All ‘Fairy Rise’ Cards Revealed!

All cards from SM7b Fairy Rise have now been revealed! The set will release in Japan on August 3rd.

The set’s secret rares have not been revealed yet, but we’ll post them between now and the set’s release date.

Thanks goes to Bangiras, Vincent, and Franco T. for the translations! Update (11:00 PM): All translations now up!

Card Translations

Tangela – Grass – HP80
Basic Pokemon

[C][C] Smack: 20 damage.

[G][C][C] Bind: 40 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Tangrowth – Grass – HP140
Stage 1 – Evolves from Tangela

[G][C][C] Robust Whip: 30+ damage. If this Pokemon was healed during this turn, this attack does 130 more damage.

[G][G][C][C] Whip Smash: 110 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Treecko – Grass – HP60
Basic Pokemon

[G] Find a Friend: Search your deck for a [G] Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Grovyle – Grass – HP80
Stage 1 – Evolves from Treecko

Ability: Sunshine Grace
Once during your turn (before your attack), you may search your deck for a [G] Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.

[G][G] Slicing Blade: 40 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Sceptile-GX – Grass – HP230
Stage 2 – Evolves from Grovyle

[G] Mach Cut: 60 damage. Discard a Special Energy from your opponent’s Active Pokemon.

[G][G] Leaf Cyclone: 130 damage. Move a [G] Energy from this Pokemon to 1 of your Benched Pokemon.

[G] Jungle Heal GX: Heal all damage from each of your Pokemon with any [G] Energy attached to them. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Wurmple – Grass – HP60
Basic Pokemon

[G] Poison Sting: Your opponent’s Active Pokemon is now Poisoned.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Silcoon – Grass – HP80
Stage 1 – Evolves from Wurmple

[C] Gathering of Cocoons: Search your deck for up to 4 in combination of Silcoon and Cascoon and put them onto your Bench. Then, shuffle your deck.

[G] Rolling Tackle: 20 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3


Beautifly – Grass – HP130
Stage 2 – Evolves from Silcoon

[C] Skill Dive: This attack does 50 damage to 1 of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[G] Butterfly Edge: 30 damage. If your opponent’s Pokemon is Knocked Out by the damage from this attack, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Nincada – Grass – HP40
Basic Pokemon

[C] Fury Swipes: 10x damage. Flip 3 coins. This attack does 10 damage times the number of heads.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Ninjask – Grass – HP80
Stage 1 – Evolves from Nincada

Ability: Shed Shell
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may put a Shedinja from your discard pile onto your Bench.

[G] X-Scissor: 40+ damage. Flip a coin. If heads, this attack does 40 more damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 0


Combee – Grass – HP40
Basic Pokemon

[G] Bee March: Search your deck for up to 3 Combee and put them onto your Bench. Then, shuffle your deck.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Vespiquen – Grass – HP120
Stage 1 – Evolves from Combee

[G] Queen Command: 120 damage. If you don’t have 5 [G] Pokemon on your Bench, this attack does nothing.

Weakness: Fire (x2)
Resistance: none
Retreat: 2


Shaymin – Grass – HP70
Basic Pokemon

Ability: Floral Heal
Once during your turn (before your attack), you may heal 20 damage from your Active [G] Pokemon.

[G][C] Ram: 30 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 1


Alolan Vulpix – Water – HP60
Basic Pokemon

Ability: Secret Shortcut
If you have any [Y] Pokemon in play, this Pokemon has no Retreat Cost.

[C][C] Gnaw: 20 damage.

Weakness: Metal (x2)
Resistance: none
Retreat: 1


Shedinja – Psychic – HP40
Stage 1 – Evolves from Nincada

Ability: Life Vessel
Once during your turn (before your attack), you may discard all cards attached to this Pokemon and attach it to one of your Pokemon as a Pokemon Tool card. If the Pokemon this card is attached to is Knocked Out, your opponent takes 1 fewer Prize card.

[C] Haunt: Put 3 damage counters on your opponent’s Active Pokemon.

Weakness: none
Resistance: none
Retreat: 1


Sableye – Psychic – HP80
Basic Pokemon

[C] Fast Hunt: If you go first, you can use this attack on your first turn. Search your deck for 1 card and put it into your hand. Then, shuffle your deck.

[P] Cursed Drop: Put 3 damage counters on your opponent’s Pokemon in any way you like.

Weakness: none
Resistance: none
Retreat: 1


Giratina – Psychic – HP130
Basic Pokemon

Ability: Torn Door
Once during your turn (before you attack), if this Pokemon is in your discard pile, you may play it onto your Bench. Then, put 1 damage counter on 2 of your opponent’s Benched Pokemon.

