All SM8 ‘Explosive Impact’ Cards Revealed!

The official Japanese TCG website has officially revealed SM8 Explosive Impact ahead of its September 7th release date! In America, it’ll release on November 2nd as part of Lost Thunder.

A huge thanks goes to Bangiras for the translations!

Scyther – Grass – HP80
Basic Pokemon

[C][C] Fury Cutter: 10+ damage. Flip 3 coins. If 1 is heads, this attack does 20 more damage. If 2 are heads, this attack does 50 more damage. If all 3 are heads, this attack does 70 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Chikorita – Grass – HP60
Basic Pokemon

[C] Synthesis: Search your deck for a [G] Energy and attach it to 1 of your Pokemon. Then, shuffle your deck.

[G][C] Razor Leaf: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Chikorita – Grass – HP70
Basic Pokemon

[G] Mini Drain: 10 damage. Heal 10 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Bayleef – Grass – HP100
Stage 1 – Evolves from Chikorita

[G] Soothing Scent: 20 damage. Your opponent’s Active Pokemon is now Asleep.

[G][C][C] Razor Leaf: 50 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Meganium – Grass – HP150
Stage 2 – Evolves from Bayleef

Ability: Early Ripening Herb
Once during your turn (before your attack), you may choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it.

[G][C][C][C] Solar Beam: 110 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Spinarak – Grass – HP50
Basic Pokemon

[G] Web Vanish: Your opponent’s Active Pokemon is now Poisoned and Paralyzed. Put this Pokemon and all cards attached to it into the Lost Zone.

[C] Sting: 10 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Ariados – Grass – HP110
Stage 1 – Evolves from Spinarak

[C][C] Trap Thread: 30 damage. During your opponent’s next turn, when your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to the Defending Pokemon.

[G][C][C] Poison Jab: 70 damage. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Hoppip – Grass – HP30
Basic Pokemon

[C] Sprout: Search your deck for a Hoppip and put it on your Bench. Then, shuffle your deck.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Hoppip – Grass – HP40
Basic Pokemon

[G] Tackle: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Skiploom – Grass – HP60
Stage 1 – Evolves from Hoppip

Ability: Flower Bridge
Once during your turn (before your attack), you may search your deck for a Jumpluff and switch it with this Pokemon. Place this Pokemon and all cards attached to it into the Lost Zone. Then, shuffle your deck.

[G] Tackle: 30 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0


Jumpluff – Grass – HP70
Stage 2 – Evolves from Skiploom

[G] Lost March: 20x damage. This attack does 20 damage times the number of your Pokemon in the Lost Zone (excluding Pokemon Prism Star).

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0


Pineco Inc. – Grass – HP60
Basic Pokemon

[C] Continuous Headbutt: 20x damage. Flip a coin until you get tails. This attack does 20 damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Shuckle-GX – Grass – HP170
Basic Pokemon

Ability: Protective Pot
Prevent all damage done to this Pokemon by your opponent’s Pokemon with 2 or less Energy attached to them.

[C] Triple Poison: Your opponent’s Active Pokemon is now Poisoned. Put 3 damage counters instead of 1 on that Pokemon between turns.

[C] Wrap GX: 40 damage. Your opponent’s Active Pokemon is now Paralyzed. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Heracross – Grass – HP120
Basic Pokemon

[C] Tackle: 20 damage.

[G][C] Strength of 100: 30+ damage. If you have a Stage 2 Pokemon on your Bench, this attack does 90 more damage

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Celebi Prism Star – Grass – HP90
Basic Pokemon

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

[C] Time Warp: Choose any number of your Evolved Pokemon in play. For each of those Pokemon, remove the highest stage Evolution card and put it in your hand.

[G] Leech Seed: 20 damage. Heal 10 damage from this Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Cyndaquil – Fire – HP60
Basic Pokemon

[R] Smokescreen: 10 damage. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack fails.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Cyndaquil – Fire – HP70
Basic Pokemon

[C][C] Hammer In: 30 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Quilava – Fire – HP90
Stage 1 – Evolves from Cyndaquil

[C][C] Hammer In: 30 damage.

