‘VMAX Rising’ Cards Fully Revealed!

The official Japanese Pokemon TCG website has just uploaded card text for all the cards from VMAX Rising! This is Japan’s second Sword & Shield set and its first mini-set of the block. It will release on February 7th.

The set’s secret rare cards will be revealed over the coming week. Stay tuned!

Update: All translations are now up thanks to Bangiras!

Cards

Translations

#1 Caterpie – Grass – HP50
Basic Pokemon

Ability: Adaptive Evolution
This Pokemon can evolve during your first turn or the turn you play it.

[C] Gnaw: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#2 Metapod – Grass – HP80
Stage 1 – Evolves from Cowterpie

Ability: Adaptive Evolution
This Pokemon can evolve during your first turn or the turn you play it.

[C][C] Ram: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#3 Butterfree – Grass – HP140
Stage 1 – Evolves from Metapod

[G] Panic Poison: 30 damage. Your opponent’s Active Pokemon is now Poisoned, Burned, and Confused.

[C][C] Cutting Wind: 80 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#4 Shuckle – Grass – HP80
Basic Pokemon

[C] Gather Berries: Shuffle 5 basic Energy cards from your discard pile into your deck.

[G][C][C] Bind: 50 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#5 Snover – Grass – HP90
Basic Pokemon

[C][C] Beat: 20 damage.

[G][C][C] Razor Leaf: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#6 Abomasnow – Grass – HP140
Stage 1 – Evolves from Snover

[G][C][C] Aroma Sleep: 80 damage. Your opponent’s Active Pokemon is now Asleep.

[G][G][C][C] Mega Lariat: 140 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#7 Grubbin – Grass – HP60
Basic Pokemon

[C] Gnaw: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#8 Rillaboom V – Grass – HP220
Basic Pokemon

[G] Forest Feast: Search your deck for up to 2 Basic [G] Pokemon and put them onto your Bench. Then, shuffle your deck.

[G][G][G][C] Wood Hammer: 220 damage. This Pokemon also does 30 damage to itself.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#9 Rillaboom VMAX – Grass – HP330
VMAX (Dynamax) – Evolves from Rillaboom V

[C] Scratch: 50 damage.

[G][G][G][C] Max Barrage: 130+ damage. You may discard up to 3 [G] Energy from this Pokemon. This attack does 50 more damage for each Energy you discarded in this way.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#10 Applin – Grass – HP40
Basic Pokemon

[G][C] Continuous Tumble: 10+ damage. Flip a coin until you get tails. This attack does 30 more damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


#11 Appletun – Grass – HP90
Stage 1 – Evolves from Applin

Ability: Delicious Scent
Once during your turn, you may flip a coin. If heads, choose 1 of your opponent’s Benched Basic Pokemon and switch it with their Active Pokemon.

[G][C] Solar Beam: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


#12 Vulpix – Fire – HP60
Basic Pokemon

[R] Confuse Ray: Your opponent’s Active Pokemon is now Confused.

[C][C] Smash Kick: 20 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#13 Ninetales – Fire – HP120
Stage 1 – Evolves from Vulpix

[R] Hex: 30+ damage. If your opponent’s Active Pokemon has an Ability, this attack does 90 more damage.

[R] Flickering Flames: 90 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Water (x2)
Resistance: none
Retreat: 1


#14 Growlithe – Fire – HP
Basic Pokemon

[C] Odor Sleuth: Flip a coin. If heads, put a card from your discard pile into your hand.

[R][R][C] Fire Claws: 60 damage.

Weakness: Water (x2)
Resistance: none
Retreat:


#15 Arcanine – Fire – HP130
Stage 1 – Evolves from Growlithe

Ability: Warmup
If this Pokemon has Burning Scarf attached to it, it get +100 HP.

[R][R][C] Fire Mane: 130 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#16 Cinderace V – Fire – HP210
Basic Pokemon

Ability: Field Runner
If there is a Stadium card in play, this Pokemon has no Retreat Cost.

