Galactic's Conquest

Galactic's Conquest is the next Japanese set and is themed after Pokemon Platinum and Team Galactic's scheming in the game. It will be released on October 10th in Japan, and will probably be America's February set.

Information

"Galactic's Conquest" Set Translations and Scans


Wurmple from Galactic's Conquest Wurmple LV.5 – Grass – HP50
Basic Pokemon

[C] Ram: 10 damage.
[G][C] Poison Sting: 20 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Silcoon from Galactic's Conquest Silcoon LV.10 – Grass – HP80
Stage 1 – Evolves from Wurmple

[.] Ascension: Search your deck for an Evolution card that Evolves from Silccon and play it on top of Silcoon to Evolve it. Shuffle your deck afterward.
[G][C] Sticky String: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Beautifly from Galactic's Conquest Beautifly LV.37 – Grass – HP120
Stage 2 – Evolves from Silcoon

[G] Colorful Powder: 20 damage. If Beautifly has 2 or fewer Energy attached to it, the Defending Pokemon is now Poisoned. If Beautifly has 3 Energy attached to it, the Defending Pokemon is now Poisoned and Burned. If Beautifly has 4 or more Energy attached to it, this attack does an additional 40 damage and the Defending Pokemon is now Poisoned, Burned, and Asleep.
[G] Silver Scale: 30 damage. If the Defending Pokemon has a Resistance, this attack's base damage is 60.

Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 0


Cascoon from Galactic's Conquest Cascoon LV.10 – Grass – HP80
Stage 1 – Evolves from Wurmple

[.] Ascension: Search your deck for an Evolution card that Evolves from Cascoon and play it on top of Cascoon to Evolve it. Shuffle your deck afterward.
[G][C] Poison String: 20 damage. The Defending Pokemon is now Poisoned.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Lotad from Galactic's Conquest Lotad LV.11 – Grass – HP50
Basic Pokemon

[C] Energy Ball: Does 10 damage plus an additional 10 damage for each Energy attached to Lotad that isn't used to pay for this attack's Energy cost. Extra Energy after the second doesn't count.
[G] Synthesis: Flip a coin, if heads search your deck for 1 Grass Energy card and attach it to one of your Pokemon. Shuffle your deck afterward.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Lotad from Galactic's Conquest Lotad LV.14 – Grass – HP50
Basic Pokemon

Poke-Body: Swift Swim
If this Pokemon has any Water Energy attached to it, this Pokemon's retreat cost is 0.

[C] Blot: 10 damage. Remove 1 damage counter from Lotad.
[G][C] Leap Out: 10 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Lombre from Galactic's Conquest Lombre LV.30 – Grass – HP80
Stage 1 – Evolves from Lotad

[C][C] Interfere: 20 damage. Flip a coin, if heads look at your opponent's hand and choose 1 card. Then, return that card to your opponent's deck and shuffle the deck.
[G][C][C] Slap: 60 damage.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Ludicolo from Galactic's Conquest Ludicolo LV.52 – Grass – HP120
Stage 2 – Evolves from Lombre

Poke-Power: Cheerful Singing Voice
You can use this Power once during your turn, if you do, your turn ends. During your next turn, any damage done by this Pokemon's attacks to your opponent's Active Pokemon is increased by 60. This Power can't be used if this Pokemon is affected by a Special Condition.

[W][C] Crazy Dance: 20 damage. The Defending Pokemon is now Confused.
[G][C][C]All Out Dance: 60 damage. Remove a number of damage counters from Ludicolo equal to the number of damage counters placed by this attack. Ludicolo can't use All Out Dance during your next turn.

Weakness: Lightning (+30)
Resistance: none
Retreat: 2


Cacnea from Galactic's Conquest Cacnea LV.16 – Grass – HP50
Basic Pokemon

[C] Sneaky Attack: 10 damage. If Cacnea has any Darkness Energy attached to it, this attack does an additional 10 damage.
[G] Needle Spray: Flip 2 coins, and choose a number of your opponent's Pokemon equal to the number of heads. Then, do 10 damage to each of the chosen Pokemon. (Even if you choose the same Pokemon 2 times, it still takes 10 damage.)

Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1


Cacturne from Galactic's Conquest Cacturne LV.44 – Grass – HP90
Stage 1 – Evolves from Cacnea

[C][C] Stab Wound: Does 50 damage to 1 of your opponent's Pokemon that already has damage counters on it.
[G][D] Poison Experiment: 20 damage. You may discard 1 Grass Energy or 1 Darkness Energy attached to Cacturne. If you discard Grass Energy, the Defending Pokemon is now Poisoned. If you discard Darkness Energy, the Defending Pokemon is now Paralyzed.

Weakness: Fire (+20)
Resistance: none
Retreat: 2


Kricketot from Galactic's Conquest Kricketot LV.6 – Grass – HP60
Basic Pokemon

[G] Lullaby: 10 damage. The Defending Pokemon is now Asleep.
[C][C] Rollout: 20 damage.

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Kricketune from Galactic's Conquest Kricketune LV.46 – Grass – HP90
Stage 1 – Evolves from Kricketot

[C][C] Revenge Melody: Does 20 damage time the number of Kricketot and Kricketune in your discard pile.
[G][G] Bug Buzz: 50 damage. If the Defending Pokemon is Asleep, this attack does an additional 30 damage. Then, the Defending Pokemon recovers from Sleep.

Weakness: Fire (+20)
Resistance: none
Retreat: 1


Carnivine from Galactic's Conquest Carnivine LV.38 – Grass – HP80
Basic Pokemon

[G] Stretch Vine: Does 10 damage to 2 of your opponent's Benched Pokemon.
[C][C] Absorb: 20 damage. Remove 2 damage counters from Carnivine.
[G][G] Musk Extract: 30 damage. If the Defending Pokemon already has damage counters on it, the Defending Pokemon is now Poisoned and Burned.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 2


Shaymin from Galactic's Conquest Shaymin LV.56 – Grass – HP80
Basic Pokemon

[.] Growth: Attach 1 Grass Energy card from your hand to Shaymin.
[C][C] Air Slash: 40 damage. Flip a coin, if tails discard 1 Energy attached to Shaymin.

Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1


Shaymin from Galactic's Conquest Shaymin LV.X – Grass – HP110
Level-Up

Poke-Body: Revenge Seed
If any of your Grass-type Pokemon were Knocked Out by damage from an opponent's attack during your opponent's last turn, any damage done by this Pokemon's attacks to any Active Pokemon is increased by 60.

[G][C] Energy Flare: 50 damage. You may choose any of your Energy in play and attach it to your Pokemon in any way you like.

