20.

[F][F][C] Giga Impact: 210 damage. This Pokemon can’t attack during your next turn.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Stonjourner – Fighting – HP140
Basic Pokemon

[F][C][C] Mega Kick: 80 damage.

[F][C][C][C] Power Press: 120+ damage. If you have 1 more Energy attached to this Pokemon (but not used to pay for this attack), this attack does 60 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Koffing – Darkness – HP70
Basic Pokemon

[D] Suffocating Gas: 10 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Galarian Weezing – Darkness – HP130
Stage 1 – Evolves from Koffing

Ability: Chemical Change Gas
As long as this Pokemon is your Active Pokemon, each of your opponent’s Pokemon has no Abilities (excluding Chemical Change Gas).

[D] Severe Poison: Your opponent’s Active Pokemon is now Poisoned. Put 4 damage counters for Poison between turns.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Spiritomb – Darkness – HP60
Basic Pokemon

[D] Grudge Split: Discard 1 card from the top of each player’s deck.

[D][C] Regretful Droplets: Put damage counters on your opponent’s Active Pokemon equal to the number of Pokemon in your discard pile.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Trubbish – Darkness – HP60
Basic Pokemon

[C][C] Venom Shock: 20+ damage. If your opponent’s Active Pokemon is Poisoned, this attack does 50 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Garbodor – Darkness – HP120
Stage 1 – Evolves from Trubbish

Ability: Poison Pool
Once during your turn, if there is a Stadium in play, you may leave your opponents Active Pokemon Poisoned.

[D][C][C] Sludge Bomb: 80 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Vullaby – Darkness – HP60
Basic Pokemon

[C] Pluck: 10 damage. Before doing damage, discard all Pokemon Tools attached to your opponent’s Active Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Mandibuzz – Darkness – HP120
Stage 1 – Evolves from Vullaby

[D] Bone Rush: Flip a coin until you get tails. This attack does 30 damage times the number of heads.

[D][D] Blindside: This attack does 100 damage to 1 of your opponent’s Pokemon that already has damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2


Malamar V – Darkness – HP210
Basic Pokemon

[D][C] Drag Off: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon. This attack does 30 damage to the new Active Pokemon.

[D][D][C] Brain Shake: 130 damage. Your opponent’s Active Pokemon is now Confused.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Malamar VMAX – Darkness – HP310
VMAX Pokemon (Dynamax) – Evolves from Malamar V

[D][D][C] Giganto Jammer: 180 damage. Your opponent reveals their hand. Choose 1 card that you find there and put it on the bottom of your opponent’s deck.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Scizor – Metal – HP130
Stage 1 – Evolves from Scyther

[M] Raid: 30+ damage. If this Pokemon evolved from Scyther during your turn, this attack does 90 more damage.

[M][C][C] Guard Claw: 90 damage. During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 30.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


Probopass – Metal – HP140
Stage 1 – Evolves from Nosepass

[M] Gravity Drop: 10+ damage. This attack does 30 more damage for each [C] in your opponent’s Active Pokemon’s Retreat Cost.

[M][M][C] Heavy Impact: 120 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


Durant – Metal – HP100
Basic Pokemon

[C] Gather Bait: For each Energy attached to this Pokemon, search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.

[M][C][C] Metal Claw: 80 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


Copperajah V – Metal – HP220
Basic Pokemon

[M][M][C] Adamantine Press: 90 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks.

[M][M][M][C] Wrack Down: 180 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 4


Copperajah VMAX – Metal – HP340
VMAX Pokemon (Gigantamax) – Evolves from Copperajah V

[M][M][C] Dangerous Nose: 100+ damage. If your opponent’s Active Pokemon is a Basic Pokemon, this attack does 100 more damage.

[M][M][M][C] Giant Hammer: 240 damage.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 4


Snorlax – Colorless – HP150
Basic Pokemon

[C] Collect: Draw 2 cards.