[R][R][R] Super Singe: 60 damage. Your opponent’s Active Pokemon is now Burned.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Typhlosion – Fire – HP160
Stage 2 – Evolves from Quilava

Ability: Burning Energy
Once during your turn (before your attack), you may choose to treat all Energy attached to your Pokemon in play as [R] Energy until the end of your turn (including cards newly brought into play).

[R][R][R][R] Lost Flame: 120 damage. Put 2 Energy attached to your opponent’s Active Pokemon in the Lost Zone.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Houndour – Fire – HP60
Basic Pokemon

[C] Team Hunt: Draw a card for each of your Houndour in play.

[R] Flame: 10 damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Houndoom – Fire – HP110
Stage 1 – Evolves from Houndour

[C] Nasty Plot: Search your deck for a card and put it in your hand. Then, shuffle your deck.

[R][R] Operation Attack: 50+ damage. If you have more cards in your hand than the opponent, this attack does 80 more damage.

Weakness: Water (x2)
Resistance: none
Retreat: 1


Entei – Fire – HP130
Basic Pokemon

[R][C] Fire Fang: 20 damage. Your opponent’s Active Pokemon is now Burned.

[R][R][C] Eruption: 80+ damage. Each player discards the top card from their deck. This attack does 60 more damage for each Energy card discarded.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Blacephalon-GX – Fire – HP180
Basic Pokemon (Ultra Beast)

[R] Bursting Burner: Your opponent’s Active Pokemon is now Burned and Confused.

[R][R] Mind Blown: 50x damage. You may send any number of [R] Energy attached to your Pokemon in play to the Lost Zone. This attack does 50 damage times the number of cards sent in this way.

[R] Burst GX: Discard 1 of your Prize cards. If that card is an Energy, attach it to 1 of your Pokemon. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Slowpoke – Water – HP70
Basic Pokemon

[C] Yawn: Your opponent’s Active Pokemon is now Asleep.

Weakness: Grass (x2)
Resistance: none
Retreat: 1

(Poor thing lost its tail…)


Slowking – Water – HP120
Stage 1 – Evolves from Slowpoke

[W] Memory Loss: Your opponent reveals their hand. Choose 1 card and put it into the Lost Zone.

[C][C][C] Psychic: 60+ damage. This attack does 20 more damage times the number of Energy attached to your opponent’s Active Pokemon.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Delibird – Water – HP90
Basic Pokemon

[C] Happy Delivery: Choose any number of your Benched Pokemon without any Pokemon Tools attached to them. Search your deck for up to that many Pokemon Tool cards and attach one to each of the chosen Pokemon. Then, shuffle your deck.

[C][C] Flap: 30 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Mantine – Water – HP120
Basic Pokemon

Ability: Mantine Surf
If this Pokemon has any Energy attached to it, this Pokemon has no Retreat Cost.

[W][W][C] Surf: 100 damage.

Weakness: Lighting (x2)
Resistance: Fighting (-20)
Retreat: 1


Suicune-GX – Water – HP180
Basic Pokemon

Ability: Phantom Wind
Once during your turn (before your attack), if this Pokemon is on your Bench, you may shuffle this Pokemon and all cards attached to it into your deck.

[W][W][C] Cure Stream: 120 damage. During your opponent’s next turn, the Defending Pokemon’s attacks do 30 less damage.

[W][W][C] Brincile GX: 150 damage. Switch this Pokemon with 1 of your Benched Pokemon. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Mareanie – Water – HP50
Basic Pokemon

[W] Spike Cannon: 30x damage. Flip 2 coins. This attack does 30 damage times the number of heads.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Toxapex – Water – HP120
Stage 1 – Evolves from Mareanie

[W] Poison Sting: Your opponent’s Active Pokemon is now Poisoned.