Weakness: Fire (x2)
Resistance: Fighting (-20)
Retreat: 0


Vulpix from Galactic's Conquest Vulpix LV.12 – Fire – HP50
Basic Pokemon

[.] Dump and Draw: Discard up to 2 Energy cards from your hand. Then, for each card you discarded, draw 2 cards from your deck.
[R][C] Confuse Ray: 20 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Vulpix from Galactic's Conquest Vulpix LV.20 – Fire – HP60
Basic Pokemon

[.] Will ‘o Wisp Search: Search you deck for up to 2 Fire Energy cards, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[R] Spread Fire: 10 damage. This attack also does 10 damage to each of your opponent's Benched Grass-type Pokemon.
[R][C] Leaping Flames: 30 damage. Discard 1 Fire Energy attached to Vulpix. (If you can't discard, this attack fails.)

Weakness: Fire (+10)
Resistance: none
Retreat: 1


Ninetales from Galactic's Conquest Ninetales LV.43 – Fire – HP90
Stage 1 – Evolves from Vulpix

[.] Flame Banquet: Flip a coin until you get tails. Choose a number of Fire Energy from your deck up to the number of heads and attach it to your Pokemon in any way you like. Shuffle your deck afterward.
[R][C] Strange Fire: 40 damage. If you have more Energy in play than your opponent, The Defending Pokemon is now Burned and Confused.

Weakness: Water (+20)
Resistance: none
Retreat: 0


Houndoom G from Galactic's Conquest Houndoom G LV.45 – Fire – HP90
Basic Pokemon (SP)

[D][C] Dark Growl: 20 damage. The Defending Pokemon can't retreat or use Poke-Powers during your opponent's next turn.
[D][C][C] Dark Slash: 40 damage. You may discard 1 Darkness Energy attached to Houndoom G. If you do, this attack does an additional 20 damage.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1


Torchic from Galactic's Conquest Torchic LV.12 – Fire – HP60
Basic Pokemon

[.] Focus Energy: During your next turn, the base damage for Torchic's Fire Spitball is 80.
[R] Fire Spitball: 20 damage. Flip a coin, if tails this attack fails.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Combusken from Galactic's Conquest Combusken LV.27 – Fire – HP80
Stage 1 – Evolves from Torchic

[R][C] Steady Firebreathing: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
[R][C][C] Hi Jump Kick: 60 damage.

Weakness: Water (+20)
Resistance: none
Retreat: 1


Blaziken from Galactic's Conquest Blaziken LV.59 – Fire – HP130
Stage 2 – Evolves from Combusken

Poke-Power: Burning Blaze
You can use this Power once during your turn. 1 of your opponent's Active Pokemon is now Burned. This Power can't be used if this Pokemon is affected by a Special Condition.

[C][C] Clutch: 40 damage. The Defending Pokemon can't retreat during your opponent's next turn.
[R][R][C] Fire Spin: 100 damage. Discard 2 Energy attached to Blaziken.

Weakness: Water (+30)
Resistance: none
Retreat: 1


Squirtle from Galactic's Conquest Squirtle LV.16 – Water – HP60
Basic Pokemon

[C] Skull Bash: 10 damage.
[W][C] Bite: 20 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Wartortle from Galactic's Conquest Wartortle LV.25 – Water – HP80
Stage 1 – Evolves from Squirtle

[C] Double Slap: Flip 2 coins. This attack does 20 damage times the number of heads.
[W][C] Rocket Tackle: 30 damage. Wartortle does 10 damage to itself. Flip a coin, if heads prevent all damage done to Wartortle by attacks during your opponent's next turn.

Weakness: Lightning (+20)
Resistance: none
Retreat: 1


Blastoise from Galactic's Conquest Blastoise LV.60 – Water – HP130
Stage 2 – Evolves from Wartortle

Poke-Power: Well Digging
You can use this Power once during your turn. Look at the top 3 cards from your deck. You may choose any number of Water Energy you find and attach them to your Pokemon in any way you like. Then, discard the remaining cards. This Power can't be used if this Pokemon is affected by a Special Condition.

[W][C] Aqua Press: Does 20 damage plus 10 damage for each Water Energy in play (yours and your opponent's).
[W][W][C][C] Double Launcher: Discard 2 Water Energy attached to Blastoise and do 60 damage to 2 of your opponent's Benched Pokemon. Blastoise can't use Double Launcher during your next turn.

Weakness: Lightning (+30)
Resistance: none
Retreat: 2


Psyduck from Galactic's Conquest Psyduck LV.19 – Water – HP60
Basic Pokemon

[.] Headache: Flip a coin, if heads your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
[W] Hidden Power: 30 damage. Flip a coin, if tails this attack does no damage and Psyduck is now Confused.

Weakness: Lightning (+10)
Resistance: none
Retreat: 2


Golduck from Galactic's Conquest Golduck LV.47 – Water – HP90
Stage 1 – Evolves from Psyduck

[.] Swim: 30 damage. If your opponent has any Water Energy in play, you may do this damage to 1 Benched Pokemon instead of the Active Pokemon.
[W][C] Water Slide: 40 damage. You may move all Energy attached to Golduck onto 1 of your Benched Pokemon. If you do, this attack does an additional 20 damage.

Weakness: Lightning (+20)
Resistance: none
Retreat: 0


Gyarados G from Galactic's Conquest Gyarados G LV.46 – Water – HP110
Basic Pokemon (SP)

[W][C][C] Thrash About: Flip a coin for each of your opponent's Pokemon in play. If heads, do 30 damage to that Pokemon.
[W][W][C][C] Dwindling Wave: Does 100 damage minus 10 damage for each damage counter on Gyarados G.

Weakness: Lightning (x2)
Resistance: none
Retreat: 3


Remoraid from Galactic's Conquest Remoraid LV.18 – Water – HP60
Basic Pokemon

[W] Splash: 10 damage.
[C][C] Flop About: Flip 2 coins, this attack does 20 damage times the number of heads.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Octillery from Galactic's Conquest Octillery LV.40 – Water – HP90
Stage 1 – Evolves from Remoraid

[.] Water Vein: Reveal the top 5 cards of your deck. Flip a coin for each Energy card, and this attack does 50 damage times the number of heads. Then, return the revealed cards to your deck and shuffle your deck.
[W][W] Octazooka: 40 damage. When the Defending Pokemon attacks, your opponent flips a coin. If tails, the attack fails. This effect continues for as long as the Defending Pokemon remains an Active Pokemon.