[C][C]{C] Collapse: 120 damage. This Pokemon is now Asleep.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


Chatot – Colorless – HP70
Basic Pokemon

Ability: Lucky Match
Once during your turn, when you play this card from your hand onto your Bench, you may flip a coin. If heads, choose a Supporter card from your discard pile, reveal it, and put it into your hand.

[C}[C] Glide: 30 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Pidove – Colorless – HP60
Basic Pokemon

[C] Chirp: Search your deck for up to 2 Pokemon with a [F] Resistance, reveal them, and put them into your hand. Then, shuffle your deck.

[C][C] Sharp Wing: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Tranquil – Colorless – HP80
Stage 1 – Evolves from Pidove

[C][C] Sharp Wing: 40 damage.

[C][C][C] Gust: 60 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Unfezant – Colorless – HP150
Stage 2 – Evolves from Tranquil

[C][C] Daunt: 50 damage. The attacks of the Defending Pokemon do 50 less damage during your opponent’s next turn.

[C][C][C] Air Slash: 150 damage. Discard an Energy from this Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


Stufful – Colorless – HP80
Basic Pokemon

[C] Tackle: 10 damage.

[C][C][C] Jump On: 40 damage. Flip a coin. If heads, this attack does 40 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Bewear – Colorless – HP140
Stage 1 – Evolves from Stufful

[C}[C}[C] Hammer Arm: 90 damage. Discard a card from the top of your opponent’s deck.

[C][C][C][C] Big Throw: Flip a coin. If heads, toss your opponent across the room and discard your opponent’s Active Pokemon and all cards attached to it.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Skwovet – Colorless – HP70
Basic Pokemon

[C] Tackle: 10 damage.

[C][C] Bite: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Greedent – Colorless – HP120
Stage 1 – Evolves from Peter Griffin

Ability: Greedy Tail
Once during your turn, you may search your deck for a Pokemon Tool card, reveal it, and put it into your hand. Then, shuffle your deck.

[C][C][C] Tail Slap: 80 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Scoop Up Net – Trainer
Item

Put 1 of your Pokemon (excluding Pokemon V/GX) into your hand. (Discard all cards attached to that Pokemon.)

You may play as many Item cards during your turn as you like (before your attack).

(Note: The term “Pokemon V” includes both Pokemon V and Pokemon VMAX.)


Nugget – Trainer
Item

Play this card when you draw it from your deck at the start of your turn (before putting it into your hand).

Draw 3 cards.

You may play as many Item cards as you like during your turn (before your attack).


Tool Scrapper – Trainer
Item

Discard up to 2 Pokemon Tools from either player’s Pokemon.

You may play as many Item cards during your turn as you like (before your attack).


Cursed Shovel – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the Pokemon this Tool is attached to is Knocked Out by damage from an opponent’s attack, discard the top 2 cards of your opponent’s deck.

You may play as many Item cards as you like during your turn (before your attack).


Oleana – Trainer
Supporter

Discard 2 cards from your hand in order to play this card.

Your opponent reveals their hand. Choose a Trainer you find there and put it at the bottom of your opponent’s deck.

You may play only 1 Supporter card during your turn (before your attack).


Dan – Trainer
Supporter

Draw 2 cards. Play Rock-Paper-Scissors with your opponent. If you win, draw 2 more cards.

You may play only 1 Supporter card during your turn (before your attack).


Boss’s Orders – Trainer
Supporter

Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

You may play only 1 Supporter card during your turn (before your attack).


Galar Mine – Trainer
Stadium

The Retreat Cost of each Active Pokemon (both yours and your opponent’s) is [C][C] more.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Speed Lightning Energy – Special Energy

This card provides 1 [L] Energy while it’s attached to a Pokemon.

When you attach this card from your hand to an [L] Pokemon, draw 2 cards


Horror Psychic Energy – Special Energy

This card provides 1 [P] Energy while it’s attached to a Pokemon.

When the [P] Pokemon this card is attached to is your Active Pokemon and is damaged by an opponents attack, put 2 damage counters on the Attacking Pokemon.