[W][W] Venom Fever: 50x damage. If your opponent’s Active Pokemon is Poisoned, this attack does 50 damage times the number of damage counters on it.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


(The lack of Water Pokemon in this set is offensive! No Feraligatr?? Mareanies!)


Chinchou – Lightning – HP60
Basic Pokemon

[C] Thunder Wave: Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

[L][C] Lightning Ball: 20 damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Lanturn – Lightning – HP110
Stage 1 – Evolves from Chinchou

[C] Salvage: Choose up to 4 Item cards from your discard pile, show them to your opponent, and shuffle them into your deck.

[L][C] Signal Beam: 50 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


Mareep – Lightning – HP50
Basic Pokemon

Ability: Fluffy Pillow
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may choose to leave your opponent’s Active Pokemon Asleep.

[C][C] Tackle: 20 damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Mareep – Lightning – HP60
Basic Pokemon

[L] Thundershock: 10 damage. Your opponent’s Active Pokemon is now Baaaaaaaralyzed.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Flaaffy – Lightning – HP80
Stage 1 – Evolves from Mareep

[L][L] Signal Beam: 40 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1


Ampharos – Lightning – HP150
Stage 2 – Evolves from Flaaffy

Ability: Invisible Flash
Once during your turn (before your attack), you may put 2 [L] Energy from your hand in the Lost Zone. If you do, leave your opponent’s Active Pokemon Paralyzed.

[L][L] Split Bomb: This attack does 50 damage to 2 of your opponent’s Pokemon (don’t apply Weakness and Resistance for Benched Pokemon).

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


Raikou – Lightning – HP120
Basic Pokemon

[L][C] Lost Voltage: 30 damage. If you have any [L] Energy in the Lost Zone, this attack does 90 more damage.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 2


Natu – Psychic – HP40
Basic Pokemon

[C][C] Lost March: This attack does 20 damage times the number of your Pokemon in the Lost Zone (excluding Pokemon Prism Star).

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


(Oh here we go! I knew it would come back in some form!)


Xatu – Psychic – HP100
Stage 1 – Evolves from Natu

[C][C] Energy Gaze: 30+ damage. Your opponent reveals their hand. If they have any Energy cards in their hand, this attack does 60 more damage.

[P][C][C] Psychic Sphere: 80 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Espeon – Psychic – HP90
Stage 1 – Evolves from Eevee

[C] Allure: Draw 3 cards.

[P] Energy Crush: 20+ damage. This attack does 20 more damage times the amount of Energy attached to all of your opponent’s Pokemon.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Unown – Psychic – HP60
Basic Pokemon

Ability: DAMAGE
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, and your Benched Pokemon have a combined total of at least 66 damage counters on them, you may choose to win the game.

[P] Hidden Power: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

o_O


Unown – Psychic – HP60
Basic Pokemon

Ability: HAND
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, and you have at least 35 cards in your hand, you may choose to win the game.

[P] Hidden Power: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(Oh my Arceus these are the most creative cards ever! Sounds like joke cards I’d make!)


Unown – Psychic – HP60
Basic Pokemon

Ability: MISSING
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, and your opponent has at least 12 Supporter cards in the Lost Zone, you may choose to win the game.

[P] Hidden Power: 10 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Wobbuffet – Psychic – HP110
Basic Pokemon

Ability: Shield Tail
As long as this Pokemon is on your Bench, each player’s Prism Star Pokemon can’t attack and has no Abilities.

[P][C] Knock Away: 30 damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Girafarig – Psychic – HP90
Basic Pokemon

[C] Lost Burial: Choose 2 cards from your opponent’s discard pile and put them in the Lost Zone.

[C][C][C] Mind Shock: 70 damage. This attack’s damage isn’t affected by Weakness and Resistance.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Nihilego – Psychic – HP110
Basic Pokemon (Ultra Beast)

[P] Nightcap: This attack can only be used when your opponent has 2 Prize cards remaining. Choose an attack on 1 of your opponent’s Pokemon in play, and use it as this attack.