Weakness: Lightning (+20)
Resistance: none
Retreat: 2


Luvdisc from Galactic's Conquest Luvdisc LV.33 – Water – HP70
Basic Pokemon

[.] Love Call: Choose 1 of your opponent's Pokemon. Search your deck for 1 Pokemon card that's the same type as that Pokemon, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[W] Sweet Kiss: 30 damage. Your opponent may draw 1 card from his or her deck.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Palkia G from Galactic's Conquest Palkia G LV.78 – Water – HP100
Basic Pokemon (SP)

[W][C] Splash Turn: 20 damage. You may switch Palkia G with one of your Benched Pokemon.
[W][C][C] Pearl Press: 50 damage. This attack also does 10 damage to each of your opponent's Benched Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Palkia G LV.X from Galactic's Conquest Palkia G LV.X LV.X – Water – HP120
Level-Up (SP)

Poke-Power: Lost Cyclone
This Power can be used once during your turn. Each player who has 4 or more Pokemon on his or her Bench chooses 3 of his or her Benched Pokemon. Then, the Pokemon that weren't chosen and all cards attached to those Pokemon are put in the Lost Zone (Each player chooses his or her own Benched Pokemon). This Power can't be used if this Pokemon is affected by a Special Condition.

[W][W][C][C] Hydro Shoot: Discard 2 Energy attached to Palkia G and do 80 damage to 1 of your opponent's Pokemon.

Weakness: Lightning (x2)
Resistance: none
Retreat: 2


Mareep from Galactic's Conquest Mareep LV.13 – Lightning – HP60
Basic Pokemon

[.] Minor Errand Running: Search your deck for 1 Basic Energy card, show it to your opponent, and put it in your hand. Shuffle your deck afterward.
[L] Expand: 10 damage. Any damage done to Mareep by attacks during your opponent's next turn is reduced by 10.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1


Flaaffy from Galactic's Conquest Flaaffy LV.22 – Lightning – HP80
Stage 1 – Evolves from Mareep

[L] Spark: 10 damage. This attack also does 10 damage to 2 of your opponent's Benched Pokemon.
[L][C] Tail Cord: 30 damage. Move 1 Energy attached to the Defending Pokemon to another one of your opponent's Pokemon. (If your opponent only has 1 Pokemon in play, this effect doesn't work.)

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1


Ampharos from Galactic's Conquest Ampharos LV.57 – Lightning – HP130
Stage 2 – Evolves from Flaaffy

Poke-Body: Damage Bind
Each player's Pokemon that has any damage counters on it can't use any Poke-Powers.

[L][C] Giga Bolt: 30 damage. Flip a coin, if heads this attack does an additional 30 damage. If tails, the Defending Pokemon is now Paralyzed.
[L][C][C] Energy Reflect: 70 damage. Move 1 Energy attached to Ampharos to one of your Benched Pokemon. (If you don't have any Benched Pokemon, ignore this effect.)

Weakness: Fighting (+30)
Resistance: Steel (-20)
Retreat: 2


Electrike from Galactic's Conquest Electrike LV.10 – Lightning – HP50
Basic Pokemon

[C] Roar: Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[L][C] Thunder Fang: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 0


Manectric from Galactic's Conquest Manectric LV.45 – Lightning – HP90
Stage 1 – Evolves from Electrike

Poke-Body: Electric Barrier
Prevent all damage done to your Benched Pokemon (excluding any Manectric) by attacks.

[L] Power Wave: Does 30 damage to every Pokemon in play with any Poke-Powers.
[C][C] Induction: 40 damage. Search your deck for 1 Lightning Energy card and attach it to one of your Pokemon. Shuffle your deck afterward.

Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0


Grimer from Galactic's Conquest Grimer LV.23 – Psychic – HP60
Basic Pokemon

[.] Divide: Search your deck for 1 Grimer card and play it on your Bench. Shuffle your deck afterward.
[P] Poison Gas: The Defending Pokemon is now Poisoned.

Weakness: Psychic (+10)
Resistance: none
Retreat: 2


Muk from Galactic's Conquest Muk LV.49 – Psychic – HP100
Stage 1 – Evolves from Grimer

Poke-Body: Sludge Cell
If this Pokemon recovers from a Special Condition in between turns, remove 2 damage counters from this Pokemon.

[P][C] Varied Poison: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned. If tails, Muk is now Poisoned.
[P][P][C] Strange Sludge: 50 damage. If Muk is Poisoned, this attack does an additional 20 damage and the Defending Pokemon is now Confused.

Weakness: Psychic (+20)
Resistance: none
Retreat: 3


Crobat G from Galactic's Conquest Crobat G LV.44 – Psychic – HP80
Basic Pokemon (SP)

Poke-Power: Flash Bites
You can use this Power once during your turn, when you play this card from your hand onto your Bench. Place 1 damage counter on 1 of your opponent's Pokemon.

[P][C] Poison Fang: The Defending Pokemon is now Poisoned. In between turns, place 2 damage counters on the Poisoned Pokemon instead of 1.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 0


Dustox from Galactic's Conquest Dustox LV.42 – Psychic – HP130
Stage 2 – Evolves from Cascoon

Poke-Body: Camouflage Pattern
Prevent all effects of attacks, including damage, done to this Pokemon by your opponent's Pokemon that's affected by 2 or more Special Conditions.

[G][C] Smogscreen: 20 damage. The Defending Pokemon is now Poisoned. If the Defending Pokemon attacks during your opponent's next turn, your opponent flips a coin. If tails, the attack fails.
[G][C][C] Chemical Scale: 60 damage. If the Defending Pokemon has any Poke-Powers or Poke-Bodies, the Defending Pokemon is now Burned and Confused.

Weakness: Fire (+30)
Resistance: none
Retreat: 0


Ralts from Galactic's Conquest Ralts LV.16 – Psychic – HP60
Basic Pokemon

[.] Foresight: Look at the top 5 cards from either player's deck, then return them to the top of the deck in any order.
[P] Hypnotic Wave: 10 damage. Flip a coin, if heads the Defending Pokemon is now Asleep.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Kirlia from Galactic's Conquest Kirlia LV.24 – Psychic – HP80
Stage 1 – Evolves from Ralts

[P][C] Teleport Break: 30 damage. You may switch Kirlia with one of your Benched Pokemon.
[P][C][C] Super Psy: 60 damage.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Gardevoir from Galactic's Conquest Gardevoir LV.61 – Psychic – HP120
Stage 2 – Evolves from Kirlia

Poke-Power: Psychic Connect
You can use this Power any number of times during your turn. Choose 1 Psychic Energy attached to one of your Benched Pokemon and move it to your Active Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

[P] Energy Burst: Does 20 damage plus 10 damage times the number of Energy attached to Gardevoir and the Defending Pokemon.
[P][C][C] Psychic Defender: 60 damage. Until the end of your opponent's next turn, Gardevoir has no Weakness.

