‘Miracle Twins’ Officially Revealed, Card Translations!

Like usual, the official Japanese Pokemon TCG website has uploaded all cards from SM11 Miracle Twins ahead of the set’s release date! The set will hit store shelves in Japan on May 31st.

The secret rare cards have not been revealed yet. Pokemon will post some of them over the coming week, then the rest will leak a few days before the release date. We’ll of course post them here next week, so stay tuned!

The cards in this set will become part of our Unified Minds set in August along with cards from GG End and Sky Legend.

Update (7:45 PM): All translations are now below thanks to Bangiras, Arantxa T., and Tunu!

Card Translations

Yanma – Grass – HP70
Basic Pokemon

[C] Tackle: 10 damage.

[C][C] Cutting Wind: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Yanmega – Grass – HP120
Stage 1 – Evolves from Yanma

[C][C] Tackle: 50 damage.

[C][C][C] Air Slash: 100 damage. Discard an Energy attached to this Pokemon

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Celebi – Grass – HP80
Basic Pokemon

[G] Time Spiral: Devolve 1 of your opponent’s evolved Pokemon by having them shuffle the highest stage of Evolution card on it into your opponent’s deck.

[G] Psychotrip: 20 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Shroomish – Grass – HP60
Basic Pokemon

[G] Poison Powder: Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Sewaddle – Grass – HP50
Basic Pokemon

[C] Sprout: Search your deck for up to 2 Sewaddle and put them onto your Bench. Shuffle your deck afterward.

[C] Gnaw: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Sewaddle – Grass – HP50
Basic Pokemon

Ability: Curl of the Leaves
Any damage done to this Pokemon by attacks is reduced by 10 (after applying Weakness and Resistance).

[G] Surprise Attack: 20 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Swadloon – Grass – HP70
Stage 1 – Evolves from Sewaddle

Ability: Curl of the Leaves
Any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).

[C] Bug Bite: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Leavanny – Grass – HP120
Stage 2 – Evolves from Swadloon

Ability: Tailored Wrap
Your [G] Pokemon take 40 less damage from your opponent’s attacks (after applying Weakness and Resistance). You can’t use more than 1 Tailored Wrap Ability at a time.

[G][C] Razor Leaf: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Foongus – Grass – HP40
Basic Pokemon

[C] Spore: Your opponent’s Active Pokemon is now Asleep.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Amoongus – Grass – HP100
Stage 1 – Evolves from Foongus

Ability: Spread Spore
Once during your turn (before your attack), when you play a Pokemon with a Spore attack from your hand into play, your opponent’s Active Pokemon is now Asleep and Poisoned.

[C][C] Venom Shock: 20+ damage. If your opponent’s Active Pokemon is Poisoned, this attack does 70 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Psyduck & Slowpoke-GX – Water – HP250
Basic Pokemon (TAG TEAM)

[W][W] Tossing Splash: 40x damage. Discard any number of Supporter cards from your hand. This attack does 40 damage for each card discarded in this way.

[W][W]+ Excitement Time GX: 10+ damage. Flip a coin. If heads, this attack does 100 more damage. If you have at least 6 extra Energy attached to this Pokemon (in addition to this attack’s cost), flip 10 coins instead, and do 100 more damage for each heads.

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Lapras – Water – HP110
Basic Pokemon

Ability: Mermaid Call
Once during your turn (before your attack), you may search your discard pile for Misty’s Request, show it to your opponent, and put it into your hand.

[W][W][C] Surf: 90 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Finneon – Water – HP10
Basic Pokemon

[C] Gust: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Lumineon – Water – HP90
Stage 1 – Evolves from Finneon

[C][C] Neon Trick: 50 damage. You may move an Energy from your opponent’s Active Pokemon to 1 of their Benched Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 0


Basculin  – Water – HP80
Basic Pokemon

[C] Group Devour: This attack does 20 damage times the number of Basculin you have in play to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[C] Tackle: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Tirtouga – Water – HP100
Stage 1 – Evolves from Unidentified Fossil

[F] Shell Attack: 20 damage.

[F][C][C] Rock Smash: 60 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Carracosta – Water – HP160
Stage 2 – Evolves from Tirtouga

Ability: Old Custom
As long as this Pokemon is in play, each of your opponent’s Pokemon Tool cards has no effect.

[F][C][C] Aqua Impact: 80+ damage. This attack does 20 more damage for each [C] in the Retreat Cost of your opponent’s Active Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Dewpider – Water – HP60
Basic Pokemon

[W] Rain Splash: 10 damage.

[C][C] Bite: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Araquanid – Water – HP100
Stage 1 – Evolves from Dewpider

[C] Tangle Drag: Choose 1 of your opponent’s Benched Pokemon and switch it with their Active Pokemon.

[W][C][C] Sticky Web: 80 damage. During your opponent’s next turn, the cost for each of the Defending Pokemon’s attacks, as well as its Retreat cost, is increased by [C].

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Wimpod – Water – HP70
Basic Pokemon

[W] Sand Attack: 10 damage. If the Defending Pokémon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, that attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Golisopod – Water – HP140
Stage 1 – Evolves from Wimpod

Ability: Emergency Exit
If this Pokemon has 2 or less Energy attached to it, it has no Retreat Cost.