[P] Empty Tentacles: Your opponent’s Active Pokemon is now Poisoned and Confused.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Poipole – Psychic – HP70
Basic Pokemon (Ultra Beast)

[C] Eye Opener: Look at all of your face-down Prize cards, then put them back face down.

[C][C] Peck: 20 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Naganadel – Psychic – HP130
Stage 1 (Ultra Beast) – Evolves from Poipole

Ability: Charge Up
Once during your turn (before your attack), you may attach a basic Energy from your discard pile to this Pokemon.

[C][C][C] Turning Point: 80+ damage. If you have exactly 3 Prize cards remaining, this attack does 80 more damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Sudowoodo – Fighting – HP110
Basic Pokemon

[F] Hit Harder: 20+ damage. If this Pokemon was your Active Pokemon and was damaged by an attack during your opponent’s last turn, this attack does 80 more damage.

Weakness: Water (x2)
Resistance: none
Retreat: 2


Phanpy – Fighting – HP80
Basic Pokemon

[F][C] Last Resort: 50 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Grass (x2)
Resistance: none
Retreat: 2


Donphan – Fighting – HP130
Stage 1 – Evolves from Phanpy

Ability: Sturdy
If this Pokemon has full HP and would be Knocked Out by damage from an attack, this Pokemon is not Knocked Out and its remaining HP becomes 10 instead.

[F][C][C] Rolling Spin: 70 damage. During your next turn, this Pokemon’s Rolling Spin attack does 70 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Hitmontop – Fighting – HP80
Basic Pokemon

[F] Rapid Spin: 30 damage. Switch this Pokemon with 1 of your Benched Pokemon. Then, your opponent switches their Active Pokemon with 1 of their Benched Pokemon.

[C][C][C] Triple Kick: Flip 3 coins. This attack does 40 damage times the number of heads.

Weakness: Psychic (x2)
Resistance: none
Retreat: 1

(It’s staring into your soul with its demonic eyes.)


Larvitar – Fighting – HP50
Basic Pokemon

Ability: Submerge
If this Pokemon is on your Bench, it takes no damage from attacks.

[C] Bite: 10 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Larvitar – Fighting – HP60
Basic Pokemon

[C][C] Second Strike: 10+ damage. If your opponent’s Active Pokemon has 3 or more damage counters on it, this attack does 70 more damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 1


Poopootar – Fighting – HP70
Stage 1 – Evolves from Larvitar

Ability: Bullet Evolution
When you play this card from your hand to evolve one of your Pokemon during your turn, you may choose to have any damage done to this Pokemon by your opponent’s attacks reduced by 50 until the end of your opponent’s next turn.

[C][C][C] Hammer In: 30 damage.

Weakness: Grass (x2)
Resistance: none
Retreat: 3


Alolan Meowth – Darkness – HP60
Basic Pokemon

[.] Spoilsport: 10+ damage. If you go second, on your first turn this attack does 60 more damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Alolan Persian – Darkness – HP90
Stage 1 – Evolves from Alolan Meowth

[.] Bluff: 90- damage. This attack’s damage is reduced by 30 for each Energy attached to your opponent’s Active Pokemon.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Umbreon – Darkness – HP110
Stage 1 – Evolves from Eevee

[D] Retaliate: 30+ damage. If 1 of your Pokemon was Knocked Out by damage from an opponent’s attack during your opponent’s last turn, this attack does 90 more damage.

[D][C] Dark Cutter: 60 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Tyranitar-GX – Darkness – HP250
Stage 2 – Evolves from Poopootar

Ability: Lost Out
If 1 of your opponent’s Pokemon is Knocked Out by damage from this Pokemon’s attacks, put that Pokemon and all cards attached to it into the Lost Zone.

[D][D][C] Vicious Sandstorm: 130 damage. This attack does 30 damage to each of your opponent’s Benched Basic Pokemon.