[P][P][C] Shadow Impact: 130 damage. Put 4 damage counters on 1 of your Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Sigilyph-GX – Psychic – HP170
Basic Pokemon

Ability: Mirror Counter
If this Pokemon is your Active Pokemon and is damaged by an attack from your opponent’s Pokemon-GX or Pokemon-EX (even if this Pokemon is Knocked Out), put damage counters on the Attacking Pokemon equal to the damage done to this Pokemon.

[P][C][C] Sonic Wing: 80 damage. This attack’s damage isn’t affected by Resistance.

[P][C][C] Intercept GX: 60x damage. This attack does 60 damage times the number of Energy attached to your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.)

When 1 of your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 2


Yamask – Psychic – HP70
Basic Pokemon

[P] Haunt: Put 1 damage counter on your opponent’s Active Pokemon.

(WPM note: Hmm… why so many Haunt attacks in this set? Could a Night March of Haunt attacks be coming…?)

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Cofagrigus – Psychic – HP120
Stage 1 – Evolves from Yamask

[P][C] Soul Juggling: 10+ damage. Discard as many of your Benched Pokemon as you like. This attack does 30 more damage for each Benched Pokemon you discarded in this way.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3


Litwick – Psychic – HP60
Basic Pokemon

[P] Haunt: Put 1 damage counter on your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Lampent – Psychic – HP80
Stage 1 – Evolves from Litwick

[P] Haunt: Put 3 damage counters on your opponent’s Active Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 1


Chandelure – Psychic – HP140
Stage 2 – Evolves from Lampent

[P] Cursed Drop: Put 4 damage counters on your opponent’s Pokemon (and your enemies >:D) in any way you like.

[P][P] Spiral of Pain: 20x damage. This attack does 20 damage times the number of damage counters on all of your opponent’s Pokemon.

Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 2


Meloetta – Psychic – HP80
Basic Pokemon

[C] Sing: Your opponent’s Active Pokemon is now Asleep.

[P][C][C] Miracle Harmony: Flip a coin for each of your Pokemon that have the “Sing” attack. This attack does 10 damage times the number of heads to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

Weakness: Psychic (x2)
Resistance: none
Retreat: 1


Alolan Ninetales-GX – Fairy – HP200
Stage 1 – Evolves from Alolan Vulpix

Ability: Mysterious Guidance
When you play this card from your hand to evolve 1 of your Pokemon during your turn, you may search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.

[Y][C] Snowy Wind: 70 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

[Y][C] Sublimation GX: If your opponent’s Active Pokemon is an Ultra Beast, it is Knocked Out. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Jigglypuff – Fairy – HP70
Basic Pokemon

[Y] Pound: 10 damage.

[C][C] Sing: Your opponent’s Active Pokemon is now Asleep.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Wigglytuff – Fairy – HP120
Stage 1 – Evolves from Jigglypuff

[C][C] Inflate: 30 damage. During your opponent’s next turn, this Pokemon takes 30 less damage from the attacks of your opponent’s Pokemon.

[Y][C][C] Decorated Slap 70+ damage. If this Pokemon has a “Fairy Charm” attached to it, this attack does 70 more damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Ralts – Fairy – HP50
Basic Pokemon

[Y] Beckon: Put a Supporter card from your discard pile into your hand.

[C][C] Beat: 20 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Kirlia – Fairy – HP80
Stage 1 – Evolves from Ralts

[C][C] Beat: 20 damage.

[Y][C][C] Disarming Voice: 50 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Gardevoir – Fairy – HP130
Stage 2 – Evolves from Kirlia

[Y] Brilliant Search: Search your deck for up to 3 cards and put them in your hand. Then, shuffle your deck.

[Y][C][C] Sensitive Ray: 70+ damage. If you played a Supporter card from your hand during this turn, this attack does 90 more damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Dedenne – Fairy – HP70
Basic Pokemon

[Y] Static Touch: 10 damage. Flip a coin. If heads, your opponent’s Active Pokemon is now Confused. If tails, your opponent’s Active Pokemon is now Paralyzed.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Carbink – Fairy – HP90
Basic Pokemon

[C][C] Wonder Ray: 30 damage. Prevent all effects of attacks, including damage, done to this Pokemon by the attacks of your opponent’s Pokemon with Abilities during your opponent’s next turn.

[Y][C][C] Power Gem: 60 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Xerneas Prism Star – Fairy – HP160
Basic Pokemon

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Ability: Life Road
Once during your turn (before your attack), when this Pokemon moves from your bench to become your Active Pokemon, you may move any number of Energy from your other Pokemon to this Pokemon.