[W][C][C][C] First Impression: 120+ damage. If this Pokemon was on the Bench and became your Active Pokemon this turn, this attack does 60 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


 Joltik – Lightning – HP40
Basic Pokemon

[C] Jolt: Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Galvantula – Lightning – HP90
Evolves from Joltik

[C] Buzzing Thread: This attack does 50 damage to 1 of your opponent’s Pokemon. Apply Weakness and Resistance, even for Benched Pokemon.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Tynamo – Lightning – HP30
Basic Pokemon

[C] Wild River: Switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Tynamo – Lightning – HP40
Basic Pokemon

[L] Electricity Generator: Search your deck for a [L] Energy and attach it to this Pokemon. Then, shuffle your deck.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Eelektrik – Lightning – HP90
Stage 1 – Evolves from Tynamo

[L] Overspark: 30x damage. Discard all [L] Energy from this Pokemon. This attack does 30 damage for each card discarded.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


Eelektross – Lightning – HP150
Stage 2 – Evolves from Eelektrik

Ability: Electric Swamp
If this Pokemon is in your hand and you have 4 [L] Energy in play you may use this Ability. Put this Pokemon from your hand onto you Bench. If you do, you may move as many [L] Energy from your Pokemon to this Pokemon as you like.

[L][C][C][C] Hover Over: 130 damage. During your opponent’s next turn, the Defending Pokemon can’t retreat.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 3


Tapu Koko – Lightning – HP120
Basic Pokemon

[L] Electro Ball: 30 damage.

[L][L][C] Nature Dive: 100+ damage. If your opponent’s Active Pokemon is an Ultra Beast, this attack does 100 more damage. Then, discard 2 Energy from this Pokemon.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Mewtwo & Mew-GX – Psychic – HP270
Basic Pokemon (Tag Team)

Ability: Perfection
This Pokemon can use the attacks of any Pokemon-GX and Pokemon-EX on your Bench or in your discard pile. (You still need the necessary Energy to use each attack.)

[P][P][C]+ Miracle Twin GX: 200 damage. If this Pokemon has at least 1 extra Energy attached to it (in addition to this attack’s cost), heal all damage from each of your Pokemon. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Exeggcute – Psychic – HP50
Basic Pokemon

[C] Leech Seed: 10 damage. Heal 10 damage from this Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Exeggutor – Psychic – HP140
Stage 1 – Evolves from Exeggcute

[C] Mind Bend: 30 damage. Your opponent’s Active Pokemon is now Confused.

[P][P][C] Judgement: 180 damage. Discard your hand.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


Jynx – Psychic – HP80
Basic Pokemon

Ability: Weird Stance
Once during your turn (before your attack), you may move a damage counter from 1 of your Pokemon to another 1 of your Pokemon.

[P][C] Attract Smack: 30 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Wynaut – Psychic – HP60
Basic Pokemon

Ability: Chipper Pick
Once during your turn (before your attack), you may flip a coin. If heads, choose 1 card from your opponent’s hand without looking. Your opponent reveals that card, then shuffles it into their deck. Your turn now ends.

Weakness: none
Resistance: none
Retreat: 0


Latios-GX – Psychic – HP170
Basic Pokemon

Ability: Power Bind
If you have 4 or less Pokemon in play, this Pokemon can’t attack.

[P][C][C] Tag Purge: 120 damage. During your opponent’s next turn, this Pokemon can’t be damaged by attacks from Tag Team Pokemon.

[P] Clear Vision GX: Until the end of the game, your opponent can’t use a GX attack. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 0


Skorupi – Psychic – HP70
Basic Pokemon

[C][C] Knock Off: Discard 1 card from your opponent’s hand without looking.

[C][C][C] Bug Bite: 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Elgyem – Psychic – HP60
Basic Pokemon

[P] Psybeam: 10 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Beheeyem – Psychic – HP80
Stage 1 – Evolves from Elgyem

[P] Psypunch: 20 damage.

[C][C][C] Mystery Noise: 90 damage. Shuffle this Pokemon and all cards attached to it into your deck. Your opponent can’t play any Item cards from their hand during their next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Honedge – Psychic – HP50
Basic Pokemon

[C] Bargain Hunt: Search your deck for an Item card, reveal it, and put it in your hand. Then, shuffle your deck.

[P] Pierce: 20 damage.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Honedge – Psychic – HP70
Basic Pokemon

[C] Slash Cutter: 10 damage. This attack’s damage isn’t affected by Weakness or Resistance.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Doublade – Psychic – HP90
Stage 1 – Evolves from Honedge

[C] Slash Cutter: 30 damage. This attack’s damage isn’t affected by Weakness or Resistance.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Aegislash – Psychic – HP130
Stage 2 – Evolves from Doublade

Ability: Undying Sword
If this Pokemon is Knocked Out by damage from an opponent’s attack, put it into your hand. (Discard all cards attached to it.)

[C] Rubble Slash: 10x damage. This attack does 10 damage for each Item card in your discard pile. You can’t do more than 130 damage in this way.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3

(Note: As with Splash Energy, you also return the Doublade and Honedge underneath Aegislash to your hand since they both count as Aegislash.)