[D][D][C] Smack Down GX: 220 damage. This attack’s damage isn’t affected by any effects on the Defending Pokemon. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 3


Forretress – Metal – HP110
Stage 1 – Evolves from Pineco

[M] Spike Thrust: Flip 3 coins. This attack does 10 damage to each of your opponent’s Pokemon times the number of heads (don’t apply Weakness and Resistance for Benched Pokemon).

[M][M][C] Lost Bomber: 190 damage. Put this Pokemon and all cards attached to it into the Lost Zone.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2


Scizor – Metal – HP120
Stage 1 – Evolves from Scyther

Ability: Exoskeleton
This Pokemon takes 30 less damage from attacks.

[M][C] Special Blow: 60 damage. If your opponent’s Active Pokemon has any Special Energy attached to it, this attack does 70 more damage.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 1


Marill – Fairy – HP70
Basic Pokemon

[Y][C] Magical Shot: 30 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Azumarill – Fairy – HP100
Stage 1 – Evolves from Marill

[Y] Droplet Search: Look at the top 8 cards of your deck, choose any number of Energy cards you find there, and attach them to your Pokemon in any way you like. Then, shuffle the remaining cards into your deck.

[Y][C][C] Play Rough: 60+ damage. Flip a coin. If heads, this attack does 30 more damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Snubbull – Fairy – HP70
Basic Pokemon

[Y] Scatter: 20x damage. Discard up to 2 Trainer cards from your hand. This attack does 20 damage for each card discarded.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Granbull – Fairy – HP130
Stage 1 – Evolves from Snubbull

[Y] Dead Broke: 30 damage. If you have no cards in your hand, this attack does 130 more damage.

[Y][Y][Y] Giant Fang: 110 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 3


Chansey – Colorless – HP100
Basic Pokemon

[C] Healing Pirouette: Heal 20 damage from each of your Pokemon.

[C][C][C] Kind Slap: 100 damage. If your opponent’s Active Pokemon has any damage counters on it, this attack does nothing.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Blissey – Colorless – HP160
Stage 1 – Evolves from Chansey

Ability: Blissful Supply
Once during your turn (before your attack), you may remove 1 Special Condition from your Active Pokemon.

[C][C][C] Powerful Slap: 80x damage. Flip a coin for each Energy attached to this Pokemon. This attack does 80 damage times the number of heads.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Eevee – Colorless – HP60
Basic Pokemon

[C] Gnaw: 20 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Stantler – Colorless – HP110
Basic Pokemon

[C] Mystifying Horns: Your opponent’s Active Pokemon is now Confused.

[C][C] Enhanced Horn: 20 damage. If this Pokemon has a Pokemon Tool attached, this attack does 60 more damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Smeargle – Colorless – HP80
Basic Pokemon

[C] Perfect Likeness: Your opponent reveals their hand. Choose a Supporter you find there and use its effect as the effect of this attack.

[C] Tail Smash: 30 damage. Flip a coin. If tails, this attack does nothing.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Miltank – Colorless – HP130
Basic Pokemon

[C][C][C] Milk Cannon: You may reveal any number of Moo-Moo Milk cards from your hand to your opponent. This attack does 60 damage for each card revealed.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Lugia-GX – Colorless – HP190
Basic Pokemon

[C][C][C] Psychic: 30+ damage. This attack does 30 more damage times the amount of Energy attached to your opponent’s Active Pokemon.

[C][C][C][C] Wadatsumi’s Spear: 170 damage. This Pokemon can’t use Wadatsumi’s Spear during your next turn.

[C][C][C] Lost Purge GX: Put your opponent Active Pokemon and all cards attached to it into their Lost Zone. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Pikipek – Colorless – HP50
Basic Pokemon

[C] Peck Off: 10 damage. Before doing damage, discard all Pokemon Tools attached to your opponent’s Active Pokemon.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Pikipek – Colorless – HP60
Basic Pokemon

[C] Send Back: Your opponent switches their Active Pokemon with 1 of their Benched Pokemon.

