This deck uses Zeraora's full voltage GX attack to accelerate other Zeraora GXs. Has around 85% consistency. Open to suggestions.
13 Pokémon
4 Zeraora GX -Thunderclap Spark
3 Shuckle -Thunderclap Spark
1 Blitzle -Thunderclap Spark
1 Zebstrika -Thunderclap Spark
1 Tapu Lele GX - GRI
3 Tapu Koko -SM PRM
11 Energy
11 Electric
36 Trainers
3 Aether Paradise Conservation Area
1 Thunder Mountain <>
3 Choice Band
4 Cynthia
3 Guzma
4 Pokémon Fan Club
2 Volkner
1 Lillie
1 Hala
1 Lisia
4 Ultra Ball
4 Nest Ball
4 Electric Power
You opt to start with Zeraora GX as your active. then get 5 energy in your DP via Shuckle, ultra ball, or a retreat and use full voltage to set up your active Zeraora GX and a benched Zeraora GX. Use Zebstrika and Cynthia to attach energy every turn and to search for electric powers and choice bands against GX decks to get 1HKOs.
4 Zeraora GX- you want this active every game on turn 1 or turn 2, plus you want to attack with as many as possible
3 Shuckle- You will often want to play 2 of these a game. the 3rd is in case it gets prized or you start with it
1 Blitzle- I don't want to include a second copy of this to increase chances of starting with Zearora GX
3 Tapu Koko- mainly a Buzzwole counter with electric power but deals with Hoopa and Altaria GX too. Buzzwole is really difficult and Koko helps a ton. Free retreat means a higher turn 1 Full Voltage chance. I always attack with one of these and I am using them more and more. Koko always gets the 1HKO against non-GXs and often gets 1HKOs against GXs
1 Tapu Lele GX- I don't ever want more than 1 and only having 1 increases your chances of starting with Zeraora GX
11 Electric Energy- 3 for each attacker and 2 spares for prizing or discarding
3 Aether Paradise Conservation Area- I think this stadium is very underrated; reducing all damage by 30 is really good. It affects every pokemon in the deck other than Lele and Zebstrika
1 Thunder Mountain Prism Star- this stadium is a huge deal. If your opponent doesn't have a stadium to get rid of TM then all of your attacks cost 1 less energy for an entire game. It can even help for just 1 turn in a pinch. replace it with APCA late game
4 Choice Band- Gotta get those 1HKOs!
4 Cynthia- A Deck Staple
3 Guzma- A Deck Staple
4 Pokémon Fan Club- Mainly turn 1 and 2 pokemon search
2 Volkner- Completely removes the need for playing anything else in a late game turn. Can help greatly on turn 1 also (Thanks TSA123!)
1 Lillie- An alternate turn 1 supporter for when you have very few cards in your hand
1 Hala- better draw power than Cynthia after you get started
4 Ultra Ball- A Deck Staple
4 Electric Power- Helps massively in the buzzshrine and zoroark matchups
4 Nest Ball- Just for a consistency boost
1 Field Blower- Just a tech
13 Pokémon
4 Zeraora GX -Thunderclap Spark
3 Shuckle -Thunderclap Spark
1 Blitzle -Thunderclap Spark
1 Zebstrika -Thunderclap Spark
1 Tapu Lele GX - GRI
3 Tapu Koko -SM PRM
11 Energy
11 Electric
36 Trainers
3 Aether Paradise Conservation Area
1 Thunder Mountain <>
3 Choice Band
4 Cynthia
3 Guzma
4 Pokémon Fan Club
2 Volkner
1 Lillie
1 Hala
1 Lisia
4 Ultra Ball
4 Nest Ball
4 Electric Power
1 Field Blower
You opt to start with Zeraora GX as your active. then get 5 energy in your DP via Shuckle, ultra ball, or a retreat and use full voltage to set up your active Zeraora GX and a benched Zeraora GX. Use Zebstrika and Cynthia to attach energy every turn and to search for electric powers and choice bands against GX decks to get 1HKOs.
4 Zeraora GX- you want this active every game on turn 1 or turn 2, plus you want to attack with as many as possible
3 Shuckle- You will often want to play 2 of these a game. the 3rd is in case it gets prized or you start with it
1 Blitzle- I don't want to include a second copy of this to increase chances of starting with Zearora GX
3 Tapu Koko- mainly a Buzzwole counter with electric power but deals with Hoopa and Altaria GX too. Buzzwole is really difficult and Koko helps a ton. Free retreat means a higher turn 1 Full Voltage chance. I always attack with one of these and I am using them more and more. Koko always gets the 1HKO against non-GXs and often gets 1HKOs against GXs
1 Tapu Lele GX- I don't ever want more than 1 and only having 1 increases your chances of starting with Zeraora GX
11 Electric Energy- 3 for each attacker and 2 spares for prizing or discarding
3 Aether Paradise Conservation Area- I think this stadium is very underrated; reducing all damage by 30 is really good. It affects every pokemon in the deck other than Lele and Zebstrika
1 Thunder Mountain Prism Star- this stadium is a huge deal. If your opponent doesn't have a stadium to get rid of TM then all of your attacks cost 1 less energy for an entire game. It can even help for just 1 turn in a pinch. replace it with APCA late game
4 Choice Band- Gotta get those 1HKOs!
4 Cynthia- A Deck Staple
3 Guzma- A Deck Staple
4 Pokémon Fan Club- Mainly turn 1 and 2 pokemon search
2 Volkner- Completely removes the need for playing anything else in a late game turn. Can help greatly on turn 1 also (Thanks TSA123!)
1 Lillie- An alternate turn 1 supporter for when you have very few cards in your hand
1 Hala- better draw power than Cynthia after you get started
4 Ultra Ball- A Deck Staple
4 Electric Power- Helps massively in the buzzshrine and zoroark matchups
4 Nest Ball- Just for a consistency boost
1 Field Blower- Just a tech
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