Weakness: Psychic (+30)
Resistance: none
Retreat: 1


Seviper from Galactic's Conquest Seviper LV.30 – Psychic – HP80
Basic Pokemon

[.] Shed Skin: Remove 4 damage counters from Seviper.
[P] Provoke and Run: 20 damage. You may switch Seviper with one of your Benched Pokemon.
[P][C][C] Stun Poison: 40 damage. The Defending Pokemon is now Poisoned. Flip a coin, if heads the Defending Pokemon is also now Paralyzed.

Weakness: Psychic (+20)
Resistance: none
Retreat: 1


Shuppet from Galactic's Conquest Shuppet LV.17 – Psychic – HP50
Basic Pokemon

[.] Stare: The Defending Pokemon is now Asleep.
[P] Vanish Suddnly: 30 damage. Return Shuppet and all cards attached to Shuppet to your hand. (If you don't have any Benched Pokemon, this attack fails.)

Weakness: Darkness (+10)
Resistance: Colorless (-20)
Retreat: 1


Banette from Galactic's Conquest Banette LV.48 – Psychic – HP90
Stage 1 – Evolves from Shuppet

Poke-Power: Temper
This Power can be used once during your turn. Discard any number of cards from your hand, and place damage counters equal to the number of cards you discarded on this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

[P] Dark Switch: Discard 1 Energy attached to Banette, then switch all damage counters on Banette and the Defending Pokemon. (If the Defending Pokemon isn't affected by effects of an attack, this attack fails.)
[P][C] Alone: 30 damage. You may show your hand to your opponent. If you don't have any Pokemon cards in your hand, this attack does an additional 30 damage.

Weakness: Darkness (+20)
Resistance: Colorless (-20)
Retreat: 1


Skuntank G from Galactic's Conquest Skuntank G LV. – Psychic – HP80
Basic Pokemon (SP)

Poke-Power: Poison Structure
You can use this Power once during your turn, if you have a Stadium in play. Each player's Active Pokemon (excluding SP-Pokemon) is now Poisoned. This Power can't be used if this Pokemon is affected by a Special Condition.

[C][C] Smokescreen: 20 damage. If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, the attack fails.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Toxicroak G from Galactic's Conquest Toxicroak G LV.40 – Psychic – HP90
Basic Pokemon (SP)

Poke-Body: Anticipate
Prevent all effects of attacks, excluding damage, done to this Pokemon by your opponent's Pokemon.

[P][C] Deep Poison: 20 damage. If the Defending Pokemon is Poisoned, this attack does an additional 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2


Giratina from Galactic's Conquest Giratina LV.63 – Psychic – HP100
Basic Pokemon

[C][C] Over Slash: Does 10 damage to each of your opponent's Pokemon.
[P][P] Dark Wing Flaps: 20 damage. Choose 1 card from your opponent's hand without looking. Then, look at the card you chose and shuffle it into your opponent's deck.
[P][C][C] Smash: 60 damage.

Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3


Giratina from Galactic's Conquest Giratina LV.X – Psychic – HP130
Level-Up

Poke-Body: Invisible Tentacle
Whenever one of your opponent's Pokemon attacks, if your opponent doesn't discard 1 card from his or her hand, that Pokemon can't attack. This Body stops working if you have another Invisible Tentacle Poke-Body in effect.

[P][P][C][C] Dark Lost: Does 30 damage to each of your opponent's Pokemon. If any of your opponent's Pokemon are Knocked Out by this attack, the Pokemon and all cards attached to the Pokemon are put in the opponent's Lost Zone instead of the discard pile.

Weakness: Darkness (x2)
Resistance: Colorless (-20)
Retreat: 3


Diglett from Galactic's Conquest Diglett LV.13 – Fighting – HP50
Basic Pokemon

[F] Dig Under: Does 10 damage to 1 of your opponent's Pokemon, ignoring Weakness and Resistance.
[F][C] Trip: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.

Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1


Dugtrio from Galactic's Conquest Dugtrio LV.50 – Fighting – HP90
Stage 1 – Evolves from Diglett

Poke-Body: Pit
When your opponent's Active Pokemon retreats to the Bench, place 2 damage counters on that Pokemon.

[F][C] Shove: 30 damage. Switch the Defending Pokemon with one of your opponent's Benched Pokemon. Your opponent chooses the Benched Pokemon to switch.
[F][F][C] Magnitude: 70 damage. Each Benched Pokemon (yours and your opponent's) takes 10 damage.

Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 0


Cranidos from Galactic's Conquest Cranidos LV.27 – Fighting – HP80
Stage 1 – Evolves from Skull Fossil

[F] Rock Smash: 20 damage. Flip a coin, if heads this attack does an additional 20 damage.
[F][C] Smash: 40 damage. You may discard a Stadium in play.

Weakness: Grass (+20)
Resistance: none
Retreat: 1


Rampardos from Galactic's Conquest Rampardos LV.54 – Fighting – HP130
Stage 2 – Evolves from Cranidos

Poke-Body: Iron Skull
Any damage done to your opponent's Pokemon by this Pokemon's attacks bypasses Resistance and any effects.

[F] Head Smash: 80 damage. If the Defending Pokemon's HP is reduced to 0 by this attack, Rampardos does 40 damage to itself.
[F][C] Mold Breaker: 40 damage. Until the end of your next turn, any damage done to Rampardos is reduced by 20.

Weakness: Grass (+30)
Resistance: none
Retreat: 1


Poochyena from Galactic's Conquest Poochyena LV.12 – Darkness – HP50
Basic Pokemon

[.] Howl: Search your deck for 1 Poochyena card and play it on your Bench. Shuffle your deck afterward.
[D] Lunge: 20 damage. Flip a coin, if tails this attack fails.

Weakness: Fighting (+10)
Resistance: Psychic (-20)
Retreat: 1


Mightyena from Galactic's Conquest Mightyena LV.47 – Darkness – HP90
Stage 1 – Evolves from Poochyena

Poke-Body: Back Off
If this Pokemon is affected by a Special Condition, this Pokemon pays no Energy to attack.

[D][C] Collusion: 20 damage. If you played a Supporter card from your hand during this turn, this attack does an additional 20 damage.
[D][D][C] Desperation: 50 damage. If Mightyena has fewer Energy attached to it than the Defending Pokemon, this attack does an additional 30 damage.