[C][C] Peck: 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Trumbeak – Colorless – HP80
Stage 1 – Evolves from Pikipek

Ability: Mountain Ferry
Once during your turn (before your attack), if this card is in your hand, you may place it in the Lost Zone. If you do, look at the top card of your opponent’s deck, then return it to the top of your opponent’s deck. If the card is a Supporter, put it in the Lost Zone instead.

[C][C] Peck: 30 damage

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Toucannon – Colorless – HP140
Stage 2 – Evolves from Trumbeak

[C] Heat Beak: 40 damage. Your opponent’s Active Pokemon is now Burned.

[C][C][C] Huge Cannon: 160 damage. If this Pokemon evolved during your turn, this attack does nothing.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


React Hammer – Trainer
Item

This card can only be used by the player going second, on their first turn.

Discard an Energy from one of your opponent’s Pokemon in play.

You can use as many Item cards as you want during your turn (before you attack).


Ultra Ball – Trainer
Item

Discard 2 cards from your hand. (If you can’t discard 2 cards, you can’t play this card.) Search your deck for a Pokemon, reveal it, and put it into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).


Rare Candy – Trainer
Item

Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card on the Basic Pokemon. (This counts as evolving that Pokemon.) You can’t use this card during your first turn or on a Basic Pokemon that was put into play this turn.

You may play as many Item cards as you like during your turn (before your attack.)


Switch – Trainer
Item

Switch your opponent with another player.

You may play as many Item cards as you like during your turn (before your attack.)


Pokemon Catcher – Trainer
Item

Flip a coin. If heads, switch 1 of your opponent’s Benched Pokemon with his or her Active Pokemon.

You may play as many Item cards as you like during your turn (before your attack).


Moo-Moo Milk – Trainer
Item

Choose 1 of your Pokemon. Flip 2 coins. For each heads, heal 30 damage from that Pokemon.

You can use as many Item cards as you want during your turn (before you attack).


Lost Mixer – Trainer
Item

Put 2 cards from your hand in the Lost Zone. Then, draw 1 card from your deck. (If you can’t put 2 cards from your hand in the Lost Zone, this card can’t be played.)

You can use as many Item cards as you want during your turn (before you attack).


Choice Band – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Active Pokemon-GX and Pokemon-EX (before applying Weakness and Resistance).

You may play as many Item cards as you like during your turn (before your attack).


Choice Helmet – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

The Pokemon this card is attached to takes 30 less damage from the attacks of your opponent’s Pokemon-GX and Pokemon-EX.

You may play as many Item cards as you like during your turn (before your attack).


Fairy Charm [G] – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

Prevent all damage done to the [Y] Pokemon that this card is attached to by the attacks of your opponent’s [G] Pokemon-GX and Pokemon-EX.

You may play as many Item cards as you like during your turn (before your attack).


Whitney – Trainer
Supporter

Draw 1 card. Draw an additional 2 cards for each Whitney in your discard pile (excluding this one).

You can only use 1 Supporter card during your turn (before you attack).


Professor Elm’s Lecture – Trainer
Supporter

Search your deck for up to 3 Pokemon with 60 HP or less, reveal them, and put them into your hand. Then, shuffle your deck.

You can only use 1 Supporter card during your turn (before you attack).


Faba – Trainer
Supporter

Choose 1 of your opponent’s Pokemon Tool cards, Special Energy cards, or Stadiums in play, and put it in the Lost Zone.

You can only use 1 Supporter card during your turn (before you attack).


Hau – Trainer
Supporter

Draw 3 cards.

You can only use 1 Supporter card during your turn (before you attack).


Lillie – Trainer
Supporter

Draw cards until there are 6 cards in your hand. If this is your first turn, draw cards until you have 8 cards in your hand.

You can only use 1 Supporter card during your turn (before you attack).


Lusamine Prism Star –  Trainer
Supporter

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

You can only play this card if your opponent has 3 Prize cards remaining.

Prevent all damage done to your Ultra Beasts by your opponent’s attacks during your opponent’s next turn.

You can only use 1 Supporter card during your turn (before you attack).