[Y][Y][Y] Bright Horns: 160 damage. This Pokemon can’t use Bright Horns during your next turn.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Cutiefly – Fairy – HP30
Basic Pokemon

[C] Sweet Scent: Heal 30 damage from 1 of your Pokemon.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 0


Ribombee – Fairy – HP60
Stage 1 – Evolves from Cutiefly

Ability: Mystic Buzz
As long as this Pokemon is on your Bench, whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to your [Y] Pokemon in play.

[Y] Stampede: 20 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 0


Morelull – Fairy – HP60
Basic Pokemon

[Y] Perplex: Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Shiinotic – Fairy – HP100
Stage 1 – Evolves from Morelull

Ability: Effect Spore
If this Pokemon is your Active Pokemon and is damaged by an opponent’s attack (even if this Pokemon is Knocked Out), the attacking Pokemon is now Asleep.

[Y][Y] Dream Touch: 50 damage. If your opponent’s Active Pokemon is Asleep, your opponent shuffles all Energy attached to their Active Pokemon into their deck.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 2


Mimikyu-GX – Fairy – HP170
Basic Pokemon

[Y] Perplex: Your opponent’s Active Pokemon is now Confused.

[Y][C] Cascading Barrage: 10+ damage. This attack does 30 more damage for each damage counter on your opponent’s Active Pokemon.

[Y] Dream Fear GX: Shuffle 1 of your opponent’s Benched Pokemon and all cards attached to it into their deck. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: none
Resistance: none
Retreat: 1


Tapu Hehe – Fairy – HP110
Basic Pokemon

Ability: Charm Charm
Once during your turn (before your attack), when you attach Fairy Charm to this Pokemon, you may leave your opponent’s Active Pokemon Confused.

[Y][C][C] Magical Shot: 70 damage.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Tapu Pipi – Fairy – HP120
Basic Pokemon

[Y][C] Dream Away: Flip a coin. If heads, your opponent shuffles their Active Pokemon and all cards attached to it into their deck.

[Y][Y][C] Wonder Shine: 100 damage. Your opponent’s Active Pokemon is now Confused.

Weakness: Metal (x2)
Resistance: Darkness (-20)
Retreat: 1


Kecleon – Colorless – HP80
Basic Pokemon

Ability: Unit Color 3
If this Pokemon has Unit Energy [F][D][Y] attached to it, this Pokemon’s type becomes [F][D][Y].

[C][C] Gentle Slap: 60 damage.

Weakness: Fighting (x2)
Resistance: none
Retreat: 1


Net Ball – Trainer
Item

Search your deck for a basic [G] Pokemon or a [G] Energy, reveal it, and put it into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before you attack).


Adventuring Satchel – Trainer
Item

Search your deck for up to 2 Pokemon Tool cards, reveal them, and put them into your hand. Then, shuffle your deck.

You may play as many Item cards as you like during your turn (before you attack).


Spell Tag – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

If the [P] Pokemon this card is attached to is Knocked Out by damage from an opponent’s attack, put 4 damage counters on your opponent’s Pokemon in any way you like.

You may play as many Item cards as you like during your turn (before you attack).


Fairy Charm [P] – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

Prevent all damage done to the [Y] Pokemon that this card is attached to by the attacks of your opponent’s [P] Pokemon-GX and Pokemon-EX.

You may play as many Item cards as you like during your turn (before your attack).


Fairy Charm [F] – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

Prevent all damage done to the [Y] Pokemon that this card is attached to by the attacks of your opponent’s [F] Pokemon-GX and Pokemon-EX.

You may play as many Item cards as you like during your turn (before your attack).


Fairy Charm [N] – Trainer
Item

Pokemon Tool: Attach a Pokemon Tool to 1 of your Pokemon that doesn’t already have a Pokemon Tool attached to it.

Prevent all damage done to the [Y] Pokemon that this card is attached to by the attacks of your opponent’s [N] Pokemon-GX and Pokemon-EX.

You may play as many Item cards as you like during your turn (before your attack).


Morty – Trainer
Supporter

You can only play this card if 1 of your [P] Pokemon was Knocked Out during your opponent’s last turn.

Your opponent reveals their hand. Choose 2 cards you find there and your opponent shuffles them into their deck.

You may play only 1 Supporter card during your turn (before your attack).


Mina – Trainer
Supporter

Search your deck for a [Y] Energy and attach it to 1 of your Pokemon. Then, shuffle your deck.

You may play only 1 Supporter card during your turn (before your attack).


Life Forest Prism Star – Trainer
Stadium

You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

Once during each player’s turn, that player may heal 60 damage and remove all Special Conditions from 1 of their [G] Pokemon.

As long as this Stadium is in play, whenever a player uses an Item or Supporter card from their hand, prevent all effects of those cards done to this Stadium.

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.