Necrozma – Psychic – HP130
Basic Pokemon

[C][C] Barrier Attack: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from attacks (after applying Weakness and Resistance).

[P][P][C] Special Laser: 100+ damage. If this Pokemon has a Special Energy attached, this attack does 60 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Onix – Fighting – HP110
Basic Pokemon

[F] Bedrock Press: 20 damage. During your opponent’s next turn, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Steelix – Fighting – HP170
Stage 1 – Evolves from Onix

[F] Land Stream: 20 damage. Attach 2 [F] Energy from your discard pile to this Pokemon.

[F][C][C][C][C] Giga Shake: 220 damage: None of your Pokemon can attack during your next turn (including Pokemon newly brought into play).

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Aerodactyl-GX – Fighting – HP210
Stage 1 – Evolves from Unidentified Fossil

Ability: Prehistoric Wind
As long as this Pokemon is your Active Pokemon, the attacks of your opponent’s Basic Pokemon cost [C] more.

[F][C][C] Rock Smash: 120 damage.

[F] Wild Dive GX: 50x damage. This attack does 50 damage times the amount of Energy attached to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 0


Heracross – Fighting – HP100
Basic Pokemon

[C] Ring Reversal: If your opponent used a GX attack during their last turn, shuffle their Active Pokemon and all cards attached to it into their deck.

[C][C][C] Tackle: 70 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Breloom – Fighting – HP120
Stage 1 – Evolves from Shroomish

[G] Spore: Your opponent’s Active Pokemon is now Asleep.

[G] Sleep Strike: 30+ damage. If your opponent’s Active Pokemon is Asleep, this attack does 90 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Relicanth – Fighting – HP90
Basic Pokemon

[C] Deepsea Boring: Search your deck for a Trainer card, reveal it, and put it in your hand. Then, shuffle your deck.

[C][C] Water Pulse: 30 damage. Your opponent’s Active Pokemon is now Asleep.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Drilbur – Fighting – HP70
Basic Pokemon

[F] Dig Claws: 20 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Excadrill – Fighting – HP120
Stage 1 – Evolves from Drilbur

[F] Rototiller: Choose 4 cards from your discard pile, show them to your opponent, and shuffle them into your deck.

[F][C][C] Slash: 90 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Archen – Fighting – HP80
Stage 1 – Evolves from Unidentified Fossil

[C] Endeavor: 20+ damage. Flip 2 coins. This attack does 20 more damage for each heads.

Weakness: Lightning(x2)
Resistance: Fighting (-20)
Retreat: 1


Archeops – Fighting – HP130
Stage 2 – Evolves from Archen

[C] U-Turn: 40 damage. Switch this Pokemon with 1 of your Benched Pokemon.

[C] Hyper Beam: 80 damage. Discard an Energy from your opponent’s Active Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Terrakion – Fighting – HP140
Basic Pokemon

[F][C][C] Cave King: 50+ damage. If all of your Benched Pokemon have damage counters on them, this attack does 150 more damage.

[F][F][C][C] Rock Smash: 110 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 4


Mega Sableye & Tyranitar-GX – Darkness – HP280
Basic Pokemon (TAG TEAM)

[D][D][D][D][C] Greed Crash: 210 damage. If your opponent’s Active Pokemon is a Pokemon-GX or Pokemon-EX and is Knocked Out by damage from this attack, take 1 more Prize card.

[D][D][D][D][C]+ Gigafall GX: 250 damage. If you have 5 additional Energy attached to this Pokemon (in addition to this attack’s cost), discard 15 cards from the top of your opponent’s deck. (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-2)
Retreat: 4


Sableye – Darkness – HP80
Basic Pokemon

[D] Mirror Gem: 10 damage. If this Pokemon is damaged by an attack during your opponent’s next turn, put 8 damage counters on the Attacking Pokemon.

Weakness: none
Resistance: none
Retreat: 1


Drapion – Darkness – HP140
Stage 1 – Evolves from Skorupi

[C][C][C] Cross Poison: 50x damage. Flip 4 coins. This attack does 50 damage times the number of heads. If at least 2 coins are heads, your opponent’s Active Pokemon is now Poisoned.

[D][D][C][C] Slicing Blade: 120 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 4


Purrloin – Darkness – HP70
Basic Pokemon

[C] Cleaning Up: Discard a Pokemon Tool card from 1 of your opponent’s Pokemon.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Liepard – Darkness – HP100
Stage 1 – Evolves from Purrloin

[D] Scratch: 40 damage.

[D][C][C] Shadow Nail: 90 damage. During your opponent’s next turn, their Basic Active Pokemon can’t use any attacks.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Scraggy – Darkness – HP70
Basic Pokemon

[C] Swagger: Flip a coin. If heads, discard an Energy from your opponent’s Active Pokemon.

[D][C][C] Whap Down: 50 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2


Scrafty – Darkness – HP110
Stage 1 – Evolves from Scraggy

[C][C] Raid: 20+ damage. This attack does 20 more damage for each of your remaining Prize cards.

[D][C][C] Headbang: 70 damage.