Heat Factory – Trainer
Stadium

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Once during your turn (before you attack) you may discard a [R] Energy from your hand. If you do, draw 3 cards.

As long as this Stadium is in play, whenever a player uses and Item or Supporter card from their hand, prevent all effects of those cards done to this Stadium.

This card stays in play when you play it. Discard this card if another Stadium comes into play. If another card with the same name is in play, you can’t play this card.


Double Colorless Energy – Special Energy

This card provides two chicken nuggets.


Memory Energy – Special Energy

This card provides [C] Energy.

The Pokemon this card is attached to can use the attacks of its previous Evolutions (it still needs the necessary Energy to perform the attack).

The set’s secret rares will be revealed in the coming weeks, so be sure to keep checking back!

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  1. GamePhoenix Fellow Mortal
    GamePhoenix

    Member

    Intelligent Japenese speakers get on translations for that DNA energy and react hammer!
     
  2. Plaquesanta ೭੧(❛〜❛✿)੭೨
    Plaquesanta

    Advanced Member Member

    Whoah! The ability on that Tyranitar is ridiculous. Too bad it's a stage two with wonky energy requirements.
     
  3. ForeverRanger91 Aspiring Trainer
    ForeverRanger91

    Member

    Suicune GX? And it is actually pretty damn good. Built in Acerola effect plus reduced damage is always a plus. Could see play in Greninja.
     
  4. Wechselbalg *****
    Wechselbalg

    Member

    OK, I really want to know what the Faba supporter and Lusamine Prism do. Waiting patiently for the translations...

    On another note: f*ck yeah Forretress. That second attack is probably some sort of self-destruction thing though.
     
    Angel Duran likes this.
  5. Plaquesanta ೭੧(❛〜❛✿)੭೨
    Plaquesanta

    Advanced Member Member

    Just looking at the cards, there's a MooMoo Milk reprint.
     
  6. LatiosKing2216 Finally a good SM Vaporeon card?
    LatiosKing2216

    Member

    So much news today, this is great!
     
  7. ForeverRanger91 Aspiring Trainer
    ForeverRanger91

    Member

    Looks like we have that React Hammer the new Meowth was hinting at.
     
  8. Plaquesanta ೭੧(❛〜❛✿)੭೨
    Plaquesanta

    Advanced Member Member

    Using my phone's crappy machine translation, it looks like unown's ability gives you a win condition if you have 35 cards in your hand???

    If true, it's the king of all meme decks. I'm calling it now.
     
  9. Plaquesanta ೭੧(❛〜❛✿)੭೨
    Plaquesanta

    Advanced Member Member

    The other Unown looks like you get a win if there are 66 damage counters on the board. That actually seems kind of doable in a casual setting.
     
    Alex Sableye likes this.
  10. Plaquesanta ೭੧(❛〜❛✿)੭೨
    Plaquesanta

    Advanced Member Member

    It looks like it's Shrine of Memories in Energy form
     
  11. that ivy guy Aspiring Trainer
    that ivy guy

    Member

    I think it's your side only? Guess we'll see soon enough.
    MISSING is 12 supporters in opponent's lost zone for win I believe, also maybe slightly feasible.
     
    Alex Sableye likes this.
  12. j2y8n2x Aspiring Trainer
    j2y8n2x

    Member

    I like the new hammer!
    (Discard one energy from any Pokemon on the field to discard pile)
    (You cannot use this card on your first turn if you attack last. )

    I also think Smeargle can potentially be very good.
    (See your opponent's hand, and choose a supporter card, and then use the supporter card)
     
    Last edited: Aug 23, 2018
  13. Plaquesanta ೭੧(❛〜❛✿)੭೨
    Plaquesanta

    Advanced Member Member

    Overall it looks like there are some really creative card effects in this set, even if they're not really usable.

    My crappy translation also seemed to say that you have to use a supporter that turn if you have 12 in the lost zone.