Capture Energy – Special Energy

This card provides [C] Energy only while attached to a Pokemon.

When attaching this card from your hand to 1 of your Pokemon, search your deck for a Basic Pokemon and put it on your Bench. Then, shuffle your deck.

(The secret rare cards will be revealed over the coming week.)

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  1. pandaghost Aspiring Trainer
    pandaghost

    Member

    Falinks V YES!! Also why are Milcery and Alcremie psychic? And wheezing and koffing dark?
     
  2. Wavestripe Med Student
    Wavestripe

    Member

    Poison types are now dark types and fairy types are now psychic in the tcg
     
    Merovingian and Otaku like this.
  3. Wavestripe Med Student
    Wavestripe

    Member

    IM FULL SOBBING OVER THERE BEING A CHATOT CARD TBH
     
    bunnybird12 and Nyora like this.
  4. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    • Scyther/Scizor - 120 for 1 energy is nice but you are hitting limited weakness now. So what? And also, its hard to spam this atk. 3/3
    • Heracross - ehh??! 2-3 Geodudes
    • Lotad/Lombre/Ludicolo - I love this ability will make Stage 2s easy to send out turn 1, For Twin Energy, 300 dmg. 2/3-4/3-4
    • Surskit/Masquerain - ehh?! 2/2
    • Phanthump/Trevenant - ehh?! 2/2
    • Eldegoss V - Not as good as Shaymin and Tapu Lele, but it'll be a new staple. 4-5 Geodudes
    • Applin/Flapple - Nice to drop dmg. 3/4
    • Ninetales V - Nice that you can copy atks, for 3 energy tho. 3-4
    • Magmar/Magmortar - Lucky if you pull 280 and KOing ADP territory. 3/3-4
    • Litwick/Lampent/Chandelure - T1 NO WEAKNESS, T1 SPIRIT BURNER! 3/4/4
    • Heatmor - ehh?!! 2
    • Wingull/Pelipper - ehh?!! 2/2
    • Milotic V - with some tricks like Galar Mine and Frosmoth, you can land huge dmg turn 2. 4 Geodudes Bring Jirachi for early turn setup
    • Tympole/Palpitoad/Seismitoad - ehhh? Do I even like this. 3/3/2-3
    • G-Darumaka/Darmanitan - Do I even like this? 3/3
    • Eiscue - eh 2-3
    • Voltorb/Electrode - ehh. Marnie exists. Literally 4-of. 2-2
    • Electabuzz/Electivire - Speed Energy. 3/3
    • Shinx/Luxio/Luxray - Love this "Top Deck" abilities become gimmicks. 160 for 1 energy. 3/4/4
    • Toxtricity V/VMAX - I already mentioned on how good this is. 3/4
    • Morpeko - eh. 1
    • Clefairy/Clefable - ok. 3/3
    • Sigilyph - techable. 3
    • Sandygast/Palossand - mill mill. 3/3
    • Hattena/Hattrem/Hatterene - 1. Jessie & James weak but stackable ver. 2. Stage 2 Spiritomb. 3/3/3-4
    • Dragapult V/VMAX - For more Damage... 4/4
    • Nosepass/Probopass - ok. 3/3
    • Meditite/Medicham - eh. 2-3/2-3
    • Barboach/Whiscash - 140 for 2 Energy. Nice (dmg mods don't count).3/3-4
    • Galarian Yamask/Runerigus - you can do this once per turn. 3/3
    • Rolycoly/Carkol/Coalossal - Decent F accel that we need. 3/3/4
    • Stonjourner - 180 for 5? No! 180 for 3, heck yes! 2-3
    • Koffing/Galarian Weezing - its the weak version of Garbotoxin where you don't need a tool but you must be in the active. Its Wobbufet. And with Boss' Orders being on the same set, this can be easily countered. Sorry. We also have the nerfed Float Stone in the format. 3/4
    • Trubbish/Garbodor - Auto-Poison. 3-4
    • Falinks V -Nice card, might see some use. 4-5 Geodudes
    • Spiritomb - how to turn 1 this main atk? 3-4
    • Vullaby/Mandibuzz - ehh?! 2/2
    • Malamar V/VMAX - Epic comeback atkr. 3/4
    • Durant - might see some use. 3
    • Copperajah V/VMAX - It might have the expensive atks, but it has the tank! With 1 Perrserker and Vitality Band, can straightly KOs Zacian. 3-4/4
    • Snorlax - is this a joke? 1
    • Chatot - just play Eldegoss for guarantee chance not this trash. 2
    • Pidove/Tranquill/Unfezant - ehh?! 2/2/2
    • Stufful/Bewear - ehh 2/2
    • Skwovet/Greedent - even though you can search tools using Adventure Bag, Greedent must be in the Sword & Shield Base Set not here. 2/3
    • Dan - It's rare to have a card that draws 4. 3
    • Boss' Orders - 5 Geodudes
    • Tool Scrapper - 5 Geodudes
    • Nugget - 3
    • Cursed Shovel - Mill. 3
    • Oleana - Its Team Rocket's Sneak Attack but it wasn't the same. 4
    • Scoop Up Net - 5
    • Galar Mine - see some uses. 3-4
    • Speed Energy, Horror Energy, Capture Energy - good special energy cards will have some uses in some decks. 4/4/5
     