Weakness: Darkness (x2)
Resistance: Psychic (-20)
Retreat: 2


Yveltal – Darkness – HP130
Basic Pokemon

[D] Blow Through: 20+ damage. If there is a Stadium card in play, this attack does 20 more damage.

[D][D][C] Shadow Impact: 120 damage. Put 3 damage counters on 1 of your Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Cottonee – Fairy – HP60
Basic Pokemon

[C] Dust Gathering: Draw a card.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Whimsicott – Fairy – HP80
Stage 1 – Evolves from Cottonee

Ability: Search Out
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may search your deck for any 1 card and put it into your hand. Then, shuffle your deck.

[C] Gust: 40 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 0


Dedenne – Fairy – HP70
Basic Pokemon

[C] Return: 20 damage. You may draw cards from your deck until you have 6 cards in your hand.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Dratini – Dragon – HP60
Basic Pokemon

[L] Agility: 10 damage. Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Fairy (x2)
Resistance: none
Retreat: 2


Dratini – Dragon – HP60
Basic Pokemon

Ability: Aqua Lift
If this Pokemon has any [W] Energy attached to it, this Pokemon has no Retreat cost.

[C][C] Jump On: 10+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fairy (x2)
Resistance: none
Retreat: 2


Dragonair – Dragon – HP100
Stage 1 – Evolves from Dratini

[C] Tail Whap: 10 damage.

[W][L][C][C] Hyper Whirlpool: 70 damage. Discard an Energy from your opponent’s Active Pokemon.

Weakness: Fairy (x2)
Resistance: none
Retreat: 2


Dragonite – Dragon – HP160
Stage 2 – Evolves from Dragonair

Ability: Hurricane Charge
Once during your turn (before your attack), you may attach a [W] Energy and a [L] Energy from your hand to your Pokemon in any way you like.

[W][L][C][C] Dragon Impact: 170 damage. Discard 3 Energy from this Pokemon.

Weakness: Fairy (x2)
Resistance: none
Retreat: 2


Dragonite-GX – Dragon – HP250
Stage 2 – Evolves from Dragonair

[W][L][C] Dragon Claw: 130 damage.

[C][C][C][C][C] Sky Judgement: 270 damage. Discard 3 Energy from this Pokemon.

[C] Mach Delivery: Draw cards from your deck until you have 10 cards in your hand. You may discard as many cards from your hand as you like before drawing. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Dairy (x2)
Resistance: none
Retreat: 2


Noibat – Dragon – HP60
Basic Pokemon

[P][D] Air Slash: 50 damage. Discard 1 Energy from this Pokemon.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1


Noivern – Dragon – HP120
Stage 1 – Evolves from Noibat

[C] Boomburst: This attack does 20 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[P][D][C] Dragon Pulse: 120 damage. Discard the top card from your deck. Then, tickle your opponent.

Weakness: Fairy (x2)
Resistance: none
Retreat: 0


Tauros – Colorless – HP110
Basic Pokemon

[C] Call for Family: Search your deck for a Basic Pokemon and put it onto your Bench. Then, shuffle your deck.

[C][C] Thrash Tackle: 60 damage. This Pokemon does 10 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Slakoth – Colorless – HP50
Basic Pokemon

[C] Lazy Call: During your opponent’s next turn, if they attach an Energy to the Pokemon affected by this attack, their turn ends.

[C][C] Hang Down: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Slakoth – Colorless – HP70
Basic Pokemon

[C][C] Scratch: 30 damage.

[C][C][C] Boundless Power: 60 damage. This Pokemon can’t use this attack during your next turn.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Vigoroth – Colorless – HP90
Stage 1 – Evolves from Slakoth

[C] Roar Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.

[C][C][C] Slash: 70 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Slaking – Colorless – HP180
Stage 2 – Evolves from Vigoroth

Ability: Strikes Back
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if this Pokemon is Knocked Out), put 4 damage counters on the Attacking Pokemon.

[C][C][C][C] Dynamic Swing: 100+ damage. You may do 100 more damage. If you do, during your opponent’s next turn, this Pokemon takes 100 more damage from your opponent’s attacks.

Weakness: Fighting (x2)
Resistance: none
Retreat: 4


Yungoos – Colorless – HP70
Basic Pokemon

[C][C] Cavernous Chomp: 30 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Gumshoos – Colorless – HP100
Stage 1 – Evolves from Yungoos

[C][C] Alert Head: 90 damage. If your opponent’s Active Pokemon is a Pokemon-GX or EX, this attack does 30 damage instead.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Oranguru – Colorless – HP120
Basic Pokemon

[C] Wise Interrogation: Choose a Pokemon card from your hand and put it face down. Have your opponent guess its type. If they guess correct, your opponent draws 4 cards from their deck. If not, you draw 4 cards. Return that Pokemon to your hand.

[C][C][C] Gentle Slap: 80 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Komala – Colorless – HP90
Basic Pokemon

Ability: Trance
If this Pokemon remains Asleep between turns (after flipping coins), place 6 damage counters on your opponent’s Active Pokemon.

[C] Dozing: This Pokemon is now Asleep.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Great Potion – Trainer
Item

Heal 50 damage from your Active Pokemon-GX.

You may play as many Item cards as you like during your turn (before your attack).