Weakness: Fighting (+20)
Resistance: Lightning (-20)
Retreat: 0


Honchkrow G from Galactic's Conquest Honchkrow G LV.47 – Darkness – HP80
Basic Pokemon (SP)

[.] Honcho's Orders: Search your deck for 2 in any combination of Stadium cards and Trainer cards with “Team Galactic's Invention” in their name, show them to your opponent, and put them in your hand. Shuffle your deck afterward.
[D][C] Target Wound: Does 20 damage to 1 of your opponent's Pokemon. If that Pokemon already has damage counters on it, this attack does an additional 20 damage.

Weakness: Lightning (x2)
Resistance: Fighting (-20)
Retreat: 1


Drapion from Galactic's Conquest Drapion LV.X – Darkness – HP130
Level-Up

Poke-Power: Triple Poison
You can use this Power once during your turn. Flip a coin, if heads 1 of your opponent's Active Pokemon is now Poisoned. In between turns, place 3 damage counters on the Poisoned Pokemon instead of 1. This Power can't be used if this Pokemon is affected by a Special Condition.

[D][D][C][C] Snipe Tail: 40 damage. This attack also does 40 damage to 1 of your opponent's Benched Pokemon. The Defending Pokemon can't retreat during your opponent's next turn.

Weakness: Psychic (x2)
Resistance: none
Retreat: 3


Weavile G from Galactic's Conquest Weavile G LV.48 – Darkness – HP80
Basic Pokemon (SP)

[.] Call For Family: Search your deck for up to 2 Basic SP-Pokemon and put them on your Bench. Shuffle your deck afterward.
[D][C][C] Team Attack: Does 10 damage plus 10 damage for each of your SP-Pokemon in play.

Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 0


Shieldon from Galactic's Conquest Shieldon LV.21 – Steel – HP80
Stage 1 – Evolves from Armor Fossil

[C] Endure: Flip a coin, if heads, if Shieldon's HP is reduced to 0 by an attack during your opponent's next turn, Shieldon isn't Knocked Out and its remaining HP becomes 10.
[M][C] Rock Slide: 30 damage. This attack also does 10 damage to 2 of your opponent's Benched Pokemon.

Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 1


Bastiodon from Galactic's Conquest Bastiodon LV.56 – Steel – HP130
Stage 2 – Evolves from Shieldon

Poke-Body: Metal Stone
As long as this Pokemon has a Pokemon Tool attached to it, remove 1 damage counter from this Pokemon in between turns.

[M][M][C] Iron Defense: 30 damage. Flip a coin, if heads prevent all effects of attacks, including damage, done to Bastiodon during your opponent's next turn.
[M][M][C][C] Iron Tackle: 80 damage. Bastiodon does 30 damage to itself.

Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 4


Bronzong G from Galactic's Conquest Bronzong G LV.58 – Steel – HP90
Basic Pokemon (SP)

Poke-Power: Galactic Switch
This Power can be used once during your turn. Choose 1 Energy attached to one of your SP-Pokemon and move it to one of your other Pokemon. Then, place 2 damage counters on this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

[M][C][C] Psychic Pulse: 40 damage. This attack also does 10 damage to each of your opponent's Benched Pokemon that has any damage counters on it.

Weakness: Psychic (x2)
Resistance: Fire (-20)
Retreat: 3


Dialga G from Galactic's Conquest Dialga G LV.79 – Steel – HP100
Basic Pokemon (SP)

[M][C] Pierce: 10 damage. Your opponent can't play any Trainer cards or Stadium cards from his or her hand during your opponent's next turn.
[M][C][C] Second Strike: 50 damage. If the Defending Pokemon already has at least 2 damage counters on it, this attack does an additional 20 damage.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2


Dialga G LV.X from Galactic's Conquest Dialga G LV.X LV.X – Steel – HP120
Level-Up (SP)

Poke-Body: Time Crystallization
Each player's Pokemon (excluding SP-Pokemon) can't use any Poke-Bodies.

[M][M][C][C] Remove Lost: 80 damage. Flip a coin until you get tails, for each heads remove an Energy attached to the Defending Pokemon and put it in the Lost Zone.

Weakness: Fire (x2)
Resistance: Psychic (-20)
Retreat: 2


Lickitung from Galactic's Conquest Lickitung LV.30 – Colorless – HP90
Basic Pokemon

[C] Stretch Tongue: Does 10 damage to 1 of your opponent's Pokemon, ignoring Weakness and Resistance.
[C][C][C]Knock Off: 40 damage. Discard 1 card from your opponent's hand without looking.

Weakness: Fighting (+20)
Resistance: none
Retreat: 3


Lickilicky from Galactic's Conquest Lickilicky LV.52 – Colorless – HP120
Stage 1 – Evolves from Lickitung

[C][C][C] Cough: Does 40 damage to 1 of your opponent's Pokemon. Before doing damage, discard all Trainer cards attached to that Pokemon.
[C][C][C][C] Body Press: 60 damage. Flip a coin, if heads the Defending Pokemon is Paralyzed and discard 1 Energy attached to the Defending Pokemon.

Weakness: Fighting (+20)
Resistance: none
Retreat: 4


Happiny from Galactic's Conquest Happiny LV.5 – Colorless – HP60
Basic Pokemon

Poke-Power: Baby Evolution
You can use this Power once during your turn. Play 1 Chansey card from your hand on top of this Pokemon to Evolve it. When you do, remove all damage counters from this Pokemon.

[.] Hospitality: Choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. Then, remove 2 damage counters from the newly switched-in Pokemon.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Chansey from Galactic's Conquest Chansey LV.26 – Colorless – HP90
Basic Pokemon

[C] Healing Trial: Flip a coin, if heads remove 3 damage counters from Chansey. If tails, remove 3 damage counters from the Defending Pokemon.
[C][C] Pulled Punch: 40 damage. If the Defending Pokemon already has damage counters on it, this attack's base damage is 10.

Weakness: fighting (+20)
Resistance: none
Retreat: 2


Blissey from Galactic's Conquest Blissey LV.40 – Colorless – HP120
Stage 1 – Evolves from Chansey

Poke-Power: Nurse Call
You can use this Power once during your turn. Discard 1 card from your hand. Then, remove 2 damage counters from 1 of your Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition or if you already used another Nurse Call during this turn.

[C] Return: 20 damage. Draw cards from your deck until you have 6 cards in your hand.
[C][C][C][C] Double Edge: 100 damage. Blissey does 60 damage to itself.