[R][R][C] Crimson Legs: 140 damage.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#17 Cinderace VMAX – Fire – HP320
VMAX (Dynamax) – Evolves from Cinderace V

[R][C] Counter: 30+ damage. This attack does additional damage equal to the amount of damage done to this Pokemon by attacks from your opponent’s Pokemon during your opponent’s last turn.

[R][R][C] Grand Fire Ball: 170 damage. Your opponent’s Active Pokemon is now Burned.

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


#18 Galarian Mr. Mime – Water – HP80
Basic Pokemon

[C] Icy Wind: 10 damage. Your opponent’s Active Pokemon is now Asleep.

[W][C] Triple Spin: 20x damage. Flip 3 coins. This attack does 20 damage time the number of heads.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#19 Galarian Mr. Rime – Water – HP110
Stage 1 – Evolves from Galarian Mr. Mime

Ability: Barrier Free
As long as this Pokemon is in play, prevent effects of opponent’s attacks done to all of your Pokemon with Energy attached to them. (This does not remove existing effects.)

[W][C] Triple Spin: 50x damage. Flip 3 coins. This attack does 50 damage times the number of heads.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


#20 Magikarp – Water – HP30
Basic Pokemon

[C] Leap Out: Switch This Pokemon with 1 of your Benched Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#21 Gyarados – Water – HP180
Stage 1 – Evolves from Magikarp

[C][C][C] Wrack Down: 90 damage.

[W][W][C][C][C] Big Storm: 200 damage. Discard any Stadium card in play.

Weakness: Lightning (x2)
Resistance: none
Retreat: 4


#22 Inteleon V – Water – HP200
Basic Pokemon

[W] Snipe Shot: This attack does 40 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)

[W][W][C] Aqua Report: 130 damage. Your opponent reveals their hand.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#23 Inteleon VMAX – Water – HP320
VMAX (Dynamax) – Evolves from Inteleon V

[W] Hydro Snipe: 60 damage. You may return an Energy card from your opponent’s Active Pokemon to their hand.

[W][W][C] Grand Bullet: 160 damage. This attack does 60 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When your Pokemon VMAX is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


#24 Cramorant – Water – HP110
Basic Pokemon

[W] Diving: 20 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

[C][C][C] Hydro Pump: 50+ damage. This attack does 20 more damage for each [W] Energy attached to this Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#25 Arrokuda – Water – HP60
Basic Pokemon

[W] Rain Splash: 20 damage.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#26 Barraskewda – Water – HP120
Stage 1 – Evolves from Arrokuda

[C] Peck: 30 damage.

[W] Screw Jet: 130 damage. Discard 2 [W] Energy from your hand or this attack does nothing.

Weakness: Lightning (x2)
Resistance: none
Retreat: 1


#27 Helioptile – Lightning – HP70
Basic Pokemon

[L] Thunder Jolt: 30 damage. This Pokemon does 10 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#28 Heliolisk – Lightning – HP110
Stage 1 – Evolves from Helioptile

[L] Eerie Impulse: Flip a coin. If heads, discard an Energy from 1 of your opponent’s Pokemon.

[L][C] Thunder: 120 damage. This Pokemon does 30 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#29 Charjabug – Electric – HP90
Stage 1 – Evolves from Grubbin

[C] Recharge: Search your deck for up to 2 [L] Energy cards and attach them to this Pokemon. Then, shuffle your deck.

[L][L][C] Light Ball: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#30 Vikavolt – Electric – HP150
Stage 2 – Evolves from Charjabug

[L][C][C] Powerful Storm: 60+ damage. This attack does 20 more damage times the amount of Energy attached to all of your Pokemon.

[L][C][C][C] Electric Beam: 170 damage. This Pokemon does 30 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#31 Boltund V – Lightning – HP200
Basic Pokemon

[L] Electrify: Search your deck for up to 2 [L] Energy and attach them to your Benched Pokemon in any way you like. Then, shuffle your deck.