Stadium Navigator – Trainer
Item

Flip 2 coins. For each heads, search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).


Unidentified Fossil – Trainer – HP60
Item

Play this card as if it were a 60 HP [C] Basic Pokemon. At any time during your turn (before your attack), you may discard this card from play.

This card can’t retreat.

You may play as many Item cards as you like during your turn (before your attack).


Giant Bomb – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If this card is attached to a Pokemon, discard it at the end of your opponent’s turn.

If the Pokemon this card is attached to is your Active Pokemon and takes 180 or more damage from an opponent’s attack, put 10 damage counters on the Attacking Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Misty’s Request – Trainer
Supporter

Search your deck for up to 3 Supporter cards, reveal them, and put them into your hand. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


Channeler – Trainer
Supporter

Remove all effects of attacks on you and your Pokemon.

You may play only 1 Supporter card during your turn (before your attack).


Blue’s Strategy – Trainer
Supporter

When this turn is over, draw cards from your deck until you have 8 cards in your hand.

You may play only 1 Supporter card during your turn (before your attack).

(Note that this card is named “Green’s Strategy” in Japan but will be renamed to “Blue’s Strategy” in America.)


Slumber Forest – Trainer
Stadium

Flip 2 coins instead of 1 for Asleep Pokemon between turns. If either of them is tails, that Pokemon is still Asleep.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Pokemon Research Lab – Trainer
Stadium

Once during each player’s turn, that player may search their deck for up to 2 cards that evolve from Unidentified Fossil and play them onto their Bench. Then, that player shuffles their deck and their turn ends.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.


Weakguard Energy – Special Energy

This card provides 1 [C] Energy.

The Pokemon this card is attached to has no Weakness.


Pal Pad – Trainer
Item

Shuffle 2 Supporter cards from your discard pile into your deck.

You may play as many Item cards as you like during your turn (before your attack).


PokeGear 3.0 – Trainer
Item

Look at the top 7 cards of your deck. You may reveal a Supporter card you find there and put it into your hand. Shuffle the other cards back into your deck.

You may play as many Item cards as you like during your turn (before your attack).


Mysterious Treasure – Trainer
Item

Discard a card from your hand. If you do, search your deck for a [P] or [N] Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before your attack).


Sightseer – Trainer
Supporter

You may discard any number of cards from your hand. Then, draw cards until you have 5 cards in your hand. If you can’t draw any cards in this way, you can’t play this card.

You may play only 1 Supporter card during your turn (before your attack).

Want to join PokeBeach's news team? We're currently looking for TCG news writers, especially those who live in time zones where it's night in America (such as Europe). If this interests you, please fill out this application!



PokéBeach's news commenting system is completely integrated with our forums! , you can reply to this story's forum thread directly on this page with all of the forum's functionality!

  1. CynderDarkov Aspiring Trainer
    CynderDarkov

    Advanced Member Member

    Not too many cards in this server I find interesting but Iove all the fossil pokemon love. Also a new Noivern!

    Tickle? Is this an inside joke or what lol

    Also I love that Sewaddle with the Sprout attack. Could be really good for grass.

    Edit: also very happy about stadium search as an item.
     
    Last edited: May 23, 2019
    Pokenerd likes this.
  2. sw_bionic Aspiring Trainer
    sw_bionic

    Member

    Love fossils , i will be collecting them all :D
     
    OVERGRO likes this.
  3. OVERGRO Pokemon is lyfe.
    OVERGRO

    Member

    I wonder if Channeler removes Steelix's self-inflicted attacking block.

    Steelix is super interesting -- is that (220) the highest raw base damage printed on a non GX/EX card to date?
     
    Alpacino likes this.
  4. Chimecho3000 Aspiring Trainer
    Chimecho3000

    Member

    Nope, because it searches for 2 Sewaddles. Translation decided to be confusing.
     