Weakness: Fighting (+30)
Resistance: none
Retreat: 2


Slakoth from Galactic's Conquest Slakoth LV.11 – Colorless – HP50
Basic Pokemon

[C] Flail: Does 10 damage times the number of damage counters on Slakoth.
[C][C] Slack Off: Remove all damage counters from Slakoth. Slakoth can't attack during your next turn.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Vigoroth from Galactic's Conquest Vigoroth LV.28 – Colorless – HP80
Stage 1 – Evolves from Slakoth

[C] Charge: 30 damage. Flip a coin, if tails Vigoroth does 10 damage to itself.
[C][C][C] Retort: 50 damage. If Vigoroth has any damage counters on it, this attack does an additional 20 damage.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


Slaking from Galactic's Conquest Slaking LV.62 – Colorless – HP150
Stage 2 – Evolves from Vigoroth

Poke-Body: Truant
If this Pokemon used an attack during your last turn, this Pokemon can't attack.

[C][C][C][C] Full Speed Dash: 150 damage. Any damage done to Slaking by attacks during your opponent's next turn is increased by 50.

Weakness: Fighting (+30)
Resistance: none
Retreat: 4


Skitty from Galactic's Conquest Skitty LV.20 – Colorless – HP60
Basic Pokemon

[.] Heal Bell: Remove 1 damage counter from each of your Pokemon.
[C] Take-Down: 20 damage. Skitty does 10 damage to itself.

Weakness: Fighting (+10)
Resistance: none
Retreat: 1


Delcatty from Galactic's Conquest Delcatty LV.53 – Colorless – HP90
Stage 1 – Evolves from Skitty

Poke-Power: Power Circulation
You can use this Power once during your turn. Choose up to 2 Basic Energy cards from your discard pile and show them to your opponent. Then, place those cards on top of your deck in any order and place 2 damage counters on this Pokemon. This Power can't be used if this Pokemon is affected by a Special Condition.

[C] Power Heal: Does 10 damage plus an additional 10 damage for each damage counter on Delcatty. Then, remove 2 damage counters from Delcatty.
[C][C][C] Rear Kick: 60 damage.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


Swablu from Galactic's Conquest Swablu LV.11 – Colorless – HP40
Basic Pokemon

[C] Sing: The Defending Pokemon is now Asleep.
[C] Frolic: 10 damage. You may switch Swablu with one of your Benched Pokemon.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 0


Swablu from Galactic's Conquest Swablu LV.16 – Colorless – HP50
Basic Pokemon

[.] Roost: Remove 4 damage counters from Swablu. Swablu can't retreat during your next turn.
[C] Mirror Move: If Swablu was damaged by an attack during your opponent's last turn, do an equal amount of damage to the Defending Pokemon.
[C] Fury Attack: Flip 3 coins, this attack does 10 damage times the number of heads.

Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1


Altaria from Galactic's Conquest Altaria LV.48 – Colorless – HP90
Stage 1 – Evolves from Swablu

[C] Dark Eye: 20 damage. The Defending Pokemon is now Asleep.
[C][C] Perish Song: If the Defending Pokemon is Asleep and was attacked by Dark Eye during your last turn, the Defending Pokemon is Knocked Out.
[C][C] Healing Song: 40 damage. Remove 1 damage counter from each of your Pokemon.

Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1


Zangoose from Galactic's Conquest Zangoose LV.29 – Colorless – HP80
Basic Pokemon

Poke-Body: Immunity
This Pokemon can't be affected by Special Conditions, remove any Special Conditions on this Pokemon.

[C] Call Out: Choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon. Then, the newly brought in Pokemon takes 20 damage.
[C][C][C] Chop Up: 50 damage. This attack also does 10 damage to each of your opponent's Benched Pokemon that already has damage counters on it.

Weakness: Fighting (+20)
Resistance: none
Retreat: 1


Purugly G from Galactic's Conquest Purugly G LV. – Colorless – HP90
Basic Pokemon (SP)

[C] Chip Off: 20 damage. If your opponent has 6 or more cards in his or her hand, discard cards from your opponent's hand without looking until there are 5 cards remaining.
[C][C][C][C] Collapse: 50 damage. Flip a coin, if heads this attack does an additional 30 damage and Purugly G is now Asleep.

Weakness: Fighting (x2)
Resistance: none
Retreat: 3


Team Galactic's Invention G-103 Power Spray from Galactic's Conquest Team Galactic's Invention G-103 Power Spray
Trainer

This card can be used during your opponent's turn, when your opponent's Pokemon uses a Poke-Power. That Poke-Power's effect is cancelled (the Power still counts as being used).

This card can't be used if you have 2 or fewer SP-Pokemon in play.


Team Galactic's Invention G-105 Poketurn from Galactic's Conquest Team Galactic's Invention G-105 Poketurn
Trainer

Return 1 of your SP-Pokemon and all cards attached to it to your hand.


Level MAX from Galactic's Conquest Level MAX
Trainer

Flip a coin, if heads search your deck for 1 Pokemon LV.X card that Levels Up from 1 of your Pokemon, and play it on top of that Pokemon to Level it Up. Shuffle your deck afterward.


Skull Fossil from Galactic's Conquest Skull Fossil – HP50
Trainer

Poke-Body: Skull Stone
If this Pokemon's HP is reduced to 0 during your opponent's turn by damage from an opponent's attack, the owner of this card flips a coin until he or she gets tails. Then he or she places damage counters on the attacking Pokemon equal to the number of heads.

This Pokemon can be played as a Colorless-type Basic Pokemon (if this card is Knocked Out the opponent player takes a prize), This card can't be affected by Special Conditions and can't retreat. The owner of this card can discard this card from play during his or her turn (this effect isn't a Knock Out).


Armor Fossil from Galactic's Conquest Armor Fossil – HP50
Trainer

Poke-Body: Armor Stone
When this Pokemon is damaged by an opponent's attack, the owner of this card flips a coin until he or she gets tails. The damage done to his Pokemon is reduced by 10 for each heads.

This Pokemon can be played as a Colorless-type Basic Pokemon (if this card is Knocked Out the opponent player takes a prize), This card can't be affected by Special Conditions and can't retreat. The owner of this card can discard this card from play during his or her turn (this effect isn't a Knock Out).


Memory Berry from Galactic's Conquest Memory Berry Trainer – Pokemon Tool

The Pokemon this card is attached to can use the attacks from its Pre-Evolved stage (if this Pokemon doesn't have the Energy to pay for an attack, it can't use it).

To use a Pokemon Tool, attach it to your Pokemon. It can't be attached to a Pokemon that already has a Pokemon Tool attached.


Team Galactic's Invention G-101 Energy Gain from Galactic's Conquest Team Galactic's Invention G-101 Energy Gain
Trainer – Pokemon Tool

The Pokemon this card is attached to has each of its attacks' Energy costs reduced by 1 Colorless Energy.