[L][C] Lightning Storm: 10+ damage. This attack does 30 more damage for each [L] Energy attached to your Pokemon in play.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#32 Toxel – Lightning – HP70
Basic Pokemon

[L] Tight Jaw: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#33 Toxtricity – Lightning – HP130
Stage 1 – Evolves from Toxel

[L] Poison Shout: This attack does 20 damage to each of your opponent’s Pokemon. Your opponent’s Active Pokemon is now Poisoned. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[L][C][C] Hammer In: 90 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#34 Natu – Psychic – HP60
Basic Pokemon

[C] Me First: Draw a card.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#35 Xatu – Psychic – HP120
Stage 1 – Evolves from Natu

[C] Energy Warp: Move an Energy from 1 of your opponent’s Benched Pokemon to their Active Pokemon.

[P] Psychic: 10+ damage. This attack does 30 more damage for each Energy attached to the opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#36 Galarian Corsola – Psychic – HP80
Basic Pokemon

[P] Cursed Droplets: Put 3 pistachios on your opponent’s Pokemon in any way you like.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat:


#37 Galarian Cursola – Psychic – HP100
Stage 1 – Evolves from Galarian Corsola

Ability: Perish Body
If this Pokemon is your Active Pokemon and is Knocked Out by damage from an opponent’s attack, flip a coin. If heads, the Attacking Pokemon is Knocked Out.

[P][C] Corner: 60 damage. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2


#38 Indeedee – Psychic – HP100
Basic Pokemon

[C] Refresh Time: Heal 30 damage from to each of your Pokemon.

[P][C] Psybeam: 30 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#39 Dreepy – Psychic – HP60
Basic Pokemon

[P] Quick Attack: 10 damage. Flip a coin. If heads, this attack does 10 more damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#40 Drakloak – Psychic – HP90
Stage 1 – Evolves from Dreepy

[C] Call Forth: Search your deck for a Dreepy and put it on your Bench. Then, shuffle your deck.

[P][P] Bite: 40 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1


#41 Dragapult – Psychic – HP150
Stage 2 – Evolves from Drakloak

Ability: Infiltrator
If this Pokemon would be damaged by an attack, flip a coin. If heads, prevent all damage done to this Pokemon.

[P][P] Ghost Dive: 120 damage. Put 3 damage counters on your opponent’s Benched Pokemon in any way you like.

Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 0


#42 Galarian Farfetch’d – Fighting – HP80
Basic Pokemon

[F] Rock Smash: 10 damage. Flip a coin, if heads this attack does an additional 30 damage.

[C][C] Pierce: 30 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#43 Galarian Sirfetch’d – Fighting – HP130
Stage 1 – Evolves from Galarian Farfetch’d

[F] Pierce: 40 damage.

[F][C][C] Meteor Assault: 180 damage. This Pokemon can’t use Meteor Assault again as long as it is the Active Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


#44 Binacle – Fighting – HP80
Basic Pokemon

[F][C][C] Double Chop: Flip 2 coins. This attack does 50 damage times the number of heads.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#45 Barbaracle – Fighting – HP120
Stage 1 – Evolves from Binacle

[F][C] Rock Hurl: 50 damage. This attack’s damage isn’t affected by Resistance.

[F][C][C] Hand Press: 80 damage. If you have more cards in your hand than your opponent, this attack does 80 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#46 Sandaconda V – Fighting – HP220
Basic Pokemon

[F] Sand Crown: 30 damage. Attach a [F] Energy from your discard pile to this Pokemon.

[F][F][C] Sand Breath: 220 damage. Discard 2 Energy from this Pokemon.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#47 Falinks – Fighting – HP90
Basic Pokemon

[C] Call For Family: Search your deck for up to 2 Basic Pokemon and put them on your Bench. Then, shuffle your deck.

[C][C] Team Attack: This attack does 30 damage for each Pokemon on your Bench with “Falinks” in its name.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


#48 Stunky – Darkness – HP70
Basic Pokemon

[C][C] Poison Gas: 10 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#49 Skuntank – Darkness – HP120
Stage 1 – Evolves from Stunky

[C][C] Slash: 50 damage.