  5. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    • Yanma/Yanmega - forget the atks but Yanmega can give you immunity for a turn. 3-4 Geodudes
    • Celebi - Its not Espeon EX. It only devolves 1 and for an 80 HP Pokémon. 3 Geodudes
    • Shroomish/Breloom - G for 120 and KOing Pikarom. Use Amoonguss and you're fine. 3/3-4
    • Sewaddle/Swadloon/Leavanny - Weak to Fire. 2,3/3/3
    • Foongus/Amoonguss - Auto-Sleep and Poison. I don't like the atk. 3/3-4
    • Slowpoke&Psyduck TTGX - Play Battle Chattelaine Ladies and Misty's Wish and you have a deck that is speed-wise and KOs Reshizard. 4 Geodudes
    • Lapras - Not good without Misty. 4 Geodudes
    • Finneon/Lumineon - distrupting energy is nice, but Tag Teams can just play Tag Switch. 2/3
    • Basculin - First Basculin after 7 Years. Although the atk is not good and clogs your bench space. 2
    • Tirtouga/Carracosta - Tool lock is somewhat nice and sometimes useless because we officially lose Choice Band (Don't hope for CB reprint that you've seen in the deck boxes. We're MAX for the 25-card limit for Trainer cards), its cool that a W Pokémon uses F energy although you can only get boosted with the Dojo. That also KOs Reshizard since it has 3 RC. 3/4
    • Dewpider/Araquanid - Sticky Web can easily be countered. 2/3
    • Wimpod/Golisopod - Free RC and OHKOs Reshizard but 2HKO TTGX with TCE. 3/4
    • Joltik/Galvantula - this is useful if you face Birds. Because if you atk the Bench Birds for 100, Pikarom can take 6 Prizes with Tag Bolt. Otherwise, ehh. 3/3
    • Tynamo/Eelektrik/Eelektross - love the ability not the atk. 2,3/4/4
    • Tapu Koko - Zapdos counter and UB buster. 4 Geodudes
    • Mew & Mewtwo TTGX - BCIF. 5 Geodudes
    • Exeggcute/Exeggutor - I love the atk although risky. Exeggcute can be searched out by Mysterious Treasure. 4/3-4
    • Jynx - It must be As Often as you like. 2-3 Geodudes
    • Wynaut - First Wynaut after 12 years! With hand distruption. 3-4 Geodudes
    • Latios GX - 4 Geodudes
    • Skorupi/Drapion - uninterested. Coin flips are worse next rotation. 2/2-3
    • Elgyem/Beeheeyem - Good second atk. Looping it is a problem. We don't have Ultra Ball and one day you will run out of Mysterious Treasure. And also, 90 dmg isn't enough. 3/3-4
    • Honedge/Doublade/Aegislash - Rescue Energy effect and KOing MewMew (I forget the Shrine). Dusk Stone is nuts with Aegislash. 3,4/3/4
    • Necrozma - Design for UN or Porygon-Z but mostly UN. 3-4 Geodudes
    • Onix/Steelix - Bad 2nd atk unless there is a valid reason for it. 3/2-3
    • Aerodactyl GX - KOs Pikarom and most TTGXs that stacks energy for the GX atk. Makes them also annoy to play another energy to atk you. 4 Geodudes
    • Relicanth - 90 hp Pokemon that can get items that yoh want. 3 Geodudes
    • Drillbur/Excadrill - Recover 4 cards? Yes. On a Stage 1? No. 3/3-4
    • Heracross - too situational to get this going. 3 Geodudes also OHKO anything.
    • Archen/Archeops - KOs Pikarom for C, otherwise, ehh. 2/3
    • Terrakion - 3 Geodudes
    • Mega Sableye & Tyranitar TTGX - Even with Weavile? I still not recommend it. 3 Geodudes. Too expensive bro.
    • Sableye - if we include that "Even it is Knocked Out" phrase, that would be cool to play since you are not giving up prizes with Black Market *. But we haven't. The counter is just KO it with your standard 120 for 1 atk. 2 Geodudes.
    • Purrloin/Liepard - not useful against evolution Pokemon. But useful against TTGX. 3/3
    • Scraggy/Scrafty - 3-4 Geodudes
    • Yveltal - Fine. 3-4 Geodudes
    • Cottonee/Whimsicott - cool utility card. 3/4
    • Dedenne - ehh. 1 Geodude (I'm so harsh)
    • Dratini/Dragonair/Dragonite/Dragonite-GX - Both Dragonites, TEU Dragonite, and DRM Dragonite can be a good deck. 2,3/3/4-5, 5
    • Noibat/Noivern - Noibat can give you immunity. 3/3
    • Tauros - ehh?! 2 Geodudes
    • Slakoth/Vigoroth/Slaking - This Slaking is interesting, besides of hurting yourself more. Giant Bomb will trigger more often. 3,3/3/4
    • Yungoos/Gumshoos - 30 for 2, gross. 2/2
    • Komala - we don't have an ability that self-Sleeps the active. Slumber Forest will become more effective for slow KOs. 3-4 Geodudes
    • Stadium Navigator - searches stadiums. 3-4 Geodudes
    • Great Potion -great for Celesaur since PosRo, we don't have Potion. 3-4 Geodudes
    • Giant Bomb - 4 Geodudes
    • Misty's Wish - Getting all the supporters you need. 4 Geodudes
    • Channeler - Its a one-sided Pokémon Ranger which will make people start playing with because when Ranger is in Standard before, Nobody is playing Pokemon Ranger. 4 Geodudes
    • Blue's Strategy - 3-4 Geodudes
    • Slumber Forest - Sleep utility. 3-4
    • Pokemon Research Lab - so good, it ends your turn. 4 Geodudes
    • Weakguard Energy - good for Fire-weak, otherwise, ehh. 3-4
    • Oranguru - is this mechanic legal in Tournaments? 2 Geodudes
     
    Last edited: May 24, 2019
  6. Lanstar The Funny Fairy Bug
    Lanstar

    Member

    Huh... Who knew Noibat was ever a Dragon type to begin with. Must be one of those "Delta Species" dealies.

    Also, that Sewaddle Translation is very unclear. Is it saying that you get to search for 2 stage 1 forms of itself - in this case, Swadloon - To put on the bench? And was it designed to be reused somehow by other evolvable basics, so that it can search for their own evolutions? That's kind of vague.

    Somehow, I see Beheeyem becoming a nasty thorn like Accelgor DEX, as Active Pokemon abilities from Aerodactyl-GX and Weezing and such could combo quite well with item lock.
     