    Last edited: Feb 28, 2020
  5. P3DS UK VGC Regs Champ 2015
    P3DS

    Advanced Member Member

    Could you check coalossal's translation. You say it gets from discard, but also shuffles deck?
     
  6. Yaginku Aspiring Trainer
    Yaginku

    Member

    Coalossal's ability literally reads:

    "Use this once per turn. Search your trash (discard pile) for up to one of each - fighting and fire energy, attach them to your Pokemon as you like."

    Nothing about shuffling your deck.
     
  7. CaptZero Aspiring Trainer
    CaptZero

    Member

    Wait... can ninetails v use altered creation? If it does would it need a water energy attached to get the full effect?
     
  8. CaptZero Aspiring Trainer
    CaptZero

    Member

    I guess I dont get why Milotic V is so bad? 50 per retreat cost, plus we have a stadium that increases retreat costs, plus we have absol, plus we have Frosmoth. It may not be t2 or anything, but it could be fun... no?
     
    bunnybird12 likes this.
  9. Keeper of Night Nobody Special
    Keeper of Night

    Member

    Yeah I'll build Palossand, one of my favorite pokes anyway, but god. Mill was fun because there was usually only one real way to do it in a meta, and it was always like... An off choice. Now we have Cinccino, Palossand, and Centiskorch if that gets wings in the upcoming fire support set later this year. Dunno how I feel about mill being pushed like that.

    But every fiber of my being wants to make Flapple/Sableye V work. There's a way. I can feel it. Grovyle LOT with Net/Quick Ball engine?
    Edit: Forgot Turrfield exists. Definitely making this deck.

    A lot of these cards feel really basic though. The top-decking is a little weird, but gives a reason to play middle stages? I can only see this being really useful if like, a split evo line had it. Gloom for example. If I needed to play both Vileplume and Bellossom for some reason, I could bench some Oddish and also Oranguru some Gloom into play, consistently be playing Pokemon to evolve into either evolution later. Rare Candy could, in theory, allow you to have a full 6 final evos from the same line in play.
    ...Obviously we don't see that here, so I'll just stick my 1-0-1 Chandelure line into RillaboomBox and call it a day.
     
    Last edited: Feb 28, 2020
    Nyora likes this.
  10. Yaginku Aspiring Trainer
    Yaginku

    Member

    Milotic V is one of the most exciting cards from this set. Energy Cost are not a barrier with the ridiculous acceleration we have now - all you need is a Welder and one Rainbow/Aurora energy to start attacking. It eats fire decks for breakfast, it needs just one Absol + Galar Mine to OHKO Zacian V and ADP.
     