[D][C][C] Poison Circle: 80 damage. Your opponent’s Active Pokemon is now Poisoned. The Defending Pokemon can’t retreat during your opponent’s next turn.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#50 Impidimp – Darkness – HP70
Basic Pokemon

[D] Beat: 10 damage.

[D][C] Stampede: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


#51 Morgrem – Darkness – HP90
Stage 1 – Evolves from Impidimp

[D] Bite: 30 damage.

[D][C][C] False Surrender: 60 damage. This damage isn’t affected by any effects on your opponent’s Active Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


#52 Grimmsnarl – Darkness – HP170
Stage 2 – Evolves from Morgrem

Ability: Dark Limitation
As long as this Pokemon is your Active Pokemon, your opponent’s Active Pokemon pays [C] more to use its attacks.

[D][C][C] Energy Press: 100+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


#53 Bronzor – Metal – HP60
Basic Pokemon

[M] Ram: 10 damage.

[M][C] Speed Flight: 20 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#54 Bronzong – Metal – HP130
Stage 1 – Evolves from Bronzor

[M] Smack: 30 damage.

[M][C][C] Gyro Ball: 70 damage. Switch this Pokemon with 1  of your Benched Pokemon. Then, your opponent switches their Active Pokemon with 1 of their Benched Pokemon.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#55 Honedge – Metal – HP60
Basic Pokemon

[M][C] Slicing Blade: 30 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 1


#56 Doublade – Metal – HP90
Stage 1 – Evolves from Honedge

[M][C] Slash: 30 damage.

[M][M][C] Double Slash: Flip 2 coins. This attack does 80 damage times the number of heads.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#57 Aegislash – Metal – HP140
Stage 2 – Evolves from Doublade

Ability: Big Shield
As long as this Pokemon is in play, any damage done to your Pokemon by opponent’s attacks is reduced by 30. You can’t use more than 1 Big Shield Ability.

[M][M][C] Power Edge: 130 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3


#58 Duraldon – Metal – HP130
Basic Pokemon

[C] Metal Sharpener: 30 damage. Attach a [M] Energy from your discard pile to 1 of your Pokemon.

[M][M][C] Power Beam: 110 damage.

Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2


#59 Bunnelby – Colorless – HP70
Basic Pokemon

[C] Burrow: Discard 1 card from the top of your opponent’s deck.

[C][C][C] Headbutt Bounce: 50 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


#60 Diggersby – Colorless – HP130
Stage 1 – Evolves from Bunnelby

[C][C][C] Mountain Toss Rush: Discard up to 6 cards from the top of your deck. This attack does 30 damage for each card discarded in this way.

[C][C][C][C] Headbutt Bounce: 110 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


#61 Hawlucha – Colorless – HP90
Basic Pokemon

[C] Windfall: Shuffle your hand into your deck. Then, draw 5 cards.

[C] Speed Attack: 30 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1


#62 Dubwool V – Colorless – HP210
Basic Pokemon

Ability: Soft Wool
Damage done to this Pokemon by attacks is reduced by 30.

[C][C][C] Revenge Burst: 120+ damage. This attack does 30 more damage for each Prize card your opponent has taken.

When your Pokemon V is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


#63 Full Bucket – Trainer
Item

Search your deck for 2 [W] Energy, reveal them, and put them into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).


#64 Burning Scarf – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the [R] Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack, the Attacking Pokemon is now Burned.

You may play as many Item cards as you like during your turn (before your attack).


#65 Sonia – Trainer
Supporter

Search your deck for up to 2 Basic Pokemon or up to 2 Basic Energy, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#66 Skyla – Trainer
Supporter

Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


#67 Milo – Trainer
Supporter

Discard up to 2 cards from your hand. Then draw twice as many cards as you discarded.

You may play only 1 Supporter card during your turn (before your attack).