    OVERGRO likes this.
  7. JMT Some Broke Weeaboo
    JMT

    Member

    That’s honestly kind of insensitive. Just because some guy is old, you think he’s gonna die soon just so some paper cards can be printed out and you can buy them. I honestly think TPCi will honor the agreement they made and continue on without printing Kadabra, as suddenly printing Kadabra again would be straight up disrespectful, pretty bad for publicity and Uri Geller’s family would probably have something to say about it anyways.
     
    Frost likes this.
  8. Dark Espeon Dark Avatar
    Dark Espeon

    Member

    Here are some cards that seem interesting:

    Leavanny line:
    This line is a nice addition to defense-based Grass decks such as Venusaur & Celebi Gx and Rowlet & Alolan Exeggutor GX. Sewaddle has Sprout and lets you bench two Swadloon that can be evolved into Leavanny next turn to reduce 40 damage to all of your Grass Pokémon. Combined with Choice Helmet and Aether Paradise Conservation Area this constitutes serious damage reduction and combos well with healing cards such as Great Potion, Life Forest Prism and the attack of Rowlet & Alolan Exeggutor. Weakguard Energy could be used to combat the Fire weakness.
    Amoongus line: Automatic sleep and poison when you play Foongus from your hand onto your bench and Slumber Forest to ensure that the opponent remains asleep.
    Psyduck & Slowpoke GX, Lapras, and Misty's Request: I believe that these three cards will form a deck on their own.
    Basculin: Nice bench damage in a Water Box deck.
    Golisopod: Nice attack that combos well with Triple Acceleration Energy and the ability basically provides free retreat afterwards.
    Tapu Koko: Nature Dive is an excellent counter to Ultra Beast decks. Some of the most relevant Ultra Beasts include Ultra Necrozma GX, Blacephalon GX, Blacephalon, Naganadel GX (both version), Naganadel, Buzzwole, Xurkitree SM10b, Nihilego, Kartana SM11a, and Pheromosa & Buzzwole GX.
    Mewtwo & Mew GX: Perfection allows you to use any attack of a Pokémon GX or EX on your bench or in your discard pile. The effectiveness of this card therefore relies on it being better than the Pokémon mimiced in this manner. I can see several ways to use this card. One would be as an addition to Ultra Necrozma decks, which use Malamar to accelerate from the discard. In this deck Mewtwo & Mew GX provide an alternate attacker with a different weakness and more HP. I can also see this card as an addition in Gardevoir & Sylveon GX decks due to Miracle Twin GX as another healing option. Alternatively Mewtwo & Mew Gx could be the focus of a deck on their own. You can mimic cards such as Dragonite GX to ohko the defender and others. However, you should watch out for Power Plant and be sure to have a counter for that stadium.
    Exeggcute: Nice addition to dragon Alolan Exeggutor.
    Latios GX: Tag Purge is a nice defensive attack in the current meta and the free retreat is great. However, watch out for Channelor.
    Aegislash: Undying Sword is a nice ability. Not sure where to include this card at the moment but the ability is appealing.
    Necrozma and Recycle Energy: This could be a new core attacker in Malamar decks combined with Recycle Energy to ensure maximum damage output. it may even make a non-GX Malamar variant possible.
    Espeon & Deoxys GX: Nice addition to Malamar decks with a stronger focus on spread. Cross divide can be powered by Double Colorless Energy in case it remains in format too.
    Jirachi GX: While being a weak bench sitter the ability to cancel Psychic weakness on any Pokémon is relevant in this format. I can see this as an addition to selected Tag Team decks but I am reluctant to use it in Malamar decks because it can easily turn into a cheap two prize cards for the opponent.
    Steelix and Channelor: Land Stream accelerates to itself and Giga Shake hits numbers combined with Material arts Dojo and Diancie Prism Star. You could turn off the detrimental side effect of Giga Shake with Channelor similar to prior used of Pokémon Range.
    Aerodactyl GX: Prehistoric Wind is essentially Wonder Labyrinth on a Pokémon and I could see this work well Pokémon Research Lab if Double Colorless Energy remains in format.
    Terrakion: Provided that Double Colorless Energy remains in format Cave King could be a real good attack when combined with Spiritomb and Material Arts Dojo.
    Mega Sableye & Tyranitar GX: The side effect of the attack is nice but the high energy costs turns me off here. I know this is ment to work with Morgan but I do not like that engine that much.
    Sableye: Eight damage counters when hit by the opponent is not bad at all for a set-up Pokémon that can utilize Black Market.
    Umbreon & Darkrai GX: I do like Black Lance and Dead Moon but the deck could turn out to be a little clumky and slow similar to Greninja & Zoroark GX.
    Weavile GX: Shadow Connection is nice but we need to keep in mind that this is not energy acceleration per se. You could turn it into an energy acceleration engine with Naganadel but this will make the deck a little more clunky.
    Whimsicott: Great tech addition to Fairy deck to search out specific cards such as Tiple acceleration energy in a Whimsicott GX deck.
    Dedenne: Nice set-up Pokémon that allos you to play Pokémon Fan Club once Ultra ball and Nest Ball rotated.
    Dragonite line: Nice energy acceleration engine that combos with Dragonite GX.
    Dragonite GX: Sky Judgement is the main attraction here and it combs well with Triple Acceleration Energy. Being a colorless attack it can be used in various different decks in principle and also constitutes a great target to mimic for Mewtwo & Mew GX.
    Komala: Nice addition to Slumber Forest decks.
    Cherrish Ball: Universal search that puts Pokémon GX into your hand. You can search out Basic Pokémon GX, and evolved Pokémon GX alike. What#s not to like about this card?
    Great Potion: Could see this card become relevant in specific decks such as Lucario & Melmetal and defensive Grass decks.
    Stadium Navigator: Great search card in decks that have the space for it and benefit a lot from a certain stadium card.
    Giant Bomb: Nice alternative to Spell Tag against decks that cannot hit for less than 180 damage.
    Misty's Request: While being part of a deck on it's own I can also see this card in decks that revolve around energy acceleration with Morgan.
    Channeler: Nice counter to decks that attempt to lock the opponent with effects of attacks. Channelor is in effect a Pokémon Ranger reprint.
    Blue's Strategy: Nice addition to out arsenal of draw supporters. While not a stable four-off on it's own it can be a two-off in certain decks.
    Hapu: A more aggressive and universal version of Bill's Analysis.
    Slumber Forest: Great addition to status lock decks.
    Pokémon Research Lab: Nice means to get out Fossil Pokémon fast in the early game. Both versions of Aerodactyl seem to benefit the most from this stadium. In Gengar and Mimikyu GX with Omastar I still prefer Unidentified Fossil since you cannot afford to loose a turn in this deck.
    Night City: Free retreat is always nice and helps to make room in some Darkness decks.
    Weakguard Energy: I believe that this card is underrated since it could work well in Tag Team decks that are hurt by having a more commonly used weakness. Also note that in this deck you can move it around with Tag Switch.
     