  11. Grass-Type Farm Owner Aspiring Trainer
    Grass-Type Farm Owner

    Member

    Yes. TTGX bonus effects are considered part of the text and not the attack cost. Same ruling was made with Nightcap Nihilego (e.g. you need 3 Lightning Energy on to hit the bench with Tag Bolt).
     
  12. don()shinobi PokeBeach's Yu-Gi-Oh enthusiast. I guess.
    don()shinobi

    Member

    Well that explains the original Falinks hsving interactions with cards "with Falinks in [their] name".
     
  13. Dark Espeon Dark Avatar
    Dark Espeon

    Member

    Eldegoss V: I could see this as a one-off in decks but to me it seems much less od a stable compared to Tapu Lele GX.
    Flapple: The ability is interesting but it seems like a lot of work to recycle it.
    Ninetales V: Great addition to Fire decks especially if the already run Team Up Ninetales.
    Milotic V: Could be the center of a nice deck with Galar Mines and Forsmoth.
    Eiscue: Nice ability and spread damage.
    Toxtricity V: Much better than the promo version.
    Toxtricity VMAX: I expect this to be a deck on its own with Garbodor.
    Clefable: Interesting ability
    Pallosand: Great mill cards with Cursed Shovel.
    Hatterene: Interesting cross between Vespiquen and Jessie and James.
    Dragapult V: Nice cheap attacks and swarmable with Malamar.
    Dragapult VMAX: While the damage output is low it could be able to out-speed the opponent.
    Coalossal: Interesting ability but not entirely sold on it due to welder being much easier to use.
    Falinks V: Could be a deck on its onw but not sure how effective it will be.
    Galarian Weezing: There is a combo with Toxicroak from SW1 but not sure if the poison damage output will be sufficient.
    Garbodor: Instant addition to Toxtricity decks.
    Malamar V: Love the art but not entire sold on the card.
    Malamar VMAX: Maybe a nice deck with Jessie and James.
    Copperajah V: Needed to evolve into Coperajah VMAX.
    Copperajah VMAX: Could maybe be a deck on its own with Galarian Perrserker and Duraludon.
    Chatot: The ability is at least interesting.
    Scoop Up Net: Great in single prize decks.
    Tool Scrapper: Great one or two-off in most decks.
    Cursed Shovel: Great with Pallosand and Bellelba & Brycen-Man.
    Boss’s Orders: Stable two to three-off in almost all decks.
    Galar Mine: Nice disruptive stadium that works great with Milotic or status effects.
    Speed Energy: Great addition draw for Lightning decks.
    Horror Energy: Great in Malamar decks especially those who also run bulkier Pokémon V.
    Capture Energy: Great addition to our card pool especially for decks that also have colorless attack costs.
     
  14. CharizaedXbest Aspiring Trainer
    CharizaedXbest

    Member

    are we all gonna just skip over beware? "throw your opponant across the room" don't mind if i do
    *gets banned from all tournamnets untill the end of days*
     
  15. Sparkeagle Aspiring Trainer
    Sparkeagle

    Member

    Lampent, Lombre, and Luxio all have the Top Entry ability and are stage 1s. They are also L named so I wonder if we'd get Lairon, Galarian Linoone, and Loudred as they are the remaining L stage 1s
     
  16. Clam Almost decent
    Clam

    Member

    Im gonna play pallosand mill not cause its good or anything I just wanna play a pallosand
     
  17. Clam Almost decent
    Clam

    Member

    Cursed Shovel even has a little sand on it thats a nice detail
     
  18. Cynaptex Aspiring Trainer
    Cynaptex

    Member

    FALINKS!!!!! I CAN'T WAIT TO SEE THE FULL ART
     
  19. bunnybird12 Don't be sad- be hoppy!
    bunnybird12

    Member

    Lots of good cards. Mill just got better, unfortunately.

    Also, I love Milotic V's artwork. It'll be fun to play with since it does have damage potential and Frosmoth is a thing.
     
  20. Luplayz The Master of bad Pokemon
    Luplayz

    Member

    Milotic Mines be like:


    110-310 damage