#68 Turrfield – Trainer
Item

Once during each player’s turn, that player may search their deck for a [G] Evolution Pokemon, reveal it, and put it into their hand. Then, that player shuffles their deck.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#69 Training Court – Trainer
Stadium

Once during each player’s turn, that player may choose a basic Energy card from their discard pile, reveal it, and put it into their hand.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


#70 Twin Energy – Special Energy

This card provides 2 [C] Energy.

If this card is attached to a Pokemon V or Pokemon GX, this card provides 1 [C] Energy instead.

You may also exchange this card at McDonalds for two chicken nuggets.

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  1. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    Heck
    Yeah. N follows after Skyla got reprinted. If that happens, the Dark Age of Searching Cards by an atk will emerge.
     
  2. AmbientDinosaur Aspiring Trainer
    AmbientDinosaur

    Member

    Galarian Corsola is missing its retreat cost.
     
  3. AbyssalHand Surge Double Bellelba
    AbyssalHand

    Member

    i've seen a few comments about boltund in pika and i don't really agree with cases made for that tech. boltund would need energy e-switch, energy thunder mountain, full blitz or koko energy and even then after all that hard work, you'r usually hitting only slightly more than koko v. it seems also like a terrible starter; starting boltund never seems good and even if you get zeraora down, you're attaching to retreat. that's a negative case scenario. if you get switch, you've still burnt up a bench space. in conclusion, koko v is better because you get IMMEDIATE value off your first full blitz going into a tag team, vmax, etc. for 200 the next turn, and it's not a bad starter since it has free retreat and can potentially draw you out of a slump (although you'll probably lose if you have to use spike draw).
     
    JustInBasil likes this.
  4. snoopy369 Aspiring Trainer
    snoopy369

    Advanced Member Member

    N seems unlikely to be reprinted with Marnie being a thing, no?

    Boltund is an okay starter; first attack accelerates 2 energy for Pikazek so that turn 2 you can full blitz every time. It's not ideal (pikazek starter is usually better if you didn't get a Jirachi/aren't playing Jirachi) but it'll do. As a secondary attacker, it seems okay to me; it's cheaper than Koko V for usually around the same damage, but more importantly can hit more than 200 easily (even before Electropowers). As a clean-up hitter after Pikazek GXs, you'll have 8 energy in play at that point, which is 250, and one more or an Electropower can KO a lot of stuff. Also does well when you're not going for the GX but instead want to spread energy around with Full Blitz - 3 on Pikazek, 3 on ChuChu, 2 on Boltund again you're hitting 250 plus. It fills the void of "cannot OHKO" that really makes PikaZek struggle in some matchups.
     
    AngryBokoblin and Dark Espeon like this.
  5. Dark Espeon Dark Avatar
    Dark Espeon

    Member

    Great explanation. In the example I would merely replace Raichu and Alolan Raichu GX with Tapu Jojo V and it is exactly what I had in mind.
     
    snoopy369 likes this.
  6. snoopy369 Aspiring Trainer
    snoopy369

    Advanced Member Member

    Yeah, certainly could use koko V also - I'm not sure if it'll just replace ChuChu or more likely both will be in there. What's the lineup like now?

    PikaZek x2
    Jirachi (x2-x4)
    ChuChu x1
    Koko V x1
    Koko <> x1
    Boltund x1
    Dedenne (x1-x3)
    Zeraora (usually)
    --
    12ish

    That's manageable, with room for 2-3 techs (Oranguru, Absol, Zapdos, Marshadow, Mimikyu, etc etc). Unless Oranguru becomes just a staple part of it perhaps?

    I'd also say that the complaint about needing Thunder Mountain <> is pretty moot now, I feel like, with the existence of Guzma&Hala. Far too easy to get it out now. Of course, it's probably only good for one turn, and so maybe you used it to get that first turn Full Blitz, but if you're in that zone then you're probably already doing fine and can afford to use your energy switch/etc. for this purpose.