  9. TurboTurk310 Aspiring Trainer
    TurboTurk310

    Member

    i already love this Expansion
     
  10. Pokenerd Aspiring Trainer
    Pokenerd

    Member

    Things like item lock, or disability to play _________ cards from your hand
     
  11. Pokenerd Aspiring Trainer
    Pokenerd

    Member

    Out of cards I haven't reviewed I find Beheeyem very interesting with TAE. I doubt it'll be good though.

    Aerodactyl: Ability is annoying to Jirachi, not much else. Attack ohkos Pikarom and can be powered up in one turn with belt and TAE. GX attack is great. You can get it instantly with lab so you won't need fossils. Albeit Fossil lab ends yur turn.

    Drapion has potential with TAE and Victini but will ultimately be hindered by relying on coin flips.

    Noivern is tickling people. Nothing more needs to be said.

    Oranguru is a cool mechanic but is still bad.

    Stadium search is really good for decks that rely on stadiums. Like Aerodactyl( new) , shrine decks, and latios lab lock.

    Channeler is Pokemon ranger but it cures self conditions like item lock. Nice to have it back in the format but I don't see any great uses for it in our standard. Though It is a Nerf to Latilab. Oh and hoopa!

    Note from hours later: Sorry about how many errors are in this post. I had to leave and wanted to get this post out. It's not very thorough or accurate.
     
    Last edited: May 24, 2019
  12. FaiL0rd4 Aspiring Trainer
    FaiL0rd4

    Member

    Honestly, this is the worst set I've ever seen.
     
  13. FaiL0rd4 Aspiring Trainer
    FaiL0rd4

    Member

    But that Archeops is so cheapskate (though it's lackluster) that I give it 10/10 rating.
     
  14. FaiL0rd4 Aspiring Trainer
    FaiL0rd4

    Member

    I mean if you run 4 Naganadels.
     
  15. rewster1 Aspiring Trainer
    rewster1

    Member

    3 40hp lightning mons and nothing compatible with rainbow hustle? The other tynamo rotates and the other joltik heals itself, my lake trio hustle deck demands a better honchcrow gx killer.
     
  16. FaiL0rd4 Aspiring Trainer
    FaiL0rd4

    Member

    So is it Mega Sableye+Tyranitar or Mega Sableye+Mega Tyranitar?
     
  17. Ghostrickster Aspiring Trainer
    Ghostrickster

    Member

    What? Aerodactyl-GX increases attack costs, not retreat. That's what makes the card interesting too, imo. It's kinda awkward to meet its attack costs without DCE. Yeah, you can use TAE, but that's definitely less than ideal.

    Also, Hoopa rotates but there's Keldeo-GX now.

    Anyway, yeah, this set doesn't look too good overall. Of course, Mew/Mewtwo is very good, but the most interesting card to me outside of that is Aegislash, just because I have a cool idea with Meganium/Swampert and Recycle Energy to stream Aegislash for 130-200 damage each turn.
     
  18. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    ERROR!! Victini rotates. Coin flips become worse
     
    Pokenerd likes this.
  19. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    On the Sableye part, if we include the even if it is Knocked Out phrase, that would be cool card to play. We don't have it. The counter is... just use your standard 120-dmg atk
     
  20. The Rhyperior I am still Mr. Rhyperior
    The Rhyperior

    Member

    Yanmega will become the feeder of 2 Z crystals