    Oh, I bet React Hammer is a Lost Remover reprint
     
  14. Skeleton Liar サーナ~
    Skeleton Liar

    Member

    Reading what little Japanese that I can, Memory Energy is ba--wait. Was Memory Energy ever a thing? Or am I just confusing it with Memory Berry? There was that and Shrine of Memories, I think. I really can't recall if Memory Energy existed. Which, I suppose, is ironic that I can't remember a card about memory.


    Also, very interested to see what Lost Mixer, I think, (between Moo Moo Milk and Choice Band) and Lusamine Prism Star do!
     
  15. Holden Sheeks a.k.a. WinterShorts
    Holden Sheeks

    Member

    GOOD GOD I FLIPPED WHEN I SAW ALL THIS! TYRANITAR? CELEBI PRISM STAR! SUICUNE-GX!?!? LARVITAR HAS AN ABILITY!?!? LUSAMINE PRISM STAR!?!? GOOD F-

    Ok. Alright. Let me evaluate things here one at a time.

    Tyranitar-GX first since I wanted him to be a GX more than anything else. Oh my god he puts things in the Lost Zone when he gets a knock out, energies and all. The attacks are both pretty good, 2HKO damage and 30 spread damage to some key pokemon like Rayquaza-GX, and your classic simple KO damage for your GX attack that can even go through Hoopa if you really want to. My question is how are you going to charge it? It looks really difficult since I don't recall any dark energy acceleration in SM-on (please remind me if there is!). So far I only have Darkrai-GX's ability into Energy Switch for energy acceleration on this guy. I would love to make him work if I could.

    Suicune-GX!? I did not expect that at all, but that's awesome given that we needed to complete the trio of the legendary dogs on GXs, and so far I think he's the best out of all of them. The ability seems useless and reminds me of that cruddy Starmie we got in Crimson Invasion (or Shining Legends, I can't remember and I'm too lazy to open another tab). I guess it's more of an emergency kind of ability if it takes too much damage from say Shrine of Punishments or it took a hit from Zoroark-GX or other pokemon that do 2HKO damage. Weird ability, I like it, but what matters most are it's attacks, one doing 2HKO damage while resisting attacks, the other being Golisopod's GX attack to put it back on the bench for a chance to use the ability (Don't forget 180 damage with Choice Band getting a KO on things like Tapu Lele-GX and Rayquaza-GX). I think this was meant to be a Pokemon that wants to be invincible as long as you can make it, unfortunately at the cost of redoing all the charging up to get to using it's attacks, but like I said eariler I think it's the best of the legendary dog GXs and I have high hopes for it.

    Oh man, just looking at these other cards, Celebi PS, Elm's Lecture in all of it's glory, Jumpluff, Blissey, there's a Whitney card!? So many cards, so much interest, so many gimmicks, so much fun! I can't wait for all these to be translated!
     
    Alex Sableye and Ramo0927 like this.
  16. Kashvinder Mann Aspiring Trainer
    Kashvinder Mann

    Member

    Oh god lost march but luckily not too OP as that other stupid marcher. Celebi prism confuses me.
     
  17. ForeverRanger91 Aspiring Trainer
    ForeverRanger91

    Member

    Jumpluff could be fun with Spinarak and of course Skiploom.
     
  18. Orlandito2012 Aspiring Trainer
    Orlandito2012

    Member

    So many cards in this set look really interesting, even if they haven't been translated yet!!!
     
  19. ForeverRanger91 Aspiring Trainer
    ForeverRanger91

    Member

    Celebi isn't that good really. Greninja GX maybe could use it but Frogadier's pitiful HP makes that not worth it. Were it an ability, it would be busted but better.
     
  20. Skeleton Liar サーナ~
    Skeleton Liar

    Member

    Oh, and Faba has something to do with the Lost Zone too!

    I've been looking forward to more cards that interact with the Lost Zone. It was such an interesting mechanic that I'm glad was brought back. Just look at that Skiploom and Jumpluff!! ...Might be a bit too clunky to pull off, or at least do 1-hit KO's, but I'd love to make a deck with them.