    Can't wait to get my Koko V and test this out, and will def. proxy up a Boltund to see how that goes. PikaZekOHKO seems crazy.
     
  7. paulyd84 cooltrainerpaul
    paulyd84

    Member

    Real surprise to see skyla again.. proper N HAS to be next mwah ha ha
     
  8. KeoKeo Aspiring Trainer
    KeoKeo

    Member

    DOUBLE COLORLESS IS (kinda) BACK!!!
     
  9. Mimikeon Aspiring Trainer
    Mimikeon

    Member

    I will quit
     
  10. Skeleton Liar サーナ~
    Skeleton Liar

    Member

    Well, that was a genuine surprise. I wonder if there will be a third Skyla full art too. (I mean, technically, if there was, there'd be a fourth one because of the rainbow rare.) Sonia and Milo should get full arts, but I guess we'll see about Skyla in a few days.

    Meanwhile, Elesa got one Supporter card that nobody played and didn't get a full art. =(
     
    The Fish likes this.
  11. Emerfirek Aspiring Trainer
    Emerfirek

    Member

    Falinks may be approx. twice as good as Passimian... in the future. The main difference is the future-proofing in Falinks's text that includes all mons "with “Falinks” in its name" and that is a BIG difference. That means if we ever get a Falinks-V (not guaranteed, but I'm not discounting it either), this card will go from 90 (only 3 on bench total) to 150 (full bench + 2 extra for if they're ko'd, prized, etc.), for 2C (single Energy attachment), on a Basic. And that's not even taking into account what a potential Falinks-V could do.

    And it makes a bit of sense b/c Falinks come in groups of 6.

    I'm not going to spend too much time talking about expanded, but you'd have 8 copies of 2C Special Energies, and Sky Field leaves 1 space open for Diancie too.

    Actually, rather than Passimian, this Falinks is closer to the last Wishiwashi-GX we got, from Cosmic Eclipse.
     
    Last edited: Feb 1, 2020
    Clam likes this.
  12. Poke_collector Aspiring Trainer
    Poke_collector

    Member

    So when are we getting Sandaconda gmax in a card?
     
  13. Kangaflora Aspiring Trainer
    Kangaflora

    Member

    Although I am looking forward to getting these cards when they are eventually released in English, unfortunately, the set itself, does back up my theory about Dragon-types no longer being supported, and we haven't seen any pure Dragon-types in the Sword and Shield era either, nor have we seen the likes of Milcery and Alcremie.
     
  14. Salan Aspiring Trainer
    Salan

    Member

    Why does no one consider the Nuzzle deck with Boltund V.

    More damage then the nuzzle Raichu (+10 damage per energy), non evolution (don't need 4 pika's anymore), and can spam so much electric energy with nuzzle effect to pump its damage.

    Way better then running it with the pika/raichu other then being a two prizer, but it will 1 shot everything with electropowers.

    I can't be the only person who considered this card beyond Pikarom.
     
  15. CaptainJuuice Aspiring Trainer
    CaptainJuuice

    Member

    Why do the Ultra Rares look so bland? I think the full arts are pretty good but the base V cards are terrible imo
     
  16. Water Pokémon Master I like Pokemon more than you. :D
    Water Pokémon Master

    Webmaster News Head Activities Head Elite Member Advanced Member Member

  17. Clam Almost decent
    Clam

    Member

    oh boy I cant wait
     
  18. Skeleton Liar サーナ~
    Skeleton Liar

    Member

    Once again, amazing art for Sonia by Naoki Saito!
     
    Holden Sheeks, Rooie and snoopy369 like this.
  19. Clam Almost decent
    Clam

    Member

    yellow dog and whats her face (red hair) are my favs so far
     
  20. Skeleton Liar サーナ~
    Skeleton Liar

    Member

    And there go the hopes and dreams of a third (and fourth) Skyla full art. lol But honestly, if there were only going to be two full art Supporters in the set, it should be Sonia and Milo. Give the new characters their full arts.
     
    Clam likes this.