To use a Pokemon Tool, attach it to your Pokemon. It can't be attached to a Pokemon that already has a Pokemon Tool attached.

This card can't be attached to anything but SP-Pokemon. If this card isn't attached to an SP-Pokemon, discard this card.


Cyrus' Scheme from Galactic's Conquest Cyrus' Scheme
Supporter

Search your deck for a Supporter card, a Basic Energy card, and a Trainer card with “Team Galactic's Invention” in its name, show them to your opponent and put them in your hand. Shuffle your deck afterward.

You can only use a Supporter once during your turn. To use it, put it into play next to your Active Pokemon and discard it at the end of your turn.


Handsome's Investigation from Galactic's Conquest Handsome's Investigation
Supporter

Look at your opponent's hand

Shuffle your hand into your deck and draw up to 5 cards, or have your opponent shuffle his or her hand into his or her deck and draw up to 5 cards.

You can only use a Supporter once during your turn. To use it, put it into play next to your Active Pokemon and discard it at the end of your turn.


Team Galactic Base from Galactic's Conquest Team Galactic Base
Stadium

Whenever either player plays a Pokemon card from his or her hand to Evolve a Pokemon, place 2 damage counters on that Pokemon.

You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.


Time-Space Tear from Galactic's Conquest Time-Space Tear
Stadium

Each player can Evolve his or her Pokemon on the turn that it comes into play. (A Pokemon that Evolved on this turn can also be Evolved.)

You can put a Stadium into play next to your Active Pokemon once during your turn. If a Stadium with a different name is put into play, discard this card.


Rainbow Energy from Galactic's Conquest Rainbow Energy
Special Energy

As long as it's attached to a Pokemon, this card provides 1 Energy of every type.

When this card is attached to your Pokemon from your hand, place 1 damage counter on that Pokemon.


Scyther from Galactic's Conquest Scyther LV.25 – Grass – HP70
Basic Pokemon

[G] Swords Dance: During your next turn, the base damage for Scyther's Slash attack is 60.
[C][C][C] Slash: 30 damage.

Weakness: Fire (x2)
Resistance: Fighting (-30)
Retreat: 0


Electabuzz from Galactic's Conquest Electabuzz LV.35 – Lightning – HP70
Basic Pokemon

[L] Thundershock: 10 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[L][C] Thunder Punch: 30 damage. Flip a coin, if heads this attack does an additional 10 damage. If tails, Electabuzz does 10 damage to itself.

Weakness: Fighting (x2)
Resistance: none
Retreat: 2


Hitmonchan from Galactic's Conquest Hitmonchan LV.33 – Fighting – HP70
Basic Pokemon

[F] Jab: 20 damage.
[F][F][C] Special Punch: 40 damage.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

"Galactic's Conquest" Set List

TypeNo.CardHP
Grass1Wurmple50
Grass2Silcoon80
Grass3Beautifly120
Grass4Cascoon80
Grass5Lotad50
Grass6Lotad (Shiny)50
Grass7Lombre80
Grass8Ludicolo120
Grass9Cacnea50
Grass10Cacturne90
Grass11Kriketot60
Grass12Kricketune90
Grass13Carnivine80
Grass14Shaymin (Sky Forme)80
Grass15Shaymin LV.X (Sky Forme)110
Fire16Vulpix50
Fire17Vulpix (Shiny)60
Fire18Ninetales90
Fire19Houndoom G90
Fire20Torchic60
Fire21Combusken80
Fire22Blaziken130
Water23Squirtle60
Water24Wartortle80
Water25Blastoise130
Water26Psyduck60
Water27Golduck90
Water28Gyarados G110
Water29Remoraid60
Water30Octillery90
Water31Luvdisc70
Water32Palkia G100
Water33Palkia G LV.X120
Lightning34Mareep60
Lightning35Flaaffy80
Lightning36Ampharos130
Lightning37Electrike50
Lightning38Manectric90
Psychic39Grimer60
Psychic40Muk100
Psychic41Crobat G80
Psychic42Dustox130
Psychic43Ralts60
Psychic44Kirlia80
Psychic45Gardevoir120
Psychic46Seviper80
Psychic47Shuppet50
Psychic48Banette90
Psychic49Skuntank G80
Psychic50Toxicroak G90
Psychic51Giratina (Origin Forme)100
Psychic52Giratina LV.X (Origin Forme)130
Fighting53Diglett50
Fighting54Dugtrio90
Fighting55Cranidos80
Fighting56Rampardos130
Darkness57Poochyena50
Darkness58Mightyena90
Darkness59Honchkrow G80
Darkness60Drapion LV.X130
Darkness61Weavile G80
Metal62Shieldon80
Metal63Bastiodon130
Metal64Bronzong G90
Metal65Dialga G100
Metal66Dialga G LV.X120
Colorless67Lickitung90
Colorless68Lickilicky120
Colorless69Happiny60
Colorless70Chansey90
Colorless71Blissey120
Colorless72Slakoth50
Colorless73Vigoroth80
Colorless74Slaking150
Colorless75Skitty60
Colorless76Delcatty90
Colorless77Swablu40
Colorless78Swablu (Shiny)50
Colorless79Altaria90
Colorless80Zangoose80
Colorless81Purugly G90
Trainer82Team Galactic's Invention G-103 Power Sprayn/a
Trainer83Team Galactic's Invention G-105 Poketurnn/a
Trainer84Level MAXn/a
Trainer85Skull Fossil50
Trainer86Shield Fossil50
Trainer87Memory Berryn/a
Trainer88Team Galactic's Invention G-101 Energy Gainn/a
Trainer89Cyrus' Schemen/a
Trainer90Handsome's Investigationn/a
Trainer91Team Galactic Basen/a
Trainer92Space-Time Tearn/a
Energy93Rainbow Energy0
Grass94Scyther70
Lightning95Electabuzz70
Fighting96Hitmonchan70
Energyn/aGrass Energyn/a
Energyn/aFire Energyn/a
Energyn/aWater Energyn/a
Energyn/aLightning Energyn/a
Energyn/aPsychic Energyn/a
Energyn/aFighting Energyn/a
Energyn/aDarkness Energyn/a
Energyn/aMetal Energyn/a

"DPt Entry Pack" Card Images

Turtwig from DPt Entry Pack DX Grotle from DPt Entry Pack DX Torterra from DPt Entry Pack DX Chimchar from DPt Entry Pack DX Monferno from DPt Entry Pack DX Infernape from DPt Entry Pack DX Piplup from DPt Entry Pack DX Riolu from DPt Entry Pack DX Misdreavus from DPt Entry Pack DX Mismagius from DPt Entry Pack DX Lucario from DPt Entry Pack DX Nosepass from DPt Entry Pack DX Pokemon Rescue from DPt Entry Pack DX

"DPt Entry Pack DX" Translations


Turtwig LV.14 – Grass – HP60
Basic Pokemon

[G] Ram: 10 damage.
[G][C] Body Slam: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 2


Grotle LV.26 – Grass – HP90
Stage 1 – Evolves from Turtwig

[G][C] Absorb: 30 damage. Remove 1 damage counter from Grotle.
[G][G][C] Razor Leaf: 60 damage.

Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 3


Torterra LV.48 – Grass – HP140
Stage 2 – Evolves from Grotle

[G][C][C] Green Blast: Does 40 damage + an additional 10 damage for each Grass Energy you have in play.
[G][G][C][C] Aromatherapy: 80 damage. The Defending Pokemon is now Asleep.

Weakness: Fire (+30)
Resistance: none
Retreat: 4


Chimchar LV.10 – Fire – HP50
Basic Pokemon

[C] Bite: 10 damage.
[R][C] Fire Punch: 20 damage.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Monferno LV.27 – Fire – HP80
Stage 1 – Evolves from Chimchar

[R] Fire Tail: 40 damage. Flip a coin, if tails discard 1 Fire Energy attached to Monferno.
[C][C] Stare: 20 damage. Flip a coin, if heads the Defending Pokemon is now Paralyzed.

Weakness: Water (+20)
Resistance: none
Retreat: 0


Infernape LV.44 – Fire – HP110
Stage 2 – Evolves from Monferno

[R] Fire Rush: Discard any number of your Fire Energy in play, then flip a coin for each Energy card discarded, and this attack does 80 damage times the number of heads.
[C][C] Rage: Does 30 damage + 10 damage for each damage counter on Infernape.

Weakness: Water (+30)
Resistance: none
Retreat: 0


Piplup LV.12 – Water – HP60
Basic Pokemon

[W] Muddy Water: 10 damage. This attack also does 10 damage to 1 of your opponent's Benched Pokemon.
[W][C] Pound: 20 damage.

Weakness: Lightning (+10)
Resistance: none
Retreat: 1


Nosepass LV.10 – Fighting – HP60
Basic Pokemon

[C] Pull: Choose 1 of your opponent's Benched Pokemon and switch it with your opponent's Active Pokemon.
[F][C] Rollout: 20 damage.

Weakness: Water (+10)
Resistance: none
Retreat: 1


Riolu LV.15 – Fighting – HP60
Basic Pokemon

[.] Hurl: 10 damage.
[C][C] One-Two Punch: 20 damage. Flip a coin, if heads this attack does an additional 10 damage.

Weakness: Psychic (+10)
Resistance: none
Retreat: 1


Lucario LV.42 – Steel – HP90
Stage 1 – Evolves from Riolu

[M] Aura Sphere: 30 damage. This attack also does 10 damage to 1 of your opponent's Benched Pokemon.
[M][C] Do the Wave: Does 20 damage + 10 damage times the number of Pokemon on your Bench.

Weakness: Fire (+20)
Resistance: none
Retreat: 0


Misdreavus LV.12 – Psychic – HP50
Basic Pokemon

[.] Take Back: Flip a coin, if heads search your discard pile for 1 Trainer card, show it to your opponent, and put it in your hand.
[C] Tackle: 10 damage.

Weakness: Darkness (+10)
Resistance: Colorless (+20)
Retreat: 1


Mismagius LV.40 – Psychic – HP90
Stage 1 – Evolves from Misdreavus

[P] Torment: 30 damage. Choose 1 of the Defending Pokemon's attacks. The Defending Pokemon can't use that attack during your opponent's next turn.
[P][C][C] Psybeam: 60 damage. Flip a coin, if heads the Defending Pokemon is now Confused.

Weakness: Darkness: (+20)
Resistance: Colorless (-20)
Retreat: 1


Pokemon Rescue – Trainer
Search your discard pile for 1 Pokemon card, show it to your opponent, and put it in your hand.

Store Promo Cards

Promos

Battle Road Promos

Promos

Giratina Deck List

TypeRarityNo.CardHPQuantity
Grassn/a001/013Turtwig602
Grassn/a002/013Grotle902
Grassn/a003/013Torterra1401
Grassn/a004/013Combee602
Grassn/a005/013Carnivine801
Psychicn/a006/013Misdreavus502
Psychicn/a007/013Mismagius901
Psychicn/a008/013Giratina1101
Trainern/a009/013Reviven/a1
Trainern/a010/013Plus Powern/a1
Trainern/a011/013Switchn/a1
Trainern/a012/013Pokedex Handy 910isn/a1
Trainern/a013/013Poke Balln/a2
Trainern/an/aGrass Energyn/a7
Trainern/an/aPsychic Energyn/a5

Dialga Deck List

TypeRarityNo.CardHPQuantity
Firen/a001/013Torkoal801
Firen/a002/013Chimchar502
Firen/a003/013Monferno802
Firen/a004/013Infernape1101
Fightingn/a005/013Riolu602
Metaln/a006/013Lucario901
Metaln/a007/013Dialga1001
Colorlessn/a008/013Dunsparce602
Trainern/a009/013Energy Restoren/a1
Trainern/a010/013Switchn/a1
Trainern/a011/013Pokedex Handy 910isn/a1
Trainern/a012/013Pokemon Rescuen/a1
Trainern/a013/013Poke Balln/a2
Trainern/an/aFire Energyn/a7
Trainern/an/aMetal Energyn/a5

Palkia Deck List

TypeRarityNo.CardHPQuantity
Watern/a001/013Lapras801
Watern/a002/013Piplup602
Watern/a003/013Prinplup802
Watern/a004/013Empoleon1301
Watern/a005/013Palkia1001
Fightingn/a006/013Nosepass602
Fightingn/a007/013Probopass901
Colorlessn/a008/013Tauros702
Trainern/a009/013Energy Searchn/a1
Trainern/a010/013Energy Switchn/a1
Trainern/a011/013Switchn/a1
Trainern/a012/013Pokedex Handy 910isn/a1
Trainern/a013/013Poke Balln/a2
Trainern/an/aWater Energyn/a7
Trainern/an/aFighting Energyn/a5

[ instructions ]

Which of the following Pokemon DOES NOT have a unique type combination?

  • Steelix
  • Lucario
  • Poliwrath
  • Magcargo
  • Surskit
  • Ludicolo
  • Girafarig


Current Results
Last Week's Answer:
Chicken



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